View Full Version : Indusharan destinations (Turakian Age)
BobGreenwade
May 8th, '07, 10:01 AM
I'm trying to assemble a large quest-adventure taking place in The Turakian Age, wherein the PCs would travel all around Ambrethel gathering advice from notables mages and religious figures, and collecting powerful magical items. (I'm not sure I'll actually do anything with it, but it's an interesting exercise nonetheless.) I have several potential locations to go to around Arduna, and a couple in the eastern half of Mitharia, but I'd like to try to find something in Indushara (the countries of Vendiya, Halore, and Malegyon).
The storyline I have so far starts the PCs in Vestria, where the King commissions a party to gather support against the rising threat of Kal-Turak. The party will go first to the Academy Velthune in Tretha on the way to consult with the Bonifact's staff in Ytheis, then make a stop in Aarn for news (and possibly to pick up new PCs from other lands with similar quests) before going on to Tatha Gorel to seek the advice of Scauromdrax. From there they'll be sent to seek counsel at Akanthe's Mouth in Arutha, from the ecclesiastical bodies in Halathaloorm, and then to D'ansif the Beautiful somewhere in Vashkor. She will interpret the advice from the preceding two sources, sending the PCs in search of the spell-book of Kristor the Immortal in Thrayshara. Supposedly, a spell in that book will show how to build a weapon that will destroy Kal-Turak.
Thus far, for components, I've come up with only a silver-laden sword hilt from a silversmith in Korem-Var. Any suggestions for further parts would be appreciated, but in particular I'd like a good excuse to send the PCs into Indushara.
BobGreenwade
May 10th, '07, 08:28 AM
No suggestions? Or even general thoughts?
Savinien
May 10th, '07, 09:09 AM
Sounds cool to me, but I don't actually have my TA available. I don't know it well enough to offer suggestions at this point.
Labrat
May 10th, '07, 12:12 PM
I'm currently re-browsing TA for my reborn '5000 SE' game. I'll let you know if I hit on anything, Bob.
Maybe it's me being dense in the mid-afternoon but what exactly are you looking for? Actual items, plot seeds, contacts, references from TA itself? Forgive my density. It comes and goes, but mostly I have good days.
It might be good to slip in Silvertine from NKN somewhere...
phookz
May 10th, '07, 01:17 PM
The idea sounds intriguing. I always liked quests that involved travel, especially ship-borne travel, for some reason. Of course, you want to limit the fast and instant travel (ala flight and teleport) to get the maximum effect.
I don't have any suggestions, however, as I don't have TA with me and I'm not certain what you're looking for.
Steve Long
May 11th, '07, 05:11 AM
Well, if I were running something like that, given the "Indian subcontinent" feel/flavor of Indushara, I'd concoct a Fantasy/Turakian version of the Taj Mahal. Perhaps even one that's somewhat fallen into ruin, become infested with undead, or something like that.
BobGreenwade
May 11th, '07, 07:50 AM
It might be good to slip in Silvertine from NKN somewhere...
Well, if I were running something like that, given the "Indian subcontinent" feel/flavor of Indushara, I'd concoct a Fantasy/Turakian version of the Taj Mahal. Perhaps even one that's somewhat fallen into ruin, become infested with undead, or something like that.
The combination of these two thoughts is a good start.... To answer Labrat's questions, I'm actually looking for some specific item or material from that the PCs would have to travel to Indushara to collect, or possibly a person they'd need to consult, given what they learn from Kristor's tome.
Maybe there'll be something intererating along these lines in Enchanted Items.
Labrat
May 11th, '07, 08:21 AM
I was just reading about Alarch Denbrose (NKN p115) and thought that I might point you in his direction (assuming you have NKN). I don't think Steve put in a 'base of operations' for him and he seems to be 'Indian-like' in his appearance, maybe he'd make a great master villian for the heroes if you based him in the Taj Mahal suggestion that Steve put forth. Add a nasty Mordak cult (i.e. the Shadow Priests of Khem in this instance) and other wicked groupies (slavers like the Red Talon guild?) and that would definately be one place I would want to send my PCs into!
...funny that I always made the Indusharan connection with India, probably the name itself inspires that 'feel'.
BobGreenwade
May 11th, '07, 08:42 AM
I was just reading about Alarch Denbrose (NKN p115) and thought that I might point you in his direction (assuming you have NKN). I don't think Steve put in a 'base of operations' for him and he seems to be 'Indian-like' in his appearance, maybe he'd make a great master villian for the heroes if you based him in the Taj Mahal suggestion that Steve put forth. Add a nasty Mordak cult (i.e. the Shadow Priests of Khem in this instance) and other wicked groupies (slavers like the Red Talon guild?) and that would definately be one place I would want to send my PCs into!
...funny that I always made the Indusharan connection with India, probably the name itself inspires that 'feel'.Not only do I have NKN, I happen to have it packed with me at the moment.... I hadn't really considered Denbrose as an enemy in that region, since he's from Besruhan and is an enemy of the Golden Basilisks, both of which suggest he's in the southwestern parts of Arduna (the Basilisks' published tales tend toward that area), but of course that's highly variable.
All of this makes for a wonderful set of complications for the PCs to face (on top of the possibility of having to fight Serpent-Men, deal with the Empire of Orumbar, and get involved with Indusharan politics); I just need the goal that sends them there in the first place.
Labrat
May 11th, '07, 08:55 AM
Not only do I have NKN, I happen to have it packed with me at the moment.... I hadn't really considered Denbrose as an enemy in that region, since he's from Besruhan and is an enemy of the Golden Basilisks, both of which suggest he's in the southwestern parts of Arduna (the Basilisks' published tales tend toward that area), but of course that's highly variable.
All of this makes for a wonderful set of complications for the PCs to face (on top of the possibility of having to fight Serpent-Men, deal with the Empire of Orumbar, and get involved with Indusharan politics); I just need the goal that sends them there in the first place.
How about a Key of Khem (listed with Dembrose)... maybe you can connect it to the spell-book of Kristor somehow. Or the Shadow-staff? Both would work well with the legend of Kal-Turak's demise by 'the sun and the moon' (sorry I have to paraphrase since I don't have TA with me...)
BobGreenwade
May 12th, '07, 10:32 AM
How about a Key of Khem (listed with Dembrose)... maybe you can connect it to the spell-book of Kristor somehow. Or the Shadow-staff? Both would work well with the legend of Kal-Turak's demise by 'the sun and the moon' (sorry I have to paraphrase since I don't have TA with me...)
Actually, that legend was for Kal-Turak's father, the Lord of the Graven Spear.
But you did give me an idea: the needed item is a lock of hair taken directly from the head of a Crown Princess. The only Crown Princess I know of (or, at least, the most prominent one) is the one in NKN (I went and left that book at home this time, so I don't recall her name or that of her country). The problem is, Dembrose kidnaped her and sold her into slavery via the Red League, and her new master is currently searching Steve's Taj Mahal-like ruin with her along for entertainment....
The final villain in this one, I think should be the Elven necromancer also in NKN. Given the number of dead bodies in that ruin, it should make for some very entertaining encounters. :D
Hm.... this sounds like it could be a stand-alone adventure of its own. Maybe I'll write it up for Digital Hero after I've exhausted my ideas for Star Hero (if that should ever happen).
Labrat
May 12th, '07, 12:21 PM
Actually, that legend was for Kal-Turak's father, the Lord of the Graven Spear.
But you did give me an idea: the needed item is a lock of hair taken directly from the head of a Crown Princess. The only Crown Princess I know of (or, at least, the most prominent one) is the one in NKN (I went and left that book at home this time, so I don't recall her name or that of her country). The problem is, Dembrose kidnaped her and sold her into slavery via the Red League, and her new master is currently searching Steve's Taj Mahal-like ruin with her along for entertainment....
The final villain in this one, I think should be the Elven necromancer also in NKN. Given the number of dead bodies in that ruin, it should make for some very entertaining encounters. :D
Hm.... this sounds like it could be a stand-alone adventure of its own. Maybe I'll write it up for Digital Hero after I've exhausted my ideas for Star Hero (if that should ever happen).
I will buy my credits now to make sure I get that issue!
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