View Full Version : Serial killers...
umbra
Jul 8th, '03, 05:42 PM
I'm wondering how being in a super powered world would effect serial killers... Would Ted Bundy have to have super powers to avoid capture as long as he did, or would there still be non-superpowered serial killers. I ask this because a) I've been watching to many Forensic Files on TV and b) I think a scenario based on trying to track down a serial killer would be cool. For example, what if someone who had only minor super powers got the crazy idea that by killing children exibiting superpowers would increase his own... Any thoughts, ideas, coments?
TheEmerged
Jul 8th, '03, 06:14 PM
Depends primarily on one thing: how common sensory powers and sensory extentions are.
I've made a conscious decision in my NeoChampion campaign that sensory powers are "uncommon" -- they exist, but aren't so common that every nova out there has a full suite. In fact, one of the Class 1 nova types I've defined for the world -- the Hound -- is built around senses.
In games terms, the ones you most need to worry about are...
Telepathy. Obviously, in a world were telepathic evidence is admissible in court -- or your telepathic vigilante doesn't care -- criminals in general are in for a rough go of it without significant balancing elements.
N-Ray ("Penetrating") Vision. Go watch some of the old Superman TV show to see a good example of what this power does to mysteries.
Retrocognition. Underestimated but dangerous -- consider that theoretically you could always identify the killer if you have a corpse.
Tracking. Many a newbie HERO GM discovers too late that this simple little adder can turn most mysteries on their head.
Microscopic. Surprised? Don't be. It gives you the ability to find fingerprints significantly faster -- without dust that might corrupt DNA samples. Taken to extremes, it allows you to examine DNA without a lab.
Nova Detects. This is another one that might bite a newbie GM on the butt. It sounds very innocous -- the ability to detect people with powers, or the ability to detect the use of powers. Be warned however that these can *really* make things messy for a GM. Consider that any "impossible" crime in a superheroic campaign is probably going to be a nova/superpowered person -- a detect like this can almost certainly reduce your list of suspects, or point out a suspect that would otherwise be under the radar.
Spideyguy
Jul 8th, '03, 06:18 PM
Emerged,
In your post, you mention a Class 1 Nova type called "The Hound". Do you classify your supers into types or categories, and if so, what is the backstory for your world?
I'd be curious to know more, as it sounds very interesting. Drop me a private message if you'd like to share. Thanks!
Ranxerox
Jul 8th, '03, 06:21 PM
Superhero can be devided into two types - local heroes and global heroes. Global heroes tend to keep their eyes on the big picture and not try to catch every single crook or even murderer. Local heroes do go after non-super murders and often have good detective skill, powers and or contacts to help them solve mysteries.
Because local heroes will concern themselves with serial killers, one would have a hard time making it in Gotham if they are not as resourceful as the Joker. Therefore, if you would like to do an adventure with an established Joe Serialkiller you need to take the action somewhere that doesn't already have any local heroes.
In other words, for that one adventure move the game out to the sticks and you can introduce a serial killer who has been preying upon a small community for years.
umbra
Jul 8th, '03, 06:27 PM
Originally posted by TheEmerged
[B]Depends primarily on one thing: how common sensory powers and sensory extentions are.
I've made a conscious decision in my NeoChampion campaign that sensory powers are "uncommon" -- they exist, but aren't so common that every nova out there has a full suite. In fact, one of the Class 1 nova types I've defined for the world -- the Hound -- is built around senses.
I was thinking the serial killer would be the classic "nondiscript" type guy, i.e. his superpowers such as they were would only help him disguise himself from the detection of others. Sort of a "not my problem" field. And since his (or her) powers would be so non-lethal, he would prey on children instead of adults. I find that champions usually doesn't include a lot of "serial killer" or "stalker" type villians in their source books. Frankly, some unpowered serial killers would probably scare me more then the normal meglomania types.
TheEmerged
Jul 8th, '03, 07:14 PM
Originally posted by Spideyguy
Emerged,
In your post, you mention a Class 1 Nova type called "The Hound". Do you classify your supers into types or categories, and if so, what is the backstory for your world?
I'd be curious to know more, as it sounds very interesting. Drop me a private message if you'd like to share. Thanks!
It's an outgrowth from the "Brave New World" material I absorbed into the campaign. And I'm refering to the low-powered Superheroic RPG by that name, not the Huxley novel. There were aspects of that game's world that I liked and translated over to my NeoChampions campaign.
In the NeoChampions universe, 6 out of 7 novas ("people with superpowers") are "Class 1", meaning they're 150/100-pt characters in a world in which the average beat cop is a 50/50-pt character. The PC's for the record are "Class 2", 200/150-pt characters.
Borrowing from BNW's templates, I decided that Class 1 novas tend to fall into certain broad types. I'm in the process of writing these broad types up in HEROmaker -- with incredibly creative names like Generic Flame Guy, Generic Ice Guy, Generic Big Guy, Generic Stretch Guy, Generic Smart Guy...
When it becomes necessary to create a Class 1 as a character for an adventure, I start by defining what template they follow -- quite often, they end up splitting the difference between two other templates. For example, in the current adventure one such NPC is defined as being part-Savant part-Charm, with the Charm part inverted so he terrifies people instead. On the other hand, a different NPC was defined as Feral-Shark...
When deciding how nova powers have affected the world (powers begin appearing in 1972), I found it useful to decide how common the "types" are. Some types (like Hounds and Savants/Smarts) need to be kept in check or they have too great an affect on the world. This means that Trace is a major asset for PSI in my campaign, for example.
TheEmerged
Jul 8th, '03, 07:27 PM
Originally posted by umbra
I was thinking the serial killer would be the classic "nondiscript" type guy, i.e. his superpowers such as they were would only help him disguise himself from the detection of others. Sort of a "not my problem" field. And since his (or her) powers would be so non-lethal, he would prey on children instead of adults. I find that champions usually doesn't include a lot of "serial killer" or "stalker" type villians in their source books. Frankly, some unpowered serial killers would probably scare me more then the normal meglomania types.
Ah! Sorry, completely misread what you were asking for.
First, I'd actually give him Invisibility to Nova Detects (as Unusual/Targetting) and Sense Talents (Unusual/Targetting), Always On Inherrent. This makes him especially terrifying for characters (NPC or PC) that depend on their Combat/Danger Sense to cover them. In fact, this by itself creates a great Closed Room mystery for your PC's -- "How did they manage to kill (such and such) without triggering his Danger Sense?" It would also keep him beneath suspicion for PC's dependent on the ability to detect people with super powers...
If I was feeling particularly evil, I'd top this off with Darkness to Nova Detects, self only Usable As Attack, Always On Inherrent. This way he could even use powers within the range without triggering a Detect Active Use of Powers. Of course you'd have to buy this IPE to keep someone from noticing their Detect was being jammed/spoofed.
Next up would have to be Shape Shift bought Cellular, only to leave false fingerprints/DNA/blood samples (-1/2 tops, -1/4 more likely). Feeling particularly evil, full-blown Shape Shift makes for a dangerous criminal period.
The next obvious suggestions would be a Nova Detect himself -- especially with the Tracking adder. He knows that you're a nova, and you can't hide from him for long :eek:
Whatever his attack power, it should definitely have at least some level of IPE on it. A BODY transfer might be especially appropriate...
How to fit into a superheroic campaign? Make his victims members of IHA/Genocide instead of children. Suddenly the PC's have to hunt a serial killer that thinks he's on their side :o
umbra
Jul 8th, '03, 07:39 PM
Originally posted by TheEmerged
Ah! Sorry, completely misread what you were asking for.
Your reply was great, I was asking for both powered or nonpowered serial killer types : )
[B]How to fit into a superheroic campaign? Make his victims members of IHA/Genocide instead of children. Suddenly the PC's have to hunt a serial killer that thinks he's on their side :o
I was also thinking of a unique way to bring those DNPC's into play... Could your child/brother/sister be at risk? Might the villian think that your DNPC has super powers because you do? How do you protect DNPC when your off hunting the Super Villain flavor of the day?
BarryB
Jul 8th, '03, 08:47 PM
A lot of enhanced senses can be duplicated by modern forensic techniques. I think the one "sense" that would be a sure-fire capture for any non-powered killer would be retro/pre-cognition. Okay, technically, that's two senses.
No one in my past or current campaign has retro or precognition, though one character could justify it at some point. I think that there are ways a GM who is quick on his feet can make useless most enhanced senses. I would think making retro or precognition useless would require a good bit of preparation. But I've never had to GM it, so what do I know. :D
zornwil
Jul 8th, '03, 09:05 PM
Sort of on-topic, there's a Hellblazer from its early years where Constantine goes after this killer called the Family Man who likes to kill families. It is probably in a trade paperback - I could tell you issue numbers if interested. The killer is normal, no special powers. Constantine if I recall uses a few magical tricks but not much and in fact...well this gets into spoilers that I shouldn't if you read it and haven't yet. Anyway, it might give you some good ideas on this.
Lord Liaden
Jul 8th, '03, 09:42 PM
Dean Shomshak presented an interesting essay on the serial killer in a supers setting in his Champs book Creatures of the Night: Horror Enemies (recommended BTW). Dean pointed out that there would be little benefit to a serial killer having superpowers: most serial killers are subtle and stealthy, preferring to prey on the weak or unsuspecting. A destructive or lethal paranormal ability would have small use in those circumstances - in fact if a serial killer used such an ability, the pool of suspects would immediately be narrowed. As TheEmerged pointed out, unless heroes have access to reliable Clairsentience, Telepathy or other extraordinary sensory abilities which the killer would have to protect himself from, a normal human would make more sense.
Dean Shomshak did present one intriguing alternative take on a serial killer, though. He pointed out that most serial killers are skilled at leading a double life, often doing charity work, attending church regularly and otherwise appearing to be a "pillar of the community". Serial killers crave recognition and validation, and tend to have delusions of omnipotence. So, what would such a person do if he suddenly acquired superpowers?
Why, he'd become a superhero. ;)
Dr. Necropolis
Jul 8th, '03, 10:08 PM
Ooohh... shades of Marshall Law. It's been reprinted recently. You should take a look.
The story features a super-powered serial killer. But I haven't read it in years and have no idea how well it has aged.
"V"
Jul 8th, '03, 11:58 PM
In my last Champions campaign the Mentalist from London's "other" (ie npc) superhero team was also a serial killer, using his mental powers to trap his victims and play havoc with any witnesses.
The PC team managed to apprehend someone (a normal) they thought was the serial killer but had no hard evidence. Deciding to find out for sure they swallowed their pride and went to ask the npc team for help: basically "can we borrow your mentalist?"
Said Mentalist happily turned up and did a deep mind probe of the perp. Announced (truthfully) "He's not your man," and then took the pc team ruthless-hardcase to one side and let him know discreetly "This *is* the guy, he's guilty as sin, but you know your buddies will hand him over to the courts and he may well walk."
Naturally team ruthless-hardcase decides to take the law into his own hands and stalks the hapless perp home where he witnesses said perp (acting on Mind Control cues planted while the Mentalist was supposed to be probing his memories) stashing all his carving knives in a hold-all...
It took a while to entangle but the Mentalist was exposed a few sessions later and gleefully pounded.
Trebuchet
Jul 9th, '03, 04:35 AM
Serial killers tend to be very cautious and secretive. Often their murders are not discovered for many months or even years after they are perpetrated. Ted Bundy hid his victim's bodies in out of the way wooded areas, others preyed on runaways and prostitutes that could disappear without causing notice. Lord Liaden pointed out how serial killers also often assume protective coloration by acting as pillars of the community. How well one would survive in a superhero universe would likely depend on the nature of the heroes. A serial killer could probably operate for years with impunity in Metropolis, but would have a very short career in Gotham City. It's all a matter of the "scale" the heroes operate at. In my own campaign our team MidGuard is a global-spanning group like the Avengers, so a serial killer in Berlin is unlikely to appear on our team's crime radar. We deal with a bigger picture.
Very few powers except Retrocognition would help solve such crimes directly. Sure Mind Scan might work, but how do you pick out a particular unknown mind out of a city with a population of over 1 million? People are murdered every day without a serial killer being involved, so what would be the cue that you've got the right killer? In Juarez, Mexico, just across the border from El Paso over 300 (Yes, 300!) young women have been murdered over the last decade by person or persons unknown despite the efforts of both the Mexican police and even the American FBI to apprehend the killer(s). They aren't even certain if it's one man, a gang, copycats, or some combination thereof.
Powers such as Microscopic Vision and the like simply allow a superhero to use detective-like skills without needing to resort to a crime lab. I think that would be an excellent opportunity for role-playing, especially if one of the victims is a friend or DNPC of one of the heroes. But superpowers are not going to make such crimes go away, any more than the presence of Superman means that no one robs banks in Metropolis anymore. :)
If you are interested in serial killers and how they operate, I highly recommend any of the numerous books by former FBI agent Robert D. Keppel, or by John Douglas, one of the FBI's best former profilers. Between them they've written about a dozen books on the subject of serial killers, all of them quite fascinating.
BobGreenwade
Jul 9th, '03, 05:32 AM
Going back to a part of the original question that doesn't seem to have been addressed (except by Lord Liaden's citation of Dean Shomshak's take), I don't think serial killers in a superpowered world would necessarily have to be superpowered themselves. I have several reasons for thinking so.
First, I think back on the old Superman TV show (with George Reeves) and recall how none of the criminals on that show had superpowers. Supes could be completely stymied by a bit of good planning, though of course that only went so far (since he had to be able to catch the bad guys at the end of the program).
Second, a serial killer might tend to not attract the attention of superpowered detectives unless he either exhibited superpowers himself, or was pretty successful at eluding the non-super authorities (like the Green River Killer was until relatively recently). This depends on how such things work in the super-world in question, of course, but it's worth considering.
Third, serial killers tend to think outside the "commit crimes but don't get caught" paradigm usually seen among criminals. They may be compulsive killers, compulsive rapists or pedophiles who kill to eliminate their victims as witnesses, have dlusions of superiority (or even delusions of superpowers, though this may be more or less frequent in a world with actual superpowers), or have some other mental illness that leads them to kill without considering the implications of a superpowered investigator.
So I think the proportion of serial killers with superpowers to those without would probably be roughly the same as in the general population, or at most only slightly higher. That's not to say that a team of superpowered investigators wouldn't run into many superpowered killers; if they're given the toughest cases, most if not all of those they pursue could be superpowered.
zornwil
Jul 9th, '03, 06:30 AM
Originally posted by Lord Liaden
Dean Shomshak presented an interesting essay on the serial killer in a supers setting in his Champs book Creatures of the Night: Horror Enemies (recommended BTW). Dean pointed out that there would be little benefit to a serial killer having superpowers: most serial killers are subtle and stealthy, preferring to prey on the weak or unsuspecting. A destructive or lethal paranormal ability would have small use in those circumstances - in fact if a serial killer used such an ability, the pool of suspects would immediately be narrowed. As TheEmerged pointed out, unless heroes have access to reliable Clairsentience, Telepathy or other extraordinary sensory abilities which the killer would have to protect himself from, a normal human would make more sense.
Dean Shomshak did present one intriguing alternative take on a serial killer, though. He pointed out that most serial killers are skilled at leading a double life, often doing charity work, attending church regularly and otherwise appearing to be a "pillar of the community". Serial killers crave recognition and validation, and tend to have delusions of omnipotence. So, what would such a person do if he suddenly acquired superpowers?
Why, he'd become a superhero. ;)
That's a really interesting idea for an NPC (a bit too dark for my tastes for a PC), a "reformed" serial killer whose reformation started merely as a "I have powers, let everyone know how great I am!" and transformed over time to "Oh my God, I'm sick, I need help," (whether he's seeking help or not) particularly if set in the kind of world that tolerates Punisher-style "justice" so that the character's killing in the name of justice, which also allows him some psychological/possibly sexual gratification, is not immediately obvious as the severe pathology that it is. Lot of food for thought.
zornwil
Jul 9th, '03, 06:56 AM
Originally posted by Trebuchet
In Juarez, Mexico, just across the border from El Paso over 300 (Yes, 300!) young women have been murdered over the last decade by person or persons unknown despite the efforts of both the Mexican police and even the American FBI to apprehend the killer(s). They aren't even certain if it's one man, a gang, copycats, or some combination thereof.
I've heard of this, pretty tragic. They strongly suspect it's become a sort of magnet for killers, that the many failures of local authorities first to respond and then to do so in an effective manner has encouraged others to go down there for "killing vacations". There was apparently some bus drivers that were arrested but their convictions failed purportedly due to police procedural problems. Allegedly the bus drivers worked in a ring where they would cover for each other; a bus driver would take any sole passenger who stayed on until the end of the line and instead of letting her off the bus would drive somewhere secluded to rape and kill her, apparently with some other members of the ring. But even this case, if in fact it wasn't entirely mistaken, only accounted for a minority of the killings.
umbra
Jul 9th, '03, 07:28 AM
Originally posted by zornwil
I've heard of this, pretty tragic. They strongly suspect it's become a sort of magnet for killers, that the many failures of local authorities first to respond and then to do so in an effective manner has encouraged others to go down there for "killing vacations". There was apparently some bus drivers that were arrested but their convictions failed purportedly due to police procedural problems. Allegedly the bus drivers worked in a ring where they would cover for each other; a bus driver would take any sole passenger who stayed on until the end of the line and instead of letting her off the bus would drive somewhere secluded to rape and kill her, apparently with some other members of the ring. But even this case, if in fact it wasn't entirely mistaken, only accounted for a minority of the killings.
Now see right there that is darn scary. Super power stalkers would also be a hoot to run for a game. I played in a Amber game where a stalker was a Chaosian... Shapeshifting and the ability to travel just about anywere... burrrrrr!
Klytus
Jul 9th, '03, 07:38 AM
Originally posted by Lord Liaden
Dean Shomshak did present one intriguing alternative take on a serial killer, though. He pointed out that most serial killers are skilled at leading a double life, often doing charity work, attending church regularly and otherwise appearing to be a "pillar of the community". Serial killers crave recognition and validation, and tend to have delusions of omnipotence. So, what would such a person do if he suddenly acquired superpowers?
Why, he'd become a superhero. ;)
Hmm. If you buy this theory, I could see "Former Serial Killer" being used as a Social Limitation by a "reformed" hero. Suppose this guy turns out to be a fine, noble hero, if a bit of a glory hound. Then one of those super-detectives discovers that years ago, he was the "Infamous Taunting the Police Serial Killer".
umbra
Jul 9th, '03, 07:46 AM
Personally I don't see some guy going from serial killer to super hero and stop murdering cold turkey. There would have to be some major therapy or mind control stuff going on. Now a former serial killer with some sort of implant (i.e. like Spike in the Buffy TV show) I could see. Any one see the first X-man movie? When Sabertooth was fighting Storm? That was some stalking behavior... "you owe me a scream". Kinda tame vs. some real life stalkers but a good start.
Siberian Tiger
Jul 9th, '03, 08:07 AM
Another take on this issue is to have the serial killer stalking and targetting superhumans - maybe as a result of some deluded belief that he has to prove that normal humanity is superior to these superfreaks. If I was going to run this, I'd introduce a few super NPCs, get the characters to interact with them and them have the NPC killed off. I'd also have an apparently normal character like a secretary, relative, the guy who runs the bar down the road, killed off by the same serial killer and have it revealed that he/she was also a superhuman.
I have run a campaign where England was struck by fear at the rampage of a super-strong serial killer whom the PCs had to track down. Twist was that the victims were not random but rather retired superhumans from the Golden and Silver Age. Killer in fact was a former teammate and patriotic hero sent mad by spending time trapped in another dimension.
zornwil
Jul 9th, '03, 09:01 AM
Originally posted by umbra
Personally I don't see some guy going from serial killer to super hero and stop murdering cold turkey. There would have to be some major therapy or mind control stuff going on. Now a former serial killer with some sort of implant (i.e. like Spike in the Buffy TV show) I could see. Any one see the first X-man movie? When Sabertooth was fighting Storm? That was some stalking behavior... "you owe me a scream". Kinda tame vs. some real life stalkers but a good start.
Killing is a severe psych addiction for serial killers - I agree, I think the issue is they'd be a killing super hero, either in super hero guise always in the name of justice or (more realistically) still killing in their "off" time but a great hero otherwise. I sort of think that's what Lord was saying, but he'd have to answer that.
umbra
Jul 9th, '03, 09:32 AM
Originally posted by zornwil
Killing is a severe psych addiction for serial killers - I agree, I think the issue is they'd be a killing super hero, either in super hero guise always in the name of justice or (more realistically) still killing in their "off" time but a great hero otherwise. I sort of think that's what Lord was saying, but he'd have to answer that.
Could you imagine that pysic disad "addicted to killing in non-superhero id." You would get some major points for that one though. Hmmm some other disads could be:
Psy Lim: Must take trophy from victims ("Hey Harry, look what I found in your locker at the Justice League."
Psy Lim: Eventually kills family and finds new one ("Boy Harry, villians always seem to find out your secret id and wipe out your family, are you sure you wanna get married again?"
Lord Liaden
Jul 9th, '03, 09:55 AM
Originally posted by zornwil
Killing is a severe psych addiction for serial killers - I agree, I think the issue is they'd be a killing super hero, either in super hero guise always in the name of justice or (more realistically) still killing in their "off" time but a great hero otherwise. I sort of think that's what Lord was saying, but he'd have to answer that.
Imagine the reactions by Captain Victory's teammates when they discover what he does on his days off... ;)
There's no reason to assume that a serial killer would stop killing because he adopted a superheroic identity. Remember that these people often lead double lives and can appear highly respectable to the general public. They may compartmentalize their motives as a hero and a killer so that they see no fundamental conflict between them.
While having a former serial killer try to reform and hide his past could make for interesting interactions with a NPC (or even PC if he's a good roleplayer), serial killers are seriously sick people who are very unlikely to stop unless compelled to. The payoff would be greater if the character's friends/allies discover the truth, perhaps as a result of their investigation of the killings: they have to deal with their radically changed perception of a person they thought they knew, not to mention having to catch someone who knows their strengths and weaknesses.
umbra
Jul 9th, '03, 11:47 AM
Of course you could always toss in the "alternate personality" i.e. Dr Jekyll and Mr. Hyde.
tmutant
Jul 9th, '03, 12:15 PM
Serial killers often study other serial killers to see how they are caught. If retrocognition is admissible, at least as probable cause for a search warrant, then some serial killer will figure out that if he hides his identity from the victim, her won't be caught. He may even disquise himself as a super to 'throw off the Hounds'. Of course, he would also have to be very careful about forensic evidence. It would be interesting to run a campaign around that idea, with a Hannibal Lecter-type serial killer against the supers. Remember Hannibal was a noted psychiatrist, pillar of the community type with political connections, membership in art, theatre, and symphony committees. (The real serial killer) John Wayne Gacy was a businessman, local political party leader, and visited children in the hospital dressed as a clown. Nobody would have ever guessed he was a serial killer.
umbra
Jul 9th, '03, 01:57 PM
I have read some books by Hooper that involved some sort of precog type-ish powers (some books even have a whole FBI team with very lowish mental powers). I really liked them, though some peeps might get turned off on the romantic aspects, I would still recomend them.
Dog Soldier
Jul 9th, '03, 03:25 PM
As I understand it serial killers are broken down into a number of categories like organized, disorganized and so on. That's how profiling is possible. You might research these categories to come up with a template for a serial killer for your game.
Trebuchet
Jul 9th, '03, 03:27 PM
A couple of other points about serial killers to ponder:
1) They are usually commiting these crimes for the gratification they get from being "in power" over another human being. That is why most serial killers torture their victims either mentally or physically, and why they almost always select women or children as victims. Men might be capable of successfully fighting back, and no serial killer wants to feel he's not the one in charge of the situation.
2) Serial killers almost always victimize members of their own ethnic group. This is often effective camouflage.
3) Speaking of double lives, Florida's most famous serial killer, Bobby Joe Long, lived a triple life. He had a wife and kids, but he also operated as both a serial killer and as a serial rapist. His MO on both of these criminal pastimes was so dissimilar that the authorities only found out he was also a serial rapist after they had arrested him as a serial killer and searched his home. They had him pegged as two different men.
Worldmaker
Jul 9th, '03, 04:57 PM
Originally posted by Trebuchet
3) Speaking of double lives, Florida's most famous serial killer, Bobby Joe Long, lived a triple life. He had a wife and kids, but he also operated as both a serial killer and as a serial rapist. His MO on both of these criminal pastimes was so dissimilar that the authorities only found out he was also a serial rapist after they had arrested him as a serial killer and searched his home. They had him pegged as two different men.
In similar fashion, I cannot remember the names of the two men involved, but there was a case in Northern California and Southern Oregon which was at first taken to be the work of one man, and later shown to be the work of two men who had never met but were unknowingly duplicating each other's MO. That's bound to cause confusion.
umbra
Jul 9th, '03, 05:15 PM
I am really getting good ideas from this, you guys should write a hero suppliment on this topic, maybe with sample killers, some detective procedures and the like, and maybe some sample pysch lims. I would buy it! BTY, Hooper, the author I was telling about had a special FBI team with low mental powers, which would be a cool NPC group to make up.
Nightshade
Jul 10th, '03, 05:22 AM
I am currently reading the Bone Collector. It was the book that the movie was based on starring Denzel Washington. The author did a lot of research into forensics and how police, FBI, etc. find these guys, and puts it into the book.
It's also a very good read, if you like that sort of thing. That might get some juices flowing.
Nightshade
BobGreenwade
Jul 10th, '03, 05:35 AM
Originally posted by umbra
I am really getting good ideas from this, you guys should write a hero suppliment on this topic, maybe with sample killers, some detective procedures and the like, and maybe some sample pysch lims. I would buy it! I would love to do exactly that. I've even made a couple of proposals to Steve, but he's turned them down for various reasons (the most promising of which is that he's planning to include some serial killers in the first Dark Champions enemies book). Apparently, a book devoted to investigative procedures is just not in Hero's foreseeable future -- though I am collecting several notes, most of which will be left to my own reference (though bits and pieces may become Digital Hero articles).
Alibear
Jul 10th, '03, 06:56 AM
I would love a book on Policework. You could start in Victorian London, or even earlier I suppose(Cadfael) and work your way forward, that has to be a handy resource for hero gamers to have around.
umbra
Jul 10th, '03, 07:11 AM
Yes, and maybe include a chapter called "superpowers and non criminal behavior"... Should they be like doctors and police themselves? For example, Philter's attacks are very effective, but also stink the place up for hours. It's not really illegal, but people have started to complain. Do the supers gather around and decide if Philter should hang up his cape or at least go have a radioactive accident to control the aroma? It's not like people can give his real id summons to small claims court or something.
Mentor
Jul 10th, '03, 07:12 AM
What about a non super with multiple personalities. The team mentalist would never be able to focus in on a specific mystery buster so real detective work and role playing are the only way to catch this guy. I like occasional scenarios where the team Brick can't bash the city down to find the perp or EP can't zap his way to the solution.
BlacKlily
Jul 10th, '03, 08:31 AM
I had a serial killer with stats like a football player and was a competent normal. He had on thing that gave my mentalist woogies…Dual mind….not a power a mental disorder. It gave him some resistance to mind powers and suggestion abilities. It also gave him an accidental change problem of course it was for a personality.
Even worse he was a lawyer in the DA’s office and sometimes works with this group. Because he was a common NPC in the game and often helped the heroes with some of the legal codes and such they trusted him…odd behavior was often thought as the poor guy had a bad day.
The case was finally broke by one of my skilled based character through hard work, following up on clues and deduction. But it took the poor character almost 4 days of play to convince the rest of the group she was right. She almost didn’t and was trying to think of way to give the purloined info and evidence to the police without getting into hot water.
Fun game. This was the side bar to a whole campaign of about 12 games of the group vs. organized crime with supers.
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