View Full Version : I need a writeup for a good brick...
zarglif69
Jul 8th, '03, 06:43 PM
capable of holding its own against a team of standard-power supers. anyone up to the challange?
McCoy
Jul 8th, '03, 06:48 PM
Is there an active point limit on the team's attacks? If not, what's the STR of the best Brick and the damage of the best EB on the team? Does the team have a Mentalist?
Keneton
Jul 8th, '03, 06:56 PM
Try this guy. He is not a team beater, but he is fun.
:)
<font size=+1><b>Uncut</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>70  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 269
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">50  </td><td><b><i>Diamonds are Forever: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37  </td><td><b><i>Diamond Body: </i></b>Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Diamond Fists: </i></b>Hand-To-Hand Attack +1d6, Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (11 Active Points); Hand-To-Hand Attack (-1/2), Always On (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Diamond Hard: </i></b>+0 PD, Hardened (+1/4) (10 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Diamond Hard: </i></b>+0 ED, Hardened (+1/4) (10 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Heavy and Strong: </i></b>Knockback Resistance -5" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Incredibly Hard: </i></b>Energy Blast 4d6 (vs. PD), Damage Shield (+1/2), Reduced Endurance 0 END (+1/2), Penetrating (+1/2), Persistent (+1/2), Continuous (+1) (80 Active Points); Limited Power Power loses about half of its effectiveness (-1), Limited Power Power loses about half of its effectiveness (-1), Always On (-1/2), No Knockback (-1/4) [<b>Notes:</b> Only vs. Strikes Does no damage if grabbed or grabbing.
Damage dice may not exceed 1/2 of DC of HTH attack.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Immutable: </i></b>Power Defense (15 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Invincible: </i></b>Lack Of Weakness (-7) for Resistant Defenses </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Invulnerable: </i></b>Lack Of Weakness (-7) for Normal Defense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Reflective Body: </i></b>Flash Defense (5 points) (Sight Group) [<b>Notes:</b> Light based flashes only] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Stubborn and Mean: </i></b>+7 Mental Defense (10 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Suprisingly Fast: </i></b> +1" Running (7" total), Reduced Endurance 0 END (+1/2) (9 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Tireless: </i></b>+0 STR, Reduced Endurance 0 END (+1/2) (30 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Wrist Comm: </i></b>Radio Perception/Transmission (10 Active Points); OIF Durable (-1/2), Sense Affected As Another Sense (-1/4), Gestures/Transmit Recieve switch (-1/4) [<b>Notes:</b> Works like nextel phone, flashed as hearing as well.] </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 228
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab </td></tr><tr><td valign="top" align="right">4  </td><td>Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +v/5; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>Sacrifice Strike: 1/2 Phase, +1 OCV, -2 DCV, STR +4d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 28
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20  </td><td>+4 with HTH Combat </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Super Hero World (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Mutants (INT-based) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Language: English (German is Native) (Fluent Conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>Power (STR-based) 21- </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (HTH)  </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 13- </td></tr></table><b>Skills Cost: </b>45
<b>Total Character Cost:</b> 570
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Distinctive Features: Diamond Man Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Distinctive Features: Strange Echoing Voice Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: UNTIL 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Institute for Human Advancement 8- (Occasionally), Less Powerful, Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">20  </td><td>Physical Limitation: Limited manipulation All the Time, Greatly Impairing </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Mutant Apologist Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Overcomfident Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Likes to fight Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: Invincible Super Villain Frequently (11-), Extreme </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Known Rengade Mutant Supervillain Frequently (11-), Minor </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 220
<b>Total Experience Available:</b> 220
<b>Experience Unspent:</b> 0
Keneton
Jul 8th, '03, 07:00 PM
Here is Uncut's Hero Designer.
:D
zarglif69
Jul 8th, '03, 07:05 PM
hey, that Uncut guy is nice. versatle and resilient, he's a good superthug. I have a thing for superthugs.
McCoy
Jul 8th, '03, 07:12 PM
Set Armor equal average damage of best attack of team. Add 75% damage reduction, resistant, Physical and Energy (120 points well spent, insures the team can take him down in time and with team work, but no one can one-punch him) (and remember resistant damage reduction applies to NND's as well).
Set DEX so that DCV = worst OCV on the team. Add levels so that OCV = best DCV on the team. Able to be hit by anyone, able to hit anyone.
SPD = average SPD of team (rounded up).
Some movement power at 0 END to get to those EB's who fire while staying out of reach. He's not afraid to fall, can really suprise flyers with a teleport.
CON, enough not to be con-stunned, should not be an issue with the damage reduction. 20 - 25 should do.
Rest of points 0 END STR.
Arthur
Jul 8th, '03, 07:21 PM
Looks well thought out, and a good character, with one glaring flaw, IMO. A diamond-based character with Lack of Weakness?
WEEEOOOEEEEOOOOEEEEEOOOO!!
Concept Police! All right, buddy - pull over. Let's see that character sheet!
A diamond is the LAST substance to NOT have a weak spot. That's how diamond cutters cut diamonds (how many diamonds could a diamond-cutter cut...?). Drop that, and he looks about perfect.
If anything, you'd get a bonus to your Find Weakness rolls, or you could use PS: Gemcutter as a complementary skill....
Seriously, other than that nitpick, he looks great. I especially liked your turns of phrasing for power descriptions. Diamonds are Forever.... good stuff there.
Arthur
Jul 8th, '03, 07:24 PM
Here's an idea: add an Uncontrolled 0 END Flash Attack, AOE, only when hit by light-based Flashes. The idea is that when someone hits him with a bright beam of light, it makes his body go off like a flashbulb.
Keneton
Jul 8th, '03, 07:37 PM
I can understand your objection about the Lack, but I still like it for the following reasons.
1. Uncut is not actually diamond per se, much like Colussus of the X-men is not Steel. He is organic diamond (lol!)
2. Uncut's Lack of Weakness is designed to offset attacks by Pesky Martial artists, it is a playability issue.
By you argument, although valid, things like tires would have DR to blunt attacks and less defense verus sharp objects. Better just to give vlnerabilities than to reduce defenses that are appropraite to most attacks.
The fact that special skills time, precision, and tools are required to fracture an object attests to its lack of weakness and not its glaring weakness.
If it bugs you though, just get rid of the resistant defense lack and keep the normal defense lack. Thanks for your comments.:)
Arthur
Jul 9th, '03, 11:54 AM
Originally posted by Keneton
1. Uncut is not actually diamond per se, much like Colussus of the X-men is not Steel. He is organic diamond (lol!)
Ah yes. Closely related to that wonder metal of science fiction (I believe the hull of the Enterprise is made of it):
BALONIUM!!
AKA Unobtanium.
2. Uncut's Lack of Weakness is designed to offset attacks by Pesky Martial artists, it is a playability issue.
Actually, I was thinking playabilty myself. Most really tough characters like that have ONE weakness in their defense. Frex, the aforementioned Colossus is Vulnerable to Magnetics.
By you argument, although valid, things like tires would have DR to blunt attacks and less defense verus sharp objects. Better just to give vlnerabilities than to reduce defenses that are appropraite to most attacks.
Yeah. They should. It's not unusual to see constructs like that: Armor 1/1 plus Armor 2/2 Only vs. Blunt Attacks. No big deal.
If you tried to take Lack of Weakness then tried to take a Vulnerability to Find Weakness, I'd veto it as GM. Just don't buy L of W.
The fact that special skills time, precision, and tools are required to fracture an object attests to its lack of weakness and not its glaring weakness.
That's why Find Weakness is a Skill (or a Power masquerading as a Skill). And a really expensive one, at that (as it should be). Personally, I dislike the notion of FW reducing defenses ad infinitum. It should be allowed to halve them once only, MAYBE twice.
Still a good character, besides that.
[/B][/QUOTE]
JohnOSpencer
Jul 9th, '03, 02:48 PM
Originally posted by Keneton
Try this guy. He is not a team beater, but he is fun.
<Snip>
:eek: Not a team beater!?!? He would beat my PCs(all 7) like redheaded stepchildren! I do not want to see YOUR PCs!
John Spencer
Keneton
Jul 9th, '03, 08:00 PM
No offense John, but if this guy can beat 7 supers by himself, these supers are vastly underpowered. The Champions are rather weak PC's, but they would whomp Mr. Uncut as a group. Uncut is tuff but he is no team beater.
No NPC with a base 6 CV and a 5 speed can beat a well rounded team. All they need to do is martial throw him and pelt while he's down. Rinse and repeat as necessary.
It is true that I am a power gamer. I make no apologies there. The thread asked for a guy who could fight a team. Uncut can do it, but he'll surely lose to any group of 4+ 350 guys with tactics as long as one has a 60+ active point attack, and one has a base CV of at least 9.
As for the other suggestions concerning lack, as I said erlier drop the resistant lack if need be.
The Champions beat Chrome (much tuffer than Uncut) in all three installments of Unearthed Mechana at Origins, despite the best tactics I could muster.
If you want to tone down Mr. Uncut or better yet he's a little too skilled I suggest ridding him of a level and getting rid of his martial arts.
Good Luck!
:)
Keneton
Jul 9th, '03, 08:06 PM
If Uncut was a little too tuff, try Speed Pounder. Those who attended Origins will recall this fun fellow.
<font size=+1><b>Speed Pounder</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>54</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>55  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 237
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Big and Heavy ( 7' Tall 400 kg): </i></b>Knockback Resistance -2" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Combat Visor: </i></b>Flash Defense (7 points) (Sight Group) (7 Active Points); OIF Durable (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Enhanced Physiology: </i></b>Life Support , Extended Breathing, Safe in Intense Cold, Safe in Intense Heat </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Hard Skin: </i></b>Damage Resistance (15 PD/15 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Permanancy: </i></b>Power Defense (5 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td><b><i>Speed Pounding: </i></b>+0 STR, Autofire (5 shots; +1/2), Reduced Endurance Half END (+1/2) (50 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">63  </td><td><b><i>Super Speed: </i></b> +14" Running (20" total), Improved Noncombat Movement (x8), Reduced Endurance Half END (+1/4), Rapid Noncombat Movement (+1/4) (63 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Tough Guy: </i></b>Lack Of Weakness (-5) for Normal Defense </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 152
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove </td></tr><tr><td valign="top" align="right">5  </td><td>Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs </td></tr></table><b>Martial Arts Cost:</b> 22
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Accurate Sprayfire </td></tr><tr><td valign="top" align="right">5  </td><td>Concentrated Sprayfire </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Autofire </td></tr><tr><td valign="top" align="right">5  </td><td>Skipover Sprayfire </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">9  </td><td>Fast Draw 18- </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Millennium City 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Mercenary World 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 11- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Mercenary 11- </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (HTH)  </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 14- </td></tr><tr><td valign="top" align="right">6  </td><td>+3 vs. specific OCV modifier on a tight group of attacks [<b>Notes:</b> With Autofire modifiers] </td></tr><tr><td valign="top" align="right">20  </td><td>+4 with HTH Combat </td></tr></table><b>Skills Cost: </b>78
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">11  </td><td>Lightning Reflexes: +7 DEX to act first with All Actions </td></tr></table><b>Talents Cost:</b> 11
<b>Total Character Cost:</b> 500
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Manic and Hyper Kinetic Mannerisms (Spaz!) Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Detects as Magically "Hasted" to Discriminatory Detect Magics Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: Demon 8- (Occasionally), More Powerful, Harshly Punish, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: PRIMUS 8- (Occasionally), As Powerful, Harshly Punish, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Attention Defecit Disorder (Medicated) Frequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Under Geas: Cannot battle a Morbane from DEMON Infrequently, Fully Impairing </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Likes to fight Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Thrillseeker Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID: Speed Pounder Supervillain/Mercenary Frequently (11-), Major </td></tr><tr><td valign="top" align="right">15  </td><td>Susceptibility: In Anti-Magic Field or Effect 1d6 damage, per Phase, Uncommon </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 150
<b>Experience Unspent:</b> 0
Wyrm Ouroboros
Jul 9th, '03, 09:33 PM
While this may not be (okay, isn't) the place to put this, I can't help but ask due to the topic: why the fierce resistance against putting Characteristics into an EC? Honestly, if I was going to be building a Team-Buster brick, he'd have Body, Con, and Strength all in the EC, along with Armor and maybe a few other 'interesting advantages' ...
Jhamin
Jul 9th, '03, 10:11 PM
Originally posted by Wyrm Ouroboros
While this may not be (okay, isn't) the place to put this, I can't help but ask due to the topic: why the fierce resistance against putting Characteristics into an EC? Honestly, if I was going to be building a Team-Buster brick, he'd have Body, Con, and Strength all in the EC, along with Armor and maybe a few other 'interesting advantages' ...
Well...
First off, you can only put powers that cost END into an EC without special permission, so STR might be OK, but the Con and defences would be illegal.
Secondly, if you put stats into an Elemental control then they don't affect Figured characteristics. That tends to dull the point savings by quite a bit.
Worldmaker
Jul 10th, '03, 05:42 AM
Here's a teambeater. Feel free to adapt him as necessary:
http://www.globalguardians.com/npcs/npcsqr/rampage1.html
Fireg0lem
Jul 10th, '03, 12:33 PM
A good brick should have about 5 DEF, a few levels of shrinking, and no movement.
zarglif69
Jul 10th, '03, 01:24 PM
but if it has no movement, how does it move? (duh)
JohnOSpencer
Jul 10th, '03, 01:42 PM
Originally posted by Keneton
No offense John, but if this guy can beat 7 supers by himself, these supers are vastly underpowered. The Champions are rather weak PC's, but they would whomp Mr. Uncut as a group. Uncut is tuff but he is no team beater.
No NPC with a base 6 CV and a 5 speed can beat a well rounded team. All they need to do is martial throw him and pelt while he's down. Rinse and repeat as necessary.
<snip>
I purposely made my new party a little underpowered. He's got enough defenses to give most parties a huge headache. I'm not saying he shouldn't be a party beater, just saying that with his variety and amount of defenses most parties would have to get lucky to beat him.
John Spencer
EDIT: He's a nice character, though. And base 6 isn't that bad, my party is average base 7.
Blue Angel
Jul 10th, '03, 02:07 PM
Originally posted by Keneton
Super Speed: </i></b> +14" Running (20" total), Improved Noncombat Movement (x8), Reduced Endurance Half END (+1/4), Rapid Noncombat Movement (+1/4) (63 Active Points
What is the affect of that +1/4 rapid noncombat movement?
MarkusDark
Jul 10th, '03, 02:10 PM
Here's something ugly that I found out putzin' around with HD. And it is only 250 points - givein you a whoppin' 100 points to play around with.
<font size=+1><b>The Speed Brick</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15/30  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>72</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 200
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">38  </td><td>Armor (15 PD/10 ED) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 38
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 13- </td></tr></table><b>Skills Cost: </b>12
<b>Total Character Cost:</b> 250
MarkusDark
Jul 10th, '03, 02:14 PM
Originally posted by JohnOSpencer
:eek: Not a team beater!?!? He would beat my PCs(all 7) like redheaded stepchildren! I do not want to see YOUR PCs!
John Spencer
Um, I am a redheaded stepchild...
But no offense taken. I actually love the fact that I fit this typical stereotype and have never been 'beaten' in such a manner. :p
JohnOSpencer
Jul 10th, '03, 02:25 PM
Originally posted by MarkusDark
Um, I am a redheaded stepchild...
But no offense taken. I actually love the fact that I fit this typical stereotype and have never been 'beaten' in such a manner. :p
Sorry, it won the flip with "Clubbed like a baby seal." ;)
John Spencer
BTW: That character is sick!:eek:
Keneton
Jul 10th, '03, 06:25 PM
Originally posted by Blue Angel
What is the affect of that +1/4 rapid noncombat movement?
The rapid non combat movement allows Speed Pounder to get away very fast. He accelerates to 160" per phase like "snap" that!
It was just a little tweak in his design that allows him a good shot at becoming a recurring nightmare to my PC's.
:)
Keneton
Jul 10th, '03, 06:33 PM
Originally posted by JohnOSpencer
I He's got enough defenses to give most parties a huge headache.
John Spencer
You are very right, The average active points in attacks for my campaign is around 65. This lets Uncut take about 5-7 stun a hit. With his recoveries it takes a while to wear him down, but if he goes offensive he gets rapid attacked or swept which rids him of stun real fast.
Speed Pounder has more finesse. He is fun to play against 2 average supers. More than 2 and he goes down too fast.
As for Rampage from above, he is very strong, but I'm not sure he could fight Uncut. Uncut is too good of a fighter for him. Rampage has a huge Strength! Talk about laying the samck down!!!
:D
Fireg0lem
Jul 10th, '03, 08:05 PM
Originally posted by zarglif69
but if it has no movement, how does it move? (duh)
Generally good bricks don't travel. Otherwise they wouldn't be so useful in houses and such.
Champsguy
Jul 11th, '03, 06:46 PM
Here's one that our GM made us fight. God, he was annoying as hell. You'd probably need to tone this guy down a whole bunch. We were JLA-level powerful, and while this guy wasn't really a threat in any way (to us), he certainly would be to 350 point characters.
We ended up having to park his happy butt on the moon for a month until he'd decided to play nice (there's not really anything to do on the moon, and he was really bored).
This guy is 4th Edition, so a few things would change in his writeup.
Ladies and gentlemen, I give you... the unstoppable Nemian!
Nemian
60 STR 50
20 DEX 30
30 CON 40
20 BODY 20
13 INT 3
11 EGO 2
20 PRE 10
20 COM 5
12/50 PD 0
6/50 ED 0
4 SPD 10
20 REC 4
60 END 0
75 STUN 10
Characteristics Cost: 184
30 Life Support,doesn't breathe,doesn't eat/sleep/excrete,safe in vacuum/pressure,safe in radiation,safe in heat/cold, immune to disease,immune to aging
26 EC (26),"durability"
78a) 50 PD,x3 Hardened(+3/4)
88b) 50 ED,x3 Hardened(+3/4)
44c) 40/40 Damage Resistance,x3 Hardened(+3/4)
34d) 75% Damage Reduction (PD),resistant
34e) 75% Damage Reduction (ED),resistant
34f) 75% Damage Reduction (Mental),resistant
26g) 32 Mental Defense,x3 Hardened(+3/4)
26h) 30 Lack Of Weakness,x3 Hardened(+3/4)
26i) 30 Power Defense,x3 Hardened(+3/4)
26j) 30 Flash Defense,Sight Group,x3 Hardened(+3/4
26k) 30 Flash Defense,Hearing Group,x3 Hardened(+3/4)
26l) 30 Flash Defense,Smell/Taste Group,x3 Hardened(+3/4)
34m) 6 BODY Regen
Powers Cost: 496
Total Cost: 680
Base Points: 150
25 Psych Lim,"I am unstoppable!!!",very common,total
25 Psych Lim,"Overconfident",very common,total
Disadvantages Total: 50
Experience Spent: 0
Total Points: 200
Keneton
Jul 11th, '03, 09:44 PM
Now that Champsguy has weighed in, I can really start Power Gaming!
Some people thought Uncut was too tuff so I posted Speed Pounder. As I said before Unut is not that tuff. This guy is tuff!
Look very closely to find the true grace of this ultra efficient killing machine! CV and Speed combined with pure power!
:D
<font size=+1><b>Nimrod the Hunter</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>55  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>45</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>80</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>10</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>100  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>85  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>11"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 376
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">90  </td><td><b><i>The Glaive of Power: </i></b>Multipower, 90-point reserve [<b>Notes:</b> Although the Glaive appears to be an OAF it is just an effect of The Power Cosmic and hence can be summoned at will.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Blunt End Strike: </i></b>Hand-To-Hand Attack +2d6, Reduced Endurance 0 END (+1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u  </td><td>2) <b><i>Fusion Blade: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance 0 END (+1/2), Penetrating (x2; +1) (90 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u  </td><td>3) <b><i>Naked Blade Strike: </i></b>Killing Attack - Hand-To-Hand 3d6 +1 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2) (75 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u  </td><td>4) <b><i>Physical Spear Attack: </i></b>Killing Attack - Hand-To-Hand 3d6 (plus STR) (vs. ED), Ranged (+1/2), Reduced Endurance 0 END (+1/2) (90 Active Points); Range Based On Strength (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">58  </td><td><b><i>The Inescapable Net of Nimrod: </i></b>Entangle 6d6, 12 DEF, Takes No Damage From Attacks Limited Group (+1/4), Cannot Be Escaped With Teleportation (+1/4), Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance 0 END (+1/2), Area Of Effect (2" radius; +3/4) (292 Active Points); OAF Unbreakable Expendable (Extremely Difficult to obtain new Focus; -2), 1 Recoverable Charges (-1 1/4), Cannot Form Barriers (-1/4), Range Based On Strength (-1/4), Limited Power Power loses about a fourth of its effectiveness (-1/4) [<b>Notes:</b> Created from hypedense fibers found on the event horizon of the largest black hole in the galaxy. The net requires a 30 Strength just to lift. It is completely unique and indestructable. Other 1/4 limitation is due to immense weight and effects on range.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">315  </td><td><b><i>Elder of The Universe Package: </i></b>(Total: 394 Active Cost, 315 Real Cost) Energy Damage Reduction, Resistant, 50% (Real Cost: 30) <b>plus</b> Physical Damage Reduction, Resistant, 50% (Real Cost: 30) <b>plus</b> Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points) (Real Cost: 75) <b>plus</b> Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep (Real Cost: 50) <b>plus</b> Healing 3 BODY (Can Heal Limbs, Resurrection), Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (124 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 45) <b>plus</b> Flash Defense (10 points) (Sight Group) (Real Cost: 10) <b>plus</b> Flash Defense (5 points) (Hearing Group) (Real Cost: 5) <b>plus</b> Lack Of Weakness (-5) for Normal Defense (Real Cost: 5) <b>plus</b> Lack Of Weakness (-5) for Mental Defense (Real Cost: 5) <b>plus</b> Lack Of Weakness (-5) for Resistant Defenses (Real Cost: 5) <b>plus</b> Lack Of Weakness (-5) for Power Defense (Real Cost: 5) <b>plus</b> Luck 6d6 (Real Cost: 30) <b>plus</b> +10 Mental Defense (16 points total) (Real Cost: 10) <b>plus</b> Power Defense (10 points) (Real Cost: 10) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34  </td><td><b><i>Enhanced Senses: </i></b>(Total: 34 Active Cost, 34 Real Cost) Enhanced Perception (+5 to PER Rolls for All Sense Groups) (Real Cost: 15) <b>plus</b> Nightvision (Real Cost: 5) <b>plus</b> Telescopic +6 to PER Rolls (only to offset the Range Modifier) (Sight Group; Additional Sense: Normal Hearing) (Real Cost: 9) <b>plus</b> Mental Awareness (Real Cost: 5) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">33  </td><td><b><i>Fleet of Foot: </i></b> +9" Running (15" total), Reduced Endurance 0 END (+1/2) (33 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Long Reach and/or Glaive: </i></b>Stretching 1", Reduced Endurance 0 END (+1/2), Persistent (+1/2) (10 Active Points); No Noncombat Stretching (-1/4), Always Direct (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">200  </td><td><b><i>Power Cosmic: </i></b>VPP, 100 base + 100 control cost, Cosmic (+2) (250 Active Points); Limited Class Of Powers Available Limited (-1/2) [<b>Notes:</b> Cannot add to any existing power or characteristics, no defenses (this does not include desolidification, invisibility or missile deflection-these powers are acceptable). Generally Nimrod uses the Power Cosmic for attacks or for attacks or special effects. The GM may allow a more potent use of his powers to be a plot device. Nimrod also uses this power for flight and FTL when outside of his spaceship.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Size and Density: </i></b>Knockback Resistance -5" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">27  </td><td><b><i>Tireless: </i></b>+0 STR, Reduced Endurance 0 END (+1/2) (27 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 798
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Hand to Hand Arts </td></tr><tr><td valign="top" align="right">4  </td><td>1) Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove </td></tr><tr><td valign="top" align="right">4  </td><td>2) Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab </td></tr><tr><td valign="top" align="right">4  </td><td>3) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>4) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>5) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>6) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +1d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>8) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>9) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>10) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>11) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>12) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls </td></tr><tr><td valign="top" align="right">5  </td><td>13) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove </td></tr><tr><td valign="top" align="right">4  </td><td>14) Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs </td></tr><tr><td valign="top" align="right">4  </td><td>15) Root: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to resist Shove; Block, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>16) Sacrifice Strike: 1/2 Phase, +1 OCV, -2 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>17) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, STR Strike; You Fall, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>18) Shove: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove </td></tr><tr><td valign="top" align="right">5  </td><td>19) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away </td></tr><tr><td valign="top" align="right">4  </td><td>20) Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR </td></tr><tr><td valign="top" align="right">6  </td><td>21) Weapon Element: Blades, Fist-Loads, Nets, Off Hand, Polearms and Spears, Whips </td></tr><tr><td valign="top" align="right">  </td><td>Ranged Martial Arts </td></tr><tr><td valign="top" align="right">4  </td><td>1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC </td></tr><tr><td valign="top" align="right">4  </td><td>2) Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>3) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +15 STR </td></tr><tr><td valign="top" align="right">4  </td><td>4) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC </td></tr><tr><td valign="top" align="right">5  </td><td>5) Offensive Trip: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>6) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC </td></tr><tr><td valign="top" align="right">5  </td><td>7) Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +10 STR </td></tr><tr><td valign="top" align="right">5  </td><td>8) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike </td></tr><tr><td valign="top" align="right">5  </td><td>9) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment </td></tr><tr><td valign="top" align="right">3  </td><td>10) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike </td></tr><tr><td valign="top" align="right">6  </td><td>11) Weapon Element: Boomerangs and Throwing Clubs, Bows, Crossbows, Javelins and Thrown Spears, Thrown Knives, Axes, and Darts, Thrown Rocks </td></tr></table><b>Martial Arts Cost:</b> 135
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Combat 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Style 14- </td></tr><tr><td valign="top" align="right">2  </td><td>Animal Handler 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 14- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver: I-IV  </td></tr><tr><td valign="top" align="right">3  </td><td>Fast Draw 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Navigation (Air, Dimensional, Land, Space) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Galactic Hunter (INT-based) 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (HTH)  </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (Ranged)  </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 14- </td></tr><tr><td valign="top" align="right">25  </td><td>Shadowing 25- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 15- </td></tr><tr><td valign="top" align="right">12  </td><td>Survival (Arctic/Subarctic, Desert, Marine, Temperate/Subtropical, Tropical, Urban) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 15- </td></tr><tr><td valign="top" align="right">25  </td><td>Tracking 25- </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 19- </td></tr><tr><td valign="top" align="right">10  </td><td>Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">10  </td><td>Two-Weapon Fighting (Ranged)  </td></tr><tr><td valign="top" align="right">6  </td><td>TF: Mecha, Riding Animals, Science Fiction & Space Vehicles </td></tr><tr><td valign="top" align="right">23  </td><td>WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Blowguns, Boomerangs and Throwing Clubs, Early Thrown Grenades, Flails, Garrote, Homemade Weapons, Lances, Nets, Off Hand, Sling, Small Arms, Staffs, Thrown Chain & Rope Weapons, Thrown Sword, Vehicle Weapons, Whips </td></tr><tr><td valign="top" align="right">6  </td><td>Weaponsmith (Biological Weapons, Energy Weapons, Firearms, Muscle-Powered HTH, Muscle-Powered Ranged) 14- </td></tr><tr><td valign="top" align="right">32  </td><td>+4 with All Combat </td></tr><tr><td valign="top" align="right">20  </td><td>+2 Overall </td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">4  </td><td>1) Language: Galactic Common (Imitate dialects) (5 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) Language: Hzeel (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) Language: Mandaarian (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) Language: Mon'Dabi (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>5) Language: Perseid (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>6) Language: Malvan (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>7) Language: Se'ecran (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>8) Language: Thorgonsic (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>9) Language: Varanyi (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>10) Language: Vlarian (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>11) Language: Xenovoric (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Scholar </td></tr><tr><td valign="top" align="right">2  </td><td>1) KS: Alien Races (INT-based) (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>2) KS: Dangerous Beasts (INT-based) (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>3) KS: Fighting techniques of ten thousand worlds (INT-based) (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">1  </td><td>4) KS: Galactic Empires (2 Active Points) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>5) KS: Lifeforms (INT-based) (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>6) KS: The Galactic Powers (INT-based) (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Traveler </td></tr><tr><td valign="top" align="right">2  </td><td>1) AK: The Local Group of Galaxies (INT-based) (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>2) AK: The Milky Way Galaxy (INT-based) (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>3) AK: The Andromeda Galaxy (INT-based) (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>4) AK: The Known Universe of CU (INT-based) (3 Active Points) 14- </td></tr></table><b>Skills Cost: </b>302
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">60  </td><td>Follower: Numerous robotic servants aboard ship and at base locals (x16, 200 Base, 150 Disad) </td></tr><tr><td valign="top" align="right">15  </td><td>Money: Filthy Rich </td></tr><tr><td valign="top" align="right">30  </td><td>Vehicles & Bases (Hideouts in Many Space Locations) (x4, 100 Base, 100 Disad) </td></tr><tr><td valign="top" align="right">200  </td><td>Vehicles & Bases: Starship-Grand Safari (1000 Base, 150 Disad) </td></tr></table><b>Perks Cost:</b> 305
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Range Sense </td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Time Sense </td></tr><tr><td valign="top" align="right">9  </td><td>Ambidexterity (Eliminate Off Hand Penalty entirely) </td></tr><tr><td valign="top" align="right">3  </td><td>Bump Of Direction </td></tr><tr><td valign="top" align="right">37  </td><td>Danger Sense (Area: General Area, Function as a Sense, Sensitivity: Any Danger) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Environmental Movement (no penalties on/in Zero G Combat) </td></tr><tr><td valign="top" align="right">3  </td><td>Environmental Movement (no penalties on/in Underwater Combat) </td></tr><tr><td valign="top" align="right">3  </td><td>Lightsleep </td></tr><tr><td valign="top" align="right">24  </td><td>Universal Translator 18- </td></tr></table><b>Talents Cost:</b> 88
<b>Total Character Cost:</b> 2004
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: Awesome Presence Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Distinctive Features: 10' Tall Golden Humanoid Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Cosmic Forces beyond Human Understanding 8- (Occasionally), More Powerful, Watching, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">5  </td><td>Hunted: The Other Elders of The Universe 11- (Frequently), As Powerful, Watching </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Driven to Hunt Most Challenging Game Common, Total </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Arrogance toward lesser beings. Very Common, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Uncontrollable Cosmic Force Sometimes (8-), Extreme </td></tr></table>
<b>Disadvantage Points:</b> 105
<b>Base Points:</b> 200
<b>Experience Required:</b> 1699
<b>Total Experience Available:</b> 1699
<b>Experience Unspent:</b> 0
Wyrm Ouroboros
Jul 14th, '03, 01:43 AM
... Holy Sh!t !!
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