TheEmerged
Jul 9th, '03, 02:06 PM
Linkage! (http://enworld.cyberstreet.com/attachment.php?s=&postid=987135)
Information that was news to me:
Effects which increase the threat range no longer stack. For example, a scimitar has a threat range of 17-20 (4). If the user has Improved Critical, or the scimitar in question is Keen, this doubles to 13-20 (8). Before, if both were true this increased again to 9-20 (12) -- meaning almost any hit was in the threat range. Under 3.5 Keen and Improved Critical would be either-or -- so 13-20 at best.
Rangers and monks now have their virtual feats as part of "trait trees", ala d20 Modern.
Sorcerors and Bards now have a limited ability to "buyback" their spells known -- mitigating the power redundency problems these classes face. For sorcerors it works like this: at 4th level, and every even level thereafter, the sorceror can "trade" a single spell known for a new spell -- provided that spell is no higher than 2 levels below the highest level spell the sorceror knows (which of course means the "buybacks" at 4th level will be useless, so I figure the document is missing something here). For bards it starts at 5th and every 3rd level thereafter.
Spell school specialization now has the +2 Spellcraft it should have always had. However, every specialization except Divinination now loses 2 schools if they take this option.
"Most spell schools have been strengthened."
Metamagic feats no longer self-stack -- they can however still stack with other metamagic feats.
Toughness was conspicuous by its absence on the list of changes (apparently it's still going to be a non-scaling +3 HP).
Augment Summoning has been given a stricter prereq, and gives a flat +4 STR and +4 CON instead of its more obtuse earlier pattern.
Tanglefoot bag DC now 17 instead of 27.
Hold spells now allow a save every round.
The Summon spells now have a much-expanded list of what can be summoned.
This of course in addition to a number of things we already knew...
Information that was news to me:
Effects which increase the threat range no longer stack. For example, a scimitar has a threat range of 17-20 (4). If the user has Improved Critical, or the scimitar in question is Keen, this doubles to 13-20 (8). Before, if both were true this increased again to 9-20 (12) -- meaning almost any hit was in the threat range. Under 3.5 Keen and Improved Critical would be either-or -- so 13-20 at best.
Rangers and monks now have their virtual feats as part of "trait trees", ala d20 Modern.
Sorcerors and Bards now have a limited ability to "buyback" their spells known -- mitigating the power redundency problems these classes face. For sorcerors it works like this: at 4th level, and every even level thereafter, the sorceror can "trade" a single spell known for a new spell -- provided that spell is no higher than 2 levels below the highest level spell the sorceror knows (which of course means the "buybacks" at 4th level will be useless, so I figure the document is missing something here). For bards it starts at 5th and every 3rd level thereafter.
Spell school specialization now has the +2 Spellcraft it should have always had. However, every specialization except Divinination now loses 2 schools if they take this option.
"Most spell schools have been strengthened."
Metamagic feats no longer self-stack -- they can however still stack with other metamagic feats.
Toughness was conspicuous by its absence on the list of changes (apparently it's still going to be a non-scaling +3 HP).
Augment Summoning has been given a stricter prereq, and gives a flat +4 STR and +4 CON instead of its more obtuse earlier pattern.
Tanglefoot bag DC now 17 instead of 27.
Hold spells now allow a save every round.
The Summon spells now have a much-expanded list of what can be summoned.
This of course in addition to a number of things we already knew...