Watchman-BN
Jul 9th, '03, 04:05 PM
I'd like some GM advice on adding items to the battlefield for players to use during fights, or even during non-combat time.
One former player used to have a great visual sense of what items would be in a given room (chemical lab, night club, bank lobby, etc.). His character was somewhat underpowered--a skill-centered martial artist--but he used the environment brilliantly to his advantage.
The really nice thing was, he'd suggest or ask if an item was there and it always made perfect sense.
I've had other players who suffer either from (a) lack imagination or (b)a lack of common sense. I've experienced far too many, "it's a chemical lab so there must be a powerful acid in one of the vials." type of questions. For fun, sometimes there's acid, but there can't always be some poweful (destructive) item in easy hand's reach.
Besides, it just takes too long to draw or describe everything in a room.
Suggestions?
One former player used to have a great visual sense of what items would be in a given room (chemical lab, night club, bank lobby, etc.). His character was somewhat underpowered--a skill-centered martial artist--but he used the environment brilliantly to his advantage.
The really nice thing was, he'd suggest or ask if an item was there and it always made perfect sense.
I've had other players who suffer either from (a) lack imagination or (b)a lack of common sense. I've experienced far too many, "it's a chemical lab so there must be a powerful acid in one of the vials." type of questions. For fun, sometimes there's acid, but there can't always be some poweful (destructive) item in easy hand's reach.
Besides, it just takes too long to draw or describe everything in a room.
Suggestions?