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Corven_Ren
May 30th, '07, 08:19 PM
Here is my newest creation, let me know what you think. Just so everyone knows in advance the Justice Squadron is the Avengers/Justice League of my world.

Iron Maiden
Val Char Cost Roll Notes
30 STR 0 15- Lift 1600.0kg; 6d6 [3]
25 DEX 15 14- OCV: 8/DCV: 8
35 CON 10 16-
22 BODY 4 13-
20 INT 10 13- PER Roll 13-
12 EGO 4 11- ECV: 4
28 PRE 3 15- PRE Attack: 5 1/2d6
15 COM 3 12-

4/29 PD 2 Total: 4/29 PD (0/25 rPD)
4/29 ED 1 Total: 4/29 ED (0/25 rED)
5 SPD 15 Phases: 3, 5, 8, 10, 12
8 REC 6
35 END 3
37 STUN 12 Total Characteristic Cost: 87

Movement: Running: 6"/12"
Flight: 50"/100"
Leaping: 6"/12"
Swimming: 2"/4"

Cost Powers END
23 IM MK I Reserves: Endurance Reserve (100 END, 15 REC) Reserve: (25 Active Points); IIF (-1/4)

67 IM MK I Weapons Array: Multipower, 100-point reserve, (100 Active Points); all slots OIF (-1/2)
7u 1) Cryo Beam: EB 10d6, NND (LS: Intense Cold; +1) (100 Active Points); OIF (-1/2) 10
6u 2) Focused Beam: RKA 3 1/2d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2) (96 Active Points); OIF (-1/2) 10
6u 3) Impact Beam: EB 11d6, Double Knockback (+3/4) (96 Active Points); OIF (-1/2) 10
6u 4) Multi-Beam: EB 15d6, Variable Special Effects (Limited Group of SFX (Electricity & Sonic); +1/4) (94 Active Points); OIF (-1/2) 9
6u 5) Omni Beam: EB 15d6, Reduced Endurance (1/2 END; +1/4) (94 Active Points); OIF (-1/2) 3
2u 6) Repulsor Beam: Telekinesis (25 STR) (38 Active Points); OIF (-1/2) 4

IM MK I Defense Systems, all slots OIF (-1/2)
21 1) IM MK I Shell II: (Total: 30 Active Cost, 21 Real Cost) Lack Of Weakness (-10) for Power Defense (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Lack Of Weakness (-10) for Resistant Defenses (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Lack Of Weakness (-10) for Normal Defense (10 Active Points); OIF (-1/2) (Real Cost: 7)
50 2) IM MK I Shell: Armor (25 PD/25 ED) (75 Active Points); OIF (-1/2)
13 3) Self-Contained Environment: LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (-1/2)

IM MK I Enhancement Systems, all slots OIF (Battle Suit; -1/2)
7 1) +1 SPD (10 Active Points); OIF (Battle Suit; -1/2)
10 2) +10 BODY (20 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)
15 3) +10 DEX (30 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)
10 4) +15 PRE (15 Active Points); OIF (Battle Suit; -1/2)
20 5) +20 CON (40 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)
10 6) +20 STR (20 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2) 2

IM MK I Flight Systems, all slots OIF (-1/2)
50 1) Boot Jets: Flight 25", Reduced Endurance (0 END; +1/2) (75 Active Points); OIF (-1/2)
58 2) Flight 25", MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2) (87 Active Points); OIF (-1/2)

IM MK I Helmet Array, all slots IIF (-1/4)
8 1) Internal Sound Dampers: Hearing Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)
8 2) Polarized Eye Slits: Sight Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)
10 3) HRRP (Radio Group) (12 Active Points); IIF (-1/4)
4 4) IR Perception (Sight Group) (5 Active Points); IIF (-1/4)

Perks
45 Contact: Justice Squadron Members (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (45 Active Points) 17-
39 Contact: Primus (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (39 Active Points) 15-
39 Contact: U.N.T.I.L (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (39 Active Points) 15-
16 Fringe Benefit: CEO of a minor business, Improved Equipment Availability Advanced Military equipment, International Driver's License, Passport
15 Money: Filthy Rich

Skills
15 +5 with any IM MK I Weapons Array
3 Bugging 13-
3 Bureaucratics 15-
20 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 17-
3 Conversation 15-
3 Deduction 13-
3 Demolitions 13-
14 Electronics (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Radar, Sensor Jamming Equipment, Sonar) 16-
16 Gambling (Board Games, Card Games, Dice Games, Sports Betting, Roulette) 16-
3 High Society 15-
3 Inventor 13-
3 Linguist
3 1) Language: Cantonese (completely fluent; literate) (4 Active Points)
0 2) Language: English (idiomatic; literate) (5 Active Points)
3 3) Language: French (completely fluent; literate) (4 Active Points)
3 4) Language: Italian (completely fluent; literate) (4 Active Points)
3 5) Language: Japanese (completely fluent; literate) (4 Active Points)
3 6) Language: Mandarin (completely fluent; literate) (4 Active Points)
3 7) Language: Russian (completely fluent; literate) (4 Active Points)
3 8) Language: Spanish (completely fluent; literate) (4 Active Points)
3 Mechanics 13-
3 Scientist
5 1) SS: Bio-Chemistry 16- (6 Active Points)
5 2) SS: Bio-Engineering 16- (6 Active Points)
4 3) SS: Computer Engineering 15- (5 Active Points)
5 4) SS: Cybernetics 16- (6 Active Points)
5 5) SS: Metallurgy 16- (6 Active Points)
3 Seduction 15-
15 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 16-

Total Powers & Skill Cost: 729
Total Cost: 816

200+ Disadvantages
5 Dependence: Insulin Takes 3d6 Damage (Very Common, 1 Day)
15 Hunted: Iron Man Rogue's Gallery 8- (Mo Pow, Harshly Punish)
15 Hunted: Justice Squadron Rogues Gallery 8- (Mo Pow, Harshly Punish)
20 Hunted: A.I.M. 8- (Mo Pow, NCI, Harshly Punish)
20 Normal Characteristic Maxima
10 Physical Limitation: Diabetic (Frequently, Slightly Impairing)
20 Psychological Limitation: Protective of Innocents (Very Common, Strong)
15 Psychological Limitation: Wants To Live Up To The Iron Man Legacy (Common, Strong)
15 Psychological Limitation: Will Not Kill (Common, Strong)
15 Social Limitation: Secret Identity (Amanda Stark) (Frequently, Major)
466 Experience Points

Total Disadvantage Points: 150

Background/History: Amanda Stark is the neice of Tony Stark, who was Iron Man. When her Uncle Tony was killed in the battle of Detroit, Amanda became the CEO of Stark Enterprises. She built her own suit of armor and bagan her adventuring career as Iron Maiden. At first many people believed Amanda was Iron Maiden, but through the clever use of LMD's (Life Model Decoys) both Amanda and Iron Maiden have been seen in the same place on many occasions, thus removing the suspicion off Amanda.

Appearance: Amanda is an atttractive woman in her late 20's. She has a medium build with black hair and green eyes. Her Iron Maiden armor is a femenized version of the Iron Man armor and is red and silver rather than red and gold.

Corven_Ren
Jun 1st, '07, 02:03 PM
Wow 47 views and no replies. Either no one likes or there is not much to say...ah well such is life.

Pariah
Jun 1st, '07, 02:43 PM
As Bill & Ted would say, "Iron Maiden? Excellent!"

She looks tough. Hate to run into her in the "Grrrl Power" thread.

braincraft
Jun 1st, '07, 04:35 PM
Her DEX and SPD are a little high for a blaster. Is that normal for your campaign?

No science skills, but I guess you're representing her expertise with the rest of her electronics skills.

Other than that, she looks pretty standard. Nothing else to say.

Corven_Ren
Jun 1st, '07, 07:47 PM
Her DEX and SPD are a little high for a blaster. Is that normal for your campaign?

No science skills, but I guess you're representing her expertise with the rest of her electronics skills.

Other than that, she looks pretty standard. Nothing else to say.

1) Well not for a starting blaster but in this case she is an iconic NPC in my world being the heir to Iron Man.

2) Wasn't sure what different science skills would be appropriate.

braincraft
Jun 1st, '07, 10:40 PM
I would have represented her iconic advantage with skill levels, but I'm really conservative with DEX and SPD in my campaigns.

I'm of the opinion that high levels of skill and knowledge in a field are better represented by breadth of related skills instead of extreme levels in a single skill. For example, a super-talented teenaged hacker might have 17- in Computer Programming, but a comic book-style computer SCIENCE! master would have KS: Computers, CuK: Programmers and Computer Geeks, SS: Computer Science, and so forth. In comics, 'specialist' means 'better at everything that has to do with his field'. Notice how comic 'surgeons' are always expert paramedics, biochemists, pathologists, epidemiologists, and so forth.

I'm not sure what exactly you were trying to represent with your writeup, or what your view on skills in the game are. Note that Enforcer84's writeup of Tony Stark included more than a dozen science skills, which is the other extreme.

Greywind
Jun 1st, '07, 10:52 PM
I've never been a fan of ripping other realities whole cloth and dropping them into a campaign.

Checkmate
Jun 3rd, '07, 01:06 AM
Also the CSL's with the Weapons Array should be 3 points (similar to the 3pt Martial Manuvers)

Jared Rann
Jun 3rd, '07, 06:50 AM
I created a character similar to this one as a iconic npc with a bit of super soldier mixed in, in case the my group gets in trouble. I gave him hime the following skills; electrical engineering (electronics), information technology (computer programming), bioengineering, biochemistry and metalurgy. I just thought if one was creating armor that these were neccessary not only in order to make the actual suit, but also how it would best interact with the charaters physical skills. I also introduced skills that would I thought a company president would need such as bureaucratics, economics and finance. I do like your concept very much, especially all the language skills. My character has to rely on a universal translator to get through.

Corven_Ren
Jun 3rd, '07, 07:14 AM
Also the CSL's with the Weapons Array should be 3 points (similar to the 3pt Martial Manuvers)

They are 3 points she has 5 csl at 3 pts each thats 15 pts

Corven_Ren
Jun 3rd, '07, 07:52 AM
Made some changes and added some more skills.

Checkmate
Jun 3rd, '07, 12:35 PM
They are 3 points she has 5 csl at 3 pts each thats 15 pts
Whoops missed that.

She seems very powerful. Although I'd give her a bit more STR (Iron Man seems stronger than that). Her BODY and PRE seem to be through the roof with any apparent reason, but this may just be the level your games are at.

Greywind
Jun 3rd, '07, 08:31 PM
Funny. I'd give the likes of Batman a 30 PRE easily. Of course his would be fear/intimidation based.

Captain America, a 30 PRE.

Superman, let's say a 35 PRE.

Jared Rann
Jun 4th, '07, 04:24 AM
I would say the presence would depend on the campaign. I mean Iron Maiden does have 466 EP, thats a lot of adventures to get noticed on. I don't feel that a 28 in the PRE department is far fetched.