Corven_Ren
May 30th, '07, 08:19 PM
Here is my newest creation, let me know what you think. Just so everyone knows in advance the Justice Squadron is the Avengers/Justice League of my world.
Iron Maiden
Val Char Cost Roll Notes
30 STR 0 15- Lift 1600.0kg; 6d6 [3]
25 DEX 15 14- OCV: 8/DCV: 8
35 CON 10 16-
22 BODY 4 13-
20 INT 10 13- PER Roll 13-
12 EGO 4 11- ECV: 4
28 PRE 3 15- PRE Attack: 5 1/2d6
15 COM 3 12-
4/29 PD 2 Total: 4/29 PD (0/25 rPD)
4/29 ED 1 Total: 4/29 ED (0/25 rED)
5 SPD 15 Phases: 3, 5, 8, 10, 12
8 REC 6
35 END 3
37 STUN 12 Total Characteristic Cost: 87
Movement: Running: 6"/12"
Flight: 50"/100"
Leaping: 6"/12"
Swimming: 2"/4"
Cost Powers END
23 IM MK I Reserves: Endurance Reserve (100 END, 15 REC) Reserve: (25 Active Points); IIF (-1/4)
67 IM MK I Weapons Array: Multipower, 100-point reserve, (100 Active Points); all slots OIF (-1/2)
7u 1) Cryo Beam: EB 10d6, NND (LS: Intense Cold; +1) (100 Active Points); OIF (-1/2) 10
6u 2) Focused Beam: RKA 3 1/2d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2) (96 Active Points); OIF (-1/2) 10
6u 3) Impact Beam: EB 11d6, Double Knockback (+3/4) (96 Active Points); OIF (-1/2) 10
6u 4) Multi-Beam: EB 15d6, Variable Special Effects (Limited Group of SFX (Electricity & Sonic); +1/4) (94 Active Points); OIF (-1/2) 9
6u 5) Omni Beam: EB 15d6, Reduced Endurance (1/2 END; +1/4) (94 Active Points); OIF (-1/2) 3
2u 6) Repulsor Beam: Telekinesis (25 STR) (38 Active Points); OIF (-1/2) 4
IM MK I Defense Systems, all slots OIF (-1/2)
21 1) IM MK I Shell II: (Total: 30 Active Cost, 21 Real Cost) Lack Of Weakness (-10) for Power Defense (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Lack Of Weakness (-10) for Resistant Defenses (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Lack Of Weakness (-10) for Normal Defense (10 Active Points); OIF (-1/2) (Real Cost: 7)
50 2) IM MK I Shell: Armor (25 PD/25 ED) (75 Active Points); OIF (-1/2)
13 3) Self-Contained Environment: LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (-1/2)
IM MK I Enhancement Systems, all slots OIF (Battle Suit; -1/2)
7 1) +1 SPD (10 Active Points); OIF (Battle Suit; -1/2)
10 2) +10 BODY (20 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)
15 3) +10 DEX (30 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)
10 4) +15 PRE (15 Active Points); OIF (Battle Suit; -1/2)
20 5) +20 CON (40 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)
10 6) +20 STR (20 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2) 2
IM MK I Flight Systems, all slots OIF (-1/2)
50 1) Boot Jets: Flight 25", Reduced Endurance (0 END; +1/2) (75 Active Points); OIF (-1/2)
58 2) Flight 25", MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2) (87 Active Points); OIF (-1/2)
IM MK I Helmet Array, all slots IIF (-1/4)
8 1) Internal Sound Dampers: Hearing Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)
8 2) Polarized Eye Slits: Sight Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)
10 3) HRRP (Radio Group) (12 Active Points); IIF (-1/4)
4 4) IR Perception (Sight Group) (5 Active Points); IIF (-1/4)
Perks
45 Contact: Justice Squadron Members (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (45 Active Points) 17-
39 Contact: Primus (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (39 Active Points) 15-
39 Contact: U.N.T.I.L (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (39 Active Points) 15-
16 Fringe Benefit: CEO of a minor business, Improved Equipment Availability Advanced Military equipment, International Driver's License, Passport
15 Money: Filthy Rich
Skills
15 +5 with any IM MK I Weapons Array
3 Bugging 13-
3 Bureaucratics 15-
20 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 17-
3 Conversation 15-
3 Deduction 13-
3 Demolitions 13-
14 Electronics (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Radar, Sensor Jamming Equipment, Sonar) 16-
16 Gambling (Board Games, Card Games, Dice Games, Sports Betting, Roulette) 16-
3 High Society 15-
3 Inventor 13-
3 Linguist
3 1) Language: Cantonese (completely fluent; literate) (4 Active Points)
0 2) Language: English (idiomatic; literate) (5 Active Points)
3 3) Language: French (completely fluent; literate) (4 Active Points)
3 4) Language: Italian (completely fluent; literate) (4 Active Points)
3 5) Language: Japanese (completely fluent; literate) (4 Active Points)
3 6) Language: Mandarin (completely fluent; literate) (4 Active Points)
3 7) Language: Russian (completely fluent; literate) (4 Active Points)
3 8) Language: Spanish (completely fluent; literate) (4 Active Points)
3 Mechanics 13-
3 Scientist
5 1) SS: Bio-Chemistry 16- (6 Active Points)
5 2) SS: Bio-Engineering 16- (6 Active Points)
4 3) SS: Computer Engineering 15- (5 Active Points)
5 4) SS: Cybernetics 16- (6 Active Points)
5 5) SS: Metallurgy 16- (6 Active Points)
3 Seduction 15-
15 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 16-
Total Powers & Skill Cost: 729
Total Cost: 816
200+ Disadvantages
5 Dependence: Insulin Takes 3d6 Damage (Very Common, 1 Day)
15 Hunted: Iron Man Rogue's Gallery 8- (Mo Pow, Harshly Punish)
15 Hunted: Justice Squadron Rogues Gallery 8- (Mo Pow, Harshly Punish)
20 Hunted: A.I.M. 8- (Mo Pow, NCI, Harshly Punish)
20 Normal Characteristic Maxima
10 Physical Limitation: Diabetic (Frequently, Slightly Impairing)
20 Psychological Limitation: Protective of Innocents (Very Common, Strong)
15 Psychological Limitation: Wants To Live Up To The Iron Man Legacy (Common, Strong)
15 Psychological Limitation: Will Not Kill (Common, Strong)
15 Social Limitation: Secret Identity (Amanda Stark) (Frequently, Major)
466 Experience Points
Total Disadvantage Points: 150
Background/History: Amanda Stark is the neice of Tony Stark, who was Iron Man. When her Uncle Tony was killed in the battle of Detroit, Amanda became the CEO of Stark Enterprises. She built her own suit of armor and bagan her adventuring career as Iron Maiden. At first many people believed Amanda was Iron Maiden, but through the clever use of LMD's (Life Model Decoys) both Amanda and Iron Maiden have been seen in the same place on many occasions, thus removing the suspicion off Amanda.
Appearance: Amanda is an atttractive woman in her late 20's. She has a medium build with black hair and green eyes. Her Iron Maiden armor is a femenized version of the Iron Man armor and is red and silver rather than red and gold.
Iron Maiden
Val Char Cost Roll Notes
30 STR 0 15- Lift 1600.0kg; 6d6 [3]
25 DEX 15 14- OCV: 8/DCV: 8
35 CON 10 16-
22 BODY 4 13-
20 INT 10 13- PER Roll 13-
12 EGO 4 11- ECV: 4
28 PRE 3 15- PRE Attack: 5 1/2d6
15 COM 3 12-
4/29 PD 2 Total: 4/29 PD (0/25 rPD)
4/29 ED 1 Total: 4/29 ED (0/25 rED)
5 SPD 15 Phases: 3, 5, 8, 10, 12
8 REC 6
35 END 3
37 STUN 12 Total Characteristic Cost: 87
Movement: Running: 6"/12"
Flight: 50"/100"
Leaping: 6"/12"
Swimming: 2"/4"
Cost Powers END
23 IM MK I Reserves: Endurance Reserve (100 END, 15 REC) Reserve: (25 Active Points); IIF (-1/4)
67 IM MK I Weapons Array: Multipower, 100-point reserve, (100 Active Points); all slots OIF (-1/2)
7u 1) Cryo Beam: EB 10d6, NND (LS: Intense Cold; +1) (100 Active Points); OIF (-1/2) 10
6u 2) Focused Beam: RKA 3 1/2d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2) (96 Active Points); OIF (-1/2) 10
6u 3) Impact Beam: EB 11d6, Double Knockback (+3/4) (96 Active Points); OIF (-1/2) 10
6u 4) Multi-Beam: EB 15d6, Variable Special Effects (Limited Group of SFX (Electricity & Sonic); +1/4) (94 Active Points); OIF (-1/2) 9
6u 5) Omni Beam: EB 15d6, Reduced Endurance (1/2 END; +1/4) (94 Active Points); OIF (-1/2) 3
2u 6) Repulsor Beam: Telekinesis (25 STR) (38 Active Points); OIF (-1/2) 4
IM MK I Defense Systems, all slots OIF (-1/2)
21 1) IM MK I Shell II: (Total: 30 Active Cost, 21 Real Cost) Lack Of Weakness (-10) for Power Defense (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Lack Of Weakness (-10) for Resistant Defenses (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Lack Of Weakness (-10) for Normal Defense (10 Active Points); OIF (-1/2) (Real Cost: 7)
50 2) IM MK I Shell: Armor (25 PD/25 ED) (75 Active Points); OIF (-1/2)
13 3) Self-Contained Environment: LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (-1/2)
IM MK I Enhancement Systems, all slots OIF (Battle Suit; -1/2)
7 1) +1 SPD (10 Active Points); OIF (Battle Suit; -1/2)
10 2) +10 BODY (20 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)
15 3) +10 DEX (30 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)
10 4) +15 PRE (15 Active Points); OIF (Battle Suit; -1/2)
20 5) +20 CON (40 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)
10 6) +20 STR (20 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2) 2
IM MK I Flight Systems, all slots OIF (-1/2)
50 1) Boot Jets: Flight 25", Reduced Endurance (0 END; +1/2) (75 Active Points); OIF (-1/2)
58 2) Flight 25", MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2) (87 Active Points); OIF (-1/2)
IM MK I Helmet Array, all slots IIF (-1/4)
8 1) Internal Sound Dampers: Hearing Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)
8 2) Polarized Eye Slits: Sight Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)
10 3) HRRP (Radio Group) (12 Active Points); IIF (-1/4)
4 4) IR Perception (Sight Group) (5 Active Points); IIF (-1/4)
Perks
45 Contact: Justice Squadron Members (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (45 Active Points) 17-
39 Contact: Primus (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (39 Active Points) 15-
39 Contact: U.N.T.I.L (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (39 Active Points) 15-
16 Fringe Benefit: CEO of a minor business, Improved Equipment Availability Advanced Military equipment, International Driver's License, Passport
15 Money: Filthy Rich
Skills
15 +5 with any IM MK I Weapons Array
3 Bugging 13-
3 Bureaucratics 15-
20 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 17-
3 Conversation 15-
3 Deduction 13-
3 Demolitions 13-
14 Electronics (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Radar, Sensor Jamming Equipment, Sonar) 16-
16 Gambling (Board Games, Card Games, Dice Games, Sports Betting, Roulette) 16-
3 High Society 15-
3 Inventor 13-
3 Linguist
3 1) Language: Cantonese (completely fluent; literate) (4 Active Points)
0 2) Language: English (idiomatic; literate) (5 Active Points)
3 3) Language: French (completely fluent; literate) (4 Active Points)
3 4) Language: Italian (completely fluent; literate) (4 Active Points)
3 5) Language: Japanese (completely fluent; literate) (4 Active Points)
3 6) Language: Mandarin (completely fluent; literate) (4 Active Points)
3 7) Language: Russian (completely fluent; literate) (4 Active Points)
3 8) Language: Spanish (completely fluent; literate) (4 Active Points)
3 Mechanics 13-
3 Scientist
5 1) SS: Bio-Chemistry 16- (6 Active Points)
5 2) SS: Bio-Engineering 16- (6 Active Points)
4 3) SS: Computer Engineering 15- (5 Active Points)
5 4) SS: Cybernetics 16- (6 Active Points)
5 5) SS: Metallurgy 16- (6 Active Points)
3 Seduction 15-
15 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 16-
Total Powers & Skill Cost: 729
Total Cost: 816
200+ Disadvantages
5 Dependence: Insulin Takes 3d6 Damage (Very Common, 1 Day)
15 Hunted: Iron Man Rogue's Gallery 8- (Mo Pow, Harshly Punish)
15 Hunted: Justice Squadron Rogues Gallery 8- (Mo Pow, Harshly Punish)
20 Hunted: A.I.M. 8- (Mo Pow, NCI, Harshly Punish)
20 Normal Characteristic Maxima
10 Physical Limitation: Diabetic (Frequently, Slightly Impairing)
20 Psychological Limitation: Protective of Innocents (Very Common, Strong)
15 Psychological Limitation: Wants To Live Up To The Iron Man Legacy (Common, Strong)
15 Psychological Limitation: Will Not Kill (Common, Strong)
15 Social Limitation: Secret Identity (Amanda Stark) (Frequently, Major)
466 Experience Points
Total Disadvantage Points: 150
Background/History: Amanda Stark is the neice of Tony Stark, who was Iron Man. When her Uncle Tony was killed in the battle of Detroit, Amanda became the CEO of Stark Enterprises. She built her own suit of armor and bagan her adventuring career as Iron Maiden. At first many people believed Amanda was Iron Maiden, but through the clever use of LMD's (Life Model Decoys) both Amanda and Iron Maiden have been seen in the same place on many occasions, thus removing the suspicion off Amanda.
Appearance: Amanda is an atttractive woman in her late 20's. She has a medium build with black hair and green eyes. Her Iron Maiden armor is a femenized version of the Iron Man armor and is red and silver rather than red and gold.