PDA

View Full Version : In Search Of... Planet Of The Apes Quote



Steve Long
May 31st, '07, 10:59 AM
OK, I'm sure someone here has the original 1968 Planet Of The Apes on VHS or DVD and can dig up a quote for me that I want to include in PAH. I've tried looking online but can't seem to find it.

What I want are Taylor's exact words at the very end, when he sees the Statue of Liberty. I remember them, but I don't trust my memory to get the quote 100% right.

Thanx in advance!

archermoo
May 31st, '07, 11:46 AM
Here you go courtesy of IMDB:


Oh my God. I'm back. I'm home. All the time, it was... We finally really did it. You Maniacs! You blew it up! Ah, damn you! God damn you all to hell!

Lord Liaden
May 31st, '07, 11:50 AM
Since I don't have the actual script, I'm putting in what seem to be the appropriate pauses and emphases:

"Oh my God. I'm back. I'm home. All the time, it was... We finally really did it. You maniacs! You blew it up! Ah, damn you! God damn you all to hell!"

EDIT: Scooped by the fuzzball. :rolleyes:

Hyper-Man
May 31st, '07, 11:56 AM
Here you go courtesy of IMDB:

Yep, he got it:

http://www.imdb.com/title/tt0063442/quotes

[last lines]
George Taylor: Oh my God. I'm back. I'm home. All the time, it was... We finally really did it.
[screaming]
George Taylor: You Maniacs! You blew it up! Ah, damn you! God damn you all to hell!

BobGreenwade
May 31st, '07, 12:39 PM
I remember seeing a video interview with Charlton Heston where the director wondered if he should be swearing such a strong oath in this movie, even for the final line. Heston countered by saying that his character wasn't really swearing -- he meant it literally, as a prayer asking God to damn to hell all the humans who'd destroyed civilization.

I may have some of the details a bit wrong, but that's the sense in which Heston delivered the line, so I support the IMDb spelling (as opposed to the alternative, "Goddam you all to hell").

Steve Long
May 31st, '07, 01:17 PM
OK, I want to know who the hell is messing with my Internet. I checked IMDB. It wasn't there. :mad:

Well, anyhow, glad someone found it! Thanx folx!

archermoo
May 31st, '07, 01:48 PM
OK, I want to know who the hell is messing with my Internet. I checked IMDB. It wasn't there. :mad:

Well, anyhow, glad someone found it! Thanx folx!

You gots gremlins in yur intarweb.

:D

archermoo
May 31st, '07, 01:50 PM
I remember seeing a video interview with Charlton Heston where the director wondered if he should be swearing such a strong oath in this movie, even for the final line. Heston countered by saying that his character wasn't really swearing -- he meant it literally, as a prayer asking God to damn to hell all the humans who'd destroyed civilization.

I may have some of the details a bit wrong, but that's the sense in which Heston delivered the line, so I support the IMDb spelling (as opposed to the alternative, "Goddam you all to hell").

He maybe wasn't swearing, but he was certainly cursing. Or asking god to curse them... :)

Lamrok
May 31st, '07, 01:56 PM
My favorite post-apocalyptic movie quote:

I was the last one left after the nuclear holocaust, eh. The whole world had been destroyed, like U.S. blew up Russia and Russia blew up U.S. Fortunately, I had been offworld at the time. There wasn't much to do. All the bowling alleys had been wrecked. So's I spent most of my time looking for beer.
Bob McKenzie - Strange Brew

Lord Liaden
May 31st, '07, 02:23 PM
My favorite post-apocalyptic movie quote:

Bob McKenzie - Strange Brew

The Omehga Man. :snicker:

ghost-angel
May 31st, '07, 04:20 PM
I will have to try and dig it up ... there is an outtake where he says something different.

edit: nevermind, can't find it. sigh.

Badger
May 31st, '07, 08:25 PM
He maybe wasn't swearing, but he was certainly cursing. Or asking god to curse them... :)


About what I took from it. If you just found out you civilization had been wiped out, you'd be wanting someone to suffer damnation, too. :thumbup:


Anyhow, he should have figured out he was on Earth sooner. I mean what are the odds of another planet somewhere developing the English language randomly. ;)

ghost-angel
May 31st, '07, 08:27 PM
About what I took from it. If you just found out you civilization had been wiped out, you'd be wanting someone to suffer damnation, too. :thumbup:


Anyhow, he should have figured out he was on Earth sooner. I mean what are the odds of another planet somewhere developing the English language randomly. ;)

Considering we developed it randomly.... pretty good I'd say.

Loxly
May 31st, '07, 10:22 PM
Considering we developed it randomly.... pretty good I'd say.

Yeah. It's sort of like eyes, feet, or what ever. Natural evolution.

Evidently "English" is the best form of verbal communication. :idjit:

Nolgroth
Jun 1st, '07, 04:10 AM
Hey, all those English speaking Star Trek aliens can't be wrong. :cool:

English, the REAL universal translator.

Arac-4105
Jun 1st, '07, 05:14 AM
My favorite post-apocalyptic movie quote:

Bob McKenzie - Strange Brew

"Psst! Act!!"


(yeah, I remember it too)

Hugh Neilson
Jun 1st, '07, 05:15 AM
I'm always amused when a GM goes out of his way to establish that we're speaking "common", "newspeak" or some other non-English language in his campaign world, then proceeds to use riddles that rely on homonyms...

Greywind
Jun 1st, '07, 06:27 AM
We work with the tools we have.

How do you know that homonyms are unique to English?

Hugh Neilson
Jun 1st, '07, 03:41 PM
We work with the tools we have.

How do you know that homonyms are unique to English?

It seems to stretch the realm of coincidence to have the exact same homonyms in that other language the characters are supposedly speaking.

Captain Obvious
Jun 1st, '07, 03:48 PM
It seems to stretch the realm of coincidence to have the exact same homonyms in that other language the characters are supposedly speaking.

It would be pretty difficult for players to work out puzzles in languages they don't speak. English is a necessary stand-in for language related puzzles, at least for gamers with less than 3 or 4 points in another language shared by everyone else at the table.

Hugh Neilson
Jun 1st, '07, 09:30 PM
It would be pretty difficult for players to work out puzzles in languages they don't speak. English is a necessary stand-in for language related puzzles, at least for gamers with less than 3 or 4 points in another language shared by everyone else at the table.

Yes it would. That doesn't change the fact that a puzzle dependent on some quirk of the English language implies that the puzzle is presented in English, not Auld Dwarven.

Badger
Jun 2nd, '07, 12:46 AM
My joke on English in POTA seems to have started a discussion on language in rpgs......................:eek:



.......this is so awesome. :D

Captain Obvious
Jun 2nd, '07, 01:50 AM
Yes it would. That doesn't change the fact that a puzzle dependent on some quirk of the English language implies that the puzzle is presented in English, not Auld Dwarven.

I suppose so, although the same argument could be made about many aspects of RPGs. A task dependent on some quirk of the dice implies that we're rolling dice, not swinging from the chandelier to escape Wicked Lord Tarvin's goons. Since we don't really have a handy chandelier, a bunch of goons, and the propensity to risk-taking to do this sort of stunt in RL, dice rolling is a necessary stand-in. Similarly, unless we all speak Auld Dwarven, we have to use English.

It would be possible to set up these sorts of puzzles, by giving the players enough of a background in the game leading up to the puzzle, but that would require a huge amount of planning by the GM. As a father, I'd rather spend that time with my kids; as a GM and player, I'd rather that time was spent on making interesting NPCs, locations, and plots.

Kudos to anyone who does work up this sort of puzzle, though. Especially if you share with the rest of us.

Captain Obvious
Jun 2nd, '07, 01:51 AM
My joke on English in POTA seems to have started a discussion on language in rpgs......................:eek:



.......this is so awesome. :D

I'm a language geek. What can I say?

Lord Liaden
Jun 2nd, '07, 02:44 AM
Yes it would. That doesn't change the fact that a puzzle dependent on some quirk of the English language implies that the puzzle is presented in English, not Auld Dwarven.

Well, it was good enough for Tolkien, e.g. the entrance to Moria. Sometimes for the sake of entertaining storytelling you have to let yourself go with the flow. :)

Hugh Neilson
Jun 2nd, '07, 06:56 AM
I suppose so, although the same argument could be made about many aspects of RPGs. A task dependent on some quirk of the dice implies that we're rolling dice, not swinging from the chandelier to escape Wicked Lord Tarvin's goons. Since we don't really have a handy chandelier, a bunch of goons, and the propensity to risk-taking to do this sort of stunt in RL, dice rolling is a necessary stand-in. Similarly, unless we all speak Auld Dwarven, we have to use English.

The characters aren't rolling dice, they're swinging from the chandalier. The dice indicate their degree of success or failure in accomplishing what they set out to do. The characters are solving the puzzle - presumably in their own language.


It would be possible to set up these sorts of puzzles, by giving the players enough of a background in the game leading up to the puzzle, but that would require a huge amount of planning by the GM. As a father, I'd rather spend that time with my kids; as a GM and player, I'd rather that time was spent on making interesting NPCs, locations, and plots.

Or we could use riddles and puzzles that don't rely on homonyms. Or we could simply acknowledge that the "common language" spoken by the characters is, despite the coincidental nature of this fact, English.

The 70's Buck Rogers TV show has a similar issue. After centuries, many of the expressions Buck uses are incomprehensible to these future humans, yet there are no new expressions to replace them, no language drift or new owrds Buck doesn't recognize - the only evolution of the language in 400+ years was the phaseout of the expressions Buck uses.

Greywind
Jun 2nd, '07, 11:35 AM
Latin phased out pretty well...

Captain Obvious
Jun 2nd, '07, 01:00 PM
Latin phased out pretty well...

Tum podem extulit horridulum.

Alma mater, e pluribus unum, carpe diem, id est, ex librio, exempli gratia, ad hoc, ad hominem, modus operandi, tabula rasa, terra firma, ante bellum, et cetera...

I could go on, but at this point it would be reductio ad absurdem.

Peregrine
Jun 2nd, '07, 03:40 PM
ad tedium, ad nauseum

Greywind
Jun 2nd, '07, 04:16 PM
Yes, but when was the last time new phrases were added to it?

Peregrine
Jun 2nd, '07, 04:24 PM
illegitimiti non carborundum est (20th century, I believe)

ghost-angel
Jun 2nd, '07, 05:30 PM
Yes, but when was the last time new phrases were added to it?

I don't believe anyone was using Semper Fidelis before the Marines.

And I'm sure if you started to take a survey of the Greek Houses on college campuses you'd come up with an entire array of Latin phrases that were made up in the last 100 years.

Hugh Neilson
Jun 2nd, '07, 05:33 PM
Yes, but when was the last time new phrases were added to it?

Or a conversation carried on in it.

As well, the Romans conquered the known world and brought their language, as well as significant other innovations and infrastructures along with them. YThe speakers of the English language lack any rational claim to the same level of influence.

Comic
Jun 2nd, '07, 05:38 PM
harrius potter et philosophi lapis?

ghost-angel
Jun 2nd, '07, 05:39 PM
Or a conversation carried on in it.

As well, the Romans conquered the known world and brought their language, as well as significant other innovations and infrastructures along with them. YThe speakers of the English language lack any rational claim to the same level of influence.

We gave the world the Blues. Which provided Country and Rock And Roll. Rock And Roll is arguably the basis for almost all modern forms of music, or directly influences modern forms of many traditional musics.

I would call that a fairly significant cultural contribution to the world.

Of course, we also gave the world Hollywood, which negates that.

archermoo
Jun 4th, '07, 07:40 AM
Or a conversation carried on in it.

As well, the Romans conquered the known world and brought their language, as well as significant other innovations and infrastructures along with them. YThe speakers of the English language lack any rational claim to the same level of influence.

Are you saying that you don't think that the English (who also conquered much of the world known at the time) didn't bring, along with their language, significant innovations and infrastructures with them?

BobGreenwade
Jun 4th, '07, 07:50 AM
Hasn't this thread been derailed far enough?

Hugh Neilson
Jun 4th, '07, 08:14 AM
Are you saying that you don't think that the English (who also conquered much of the world known at the time) didn't bring, along with their language, significant innovations and infrastructures with them?

The English, French, Spanish and Dutch were all in their Empire stage at more or less the same time, so they lacked the universality of the Roman Empire.

Are you saying you expect the English language (and innovations) to withstand the test of time better than Latin did? I'm saying I don't see any reason to believe it will.

Hugh Neilson
Jun 4th, '07, 08:15 AM
Hasn't this thread been derailed far enough?

Probably, but the original discussion point was answered anyway, so does it matter?

archermoo
Jun 4th, '07, 10:31 AM
The English, French, Spanish and Dutch were all in their Empire stage at more or less the same time, so they lacked the universality of the Roman Empire.

Are you saying you expect the English language (and innovations) to withstand the test of time better than Latin did? I'm saying I don't see any reason to believe it will.

No, not at all.

I just don't have a problem with language puzzles being used in role playing games, even if the characters aren't speaking english. So the player isn't solving exactly the same puzzle the character would be. I don't know how to make word puzzles in any language other than english. I won't let that stop me from using an entire classification of puzzles, just because english isn't actually the language spoken by the characters in the campaign.

Steve Long
Jun 4th, '07, 11:44 AM
Actually I think the Roman Catholic Church does some periodic updates on Latin to keep up with the times, but I'm not sure.

Remember kids, never use English where Latin, mutatis mutandis, will do. :)

Captain Obvious
Jun 4th, '07, 01:12 PM
Hasn't this thread been derailed far enough?

The point of the thread has already been addressed, so any off-track travel we do now is just bonus material.

archermoo
Jun 4th, '07, 01:44 PM
The point of the thread has already been addressed, so any off-track travel we do now is just bonus material.

Though if it continues to travel the road less travelled it might end up getting moved to the NGD... ;)

Captain Obvious
Jun 4th, '07, 01:46 PM
Though if it continues to travel the road less travelled it might end up getting moved to the NGD... ;)

Them's fightin' words!

Steve Long
Jun 5th, '07, 03:20 AM
OK, this is enough derailment. If you want to continue, please move to NGD. ;)