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View Full Version : Halfway done with biomanipulator



Kristopher
Jul 9th, '03, 11:11 PM
I've got a player who wants a biomanipulating character. The disads are on paper, and aren't the question. She's not experienced enough with the system to run a VPP, so that's out. Here's what we have as a 2nd draft. All (well-meaning) comments and observations appreciated.

<font size=+1><b>In Progress</b></font>

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/19&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5/20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>32&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 109

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">80&#160;&#160;</td><td><b><i>Biomanipulation: </i></b>Multipower, 80-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Thick Skin: </i></b>Armor (10 PD/10 ED) (30 Active Points); Costs Endurance to Activate (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>2) <b><i>1000 Faces: </i></b>Shapeshift (Sight Group; Hearing Group, Imitation, Touch Group, Variety of Shapes: Limited Group of Shapes), Costs END Only To Change Shape (+1/4) (45 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>3) <b><i>The Weakness: </i></b>Drain Any 1 Physical Characteristic 3d6, Variable Effect One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (45 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>4) <b><i>The Sickness: </i></b>Drain Stun 1d6, Uncontrolled (+1/2), Reduced Endurance 0 END (+1/2), Continuous (+1), Delayed Return Rate (5 per Day) (+1 1/2) (45 Active Points); Gradual Effect 6 Hours (-1 1/2), Only affects living tissue Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>5) <b><i>The Sleep: </i></b>Transfer 2 1/2d6 (STUN to END), Delayed Return Rate (5 per Minute) (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>6) <b><i>The Boost: </i></b>Aid 3d6, Can Add Maximum Of 25 Points, Variable Effect Any 1 Physical Characteristic (+1/4), Delayed Return Rate (5 per Minute) (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>7) <b><i>The Cure: </i></b>Healing 4d6 (max. Healed Points: 24), Variable Effect Any One Characteristic (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>8) <b><i>The Miracle: </i></b>Healing 4d6 (max. Healed Points: 24) (Can Heal Limbs) (45 Active Points); Gradual Effect 1 Week (-2), Only affects living tissue Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Cat's Eyes: </i></b>Enhanced Perception (+2 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Resistence to Biomanipulation: </i></b>Power Defense (5 points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Efficient Respiration: </i></b>Life Support , Extended Breathing&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Internal Thermostat: </i></b>Life Support , Safe in Intense Cold (2 Active Points); Costs Endurance Every Phase (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Internal Thermostat: </i></b>Life Support , Safe in Intense Heat (2 Active Points); Costs Endurance Every Phase (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Starve a Cold...: </i></b>Life Support , Immunity: All Disease / Biowarfare (10 Active Points); Increased Endurance Cost 5x END (-2), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Costs Endurance to Activate (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Once Bitten...: </i></b>Life Support , Immunity: Poisons / Chemwarfare (10 Active Points); Increased Endurance Cost 5x END (-2), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Costs Endurance to Activate (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>All Night Long: </i></b>Life Support , Sleeping: Character only has to sleep 8 hours per week&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Uniform: </i></b>Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 134


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Animal Handler (Canines, Felines) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 12-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Concealment 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 12-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Conversation 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Deduction 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Disguise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mimicry 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Shadowing 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Stealth 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: One Topic of Your Choice (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>AK: Your Hometown (INT-based) 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: One Science of Your Choice (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, (Everyman)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: English (idiomatic; Native)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Turkish (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Language: Portugese (basic conversation)&#160;</td></tr></table><b>Skills Cost: </b>41


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Ambidexterity (Eliminate Off Hand Penalty entirely)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Double Jointed&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr></table><b>Talents Cost:</b> 16


<br>
<b>Base Points:</b> 150
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 300
<br>

winterhawk
Jul 10th, '03, 07:12 AM
Looks pretty good so far. If you wanted to go with a bit more offense, how about Paralyze Sensory Nerves NND Flash vs. multiple sense groups, one at a time.

Kristopher
Jul 10th, '03, 06:40 PM
Well, at least I got 40-some views and one answer...

(Thanks, winterhawk.)

RadeFox
Jul 10th, '03, 06:45 PM
Very well rounded, with a lot of options to choose from. Just would want to be careful the plethora of choices won't be as paralyzing to the player as the VPP might have been. We have a player like that in our game here, we finally just gave her a straight brick! Simplicity of brute force. :D

PS- If you needed to get the points for the Sensory Flash suggested above, consider losing the Ambidexterity. She doesn't look like a big time melee gal, so missing the talent would hardly affect her at all.

Kristopher
Jul 10th, '03, 06:58 PM
The Ambidexterity is more for the purpose of reflecting how much she's improved her own body than for raw combat effectiveness.

RadeFox
Jul 10th, '03, 11:04 PM
I kinda figured that was the case looking her over. In any case, she should be able to adjsut and handle a wide variety of siturations tossed into her lap. ;)