Kristopher
Jul 9th, '03, 11:11 PM
I've got a player who wants a biomanipulating character. The disads are on paper, and aren't the question. She's not experienced enough with the system to run a VPP, so that's out. Here's what we have as a 2nd draft. All (well-meaning) comments and observations appreciated.
<font size=+1><b>In Progress</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/19  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>32  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 109
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">80  </td><td><b><i>Biomanipulation: </i></b>Multipower, 80-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Thick Skin: </i></b>Armor (10 PD/10 ED) (30 Active Points); Costs Endurance to Activate (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>1000 Faces: </i></b>Shapeshift (Sight Group; Hearing Group, Imitation, Touch Group, Variety of Shapes: Limited Group of Shapes), Costs END Only To Change Shape (+1/4) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>The Weakness: </i></b>Drain Any 1 Physical Characteristic 3d6, Variable Effect One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (45 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>The Sickness: </i></b>Drain Stun 1d6, Uncontrolled (+1/2), Reduced Endurance 0 END (+1/2), Continuous (+1), Delayed Return Rate (5 per Day) (+1 1/2) (45 Active Points); Gradual Effect 6 Hours (-1 1/2), Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>The Sleep: </i></b>Transfer 2 1/2d6 (STUN to END), Delayed Return Rate (5 per Minute) (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>The Boost: </i></b>Aid 3d6, Can Add Maximum Of 25 Points, Variable Effect Any 1 Physical Characteristic (+1/4), Delayed Return Rate (5 per Minute) (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>7) <b><i>The Cure: </i></b>Healing 4d6 (max. Healed Points: 24), Variable Effect Any One Characteristic (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1u  </td><td>8) <b><i>The Miracle: </i></b>Healing 4d6 (max. Healed Points: 24) (Can Heal Limbs) (45 Active Points); Gradual Effect 1 Week (-2), Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Cat's Eyes: </i></b>Enhanced Perception (+2 to PER Rolls for All Sense Groups) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Resistence to Biomanipulation: </i></b>Power Defense (5 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Efficient Respiration: </i></b>Life Support , Extended Breathing </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Internal Thermostat: </i></b>Life Support , Safe in Intense Cold (2 Active Points); Costs Endurance Every Phase (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Internal Thermostat: </i></b>Life Support , Safe in Intense Heat (2 Active Points); Costs Endurance Every Phase (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Starve a Cold...: </i></b>Life Support , Immunity: All Disease / Biowarfare (10 Active Points); Increased Endurance Cost 5x END (-2), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Costs Endurance to Activate (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Once Bitten...: </i></b>Life Support , Immunity: Poisons / Chemwarfare (10 Active Points); Increased Endurance Cost 5x END (-2), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Costs Endurance to Activate (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1  </td><td><b><i>All Night Long: </i></b>Life Support , Sleeping: Character only has to sleep 8 hours per week </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Uniform: </i></b>Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 134
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td>+2 with HTH Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Animal Handler (Canines, Felines) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Concealment 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Mimicry 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Stealth 8- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: One Topic of Your Choice (INT-based) 12- </td></tr><tr><td valign="top" align="right">0  </td><td>AK: Your Hometown (INT-based) 8- </td></tr><tr><td valign="top" align="right">3  </td><td>SS: One Science of Your Choice (INT-based) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>TF: Common Motorized Ground Vehicles, (Everyman) </td></tr><tr><td valign="top" align="right">0  </td><td>Language: English (idiomatic; Native) </td></tr><tr><td valign="top" align="right">2  </td><td>Language: Turkish (fluent conversation) </td></tr><tr><td valign="top" align="right">1  </td><td>Language: Portugese (basic conversation) </td></tr></table><b>Skills Cost: </b>41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">9  </td><td>Ambidexterity (Eliminate Off Hand Penalty entirely) </td></tr><tr><td valign="top" align="right">4  </td><td>Double Jointed </td></tr><tr><td valign="top" align="right">3  </td><td>Lightsleep </td></tr></table><b>Talents Cost:</b> 16
<br>
<b>Base Points:</b> 150
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 300
<br>
<font size=+1><b>In Progress</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/19  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>32  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 109
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">80  </td><td><b><i>Biomanipulation: </i></b>Multipower, 80-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Thick Skin: </i></b>Armor (10 PD/10 ED) (30 Active Points); Costs Endurance to Activate (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>1000 Faces: </i></b>Shapeshift (Sight Group; Hearing Group, Imitation, Touch Group, Variety of Shapes: Limited Group of Shapes), Costs END Only To Change Shape (+1/4) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>The Weakness: </i></b>Drain Any 1 Physical Characteristic 3d6, Variable Effect One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (45 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>The Sickness: </i></b>Drain Stun 1d6, Uncontrolled (+1/2), Reduced Endurance 0 END (+1/2), Continuous (+1), Delayed Return Rate (5 per Day) (+1 1/2) (45 Active Points); Gradual Effect 6 Hours (-1 1/2), Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>The Sleep: </i></b>Transfer 2 1/2d6 (STUN to END), Delayed Return Rate (5 per Minute) (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>The Boost: </i></b>Aid 3d6, Can Add Maximum Of 25 Points, Variable Effect Any 1 Physical Characteristic (+1/4), Delayed Return Rate (5 per Minute) (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>7) <b><i>The Cure: </i></b>Healing 4d6 (max. Healed Points: 24), Variable Effect Any One Characteristic (+1/4) (50 Active Points); Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1u  </td><td>8) <b><i>The Miracle: </i></b>Healing 4d6 (max. Healed Points: 24) (Can Heal Limbs) (45 Active Points); Gradual Effect 1 Week (-2), Only affects living tissue Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Cat's Eyes: </i></b>Enhanced Perception (+2 to PER Rolls for All Sense Groups) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Resistence to Biomanipulation: </i></b>Power Defense (5 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Efficient Respiration: </i></b>Life Support , Extended Breathing </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Internal Thermostat: </i></b>Life Support , Safe in Intense Cold (2 Active Points); Costs Endurance Every Phase (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Internal Thermostat: </i></b>Life Support , Safe in Intense Heat (2 Active Points); Costs Endurance Every Phase (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Starve a Cold...: </i></b>Life Support , Immunity: All Disease / Biowarfare (10 Active Points); Increased Endurance Cost 5x END (-2), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Costs Endurance to Activate (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Once Bitten...: </i></b>Life Support , Immunity: Poisons / Chemwarfare (10 Active Points); Increased Endurance Cost 5x END (-2), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Costs Endurance to Activate (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">1  </td><td><b><i>All Night Long: </i></b>Life Support , Sleeping: Character only has to sleep 8 hours per week </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Uniform: </i></b>Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 134
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td>+2 with HTH Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Animal Handler (Canines, Felines) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Concealment 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Mimicry 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Shadowing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Stealth 8- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: One Topic of Your Choice (INT-based) 12- </td></tr><tr><td valign="top" align="right">0  </td><td>AK: Your Hometown (INT-based) 8- </td></tr><tr><td valign="top" align="right">3  </td><td>SS: One Science of Your Choice (INT-based) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>TF: Common Motorized Ground Vehicles, (Everyman) </td></tr><tr><td valign="top" align="right">0  </td><td>Language: English (idiomatic; Native) </td></tr><tr><td valign="top" align="right">2  </td><td>Language: Turkish (fluent conversation) </td></tr><tr><td valign="top" align="right">1  </td><td>Language: Portugese (basic conversation) </td></tr></table><b>Skills Cost: </b>41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">9  </td><td>Ambidexterity (Eliminate Off Hand Penalty entirely) </td></tr><tr><td valign="top" align="right">4  </td><td>Double Jointed </td></tr><tr><td valign="top" align="right">3  </td><td>Lightsleep </td></tr></table><b>Talents Cost:</b> 16
<br>
<b>Base Points:</b> 150
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 300
<br>