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View Full Version : I Need Some Help Pretty Bad!



Thehentaiwizard
Jun 1st, '07, 05:31 PM
The problem is that i am in a group of combat hungry players! All they wanna do , no matter the campain is fight! I have tried talking to the players, GMing a game that has less value on combat, and even threating xp cuts. What is worse , is that if i play non combat type in one of the campains they are GMing , i receive little to no play time well combat takes sometimes 4hrs!! These guys are my freinds in real life but i am almost ready to find a new group! I have no idea how to proceed, for weeks i have pleded, talked, argued, and got upset. Any help?

mattingly
Jun 1st, '07, 06:49 PM
Perhaps you could run a campaign whose entire point is combat, like DH#43's First Person Shooter HERO.

Anyway, it seems they're coming at gaming from a different perspective than you. If all they relate to is video games, where the only way to advance is to kill things, they can't understand why you're trying to "waste time" instead of fighting.

input.jack
Jun 1st, '07, 10:30 PM
Try explaining it to all of them at the same time. Then, if the problem persists...youll know that they are just not capable of accomodating your (entirely reasonable) preferences for gaming.

Real friends are willing to make allowances for each other, and if they udnerstand the extent of your frustration, they should be able to do so for you.

Who knows...they might even start to -enjoy- talking to NPCs ;)

(But if they dont change their ways, get outta that game group)

Vondy
Jun 2nd, '07, 10:30 AM
They want to fight - let them fight.

You aren't going to change them, and without an allies among them there isn't much justice in a coup.

I recommend seeking happiness with a group that shares your preferences.

Chris Goodwin
Jun 2nd, '07, 02:22 PM
Find another group.

Even if you don't find one, bad gaming is worse than not gaming.

The Doctor
Jun 2nd, '07, 02:55 PM
I tend to agree with Chris, but being from the same general area as you.(I'm from chicago and have lived as close as Rockford to you) I understand that midwestern gamers can be few and far between. That said there are a lot of growth stages for gamers in their early twenties. We combated the urge to just fight by playing western hero and letting our gamers vent their aggressions by playing bandits. As of late when I got with my current group I concentrated on the best roleplayer first and am currently working with the weakest We often times do solo character introductions to help them based on the background and personality get a feel for the character as an individual. Lots of times it forces people to think and react for their character and it allows the pcs to commit to the role they've chosen to play. I usually run pre-adventures for all the pcs, but the strongest and the weakest are the people I concentrate on because where they go the rest will follow.

The Doctor

Hugh Neilson
Jun 2nd, '07, 05:36 PM
I would simply note that there is no "right" or "wrong " way to game, aside from any way which isn't fun. As the remainder of the group is happy with their combat-centered game, it is you who are the odd man out, so consideration to looking for a new group, rather than trying to push your friends to a style that doesn't interest them, would be my answer.

[Similarly, if my friends wanted to spend an evening watching paint peel, I wouldn't join them that evening either.]

Comic
Jun 2nd, '07, 06:00 PM
One of my groups had a similar tendency.

We all recognized it and voted to run a villains campaign to vent our pent up violence on alternate game sessions, so the hero GMs could run the main games with.. you know.. clues and social interaction and speeches that didn't involve rolling PRE.

Sadly, something went awry. Seems every villain started to investigate, emote, communicate and explore their feelings, and we hardly ever got to combats with them.

Roleplayers are an unpredicable lot.

Vondy
Jun 2nd, '07, 08:20 PM
Seems every villain started ... explore their feelings, and we hardly ever got to combats with them.



Oh no! :eek:

TheQuestionMan
Jun 2nd, '07, 10:30 PM
Run a Tuala Morn One shot and introduce them to Fearie. If they attack they get slaughtered. Or Paranoia or Blood Bath 2000. Something where they get slaughtered if they do not interact. if they do not think. Have no regrets about a Part Kill. Be ruthless and win the day, but in the end have fun. Thats why we are all here... right?


QM

CourtFool
Jun 8th, '07, 11:27 AM
I have to disagree with you, QM. That is just trying to strong arm them into your way of thinking. Not any better than a hack-n-slasher trying to force a dramatist into a square hole.

Shigeru
Jun 8th, '07, 12:25 PM
My old gaming group had this problem. We ran some interestign "combat oriented" campaigns to feed everybody's bloodlust.

We did an AEON FLUX game that really resembled the old (no talking, Liquid Television) cartoons. Lots of running, shooting, fighting, killing attacks and no resistandt defenses. The object was to stay alive for the next installment. It was really fun. 75 pts + 75 disads + 75 equipment (picked from Cyber HERO).

That turned into a somewhat more fleshed out campaign (of sorts) because I had a character that lived a few sessions and managed to actually make some money and have some experience points to spend. When I took over the GM duties, I twisted it up a little.

I ran my STALAG 666 game. Two PCs. One was a martial artist, one a gunslinger. They are both in an off-world prison that is conveniently 666 stories tall. Their objective was to fight their way down into the prison to find the source of a life support problem and solve it, fight thtir way back up, and escape. Prisoners, guards, a couple of death squads, some ninja that were sent to get the martial artist, some mafia guys sent to get the gunslinger...a silly body count.

That "one shot" turned into a longer running campaign of creasonably-long-lived haracters that recurred.

It was combat heavy, and the skills and disadvantages people had reflected that. No DNPCs, because lets face it...who's left standing among the players, much less the dependents? Most skills had their uses, though.

Anyway, I also advocate that you find a group that plays what you liek to play. Especially if you are the odd-man-out with regards to your enjoyment of the combat monsters.