OctoberRaven
Jun 23rd, '07, 08:37 PM
Strike Force One is a group brought together by Primus originally as a 'emergency backup' team for more established hero groups, and formed of five heroes who work more or less independantly when not united. When not officially working together, they work their individual 'beats' but will often come to each other's aid if needed.
Group consists of 350-point characters (plus disads)
Members:
October Raven, de facto leader and mystic:
Johnathan Albertson, alias October Raven is a pagan hero who learned his magic from "The Book of Midnight", which is allegedly penned by the Goddess of Night, Nyx. He is a respected member of the magical community. He only drinks alcohol on his holy days (one glass) and never smokes. Otherwise, he will drink water, even in bars.
He makes his home in Vibora Bay, Florida. Technically. He lives in a pocket dimension he can access whenever in the city called "Sanctum Raven"
He has an enemy in a former friend of his, a madman named Geisteskrank who practices Necromancy.
STR 10
DEX 14
CON 10
BOD 10
INT 20
EGO 23
PRE 10 (40 when using presence attacks, see Powers)
COM 12
PD 10 (20 PD/10 rPD with Shadow Cloak)
ED 10 (20 PD/10 rPD with Shadow Cloak)
SPD 3
REC 10
END 35
STUN 40
Running 5
Swimming 1
Leaping 1
Skills:
11 pts KS: Arcane and Occult Lore 21-
3 pts AK: Vibora Bay 13-
5 pts Deduction 17-
4 pts Language: Greek (Completely fluent; literate)
20 pts +4 DCV
8 pts +4 with Psychic Vampirism
Perks
16 pt Base: Sanctum Raven
Sanctum Raven: 78-point Base
BODY 10
DEF 10
Size 3
Perks:
40-point Location: Pocket Dimension ("In" Vibora Bay, Location Easily-defended, Modifier Another Dimension)
Talents:
20 pts Combat Sense 18-
Powers
40 Point Shadow Cloak: Force Field 10/10/10/10, Costs END only to Activate, Variable Special Effects (Limited Group of SFX; Appears as a costume), Incantations, Gestures, END = 5
11 Point Shadow Step: Teleportation 5'', x8 Noncombat, Gestures (Complex), Incantations END = 2
8 Point Let Me See Your Troubles: Telepathy 6d6 (Human Class), Concenration, Must Concentrate Trhoughout Use (0 DCV), Eye Contact Required, Incantations, Gestures. END = 2
60-point Psychic Vampirism: Transfer (Opp END to Own END) 6d6, Incantations and Gestures END = 9
52-point Psychic Tendrils: Drain STUN 6d6, Damage Shield, END Only to Activate, Activation Roll 14-, G estures, Incantations END = 9
8-Point To Santcum Raven: Extra-Dimensional Movement (Single Dimension); 4 Charges, Gestures, Incantations
12-pt Karma Strike: HTH +4d6, NND, Side Effect (automatic, Damages Self), X2 End, Incantations
15-pt Intimidating Aura +30 PRE, Loses about Half Effectiveness (Only for Presence Attacks)
Disadvantages:
25-point Psychological Limitation: Cannot Injure Another Living Being (Very Common, Total)
15-point Physical Limitation: Anemic (Frequently, Greatly Impairing)
10-point Rivalry: Professional (Geisteskrank, Rival is as Powerful; Seek to Harm or Kill Rival; Rival Aware)
Grey Wolf, the Melee specialist of the team:
Tommorrow Corporation is a conglomerate of research companies whose slogan is "A Better Future For All". In reality, Tommorrow Corporation is bent on world domination though science and technology.
Tommorrow Genetics, a division of Tommorrow Corporation, kidnapped Thomas Sabre as a prototype for Project Canis, which was intended to create werewolf-like assasins. The project went wrong, and Sabre is a permanent wolfman. The experiment caused him to go into a blind fury killing all the researchers.
He now lives as a vigilante. Dr. Adam Evers, a researcher with no relation to Tommorrow Corporation, is his sole confidante, and the reason why he has a roof over his head.
Like Mr. Nonsense, he takes care of street-level crimes in Millenium City. They work together on occasion when outside of Strike Force One.
STR 40
DEX 41
CON 40
BODY 15
INT 15
EGO 15
PRE 50
COM 4
PD 20 (24/4r with Armor)
ED 20 (24/4r with Armor)
SPD 5
REC 10
END 80
STUN 55
Running 10
Swimming 10
Leaping 20
Skills:
3 pts: Breakfall 17-
3 pts: Acrobatics 17-
3 pts: Disguise 12-
3 pts: Stealth 17-
3 pts: Tracking 12-
20 pts: +4 DCV
Perks:
10-pts Follower: Dr. Adam Evers (52 Base Point. He's a normal but is able to support both himself and Grey Wolf. He's not listed as a dependant because if anything Wolf depends on Evers for protection and shelter)
Talents
5 pts Rapid Healing
Powers
33 pt Wolven Fury: HTH +10d6. END = 5
30 pt Claws of Death: HTH 1d6 KA (2d6 w/STR), Armor Pierciing, END = 3
5-Point Lycanthropic Healing Factor: Healing 1 BODY, Can Heal Limbs, Extra Time 1 Turn (Post-Segment 12), Self Only END = 1
5-Point Howl of Rage: +4 with HTH, Costs Endurance (Only to Activate), Increased Endurance Cost x5, Activation Roll 15-, Incantations END = 10
Disadvantages
15-pt Distinctive Features: Lycanthropic Body (Concealable; Always Noticed and Causes Major Reaction; Dectable by Virtually Everyone)
20-pt Enraged: When Engaged in Combat (Very Common), go 8-, recover 11-
20-pt Hunted: Tommorrow Genetics 11- (Mo Pow, Capture)
10-pt Money: Destitute
Shift, the "Punisher" of the group
Shift was raised by a bounty hunter who took him as his own son. This happened after a killer the bounty hunter was chasing got in a head-on collision with a car that Shift's parents were in on the way to the hospital. The bounty hunter delivered the young boy, and the mother died shortly after.
At the age of 8 he discovered his teleporting powers by accident. Thus the name "Shift".
He technically doesn't exist. He has an assumed name and social security number, but otherwise there's nothing on him. He can get licenses with the alias, but otherwise, there's almost no way to gain any personal info on him.
He works in Hudson City as a bounty hunter and vigilante. He saved weapons designer Takeshi Katsumura's life, so Katsumura rewarded him with a special nonlethal weapon. Shift hates murderers, but doesn't have a code against killing.
"Black and white morality only exists in the minds of fools," is a saying of his.
While he will kill if neccesary to save a life (either his own or anothers), he doesn't take it lightly. "I did what I had to do and every second of my life I wish I didn't have to do it. But if I didn't, and that person died, I would never live with myself".
He smokes (much to October Raven's dissaproval) and drinks often but is not an alcoholic. He often fights with a lit cigarette in his mouth and has a flask of whiskey with him at all times. "So what if it will kill me? Chances are I'll be dead tommorrow anyway."
STR 20
DEX 20
CON 20
BODY 16
INT 15
EGO 15
PRE 20
COM 13
PD 10 (20/10 R with armor)
ED 10 (20/10 R with armor)
SPD 4
REC 10
END 40
STUN 40
Running 6
Swimming 2
Leaping 4
Skills:
3 pts WF: Small Arms, Blades
6 pts AK: Hudson City 16-
12 pts +4 with any three maneuvers (Used for HTH attack and Rifle attack)
3pts Streetwise 13-
Perks:
3 Pts Anonymity
4 pts Money: Well Off
3 pts Fringe Benefit: Concealed Weapon Permit, Bounty Hunter License
14 pt Contact: Takeshi Katsumura, CEO of Katsumura Weaponry (Extremely useful resources, very good relationship) 18-
Talents:
8 pt Combat Shooting
Powers
33 pt HTH Attack + 10d6 END = 5
36 pt Teleportation 15'', No Relative Velocity, Position Shift, No Combat Movement END = 4
30 pt Body Armor 10 PD 10/ED
60 pt Katsumura Weaponry A-7 Nonlethal Assault Rifle: Energy Blast 15d6, STUN only, Armor Piercing, Penetrating, Activation Roll 14-, 12 Charges, No KB, Real Weapon, Beam
6 pt Teleport Defense: +4 DCV, Costs Endurance (to Activate), Increased Endurance Cost x5
Disadvantage:
10 point Reputation: Loose Cannon, 11-
(this is completely unfounded and comes from his pessimistic view and 'loner' personality. He will follow orders, but he will do so in a way he deems appropriate with the perameters)
10 point Hunted: Various Hudson City Criminals 11- Less Pow, Harshly Punish
Mr. Nonsense, the group wildcard
William Terrance Forbes is a super who is very bizzarre. He wears a 'costume' that consists of mismatched, brightly colored clothes. He also has oddball mannerisms that fit his abilities, which have been described by October Raven as "Chaos Manipulation".
He does street-level work in Millenium City. While most members of SF1 (even Grey Wolf) would rather have backup from another member of the group if possible, he is usually the most convienent because of his flight speed. October Raven is the only member of the group who has no problem at all with Mr. Nonsense's "Unique" personality, so he will usually look to Mr. Nonsense when he needs help.
STR 10
DEX 26
CON 12
BODY 10
INT 20
EGO 20
PRE 6
COM 8
PD 10 (16/6R with Combat Luck)
ED 10 (16/6R with Combat Luck)
SPD 3
REC 10
END 50
STUN 45
Running 6
Swimming 2
Leaping 2
Skills
3pts Ventriloquism 13-
3pts Mimicry 13-
3pts Contortionist 14-
Talents:
12 pt Combat Luck (6 PD/6 ED)
Powers:
36 pt: Hey Mom! Look At Me!: Stretching 8'', x4 Noncombat, No Velocity Damage. END = 4
33 pt: BAD MEAN MAN!: HTH +10d6 END = 5
5pt: Why would ANYONE want to read MY mind?: Mental Defense (9 pts total)
2pt: Weakness is for the Weak!: Lack of Weakness -2 for Normal Defense
65pt: Faster Than A Speeding Potato: Flight 30'', x4 Noncombat, Costs END only to Activate, No Turn Mode, Activation Roll 14- END = 8
40pt: Flying Penguin Attack!: Energy Blast 8d6, Indirect (Any Origin, Any Direction)
No KB, Gestures, 12 Charges
15 pt: Heads I Win, Tails, I Also Win. If It Lands On The Side, I Still Win: Luck 3d6
16pt: Missed Me! Now You Gotta Kiss Me!: +4 DCV, Costs END to Activate. END = 2
Disadvantages:
15-pt Repuation: "Eccentric", 14-
10 pt Psychological limitation: Fear of Garbage Cans (Common, Moderate)
And TIM, the robot. Actually more "Brick" than Dark Wolf is as he can take a beating better.
Tommorrow Industries Machine 44-5-218-M was created by Tommorrow Corporation's (see Grey Wolf) robotics firm as a cyber-soldier. Primus rescued/reprogrammed "TIM" (Shift named him) and put him to work with Strike Force One. When not with SF1, he works for Primus.
STR 35
DEX 15
CON 40
BODY 30
INT 30
EGO 0
PRE 10
COM 10
PD 40
ED 40
SPD 3
REC 15
END 80
STUN 70
Running 6
Swimming 2
Leaping 7
Skills:
18 pt Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, AI, Mainframes and Supercomputers, Military Computers) 18-
3 pt Electronics 15-
5 pt Cryptography 16-
3 pt Analyze: Combat 15-
4 pt +4 OCV to Energy Blast
5pt Mimicry 16-
3pt Paramedics 15-
Talents:
4 pt Speed Reading (x10)
5 pt Eidetic Memory
Powers:
15-pt Does Not Bleed
10-pt No Hit Locations
5-pt Lack Of Weakness (-5) for ND
20-pt KB Resistance -10''
17 Cloaking Device: Invisibility to Sight and Hearing Groups, Activation Roll 14-
15 pt Automaton (Cannot Be Stunned)
36 Energy Blast 20d6, Increased Endurance Cost x3, Activation Roll 14-, Beam
END = 30
Disadvantages:
15-pt Susceptibility: Water, 1d6 Damage Instant (Very Common)
20 Hunted: Tommorrow Industries 11- (Mo Pow, Capture)
15 Distinctive Features: Robotic Body (Not Concealable, Noticed and Recognicable, Detectable By Commonly-Used Senses)
Group consists of 350-point characters (plus disads)
Members:
October Raven, de facto leader and mystic:
Johnathan Albertson, alias October Raven is a pagan hero who learned his magic from "The Book of Midnight", which is allegedly penned by the Goddess of Night, Nyx. He is a respected member of the magical community. He only drinks alcohol on his holy days (one glass) and never smokes. Otherwise, he will drink water, even in bars.
He makes his home in Vibora Bay, Florida. Technically. He lives in a pocket dimension he can access whenever in the city called "Sanctum Raven"
He has an enemy in a former friend of his, a madman named Geisteskrank who practices Necromancy.
STR 10
DEX 14
CON 10
BOD 10
INT 20
EGO 23
PRE 10 (40 when using presence attacks, see Powers)
COM 12
PD 10 (20 PD/10 rPD with Shadow Cloak)
ED 10 (20 PD/10 rPD with Shadow Cloak)
SPD 3
REC 10
END 35
STUN 40
Running 5
Swimming 1
Leaping 1
Skills:
11 pts KS: Arcane and Occult Lore 21-
3 pts AK: Vibora Bay 13-
5 pts Deduction 17-
4 pts Language: Greek (Completely fluent; literate)
20 pts +4 DCV
8 pts +4 with Psychic Vampirism
Perks
16 pt Base: Sanctum Raven
Sanctum Raven: 78-point Base
BODY 10
DEF 10
Size 3
Perks:
40-point Location: Pocket Dimension ("In" Vibora Bay, Location Easily-defended, Modifier Another Dimension)
Talents:
20 pts Combat Sense 18-
Powers
40 Point Shadow Cloak: Force Field 10/10/10/10, Costs END only to Activate, Variable Special Effects (Limited Group of SFX; Appears as a costume), Incantations, Gestures, END = 5
11 Point Shadow Step: Teleportation 5'', x8 Noncombat, Gestures (Complex), Incantations END = 2
8 Point Let Me See Your Troubles: Telepathy 6d6 (Human Class), Concenration, Must Concentrate Trhoughout Use (0 DCV), Eye Contact Required, Incantations, Gestures. END = 2
60-point Psychic Vampirism: Transfer (Opp END to Own END) 6d6, Incantations and Gestures END = 9
52-point Psychic Tendrils: Drain STUN 6d6, Damage Shield, END Only to Activate, Activation Roll 14-, G estures, Incantations END = 9
8-Point To Santcum Raven: Extra-Dimensional Movement (Single Dimension); 4 Charges, Gestures, Incantations
12-pt Karma Strike: HTH +4d6, NND, Side Effect (automatic, Damages Self), X2 End, Incantations
15-pt Intimidating Aura +30 PRE, Loses about Half Effectiveness (Only for Presence Attacks)
Disadvantages:
25-point Psychological Limitation: Cannot Injure Another Living Being (Very Common, Total)
15-point Physical Limitation: Anemic (Frequently, Greatly Impairing)
10-point Rivalry: Professional (Geisteskrank, Rival is as Powerful; Seek to Harm or Kill Rival; Rival Aware)
Grey Wolf, the Melee specialist of the team:
Tommorrow Corporation is a conglomerate of research companies whose slogan is "A Better Future For All". In reality, Tommorrow Corporation is bent on world domination though science and technology.
Tommorrow Genetics, a division of Tommorrow Corporation, kidnapped Thomas Sabre as a prototype for Project Canis, which was intended to create werewolf-like assasins. The project went wrong, and Sabre is a permanent wolfman. The experiment caused him to go into a blind fury killing all the researchers.
He now lives as a vigilante. Dr. Adam Evers, a researcher with no relation to Tommorrow Corporation, is his sole confidante, and the reason why he has a roof over his head.
Like Mr. Nonsense, he takes care of street-level crimes in Millenium City. They work together on occasion when outside of Strike Force One.
STR 40
DEX 41
CON 40
BODY 15
INT 15
EGO 15
PRE 50
COM 4
PD 20 (24/4r with Armor)
ED 20 (24/4r with Armor)
SPD 5
REC 10
END 80
STUN 55
Running 10
Swimming 10
Leaping 20
Skills:
3 pts: Breakfall 17-
3 pts: Acrobatics 17-
3 pts: Disguise 12-
3 pts: Stealth 17-
3 pts: Tracking 12-
20 pts: +4 DCV
Perks:
10-pts Follower: Dr. Adam Evers (52 Base Point. He's a normal but is able to support both himself and Grey Wolf. He's not listed as a dependant because if anything Wolf depends on Evers for protection and shelter)
Talents
5 pts Rapid Healing
Powers
33 pt Wolven Fury: HTH +10d6. END = 5
30 pt Claws of Death: HTH 1d6 KA (2d6 w/STR), Armor Pierciing, END = 3
5-Point Lycanthropic Healing Factor: Healing 1 BODY, Can Heal Limbs, Extra Time 1 Turn (Post-Segment 12), Self Only END = 1
5-Point Howl of Rage: +4 with HTH, Costs Endurance (Only to Activate), Increased Endurance Cost x5, Activation Roll 15-, Incantations END = 10
Disadvantages
15-pt Distinctive Features: Lycanthropic Body (Concealable; Always Noticed and Causes Major Reaction; Dectable by Virtually Everyone)
20-pt Enraged: When Engaged in Combat (Very Common), go 8-, recover 11-
20-pt Hunted: Tommorrow Genetics 11- (Mo Pow, Capture)
10-pt Money: Destitute
Shift, the "Punisher" of the group
Shift was raised by a bounty hunter who took him as his own son. This happened after a killer the bounty hunter was chasing got in a head-on collision with a car that Shift's parents were in on the way to the hospital. The bounty hunter delivered the young boy, and the mother died shortly after.
At the age of 8 he discovered his teleporting powers by accident. Thus the name "Shift".
He technically doesn't exist. He has an assumed name and social security number, but otherwise there's nothing on him. He can get licenses with the alias, but otherwise, there's almost no way to gain any personal info on him.
He works in Hudson City as a bounty hunter and vigilante. He saved weapons designer Takeshi Katsumura's life, so Katsumura rewarded him with a special nonlethal weapon. Shift hates murderers, but doesn't have a code against killing.
"Black and white morality only exists in the minds of fools," is a saying of his.
While he will kill if neccesary to save a life (either his own or anothers), he doesn't take it lightly. "I did what I had to do and every second of my life I wish I didn't have to do it. But if I didn't, and that person died, I would never live with myself".
He smokes (much to October Raven's dissaproval) and drinks often but is not an alcoholic. He often fights with a lit cigarette in his mouth and has a flask of whiskey with him at all times. "So what if it will kill me? Chances are I'll be dead tommorrow anyway."
STR 20
DEX 20
CON 20
BODY 16
INT 15
EGO 15
PRE 20
COM 13
PD 10 (20/10 R with armor)
ED 10 (20/10 R with armor)
SPD 4
REC 10
END 40
STUN 40
Running 6
Swimming 2
Leaping 4
Skills:
3 pts WF: Small Arms, Blades
6 pts AK: Hudson City 16-
12 pts +4 with any three maneuvers (Used for HTH attack and Rifle attack)
3pts Streetwise 13-
Perks:
3 Pts Anonymity
4 pts Money: Well Off
3 pts Fringe Benefit: Concealed Weapon Permit, Bounty Hunter License
14 pt Contact: Takeshi Katsumura, CEO of Katsumura Weaponry (Extremely useful resources, very good relationship) 18-
Talents:
8 pt Combat Shooting
Powers
33 pt HTH Attack + 10d6 END = 5
36 pt Teleportation 15'', No Relative Velocity, Position Shift, No Combat Movement END = 4
30 pt Body Armor 10 PD 10/ED
60 pt Katsumura Weaponry A-7 Nonlethal Assault Rifle: Energy Blast 15d6, STUN only, Armor Piercing, Penetrating, Activation Roll 14-, 12 Charges, No KB, Real Weapon, Beam
6 pt Teleport Defense: +4 DCV, Costs Endurance (to Activate), Increased Endurance Cost x5
Disadvantage:
10 point Reputation: Loose Cannon, 11-
(this is completely unfounded and comes from his pessimistic view and 'loner' personality. He will follow orders, but he will do so in a way he deems appropriate with the perameters)
10 point Hunted: Various Hudson City Criminals 11- Less Pow, Harshly Punish
Mr. Nonsense, the group wildcard
William Terrance Forbes is a super who is very bizzarre. He wears a 'costume' that consists of mismatched, brightly colored clothes. He also has oddball mannerisms that fit his abilities, which have been described by October Raven as "Chaos Manipulation".
He does street-level work in Millenium City. While most members of SF1 (even Grey Wolf) would rather have backup from another member of the group if possible, he is usually the most convienent because of his flight speed. October Raven is the only member of the group who has no problem at all with Mr. Nonsense's "Unique" personality, so he will usually look to Mr. Nonsense when he needs help.
STR 10
DEX 26
CON 12
BODY 10
INT 20
EGO 20
PRE 6
COM 8
PD 10 (16/6R with Combat Luck)
ED 10 (16/6R with Combat Luck)
SPD 3
REC 10
END 50
STUN 45
Running 6
Swimming 2
Leaping 2
Skills
3pts Ventriloquism 13-
3pts Mimicry 13-
3pts Contortionist 14-
Talents:
12 pt Combat Luck (6 PD/6 ED)
Powers:
36 pt: Hey Mom! Look At Me!: Stretching 8'', x4 Noncombat, No Velocity Damage. END = 4
33 pt: BAD MEAN MAN!: HTH +10d6 END = 5
5pt: Why would ANYONE want to read MY mind?: Mental Defense (9 pts total)
2pt: Weakness is for the Weak!: Lack of Weakness -2 for Normal Defense
65pt: Faster Than A Speeding Potato: Flight 30'', x4 Noncombat, Costs END only to Activate, No Turn Mode, Activation Roll 14- END = 8
40pt: Flying Penguin Attack!: Energy Blast 8d6, Indirect (Any Origin, Any Direction)
No KB, Gestures, 12 Charges
15 pt: Heads I Win, Tails, I Also Win. If It Lands On The Side, I Still Win: Luck 3d6
16pt: Missed Me! Now You Gotta Kiss Me!: +4 DCV, Costs END to Activate. END = 2
Disadvantages:
15-pt Repuation: "Eccentric", 14-
10 pt Psychological limitation: Fear of Garbage Cans (Common, Moderate)
And TIM, the robot. Actually more "Brick" than Dark Wolf is as he can take a beating better.
Tommorrow Industries Machine 44-5-218-M was created by Tommorrow Corporation's (see Grey Wolf) robotics firm as a cyber-soldier. Primus rescued/reprogrammed "TIM" (Shift named him) and put him to work with Strike Force One. When not with SF1, he works for Primus.
STR 35
DEX 15
CON 40
BODY 30
INT 30
EGO 0
PRE 10
COM 10
PD 40
ED 40
SPD 3
REC 15
END 80
STUN 70
Running 6
Swimming 2
Leaping 7
Skills:
18 pt Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, AI, Mainframes and Supercomputers, Military Computers) 18-
3 pt Electronics 15-
5 pt Cryptography 16-
3 pt Analyze: Combat 15-
4 pt +4 OCV to Energy Blast
5pt Mimicry 16-
3pt Paramedics 15-
Talents:
4 pt Speed Reading (x10)
5 pt Eidetic Memory
Powers:
15-pt Does Not Bleed
10-pt No Hit Locations
5-pt Lack Of Weakness (-5) for ND
20-pt KB Resistance -10''
17 Cloaking Device: Invisibility to Sight and Hearing Groups, Activation Roll 14-
15 pt Automaton (Cannot Be Stunned)
36 Energy Blast 20d6, Increased Endurance Cost x3, Activation Roll 14-, Beam
END = 30
Disadvantages:
15-pt Susceptibility: Water, 1d6 Damage Instant (Very Common)
20 Hunted: Tommorrow Industries 11- (Mo Pow, Capture)
15 Distinctive Features: Robotic Body (Not Concealable, Noticed and Recognicable, Detectable By Commonly-Used Senses)