Dead guy on tab
Jun 27th, '07, 12:21 PM
Hello,
I've been trying to think of ways to use meta-gaming to improve the game enjoyment. To this end, I have asked my players to identify which shticks (both power and personality) their character represents to allow me to spotlight and avoid character overlap. In addition, I provide players with set goals each adventure. I distribute experience based upon the players' performance against these shticks and goals. I also use scene cards (see thread of standard vs. dramatic scenes) and hero action points. Are there other ways I could use the natural meta-gaming players do to increase the comic book feel of the game?
I've been trying to think of ways to use meta-gaming to improve the game enjoyment. To this end, I have asked my players to identify which shticks (both power and personality) their character represents to allow me to spotlight and avoid character overlap. In addition, I provide players with set goals each adventure. I distribute experience based upon the players' performance against these shticks and goals. I also use scene cards (see thread of standard vs. dramatic scenes) and hero action points. Are there other ways I could use the natural meta-gaming players do to increase the comic book feel of the game?