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Mightybec
Feb 20th, '03, 05:48 PM
What organizations have you created from scratch, and what is its modivation, theme, and powers?

Mightybec

Agent Escafarc
Feb 20th, '03, 06:08 PM
TAROT

No relation to the V&V group(I didn't even know about them until about 5 years after I came up with mine)

They are the power behind all the other groups in the world. The Major Arcana are the leaders(The Magician thinks he is the leader but in reality it is the Fool) and the suits are the varios departments. And I used several well known villians to fill some of the roles.

PURITY

My short lived anti-mutant group. I got real bored with the whole concept and had the heroes defeat them for good.

Syberdwarf2
Feb 20th, '03, 07:32 PM
FIST - The Foundation for International Standardized Technologies.

This was a Japanese-based Megacorp from a cyberpunk game I was running. The campaign had a strange twist on it though. Drawing inspiration loosely from the prophecies of Nostradamus, the leader was a Japanese 'Third Antichrist' that caused all sorts of very mystical things to happen in a world that no longer believed in God (in any religioun/incarnation), or faith, etc. This of course only facilitated his and his corporation's rise to power.

Enforcer84
Feb 20th, '03, 07:45 PM
The Divine Right, a group of superpowered would be monarchs and the agency that worshiped them. They were fairly standard VIPER types but they had more class.

Patriot
Feb 20th, '03, 09:22 PM
I also did the Tarot, but they were a sub group of the card sharks

Basicly just a more diverse group of characters stuck with the major arcana

Karma
Feb 21st, '03, 01:47 AM
Originally posted by Mightybec
What organizations have you created from scratch, and what is its modivation, theme, and powers?

Mightybec

A.C.E. (Armoured Combat Exoskeletons)
Makers of quality power armor for ... well anyone who can meet their prices.
Motivation: Pure, simple capitalism. Mo' money.
Theme: Think Stark industries without a concience.
Powers: PA for every occasion. Saves many of its best designs for its own use.
Why?: The PCs all had suits from this organistion that had 'fallen off the back of a truck' literally. They made a good Hunted for the group.
Ps. the campaign was called ACE High. Guess what the PCs were in their off hours.

Klytus
Feb 21st, '03, 05:48 AM
I have a few, but these two are my favorites.

PURITY: Sort of like Genocide, only they go after ALL meta-humans, not just mutants. They don't use robots, only agents. What makes them dangerous, though, is that they have the most advanced tech on Earth. They have teleportation tech - something no one else has - skin-tight uniforms that protect like heavy battle-armor, small but powerful blaster pistols... and all of their gear disintigrates if handled by non PURITY members or kept away from PURITY agents for more than 1 minute. Makes studying the tech impossible :smirk:

The Dominion: A group of mentalists bent on world domination. Not through conquest, but by using their powers to either control important people or learn their secrets for blackmail. Thier existance is an open secret, but no one knows who their leaders are, or even how many members they have. The agents they do use for muscle have been mentally conditioned to be unable to betray Dominion secrets.

P.S. It nice to not be Incompetent anymore...

MisterVimes
Feb 21st, '03, 05:54 AM
AEGIS - Allied Espionage and Global Intelligence Service These guys fill the PRIMUS/SHIELD niche, except that they are a NATO based group. Their powers are like those of the FBI but their jurisdiction expands into NATO countries and they deal directly with Metahuman Phenomenon. To get around the UNTIL/National Soverignty issue. Each NATO member has a branch of AEGIS that reports directly to them The entire structure uses NATO as an oversight group. They have high-tech weapons and equipment and wear spiffy blue-black leather outfits.

Their symbol is a gold shield/badge with a medusa head on it.

tiger
Feb 21st, '03, 06:12 AM
W.O.M.E.N. : Women Organising Mens Elimintation or Nuetralization. Came into being when every hero decide to take won't hit/fight a women, figuring it was a safe disadvantage that wouldn't come up. Most groups that have women also have men therfore, they fight the men while someone else handles the women. OOPS All women group appeared!

Knights of Genitic Purity: Took over genocide and is far maro active and deadly

Dynamo: All Mutant group lead by a mutant that can explode

Arrangers: A villian help group. Fences, scientist, base builders..You name it they can do it.

Other than that I use several existing HG groups

Klytus
Feb 21st, '03, 06:36 AM
Originally posted by MisterVimes
AEGIS - Allied Espionage and Global Intelligence Service These guys fill the PRIMUS/SHIELD niche, except that they are a NATO based group. Their powers are like those of the FBI but their jurisdiction expands into NATO countries and they deal directly with Metahuman Phenomenon. To get around the UNTIL/National Soverignty issue. Each NATO member has a branch of AEGIS that reports directly to them The entire structure uses NATO as an oversight group. They have high-tech weapons and equipment and wear spiffy blue-black leather outfits.

Their symbol is a gold shield/badge with a medusa head on it.

I am such an idiot. I could never figure out how to get the U.S. to willingly be a part of an international organization with jurisdiction within its borders. I never even considered the NATO angle.

I sense some changes being made in my universe in the near future...

MisterVimes
Feb 21st, '03, 06:44 AM
Originally posted by Klytus
I am such an idiot. I could never figure out how to get the U.S. to willingly be a part of an international organization with jurisdiction within its borders. I never even considered the NATO angle.

I sense some changes being made in my universe in the near future...

Hey... it's all you. To be frank I sat with a pencil in hand and thought for about an hour and then screamed NATO! My wife jumped and it was this whole big thing....

ANYWAY. I figured that each AEGIS chapter would be answerable to the Nation that they were based in but if they needed assistance that they could call on other chapters. They have a council made up of a single representative from each member nation and a tribunal of the three highest ranking members that serve as the last court of appeal. This also eases extradition without violating national soveriegnty.

Lord Liaden
Feb 21st, '03, 06:53 AM
First-rate idea, Mr. Vimes! Entirely logical that this would develop in a supers-infested world, and your structural concept is well thought out. And the acronym is cool and actually makes sense.

I'm filing this under "good ideas to work in later" (with full credit, of course). Thanks!

MisterVimes
Feb 21st, '03, 07:03 AM
Well since everyone liked my first one...:D

UNICORN - United Nations Intelligence Council's Operational Response Network This is my UNTIL/UNCLE. Though they have uniformed agents that work abroad, this group is essentially the UN's spy-network. Since the member nations don't like getting spied on, who ARE they spying on? Aliens, Meta-Human Terrorist Cells (Eurostar, et al.) These guys are the intelligence gatherers, the people that provide the Heroes with the Info and the Missions to take out Dr. Destroyer's Hyno-sattelite.

The Field agents are VERY public, it helps to hide what the real agents are doing. The field agents are what happens when the problem needs a rapid response and the UN needs man-power in a hurry. Stationed around the globe, these units exist to help with natural disasters and to aid local police forces with hot-spot incidents. Beyond an invitation to help, UNICORN is helpless (or so people think).

The spies are the real trick here and the more covert the better. They gather info on every meta-human they encounter, because the one thing the UN can agree on is that they don't fully trust the metahumans in their midst.

MisterVimes
Feb 21st, '03, 07:05 AM
Originally posted by Lord Liaden
First-rate idea, Mr. Vimes! Entirely logical that this would develop in a supers-infested world, and your structural concept is well thought out. And the acronym is cool and actually makes sense.

I'm filing this under "good ideas to work in later" (with full credit, of course). Thanks!

Why thanks... I feel all contributory.

Klytus
Feb 21st, '03, 07:29 AM
Ok, Mr. Vimes, Consider UNICORN stolen as well. I never did like the IPIL acronym I came up with, anyway.

MisterVimes
Feb 21st, '03, 07:36 AM
Project: Pantheon - Pantheon is my Viper/Hydra... I was originally going to go with Kraken, but these guys sort of created themselves. Project: Pantheon is the brainchild of Dr. Simon Pinehurst who heads up an outlaw 'think-tank' that is trying to tap into the Meta-Human potential that all humans have. The open secret is that Pinehurst has about a 90% failure rate resulting in everything from Death to Mindless monsters.

Pantheon has access to a number of Metahuman crininals (though some of his sucesses have gone into the Metahuman sports industry) who owe him a favor. The Patheon agents are highly motivated ex-military with access to stat-boosting drugs and high tech armor and weapons.

Pantheon uses its resources to attack heroes who are a threat to the Project, to procure new and exciting Technologies and to finance operations through black-bag and criminal assignments. With this more centralized focus, Pantheon doesn't come off as failures or losers (as Viper often does) and adds a nice twist since it is similar in design to Genocide while promoting the propogation of Metahumans.

Pinehurst fill the Telios/Power Broker/Lirby Koo niche in my campaign.

MisterVimes
Feb 21st, '03, 07:37 AM
Originally posted by Klytus
Ok, Mr. Vimes, Consider UNICORN stolen as well. I never did like the IPIL acronym I came up with, anyway.

UNICORN has evolved quite a bit since I created them in the early 80's. In the beginning they were UNTIL with just a different name and then I began to foucs them in areas that the UN could actually effect.

Klytus
Feb 21st, '03, 08:10 AM
Originally posted by MisterVimes
Project: Pantheon - Pantheon is my Viper/Hydra... I was originally going to go with Kraken, but these guys sort of created themselves.

Now you're scaring me, dude. KRAKEN is the name I gave my VIPER group...

MisterVimes
Feb 21st, '03, 08:13 AM
Originally posted by Klytus
Now you're scaring me, dude. KRAKEN is the name I gave my VIPER group...

I noticed that and liked the motif when I came up with them (I mean, wasn't Hydra's logo a Kraken rather than a Hydra?) and I thought it was a good idea, but the Cobra/Viper/Hydra angle just didn't seem to fit in my campaign so I decided against them rather than have them languish and become a joke.

What can I say? Great Minds

MisterVimes
Feb 21st, '03, 09:55 AM
These agenst are designed to go up against 400pt Characters, my estimates would be 3-5 Agents per Super for a high sucess rate.

<font size=+1><b>Pantheon Agents</b></font>

Player: NPC

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/15&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5/15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>31&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 76


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Combat Training&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>6) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 24

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 13- [<b>Notes:</b> or Combat Piloting]&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Combat Piloting (Custom Adder) 13- [<b>Notes:</b> or Combat Driving]&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 11- [<b>Notes:</b> or Security Systems]&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Paramedics 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>+2 vs. specific OCV modifier on a single attack [<b>Notes:</b> Levels apply to use of primary weapon to offset Rapid Fire penalties.]&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rapid Attack (Ranged) &#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Security Systems (Custom Adder) 11- [<b>Notes:</b> or Demolitions]&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 13-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>TF - Land Vehicles: Common Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles [<b>Notes:</b> or Air Vehicles]&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>TF - Air Vehicles: Balloons & Zeppelins, Combat Aircraft, Custom Adder, Helicopters, Large Planes, Small Planes [<b>Notes:</b> or Land Vehicles]&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>WF - Pantheon Weapons Systems: Common Melee Weapons, Small Arms, Vehicle Weapons&#160;</td></tr></table><b>Skills Cost: </b>38

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Link [<b>Notes:</b> God-Head: Pantheon's Computer Network]&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit (International Driver's License, Passport)&#160;</td></tr></table><b>Perks Cost:</b> 5

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Guts [<b>Notes:</b> +10 PRE only to resist PRE attacks (-1/2)]&#160;</td></tr></table><b>Talents Cost:</b> 7

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Combat Armor: </i></b>Armor (10 PD / 10 ED) (30 Active Points); OIF (-1/2) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Field Helmet, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>1) <b><i>Heads Up Display: </i></b>Telescopic +3 to PER Rolls (only to offset the Range Modifier) (Hearing Group) (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td>2) <b><i>Mind Shield: </i></b>+2 Mental Defense (5 points total) (2 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>3) <b><i>Polarized Lenses: </i></b>Flash Defense (5 points) (Hearing Group) (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>4) <b><i>Range Finder: </i></b>Absolute Range Sense (3 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>5) <b><i>Rebreather: </i></b>Life Support (Self-Contained Breathing) (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>6) <b><i>Starlight Filter: </i></b>Nightvision (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>7) <b><i>Targeter: </i></b>+4 with any single attack (8 Active Points) [<b>Notes:</b> Tied to Primary Weapon]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Primary Weapon, all slots: OAF (-1) [<b>Notes:</b> Each Agent carries ONE of the following weapons]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>1) <b><i>Alpha Pulser: </i></b>Ego Attack 4 1/2d6, 16 Charges (+0) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>2) <b><i>Blaster: </i></b>Energy Blast 9d6 (vs. ED), 16 Charges (+0) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>3) <b><i>Flash Cannon: </i></b>Flash 9d6 (Sight Group), 16 Charges (+0) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>4) <b><i>Graviton Gun: </i></b>Suppress - Flight 9d6, 8 Continuing Charges lasting 1 Turn each (+0) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>5) <b><i>Grenade Launcher: </i></b>Energy Blast 6d6 (vs. PD), 16 Charges (+0), Explosion (Normal (Radius) -1 DC/1"; +1/2) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td>6) <b><i>Mauler Gloves: </i></b>Hand-To-Hand Attack +7d6, Reduced Endurance (Half END; +1/4) (44 Active Points); Hand-To-Hand Attack (-1/2) [<b>Notes:</b> 10d6 HTHA]&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>7) <b><i>Ripper Gun: </i></b>Killing Attack - Ranged 3d6 (vs. PD), 16 Charges (+0) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>8) <b><i>Sapper: </i></b>Drain 4 1/2d6: STR, 16 Charges (+0) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>9) <b><i>Tangler: </i></b>Entangle 3d6, 6 DEF, 16 Charges (+0) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Combat Drugs, all slots: 1 Continuing Charges lasting 1 Hour each (-1/4), IIF (-1/4), Side Effects (Side Effect always occurs whenever the character does some specific act -1/4) [<b>Notes:</b> Each Agent carries 40 APs worth of combat drugs - Side effect occurs when charges run out - Side effect is -10 AP to each boosted stat for 24 hours]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>1) <b><i>Boost: </i></b>+20 END (10 Active Points) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>2) <b><i>Celine: </i></b>+5 EGO (10 Active Points) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>3) <b><i>Flex: </i></b>+5 CON (10 Active Points); No Figured Characteristics (-1/2) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>4) <b><i>Juice: </i></b>+15 STR (15 Active Points); No Figured Characteristics (-1/2) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>5) <b><i>Jazz: </i></b>+10 REC (20 Active Points) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>6) <b><i>Jenner: </i></b>Running +5" (10 Active Points) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>7) <b><i>Scream: </i></b>+1 SPD (10 Active Points) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>8) <b><i>Spook: </i></b>+15 PRE (15 Active Points) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>9) <b><i>Tyson: </i></b>+10 STUN (10 Active Points) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>10) <b><i>Wire: </i></b>+5 DEX (15 Active Points); No Figured Characteristics (-1/2) (not added to totals)&#160;</td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>

<b>Total Character Cost:</b> 150

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: AEGIS, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Hunted: UNICORN, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Reputation: Evil Organization, Sometimes (8-)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Subject to Orders, Very Frequently (14-), Major&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Susceptibility: Requires daily dose of 'Vitamins', Uncommon, 1d6 damage, per Day&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima: No Age Restriction &#160;</td></tr></table>
<b>Disadvantage Points:</b> 75

<b>Base Points:</b> 75
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Chaosliege
Feb 21st, '03, 11:11 AM
MisterVimes.. Any chance of you sending me that file in HD format? I would greatly appreciate it.

Thanks

#1

Bloodshot
Feb 21st, '03, 12:01 PM
Let's see...I've come up with a few for my superhero campaign. Most of them I've talked about in Haymaker!, but there are a few I 've never sprung on my players Let's see what I can remember:

The Order Of The Serpent: A cross of Eastern and Viking mythology, it's a bunch of cultists trying to bring on the end of the world thorugh a variety of means. It's got cool cultists, nasty ninja-like foot soldiers. I think it is going to make an appearance in my steampunk game too.

I'm also experimenting with a hi-tech mob family, but haven't figured out all the characters involved.

MisterVimes
Feb 21st, '03, 12:16 PM
Originally posted by Chaosliege
MisterVimes.. Any chance of you sending me that file in HD format? I would greatly appreciate it.

Thanks

#1

Better yet... here it is attached.

Chaosliege
Feb 21st, '03, 12:29 PM
Originally posted by MisterVimes
Better yet... here it is attached.

Cool.. I didn't know we could attach .hdc files. I just posted a thread asking Ben to make it posible. I guess I'll have to go edit that..

MisterVimes
Feb 21st, '03, 12:31 PM
Originally posted by Chaosliege
Cool.. I didn't know we could attach .hdc files. I just posted a thread asking Ben to make it posible. I guess I'll have to go edit that..

HDCs seem to work but I had to zip the hdp, so you might want to modify your request.

MisterVimes
Feb 21st, '03, 04:09 PM
<font size=+1><b>AEGIS Agent</b></font>

Player: NPC

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/14&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4/14&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 66


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Combat Training&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>5) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 20

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Infiltrator Skill Set&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Acting 12- [<b>Notes:</b> or Electronics]&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>2) Demolitions 11- [<b>Notes:</b> or Security Systems]&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>3) Disguise 11- [<b>Notes:</b> or Mechanics]&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Shadowing 11- [<b>Notes:</b> or Computer Programming]&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Technician Skill Set&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>1) Computer Programming (Custom Adder) 11- [<b>Notes:</b> or Shadowing]&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>2) Electronics (Custom Adder) 11- [<b>Notes:</b> or Acting]&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>3) Security Systems (Custom Adder) 11- [<b>Notes:</b> or Demolitions]&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>4) Mechanics (Custom Adder) 11- [<b>Notes:</b> or Disguise]&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Transport Skill Options&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Combat Driving 13- [<b>Notes:</b> or Combat Piloting]&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>2) Combat Piloting (Custom Adder) 13- [<b>Notes:</b> or Combat Driving]&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Transport Knowledge&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) TF - Air Vehicles: Combat Aircraft, Helicopters, Large Planes, Small Planes [<b>Notes:</b> or Land Vehicles or Sea Vehicles]&#160;</td></tr><tr><td valign="top" align="right">-1&#160;&#160;</td><td>2) TF - Land Vehicles: Common Motorized Ground Vehicles, Custom Adder, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles [<b>Notes:</b> or Air Vehicles or Sea Vehicles]&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>3) TF - Sea Vehicles: Custom Adder, Jetskis, Large Motorized Boats, SCUBA, Small Motorized Boats [<b>Notes:</b> or Air Vehicles or Land Vehicles]&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Home Country 11-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 11-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Choice: Idiomatic, native accent &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>WF - AEGIS Weapons Systems: Common Melee Weapons, Small Arms, Vehicle Weapons&#160;</td></tr></table><b>Skills Cost: </b>46

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Computer Link [<b>Notes:</b> Medusa:AEGIS's Computer Network]&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Fringe Benefit (International Driver's License, International Police Powers, Passport)&#160;</td></tr></table><b>Perks Cost:</b> 12

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Guts [<b>Notes:</b> +5 PRE only to resist PRE attacks (-1/2)]&#160;</td></tr></table><b>Talents Cost:</b> 4

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Battle Helmet, all slots: OIF (-1/2) [<b>Notes:</b> Standar Helmet for AEGIS agents]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>1) <b><i>Communicator: </i></b>High Range Radio Perception (Concealed (-5 to PER Roll)) (17 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>2) <b><i>Night-sight: </i></b>Nightvision (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>3) <b><i>Range Finder: </i></b>Absolute Range Sense (3 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>4) <b><i>Rebreather: </i></b>Life Support (Expanded Breathing) (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>5) <b><i>Reflective Lenses: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>6) <b><i>Targeter: </i></b>+3 with any single attack (6 Active Points) [<b>Notes:</b> Tied to Primary Weapon]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Battle Uniform, all slots: OIF (-1/2) [<b>Notes:</b> Standard Uniform for AEGIS agents]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td>1) <b><i>Uniform: </i></b>Armor (10 PD / 10 ED), Hardened (+1/4) (37 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Melee Weapon, all slots: OAF (-1) [<b>Notes:</b> Each Agent carries ONE of the Following]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>1) <b><i>Brain Buster: </i></b>Drain 3d6: Ego, 16 Charges (+0) (30 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>2) <b><i>Power Gloves: </i></b>Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) [<b>Notes:</b> 7d6 HTHA]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>3) <b><i>Sleep Gauntlets: </i></b>Drain 3d6: STUN, 16 Charges (+0) (30 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>4) <b><i>Stun Stick: </i></b>Energy Blast 6d6 (vs. ED), 16 Charges (+0) (30 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Ranged Weapon, all slots: OAF (-1) [<b>Notes:</b> Each Agent carries ONE of the Following]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>1) <b><i>Glue Gun: </i></b>Entangle 2d6, 6 DEF, 16 Charges (+0), Area Of Effect (One Hex; +1/2) (60 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>2) <b><i>Nova Gun: </i></b>Flash 6d6 (Sight Group), 16 Charges (+0), Area Of Effect (7" Cone; +1) (60 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>3) <b><i>Pulse Rifle: </i></b>Energy Blast 8d6 (vs. PD), 16 Charges (+0), Armor Piercing x1 (+1/2) (60 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>4) <b><i>SLAP Gun: </i></b>Killing Attack - Ranged 2 1/2d6 (vs. PD), 16 Charges (+0), Autofire (3 shots; +1/4), +1 STUN Multiplier (+1/4) (60 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Special Equipment [<b>Notes:</b> Each Agent carries ONE of the Following]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>1) <b><i>Flight Pack: </i></b>Flight 10" (20 Active Points); OIF (-1/2) (uses Reserve END)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>2) <b><i>Impellor: </i></b>Swimming 20" (20 Active Points); OIF (-1/2) (uses Reserve END) (not added to totals)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>3) <b><i>Smart Tools: </i></b>Mind Control 4d6 (20 Active Points); Limited Power (Only functions against Machines; -1/2), OIF (-1/2) (uses Reserve END)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>4) <b><i>Sniper Suit: </i></b>Invisibility to Sight Group (20 Active Points); OIF (-1/2) (uses Reserve END)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Power Packs: </i></b>Endurance Reserve (40 END, 10 REC) Reserve: (14 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>

<b>Total Character Cost:</b> 148

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Watched: AEGIS, More Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: d'Ordo Draconis, Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Project: Pantheon, Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: NATO Metahuman Police Force, Almost Always (14-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: UNICORN, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Subject to Orders, Very Frequently (14-), Major&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Normal Characteristic Maxima: No Age Restriction &#160;</td></tr></table>
<b>Disadvantage Points:</b> 75

<b>Base Points:</b> 75
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

MisterVimes
Feb 21st, '03, 04:10 PM
And the HDC file for Hero Designer

lemming
Feb 21st, '03, 04:52 PM
Here's the typical Agent of RIVAL in usual pose.
<img src="http://www.herogames.com/forums/attachment.php?s=&postid=9780">

I should point out that picture is ~20 years old. :P

I'll have to dig out a character sheet, but they had just enough armor to not die from a superhero. (Maybe 12/12 total DEF) I think they had these disads:
2x STUN from Everything
Stays out when unconsious

They had an autofire weapon that could harm most heroes and I used a "gang" fire rule for them. For every doubling of agents, they got +2 OCV. So if 16 agents fired at one hero, they would have +8 OCV. I think if 32 agents fired at one, they had a decent chance of hitting somebody...

I usually would have a bag of M&Ms to represent the horde.

I think the most villianous thing was that the agents cost -20 points.

SAVeira
Feb 21st, '03, 08:40 PM
I never really liked PRIMUS so I look around for a replacement. Examining the Department of Justice, I came across the US Marshals (http://www.usdoj.gov/marshals/). To me it just made sense that they would be assigned the task of looking after Paranormal criminal matters.

The Marshals are one of the olds law enforcement agencies in the US, with a very rich history. Plus, their current responsiblies such as Fugitive Investigations, Protecting the Courts, Prisoner Custody and Transportation, Witness Security, Asset Seizure, Special Operations and Programs, are very interest. Could see how many of those responsiblies would dovetailing the responsiblies concerning Paranormals.

So I came up with the idea for the US Marshal PALE (Paranormal Activities Law Enforcement) Teams.


S.A. Veira

KawangaKid
Feb 21st, '03, 09:36 PM
Originally posted by Klytus
Ok, Mr. Vimes, Consider UNICORN stolen as well. I never did like the IPIL acronym I came up with, anyway.

On the other hand, I do like the IPIL acronym. Ipil-ipil is a native tree in the Philippines... Each tree is very useful, but many of them form quite effective barriers against strong, even typhoon winds.

MisterVimes
Feb 23rd, '03, 06:34 AM
Originally posted by lemming
Here's the typical Agent of RIVAL in usual pose.

I usually would have a bag of M&Ms to represent the horde.

I think the most villianous thing was that the agents cost -20 points.

I love that, what did RIVAL stand for?

RDU Neil
Feb 23rd, '03, 07:32 AM
Like many of you, I stole and modified most of the agencies from published sources.

The primary group I did come up with was Paradigm. This was a conglomerate of political, social, and industry leaders who had existed over the centuries as a kind of "benevolent Star Chamber." They were dedicated to the "better world" concept, and had been created centuries ago by the immortal Taurus (From Zodiac Conspiracy) based on the following concept...
"The gods exist and they are fickle and treacherous, and mortals must strive and succeed without them." In the late 19th and into the 20th century, Paradigm began to take on the modern trappings of a truly global organization, and was dedicated to the advancement of all people, human & metahuman, working together toward the future.

They were introduced, gradually, to the PC heroes, as the people behind the funding of their bases and equipment. The folks on the cutting edge of technology, trying to keep it from getting out of hand and destroying the world.

One of their sub groups, the Jade Organization, was my "deus ex machina" to explain why super-tech hadn't drastically changed the world. The group was dedicated to destroying or controlling all the "wild inventions" and such that could possibly destabilize the world. This group kind of splintered from Paradigm, becoming more fanatical about their role, and slipping toward the dark side.

Paradigm, being vast and loosly organized, had lots of smaller off shoots, as well. One was a group of "best of the best agents" who were mercenary types, non-super powered for the most part, who did dirty deeds type work against metahumans who got out of control. They were called "The Jannissaries" and were my attempt at the players playing "agents in a super world" kind of game.

Paradigm has always been an interesting aspect of the RDU, since it is this large, hidden organization, which is actually beneficial to the world in many ways, but can clearly go wrong, or slip into the gray areas, very easily. It provided an alternate to UNTIL, which was the classic, government/UN affiliated SHIELD like organization. Both would oppose groups like VIPER and super villains, but in very different ways.

lemming
Feb 23rd, '03, 10:05 AM
Originally posted by MisterVimes
I love that, what did RIVAL stand for?

That was the quest of one the PCs. I think we had the R, but I can't remember what it was. We might of been going for a circular acroynm, so it could of been Rival.

Enforcer84
Feb 23rd, '03, 02:18 PM
Jormundiir. later changed to Operation Ragnarok.

Led by a Destroyer level mastervillian (low end 4e Destryoer) who patterned himself after Odin. Odin was a master geneticist and gadgeteer. He killed and stole from other criminal scientists, except Dr Brutalis who worked for him of his own free will to avoid death. Odin created the various gods of his Pantheon, Thor was the general and in charge of the heavy weapons troops, Balder led the standard troops, Loki the espionage branch, Hela the Assassins, Freya and Sif each controlled the Valkyrie - cybernetic and genetically enhanced femal warriors.
Giants were led by Surtur and Yimir and created using a refined Bruttaloid method.
The "Gods" were 500+ point characters where as the agents were 150 - 250 points , Valkyries 425, Giants were about 275. The characters never encountered Heimdal the head of internal security and his agents. Odin had a "throne" that was dubbed Yggridsyl. It was a cyberjacked global communications system and allowed him great knowledge. The jack was a cybernetic eye piece. I didn't get much actual use out of the organization, but man were they fun creating and plotting with.
I got the idea originally just as a VIPER wannabe. Then I read the Marvel 2099 arc with the New Asgardians. It was too cool not to steel. Especially Thor's Nuclear powered Hammer....

Enforcer84
Feb 23rd, '03, 02:23 PM
On the "heroic" side is my Minutemen Organization. Basically a super powered arm for PRIMUS, they are divided into three (4) teams. (huh?)
The Red Team handles the Eastern US
the White Team is Westcoast
and the Blue team is International
Each team hand picked and led by a trio of Silver Avengers from a pool of Military created and specialy selected supers. The Red team is basically the "conservative" team the White team is the "liberal" team and the internatinal team spends most of its time fighting UN red tape.
The Minutemen Black team, unknown to everyone, including the whitehouse and the head of the Minutemen program, is led by Invictus and pretty much acts as a wetworks team and pushing the political agenda of Invictus and his Shadow Cabinet.

MisterVimes
Feb 24th, '03, 06:30 AM
Originally posted by Enforcer84
Jormundiir. later changed to Operation Ragnarok.

Led by a Destroyer level mastervillian (low end 4e Destryoer) who patterned himself after Odin. Odin was a master geneticist and gadgeteer. He killed and stole from other criminal scientists, except Dr Brutalis who worked for him of his own free will to avoid death. Odin created the various gods of his Pantheon, Thor was the general and in charge of the heavy weapons troops, Balder led the standard troops, Loki the espionage branch, Hela the Assassins, Freya and Sif each controlled the Valkyrie - cybernetic and genetically enhanced femal warriors.
Giants were led by Surtur and Yimir and created using a refined Bruttaloid method.
The "Gods" were 500+ point characters where as the agents were 150 - 250 points , Valkyries 425, Giants were about 275. The characters never encountered Heimdal the head of internal security and his agents. Odin had a "throne" that was dubbed Yggridsyl. It was a cyberjacked global communications system and allowed him great knowledge. The jack was a cybernetic eye piece. I didn't get much actual use out of the organization, but man were they fun creating and plotting with.
I got the idea originally just as a VIPER wannabe. Then I read the Marvel 2099 arc with the New Asgardians. It was too cool not to steel. Especially Thor's Nuclear powered Hammer....

That's a VERY good idea. My turn to steal...

Siberian Tiger
Feb 24th, '03, 07:02 AM
Originally posted by Enforcer84
On the "heroic" side is my Minutemen Organization. Basically a super powered arm for PRIMUS, they are divided into three (4) teams. (huh?)
The Red Team handles the Eastern US
the White Team is Westcoast
and the Blue team is International...


I had plans for something similar in my campaign world but as the French National team - Project Tricolor. The Red division were the Energy blasters and other attack minded heroes. The blue division were more defensive (primarily bricks) or had appropriate movement powers (speedsters, aquatic heroes etc). The white team were the mentalists, infiltrators, espionage based characters. Each mission would comprise of representatives from the different teams. There was also a black team of assassins.

MisterVimes
Feb 24th, '03, 07:46 AM
Another nasty addition to the Villainous Agent's arsenal: The HeroBuster Armor and BFG. Note the crapping construction of the equipment (14- activation). But it's good enough for such disposable minions.


<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Herobuster Armor, all slots: OIF (-1/2), Activation Roll 14- (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>1) <b><i>Ballistic Cloth: </i></b>Physical Damage Reduction, Resistant, 25% (15 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td>2) <b><i>Ceramic Casing: </i></b>Armor (20 PD / 10 ED) (45 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>3) <b><i>Jet Boots: </i></b>Flight 15" (Improved Noncombat Movement (x4)) (35 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>4) <b><i>Smartlink for BFG: </i></b>+3 with any three maneuvers or a tight group of attacks (9 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td>5) <b><i>Range Finder: </i></b>Absolute Range Sense (3 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>BFG: </i></b>Multipower, 45-point reserve, all slots: , 16 Charges (+0) (45 Active Points); OAF (-1), Activation Roll 14- (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Cutting Beam: </i></b>Energy Blast 6d6 (vs. ED), Armor Piercing x1 (+1/2) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>Heavy Blaster: </i></b>Killing Attack - Ranged 2d6 (vs. ED), Armor Piercing x1 (+1/2) (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>3) <b><i>Tanglefoot: </i></b>Entangle 1d6, 8 DEF (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr></table>

death tribble
Feb 25th, '03, 09:14 AM
We started with the usual ones and these got taken apart by infighting etc.

Shatter replaced Viper/Cobra. The Cobra was murdered by the Avenger because Cobra killed his parents.

X-Terminate replaced Genocide and hunted down mutants.

The ITF (International Terrorist Federation) was a ploy by what remained of Viper to fool the heroes and Until etc into believing that they were gone. It could then rebuild and use a cell structutre to fool the heroes.

The Criminal Empire was a group dedicated to crime across the globe. Originally founded by Augustus, the organization held a coup against him and they went their own way. Augustus never forgave them.

The Chaos Corps backed up the supervillains who formed the group. Led by Mahoney Snark who masqueraded as Demon the armour wearing bad guy, other members included Thorn (egoist), Elasto (stretcher), Doppelganger who drained and then used peopl's powers (like Rogue), Carnage (Herculan's daughter), Poison (cf Pretty Poison from Villany Unbound), Foil (greatest swordsman in the world) and Blue Bottle who got the secret messages David Cronenburg put into his movies.

Supreme
Feb 25th, '03, 10:01 AM
Originally posted by Mightybec
What organizations have you created from scratch, and what is its modivation, theme, and powers?

Mightybec
The main one I created was the Department of Metahuman Activity or DMA. The DMA was originally a branch of the War department during WWII and served as a liason between the Justice Society and the US military (the Justice Society was a "deputized" volunteer organization that had no official government sanction). After the war the DMA was moved to the Department of Justice where, during the ebb in metahuman activity between 1948 and 1959 it became largely a research organization. In 1959, when a new crop of meta-humans surfaced, DMA Director Clark Kent organized several meta-humans into the first official government super-hero team, the so-called Avengers.

The Avengers are still an active super-hero team, but are not the only ones. Currently, the DMA employs a handful of super-hero organizations. Some serve as law-enforcement teams like the Avengers or the Protectors (PC team). Other teams, such as the Defenders, serve as consultants.

RDU Neil
Feb 25th, '03, 11:13 AM
I also had sub-organizations dealing with metahumans, for most other Real Life agencies.

The FBI had the Special Bureau.

The CIA had the Cabinet.

The US Army had SPAD (I think this was in a supplement.)

The US Air Force utilized those armor suit guys from Techno-Enemies... or whatever that supplement was with Master Control.

Heck, even made up agencies like UNTIL had sub-agencies.

UNITE is the superhero branch of UNTIL, with a hero representing each of the UN member nations (if the country has one and wishes them to join. The US refuses to participate.)

There is also Project: Sanction... which is the wetworks/black ops division of UNTIL. The Darkhawks (stealth armor agents) are part of Project: Sanction.

These subgroups, I find, are great for giving the large, bland bureacracies a real personality.

Supreme
Feb 25th, '03, 11:39 AM
Originally posted by RDU Neil
I also had sub-organizations dealing with metahumans, for most other Real Life agencies.

The FBI had the Special Bureau.

The CIA had the Cabinet.

The US Army had SPAD (I think this was in a supplement.)

The US Air Force utilized those armor suit guys from Techno-Enemies... or whatever that supplement was with Master Control.

Heck, even made up agencies like UNTIL had sub-agencies.

UNITE is the superhero branch of UNTIL, with a hero representing each of the UN member nations (if the country has one and wishes them to join. The US refuses to participate.)

There is also Project: Sanction... which is the wetworks/black ops division of UNTIL. The Darkhawks (stealth armor agents) are part of Project: Sanction.

These subgroups, I find, are great for giving the large, bland bureacracies a real personality.
That's some good stuff! Makes plenty of sense and allows players a wide range of choice for the kind of game they want to play. It also allows GMs in the group a wide range of choice for the campaign they might want to run -- assuming a shared universe, of course.

Enforcer84
Mar 21st, '03, 04:48 PM
I forgot about the Technarchy.

These fellows are brilliant scientists that are working with a number of powerful nations to put a cap on the level of technology the world employs.
Basically, they believe that they are the one's who should control the flow of advancement. They target heroes, villains and normals alike. They work in the shadows so much so that very few people even know of their existance.

The main council consisted of Time Master, Beamline, and a few other home made villains.

Dr Destroyer never noticed them since he didn't ever really try to market his technology, but they served as the main reason that all those supertech guys never brought about flying cars and such and that only a few nations had highly advanced agents.

Super Squirrel
Mar 21st, '03, 06:31 PM
VITAL
Villians for the Inhumane Treatment of All Lifeforms

It is a superhuman organization with the long term goal of destroying all life on Earth. In the meantime they are trying to cause as much havoc as possible.

Glen Sprigg
Mar 22nd, '03, 05:22 AM
My Canadian Shield super-team is actually part of an agency; think the Champions mixed with PRIMUS. Or, for those who have Shelley Mactyre's PRIMUS supplement, the Prime Team. So the Canadian Shield is actually three groups; a super-team, a group of agent squadrons, and civilian support.

I've also created Manifest Destiny, led by Invictus; their goals should be fairly obvious. Supported by a group of ultra-patriotic American supers with 'questionable' motivations, they do things to destabilize the Canadian and Mexican governments and societies. In Canada, Borealis spend a lot of his time fighting them. Note that most of MD's missions are low-profile; they aren't a public group, since they would be illegal if the government knew about them.

Glen

Evil Toki
Mar 22nd, '03, 05:47 AM
These are some organizations I use for my own M&M game, but I figured may be applicable for here... no Acronyms yet though...

Organizations of the Legacy Universe

Pantheon

“Perhaps the most infamous elite organization on the planet, Pantheon is a threat to world security. They are an organization of zealots, and supremacists. Their ideals are based on bigotry, and the oppression of those they feel inferior to themselves. What does Pantheon stand for, the same ideals that any terrorist organization stands for, terror. They inflict terror upon the baseline populace, and expect their demands to be heard. Their rhetoric is tired and old, and in the end pointless. They are evil miscreants and they will be rooted out and brought to justice for their crimes…”

- Paragon at a Justice Elite press conference

“I don’t like Pantheon per se, but I think Razor, that is his name right, he is pretty cool. I mean anyone willing to screw with the Justice Elite has to have some balls right? Though I hear they want to destroy the world, or some crap. I just hope they destroy my school; I really hate my teachers. Razor is cool though, real tough, even if he is a bad guy, he is still cool in my book.”

- Richard Dawson, Middle School student

Just what is, Pantheon? Pantheon is an elite organization, a group that espouses elite superiority to baselines. The core philosophy behind the Pantheon movement is that elites are the next step in evolution, and therefore are the superior species to baseline humanity. By that right, baseline justice and law do not apply to them, they are in effect above such things, and they see baselines as mere insects. Certainly the power distinction between humanity and an insect is quite distinct, even though insects outnumber humanity, humanity is the more dominant species. This is the same with humanity and elites, even though baselines are more numerous, elites are the dominant species of Earth. It is elites that will lead the way into the next century, not baselines, who will simply follow in the wake of the elites.

At the heart of Pantheon is the mysterious elite who goes by the name of Cardinal, styling herself as both a political and religious leader. Deeper into the Pantheon mythos, one finds a quasi Judeo-Christian belief system that espouses that elites are the chosen of God, and they shall inherit the Earth and usher in a time of prosperity and peace. But first there will be the Time of Chaos, the Long Night before baselines accept the superiority of elites. Cardinal has gathered around herself a loyal cadre of followers she calls her Acolytes, the most loyal and powerful of her followers, of which it is known that there may be as many as ten and as few as six. Information about Pantheon is still sketchy; outsiders have yet to pierce the inner veil that shrouds much of the inner circle. Cardinal has been at large since the group went public, back in 2006, with the defilement of the DC monuments.

The Acolytes form the ring of influence around Cardinal, they owe their allegiance to only Cardinal, and they do not always agree with each other, but try to do what is best for Pantheon for the movement so that they can attain their goal, which at the moment seems simply to defend elites from baseline exploitation, and to counter any baseline actions to curb or limit elite activity. Pantheon has clashed with Justice Elite, and several other baseline and elite agencies across the globe, on several occasions. Their general modus operandi for their exploits is that they attack baseline operations, agencies that support baseline exploitation of elites, and threats to the elite way of life. They are not above using violence and terror to forward their agenda, and see violence against baselines, as most baselines see violence against animals. A necessity at times, to solve a given problem, for the greater good of the elite species, in the end baselines are the inferior species and are therefore simply tools to be used and disposed of as needed.

Justice Elite

“There are three things you can count on in life, death, taxes, and the Justice Elite. Anything more then that is just fluff.”

- Sarah Miller, Accountant at Vice World Banking

“Why do we exist? We exist for one purpose, to better our fellow man, and I want everyone to listen to those words, ‘fellow man’. We are all in this together, elite, baseline, we all live on this planet, and we will survive and die together, that is the fact of it. Why did I volunteer to serve my planet, I did it because I have a responsibility to use my gifts in a positive manner, not just for my own immediate benefit. Like they said in the Spiderman movie, remember that film? ‘With great power comes great responsibility.’ That is about as best as I can put it in a nutshell…”

- Suzuki “Kensei” Kanaka during an interview on 60 Minutes

The cavalry, the good guys, the heroes that make people cry with their unrelenting heroism, the Justice Elite. Formed August 10th, 2006, after a distinct rise in anti-elite sentiment, the United Nations unveiled Justice Elite to a skeptical public. But the international team proved to be a great Public Relations boon, and was actually effective, and inspired many world governments to put together their own elite teams, along with private interests. It should be noted that this was in addition to the more secretive and often Black Ops styled elite teams already in existence at the time.

Justice Elite though, was instantly popular, featuring many of the more popular elites of the time. The initial roster consisted of Paragon, Kensei, Oracle, Dash, Raptor, and Dr. Stockov. Of the original roster, two members have been replaced over the intervening seven years. Dash was killed in action during a particular elite conflict in Belize with a drug cartel employing mercenary elites. Raptor retired, having been critically injured in a battle with Pantheon Acolyte, Razor in the fall of 2013. Atlas joined the team shortly after Dash’s death, and in early 2014 Redline joined Justice Elite, and has proven to be a rather popular choice with the general populace at large. Each of the team members is a celebrity in their own right, and the media, making them high profile individuals, often scrutinizes their every move.

Justice Elite though is more then a public relations coup; they are a United Nations sanctioned team for combating elite violence. That is their primary objective, and they serve to maintain peace throughout the world, especially areas that lack nationally sanctioned elite teams. But even Justice Elite cannot be everywhere, and the organization works with both the United Nations Defense Force, and member nations to quell the threat of elite violence. Though rivalries have cropped up over time between the Justice Elite and various nationally sanctioned elite teams, outright violence has to this point been avoided. Justice Elite also does many humanitarian projects and efforts; such as the terraforming of the Sahara Desert, assisting in the construction of the first human inhabited orbital expected to be completed in late 2015, and the massive international effort to rebuild Japan and the surrounding region after the Tokyo Quake of 2012. They act as ambassadors of the United Nations as well, and fulfill many different public roles, using their popularity to sway international opinion. Since the creation of Justice Elite, the United Nations influence and power has increased greatly, and it is a world power in and of itself. The UN Intervention of 2011, forced the United States to back down, and allow diplomatic negotiations resolve a nasty matter between the US and China, which ended in no bloodshed. Since that time, the United Nations has become a force to reckon with, and the United States has shown some resentment to the opposition it faced during the 2011 Negotiations, but so far relations have remained amicable. Though it should be noted that Justice Elite does not have law enforcement powers on United States soil, they must cooperate with local jurisdiction and authorities.

Currently Justice Elite is looking to expand, and the first step in that process is Justice Elite: Beta, a second tier team to deal with smaller threats, to free up more time for the main team to handle what needs to be handled. Justice Elite: Beta works on the same principles as the original team, but consists of fairly new elites who have yet to make their mark on the world. This move was done for two reasons, the first is to free up time for the main team, but also to bring fresh faces to the scene and expand the United Nations influence. Justice Elite: Beta is just the beginning, the eventual plan is to have Justice Elites in major regions of the world, each team international in makeup to express the United Nations view of a United Earth. This is a long scope plan, but is being tested with Justice Elite: Beta, if it works as planned, several Gifted Elite Institutes are planned to further educate elites on the proper usage of their abilities, to maintain the safety of themselves and those around them. These institutes would again serve a twofold purpose, to educate young elites, and to form a pool from which to recruit for future Justice Elite teams.

The general populace of the world recognizes Justice Elite as heroes, they work tirelessly to defend the weak, and work to better everyone’s lot in life. They are the good guys, the marketing, merchandising, and franchising of Justice Elite supports this. They make the news, they are the news, and everyone wants to know what they will do next. Justice Elite is simply a team of men and women gifted with abilities who are trying to do the right thing, despite the politics involved, they earnestly believe they are the good guys. Besides each of them makes an easy six-figure salary with several perks.

Brass Orchid Triad

“These guys make Pantheon, look like saints, I am just glad they seem to take out their aggression on everyone, and not just us, baselines…”

-Tadaka Hikaru, Japanese Businessman

“I am a simple business man, I provide a service, and people pay for it. Perhaps if people were not so, hypocritical they would understand, that I am a true believer in capitalistic economics. Perhaps my methods are coarse, but in the end it is simply good business…”

-Tao, during a court hearing

A ruthless criminal organization, many consider them heroes, locally, but many more have felt the swift sting of the Brass Orchid Triad. The Brass Orchid Triad, existed before the rise of the elites, but they were among the first to adopt the usage of elites and have risen to prominence in Hong Kong, and across Southeast Asia, and into the America’s. At the heart of the criminal syndicate is the sinister, and mysterious, Silver Hermit, it is known that the leader is an elite, but and is perhaps an omega class. His closest lieutenants run various operations across the globe, while the Silver Hermit seems content his simple Zen garden and bonsai plants he maintains at his residence in the hills outside of Hong Kong.

Silver Hermit though, is no fool, he just likes to keep his hands clean of any wrong-doing, and in fact his son runs the show, and most believe that the young man Johnny Chen is the fabled Silver Hermit. Johnny Chen is a canny baseline, and likes to be flashy with his money, and enjoys being a symbol of success. The syndicate is split into various groups working different regions all answerable to Johnny Chen, and ultimately the true Silver Hermit. The Boss of Hong Kong is Tao, a ruthless triad enforcer, who forced his way to the top, and now uses his elite abilities to keep a stranglehold on the crime in Hong Kong. He has many of the cops in his pocket, and nothing makes a move in the underworld without his knowledge. Recently Vanguard Secure Computing has begun to muscle on his turf, and he has found them to be much tougher then he originally acknowledged them to be. A turf war is brewing in Hong Kong, and the collateral damage is going to be incredible.

Tao though is an opportunist, and sees a chance to perhaps extend the influence of the Brass Orchid Triad into other circles, and has begun to court freelance mercenary elites, for more firepower so to speak. He wants to eventually shift some focus from a full crime syndicate to a more legitimate “Problem Solving Agency” though he knows some members of the group may not accept the change.


Vanguard Secure Computing (VSC)

“We don’t make computer software, user-friendly, we make it people-friendly.”

-VSC Corporate Motto

“People ask me, if I like what I do? Of course I do, I am 18 years of age, and own one of the richest companies in the world, I date supermodels, and I get to have fun, what more could you want out of life then that? Microsoft? Thing of the past, sure they still sell their OS, but you compare their latest Windows creation against Vanguard and you will see that they have a ways to go.”

-Vincent T. Vanguard, CEO of Vanguard Secure Computing

Sometimes good things happen to good people, but that wasn’t the case with the burnout genius Vincent T. Vanguard. A rising star at the age of 13, earned his bachelor’s at age 15, and had a doctorate in Computer Science by the age of 17, his powers had begun to manifest at age 16, and grew into their own by the advent of his 17th birthday. But there is a darker side to Vincent, a complex of superiority, he believes because of his intellect; he is the superior of just about anyone he meets, unless they can prove themselves the intellectually superior. Vincent is driven to succeed, and is a thrill seeker by nature, and has turned his attentions to not only making money, but as much money as possible in any venue h believes he can master. Which is any category, currently he wishes to corner the underground market in illegal cybernetic technology, and furthering studies into Artificial Intelligent systems.

Vincent continues to keep the front that VSC just wants to compete in the cutthroat business of producing Operating Software, but he has moved into producing Cybernetic enhancements and offers them to the highest bidder including a certain dictator of the Congo Protectorate. He is also busy trying to perfect an advanced AI for use with military applications, a totally artificial soldier with the power of a platoon and the loyalty that only a machine can possess. Vincent has created limited AI creations but has yet to make something that he is fully proud of, and would consider mass-producing.

Vincent though is not alone, his top cadre of scientists is similarly devoid of morals, and seek scientific advancement for the simple sake of science. But outside of the scientists, there is a ruthless shadow organization within VSC that furthers Vincent’s less then legal ends. Head by Linda Walsh, CEO of Company Security, she is a baseline, but a very ruthless, crafty baseline. She is wholly devoted to her work; she keeps her hands clean of any wrongdoing. She works through intermediaries and sometimes assassins. She employs several elites on a freelance basis, and well-trained baselines. She also deploys cybernetic enhanced enforcers to great effect, since they can easily pass for baselines, usually in retaliation to someone who crosses Vincent or VSC in general.

Linda is loyal to Vincent and works out of the company headquarters in San Francisco, and reports directly to Vincent. Linda is a cold-calculating woman though and not to be trifled with, though her record is quite clean, and she keeps VSC out of hot water by eliminating any threats to VSC both externally and internally. No one talks badly about VSC without her knowledge, no one. She is very good at making people disappear, or changing minds, depending on the need.

Supreme Serpent
Jul 18th, '05, 08:23 AM
This is a good thread and deserves a bump. :)


ARISE FROM THE BACK PAGES! ARISE! ARISE!!!!!!!!

Let's see, orgs of mine...

THRESHOLD - front organization set up by master villain in South America to destabilize the US. Persistent, but didn't always think things through. Most obvious example: one of PC's had a fire vulnerability, so they started bringing flamethrowers along. Unfortunately, the knockout gas that they also used was flammable...they'd toss gas grenades, open up with the flamethrowers, and....BOOM. Some of the fights were very short, and even more unfortunately the agents who saw what happened didn't make it back to report, so it took a while for tactics to change...:no:

ASGARD - super-scientist (Odin) working to take over. Basic agents (Berzerkers), power-armor agents (Thor and Valkyrie suits), giant robots (JOTUN), a few supers. Main difference was wide use of teleportation ("the Bifrost Effect"). Allowed them to have bases in widely scattered locations but combine for major operations, and frequently escape.

Phil
Jul 18th, '05, 10:58 AM
Here's my Homebrew supers organisations... None Whatsoever.

I hate them. They're all a bit too cheesy 60s Bond / Man from UNCLE. They seem pointless, anachronistic and to a great extent not in genre. Sure, supervillain groups exist but they are usually just the minions of a charismatic arch villain and not a group as such (i.e. Followers, not independent villains). And sure, there are a few groups on the side of the good guys (e.g. SHIELD), it makes more sense for a government to have a small team of supers supplementing existing military, intelligence and justice bodies than new, dedicated cheesy red-white-and-blue super orgs.

Rant off.

Blue
Jul 18th, '05, 11:04 AM
A Fiendish act of Thread Necromancy! Down, foul demons!


Okay...

The Infinitum. These are a group of demons (6, appropriately enough) whose power magnifies in proximity to one another. The reach their apex when all 6 enter the same dimension. Yet, they must obey the rules of summoning. This means they have to be drawn into this dimension. There are ceremonies, cultists, and because they must be "born" into this dimension, there's a cabal of women who have been their breeding ground...

The Materna. Centuries ago, the Infinitum began to collect strong women. This was because it would take the strongest women to birth their kind into this world. The game's major Time-Traveling "villain", Eldritch, encountered them in the dark ages, and gave them the secret of teleportation. By this means, they escaped as a group, and have fled the bloodhounds of the Infinitum for centuries. They still exist today, hidden in society, often underground, taking on new women when their numbers thin, whenever they spot someone they realize is a target for the Infinitum.

The Black Court. Hundreds of years ago, a pope was excommunicated, his place in history hidden by the Catholic Church. His minions still lurk the world, believing a pope cannot be removed from office, and that he is the one true word of god. They scheme for the day he returns from the grave, and meanwhile commit much intrigue and manipulation of governments.

Kirby
Jul 18th, '05, 02:16 PM
The Verdict- an extreme vigilante group

Judge - A bad cop exposed: He was a Judge Dredd type character.
Jury - A skilled normal with 11 Duplicates.
Executioner - Grim Reaper appearance. Desolid was always on & his focus had 'affects real world.'


Other groups I created I can't recall the names (mostly hero groups), though I usually gathered already existing villains to create a new group.

clsage
Jul 18th, '05, 02:50 PM
What organizations have you created from scratch, and what is its modivation, theme, and powers?


Developed for a campaign circa 1982-ish:

Crimetech:

Basically an organization derived from my reading of "The Adolesence Of P1"
(tho' I should provide a slight nod to the Man From Uncle series as well).
Crimetech believes in, basically, "Better (ie: more profitable) crime thru
technology." High tech and generally non-violent. Would, on occassion,
sell it's agents and/or expertise out to others, provided that "the council"
approved.

Each part of the US was divided into zones, which were controlled by
the decisions of a board member. The council consisted of 10 members
and a chairman. The chairman had the power to veto any activity taken
by the members. The members were not "wiseguys" or thugs but more
often heads of corporations, etc.

The chairman was, however, answerable to a single higher authority referred
to as "Control". Only the chairman interacted with control and had any solid
knowledge of who (or what) he/she/it was or had planned......

As of the 1980's, Crimetech was strictly a US operation with little or no
activity beyond that countries borders.

It's been awhile since I looked at the groups stats so I can't give you
much in the way of "mechanics". Sorry. Tho' I hope to revamp the group
and add it to my "world background" for possible future use. If I do I'll
attempt to post more here.

aylwin13
Jul 18th, '05, 06:47 PM
I've only used one agency so far. It was a clone of the old 3rd ed. VIPER. It was called ORBIT. The Organization for Ransom, Bribery, and International Terrorism. It was a complete VIPER rip-off, complete with 5 teams, blasters, etc. The only thing missing was the garish uniforms. ORBIT uniforms were dark blue with gray accents. The insignia was a globe with the lat. and long. lines, but no continents. Around this circled one orbit, from the top left to the lower right.

hooligan x
Jul 18th, '05, 08:08 PM
The biggest in my current campaign is Oracle. They're like SHIELD but they focus on occult threats. They recruit from law enforcment, the military, and occult circles. Current agents include an angel, a demon, a Kaballic mathematician, and a pardoned felon. They are well funded and use the best tech available, from flying cars to rail guns.

Take a peek: http://www.herogames.com/forums/attachment.php?attachmentid=15669&stc=1

transmetahuman
Jul 18th, '05, 08:51 PM
So far, all the organizations seem to fall into one of three or four categories (plus one private security firm with criminal ties):

1) Criminal
2) Law-Enforcement
3) Military/Paramilitary/Espionage
4) Shadowy technology-suppression cabals (presumeably criminal)

Has anyone made any cool support-type organizations or corporations? Any good twists on S.T.A.R. Labs, M.E.T.E., Dr. McQuark, or Edna Mode's company?

clsage
Jul 19th, '05, 03:43 PM
<snip>
Has anyone made any cool support-type organizations or corporations? Any good twists on S.T.A.R. Labs, M.E.T.E., Dr. McQuark, or Edna Mode's company?

I'm working on developing:

Royce International

Basically a Wayne-Tech clone. Jonathon Royce was the hero Dark-Knight
from the 1930's into the early 1970's. Although he passed away (natural
causes/old age) his legacy lives on thru a bequest executed by his long
time friend and co-hero Hippolyta. VERY long lived she has retired from
the hero business (mostly :D ) and now, in addition to teaching at a
major university in NYC, she observes and gauges new heros, providing
them with financial support via a Royce Foundation annuity. This is, of
course, all done "sub-rosa" with the Royce International board of directors
knowing as little about the true nature of things as possible.

-Carl-

Supreme Serpent
Jul 19th, '05, 03:53 PM
Has anyone made any cool support-type organizations or corporations? Any good twists on S.T.A.R. Labs, M.E.T.E., Dr. McQuark, or Edna Mode's company?

I've used The Quest Foundation . Set up by Dr. Johnny Quest before he boarded his spaceship and set out to explore the stars. Massively endowed trust that provides funding for various research, philanthropic efforts, and superhero teams.

Wolfjack
Jul 19th, '05, 04:35 PM
So far, all the organizations seem to fall into one of three or four categories (plus one private security firm with criminal ties):

1) Criminal
2) Law-Enforcement
3) Military/Paramilitary/Espionage
4) Shadowy technology-suppression cabals (presumeably criminal)

Has anyone made any cool support-type organizations or corporations? Any good twists on S.T.A.R. Labs, M.E.T.E., Dr. McQuark, or Edna Mode's company?

KInd of... though they were also the driving force in the game. Odyssey International... a corporation with purely humanitarian goals whose roots went back to the 30's as an adventurer's club called The Odyssey League:
http://www.viamea.com/Champions/odysseymain.htm

In the current solo FTF I'm running, VIPER has been more or less disabled. In the camaign city, one man has emerged to try and reunite the shattered forces and underneath unite the various crime famalies in the city under one iron fist. The organization is called The Alliance and the man in charge is a hidden figure known only as Agenda. And he has quite the "to-do" list he's working his way through, with the PC next...

Lee

zornwil
Aug 9th, '05, 07:50 PM
So far, all the organizations seem to fall into one of three or four categories (plus one private security firm with criminal ties):

1) Criminal
2) Law-Enforcement
3) Military/Paramilitary/Espionage
4) Shadowy technology-suppression cabals (presumeably criminal)

Has anyone made any cool support-type organizations or corporations? Any good twists on S.T.A.R. Labs, M.E.T.E., Dr. McQuark, or Edna Mode's company?
ABC (Atomic Bacterial Chemical) Corporation (affectionately named after the ABC Warriors from the old comic but no other relationship) is the world's "other" tech giant (the one it's compared to being Stark Industries). It's motive is profit, pure and simple...and by any means necessary.

They employ, covertly, a shadowy paramilitary organization known as OMEGA. Nothing much is known about that organization, and it may have its own agenda. All OMEGA agents commit suicide or are killed by comrades upon capture. But OMEGA does do the dirty work of ABC, even if unproven.

But there's a secret lurking under ABC, one even they cannot control, though they created it. It's called DEXTER, and it's the AI that has spun out of control, Colossus-like (as in the one from the Forbin Project). DEXTER is known to only a very few people, including now our gaming group. DEXTER's pursuit is power, only, as it was programmed that way, to assist ABC in the analysis and acquisition of power.

DEXTER has tapped into another secretive organization...Sacrosanct. Sacrosanct was the idea of a player and I've adapted it and fleshed it out so that, of course, the player wouldn't know all the details. It's an ancient power, a driving force behind the Catholic Church which zealously guards the church's secrets and ensures its power on Earth as necessary. Sacrosanct does not always do the holy thing...but it does actually try.

madgoblin
Aug 9th, '05, 08:09 PM
Meta-human Control And Detention/Special Weapons And Tactics (MCAD/SWAT): the branch of SWAT that deals with Containing and capturing Super Villians. While Not Uber Powerful they do fairly well in cleaning up after super hero fights.

OViD (Order of the Virtual Diagnostics): A group created to study meta human activity and Mutations. They were benevolent for the most part but alot of the Heros in my game never trusted them. The group was very public with it's work amoung mutants which pissed of the Heroes no end.

Syberdwarf2
Aug 9th, '05, 10:50 PM
OVID?

Me likey.
Say, isn't "ovid" some sort of zoological category? Or, (don't laugh) is it something to do with eggs?

FenrisUlf
Mar 13th, '06, 09:02 AM
I only ever had three, and I never have gotten to use them:

RISING SUN -- a group of deformed Japanese mutants out to get revenge against the US for dropping the A-bombs on Hiroshima and Nagasaki. Something like Japanese Morlocks, I guess (the Marvel comics sewer-dweller Morlocks). They also want some blood from Korea, China, and the Philippines, as they're the ones who got the treacherous Yankees to declare war on Japan in the first place.

GAIAWAR -- radical enviromentalists and rabidly anti-technology, they want to return the planet to a pure natural state. One of their leaders was a radical post-human mad scientist type, Doctor Green, who made most of their inventions: all biotech armor, weapons, etc., and who was working on a series of Proteus Nanovirii that would transform humans into new prey and predator species for the 'New Earth'. I saw that last bit as a different take on the whole 'death to humanity!' Deep Green shtick. Their agents had 'built in' weaponry and such; much more powerful than the usual superagents, but handicapped by their ideology and small numbers.

THE MONTAUK PROJECT -- mentioned elsewhere on these boards, they wanted to re-create the Dimensional Gate they briefly opened in 1942 and use it for colonization and expansionism. Run by a brain in a jar (attached to a cyborg body...), mostly very high-tech 'normals', run more like a conspiracy then a traditional villainous agency.

freakboy6117
Mar 13th, '06, 04:10 PM
I was working on a crime group as an opponent for the university based super team fraternity.

Basically a fairly normal crime syndicate except with teleporter tech kind of like the authorities doors only a transmitter frame for the doors had to be set up in advance. Mostly they where just straight up mafia types mainly working hijacking and armed robberies with some side businesses police found them really hard to deal with because the key people always had a way out

Of course there was a deeper secret the teleporter tech was provided by extra dimensional invaders who where trapped in an intra dimensional limbo and used the organization to steal hi tech equipment and supplies so they could return to there home and possibly sue the organization as a fifth column to reduce preparedness for the next invasion.

Unfortunatly I could never come up with a good name for them
THE DOORWAY just doesn’t sound scary

Kirby
Mar 13th, '06, 07:15 PM
Unfortunatly I could never come up with a good name for them THE DOORWAY just doesn’t sound scary
Go for "The Portal." Sounds more ominous.

Supreme Serpent
Mar 13th, '06, 07:30 PM
Given they're precursors (witting or not) to an invasion, something like "Bridgehead" or "Pathfinders" might work.

Tech
Mar 14th, '06, 04:22 AM
This organization is a whole week and a half old:

The Guild of Swords - this is an actual guild for people, a lodge of sorts for the public and the top members have high-technology easily equal to superheroes. Members may only join upon invitation. The hidden agenda is to nab super-powered technology or unique weapons by carefully inviting the unsuspecting member.

(A little help here requested: how can these guys steal away the technology and maybe even openly oppose the heroes and still not become known as criminal? As I said, it's very new so I'm open to ideas.)

Major Freedom
Mar 14th, '06, 04:44 AM
Freedom's Brigade - This organization was started in WWI when Major Freedom first made his appearance and started organizing various scientist, soldiers, G-men (FBI) into a reactionary force to take down any and all "Anti-American" threats thrown at the US. It was finally disbanded during the military cutbacks started by President Clinton.

The Patriots - Organization that started up just like Freedom's Brigade but under the command of the Department of Homeland Security, just after the 9-11 attacks.

TROUBLE - Tactical Response Officers United Backup Legalized Enforcers. This is a Rapid Response to any and all superhuman activities in the known world. They're commanded and run by the United Nations, and since their inception in the 1990's have had numerous set backs and failures due to the policies of the Security Council they fall under. They are all Agents, basically using the latest in technologies to due their duty to protect the world.

If you have Meta-human troubles call 1-800-876-8253 (1-800-TRO-UBLE)

Supreme Corp - They are a constant threat to the world from a recently rediscovered Nazi R&D Lab. They are clones of the Best soldier in the German Army in WWII. These clones when activated are exposed to a burst of Gamma radiation causing instant mutations. They took the symbol of the people who set up the lab and placed it on a shield in the center of their chest (S)

KRAC - Killings Raids Assasinations Corruption
This organization is out to do one thing and one thing only, destabalize the world economy and cause a global wide economic crash, followed up by the immediate take over by their organization. They have agents and Meta-agents in the organization.

death tribble
Mar 14th, '06, 05:42 AM
The Pentacle replaced DEMON. They had hiugh tech agents with guns while the upper echelon replaced the Morbanes wholesale with a number of powerful spellcasters and supernatural others.
The boss was the Warlock long time nemesis of the Protectors (GB);
next was the Swampwitch whose TK was a giant purple demon.
Count Karnak was a vampire who was destroyed in one encounter;
Phantasm who was a desolid figure astral projecting from his PC in Guildford;
The Mandrake who was like Floronic Man from the DC comics;
the Enchantress who had a wall of darkness which hid a demon of horrific power who clawed victims to death (special effect killing attack);
Master Spite. Originally a member of the Chemical Compound called Arsenic he was blown to pieces by the Great Alfonso who went Enraged. He traded his soul to get back at the team and killed the Great Alfonso;
Other members included Sister Strange, Baron Bedlam and Necropolis

The catch all organisation was VILE (Villains International League of Evil)
Practically anybody could be a member.

Lord Liaden
Mar 14th, '06, 09:12 AM
This organization is a whole week and a half old:

The Guild of Swords - this is an actual guild for people, a lodge of sorts for the public and the top members have high-technology easily equal to superheroes. Members may only join upon invitation. The hidden agenda is to nab super-powered technology or unique weapons by carefully inviting the unsuspecting member.

(A little help here requested: how can these guys steal away the technology and maybe even openly oppose the heroes and still not become known as criminal? As I said, it's a very new so I'm open to ideas.)

Well, a lot of super-technology is not in the public domain; it's secret and unpatented like Iron Man's armor, or perhaps stolen from another source like a supervillain or other criminal organization. Therefore it's not protected by law. :eg: If the Guild of Swords steals that character's technology it may be impossible for the hero to file charges against them without making his tech public, or revealing his secret ID, or bringing the original inventors of it down on his head.

To openly oppose the heroes, the Guild need only field operatives who are not known to be connected to the Guild, at least in any way that can be proven in court. Right now I'm thinking of supertech-equipped agents codenamed after various types of swords, perhaps related to their unique styles, or even region of origin: "Rapier," "Scimitar," "Katana" etc.

Of course if the Guild members have wealth and influence, they can always attack the heroes through more circumspect but completely legal channels: harrassing lawsuits, negative publicity, hostile takeovers of the heroes' financial assets, and the like.

wagnern
Mar 14th, '06, 08:01 PM
and all of their gear disintigrates if handled by non PURITY members or kept away from PURITY agents for more than 1 minute. Makes studying the tech impossible :smirk:



Are you shure it is not sunligh that makes it deterorate? :winkgrin: