EternityShard
Jul 12th, '03, 09:28 AM
Just made a new character for the Champions game Mr. Vimes runs, and I thought I see what the assembled Hero masses think.
The character is an Android with a few martial arts, but his real schtick is the Advanced Holographic Projection System installed in him. He's one a of a series of androids originally designed to fight metahuman crime. When they failed miserably, they were mothballed until some police science geek yanked them out and installed the holographic technology in them, and now they are used to recreate Metahuman crimes. An accident reintroduced the combat programming to this one's memory, and now he fights evil once again.
His name is M.A.N.I.C.-N (pronounced like Mannequin):
<b>M</b>etahuman <b>A</b>ctivity <b>N</b>onlethal <b>I</b>nvestigation <b>C</b>onstruct - model <b>N</b>
One quick note. The GM suggested if I wanted to be totally android-esque, like Data on Star Trek, I should buy most or all of my character in IIFs, to represent that he can be taken apart piece by piece if incapacitated. That's why so much is bought as part of a focus.
Well, I'm interested to here what anyone has to say about him/it.
<font size=+1><b>MANIC-N</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-20</font></td></tr><tr><td align="right"><font size=2>48  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 188
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">116  </td><td><b><i>Advanced Holographic Projection System: </i></b>Variable Power Pool (Holographic), 90 base + 26 control cost (135 Active Points); Holographics Only (-1/2), IIF (AHPS Module; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Combat Programming: </i></b>+2 with HTH Combat (10 Active Points); IIF (MANIC Combat Control Module; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Construct Traits, all slots: IIF (Android Body; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36  </td><td>1) Life Support , Character does not eat, Character does not sleep, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (45 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>2) Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>3) +0 PD, Hardened (+1/4) (4 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>4) +0 ED, Hardened (+1/4) (4 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>5) +0 STR, Reduced Endurance 0 END (+1/2) (15 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-18  </td><td>6) +0 DEX (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-12  </td><td>7) +0 CON (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-7  </td><td>8) +0 BODY (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>9) 0" Running (10" total), Reduced Endurance 0 END (+1/2) (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>10) Swimming 0" (2" total), Reduced Endurance 0 END (+1/2) (1 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>11) Leaping 0" (6" forward, 3" upward), Reduced Endurance 0 END (+1/2) (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Artificial Life Form </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) +7 Mental Defense (10 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>2) Power Defense (5 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Sensory Diagnostic System, all slots: IIF (MANIC Diagnostic Module; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>1) Speed Reading (x10) (4 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>2) <b><i>Enhanced Diagnostics: </i></b>Enhanced Perception (+2 to PER Rolls for All Sense Groups) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) <b><i>Visual Sensory Overload Inhibitor: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>4) <b><i>Auditory Sensory Overload Inhibitor: </i></b>Flash Defense (5 points) (Hearing Group) (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Positronic Network, all slots: IIF (MANIC Central Processing Module; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-3  </td><td>1) +0 INT (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-5  </td><td>2) +0 EGO (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-3  </td><td>3) +0 PRE (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>4) <b><i>Fearless: </i></b>+10 PRE (10 Active Points); Only to resist PRE attacks (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>5) Eidetic Memory (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>6) Lightning Calculator (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>7) Absolute Time Sense (3 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 179
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Combat Programming, all slots: IIF (MANIC Combat Control Module; -1/4) </td></tr><tr><td valign="top" align="right">4  </td><td>1) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, +40 STR to Throw </td></tr><tr><td valign="top" align="right">3  </td><td>2) Grab: 1/2 Phase, +0 OCV, -1 DCV, Grab Two Limbs, +30 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +30 STR to Disarm roll </td></tr><tr><td valign="top" align="right">2  </td><td>4) Bearhug II: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs, 4d6 NND </td></tr><tr><td valign="top" align="right">2  </td><td>5) Tackle: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 +v/5; You Fall, Target Falls </td></tr><tr><td valign="top" align="right">13  </td><td>6) +4 HTH Damage Classes (16 Active Points) </td></tr></table><b>Martial Arts Cost:</b> 27
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>1) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Native Country 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Language: English (Idiomatic, native accent; Native Language) </td></tr><tr><td valign="top" align="right">0  </td><td>8) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) PS: Player's Choice 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Stealth 8- </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">11  </td><td>AHPS Configuration 15- </td></tr><tr><td valign="top" align="right">6  </td><td>KS: Metahumans 15- </td></tr><tr><td valign="top" align="right">6  </td><td>KS: U.S. Law 15- </td></tr><tr><td valign="top" align="right">7  </td><td>Acting 14- </td></tr><tr><td valign="top" align="right">9  </td><td>Tactics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 15- </td></tr><tr><td valign="top" align="right">2  </td><td>TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>47
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">23  </td><td>Vehicle (116 Base, 5 Disad) </td></tr></table><b>Perks Cost:</b> 23
<b>Total Character Cost:</b> 464
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Android Body (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">30  </td><td>Vulnerability: 2 x STUN Electricity (Very Common) </td></tr><tr><td valign="top" align="right">30  </td><td>Vulnerability: 2 x Effect Electricity (Very Common) </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Police Captain James Strickland 8- (As Pow; Harshly Punish (reacquire, reassimilate and wipe non-MANIC functionality); Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Unknown 8- (Mo Pow; Harshly Punish) </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">  </td><td>Directives </td></tr><tr><td valign="top" align="right">20  </td><td>1) Psychological Limitation: Code vs. Killing (Common; Total) </td></tr><tr><td valign="top" align="right">20  </td><td>2) Psychological Limitation: Protective of Innocents (Common; Total) </td></tr><tr><td valign="top" align="right">10  </td><td>3) Psychological Limitation: Uphold the Law (Common; Moderate) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 250
<b>Experience Required:</b> 64
<b>Total Experience Available:</b> 64
<b>Experience Unspent:</b> 0
The character is an Android with a few martial arts, but his real schtick is the Advanced Holographic Projection System installed in him. He's one a of a series of androids originally designed to fight metahuman crime. When they failed miserably, they were mothballed until some police science geek yanked them out and installed the holographic technology in them, and now they are used to recreate Metahuman crimes. An accident reintroduced the combat programming to this one's memory, and now he fights evil once again.
His name is M.A.N.I.C.-N (pronounced like Mannequin):
<b>M</b>etahuman <b>A</b>ctivity <b>N</b>onlethal <b>I</b>nvestigation <b>C</b>onstruct - model <b>N</b>
One quick note. The GM suggested if I wanted to be totally android-esque, like Data on Star Trek, I should buy most or all of my character in IIFs, to represent that he can be taken apart piece by piece if incapacitated. That's why so much is bought as part of a focus.
Well, I'm interested to here what anyone has to say about him/it.
<font size=+1><b>MANIC-N</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-20</font></td></tr><tr><td align="right"><font size=2>48  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 188
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">116  </td><td><b><i>Advanced Holographic Projection System: </i></b>Variable Power Pool (Holographic), 90 base + 26 control cost (135 Active Points); Holographics Only (-1/2), IIF (AHPS Module; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Combat Programming: </i></b>+2 with HTH Combat (10 Active Points); IIF (MANIC Combat Control Module; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Construct Traits, all slots: IIF (Android Body; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36  </td><td>1) Life Support , Character does not eat, Character does not sleep, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (45 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>2) Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>3) +0 PD, Hardened (+1/4) (4 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>4) +0 ED, Hardened (+1/4) (4 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>5) +0 STR, Reduced Endurance 0 END (+1/2) (15 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-18  </td><td>6) +0 DEX (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-12  </td><td>7) +0 CON (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-7  </td><td>8) +0 BODY (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>9) 0" Running (10" total), Reduced Endurance 0 END (+1/2) (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>10) Swimming 0" (2" total), Reduced Endurance 0 END (+1/2) (1 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>11) Leaping 0" (6" forward, 3" upward), Reduced Endurance 0 END (+1/2) (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Artificial Life Form </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) +7 Mental Defense (10 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>2) Power Defense (5 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Sensory Diagnostic System, all slots: IIF (MANIC Diagnostic Module; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>1) Speed Reading (x10) (4 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>2) <b><i>Enhanced Diagnostics: </i></b>Enhanced Perception (+2 to PER Rolls for All Sense Groups) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) <b><i>Visual Sensory Overload Inhibitor: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>4) <b><i>Auditory Sensory Overload Inhibitor: </i></b>Flash Defense (5 points) (Hearing Group) (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Positronic Network, all slots: IIF (MANIC Central Processing Module; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-3  </td><td>1) +0 INT (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-5  </td><td>2) +0 EGO (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-3  </td><td>3) +0 PRE (0 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>4) <b><i>Fearless: </i></b>+10 PRE (10 Active Points); Only to resist PRE attacks (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>5) Eidetic Memory (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>6) Lightning Calculator (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>7) Absolute Time Sense (3 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 179
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Combat Programming, all slots: IIF (MANIC Combat Control Module; -1/4) </td></tr><tr><td valign="top" align="right">4  </td><td>1) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, +40 STR to Throw </td></tr><tr><td valign="top" align="right">3  </td><td>2) Grab: 1/2 Phase, +0 OCV, -1 DCV, Grab Two Limbs, +30 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +30 STR to Disarm roll </td></tr><tr><td valign="top" align="right">2  </td><td>4) Bearhug II: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs, 4d6 NND </td></tr><tr><td valign="top" align="right">2  </td><td>5) Tackle: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 +v/5; You Fall, Target Falls </td></tr><tr><td valign="top" align="right">13  </td><td>6) +4 HTH Damage Classes (16 Active Points) </td></tr></table><b>Martial Arts Cost:</b> 27
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>1) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) AK: Native Country 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Deduction 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Language: English (Idiomatic, native accent; Native Language) </td></tr><tr><td valign="top" align="right">0  </td><td>8) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) PS: Player's Choice 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) Stealth 8- </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">11  </td><td>AHPS Configuration 15- </td></tr><tr><td valign="top" align="right">6  </td><td>KS: Metahumans 15- </td></tr><tr><td valign="top" align="right">6  </td><td>KS: U.S. Law 15- </td></tr><tr><td valign="top" align="right">7  </td><td>Acting 14- </td></tr><tr><td valign="top" align="right">9  </td><td>Tactics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 15- </td></tr><tr><td valign="top" align="right">2  </td><td>TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>47
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">23  </td><td>Vehicle (116 Base, 5 Disad) </td></tr></table><b>Perks Cost:</b> 23
<b>Total Character Cost:</b> 464
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Android Body (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">30  </td><td>Vulnerability: 2 x STUN Electricity (Very Common) </td></tr><tr><td valign="top" align="right">30  </td><td>Vulnerability: 2 x Effect Electricity (Very Common) </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Police Captain James Strickland 8- (As Pow; Harshly Punish (reacquire, reassimilate and wipe non-MANIC functionality); Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Unknown 8- (Mo Pow; Harshly Punish) </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">  </td><td>Directives </td></tr><tr><td valign="top" align="right">20  </td><td>1) Psychological Limitation: Code vs. Killing (Common; Total) </td></tr><tr><td valign="top" align="right">20  </td><td>2) Psychological Limitation: Protective of Innocents (Common; Total) </td></tr><tr><td valign="top" align="right">10  </td><td>3) Psychological Limitation: Uphold the Law (Common; Moderate) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 250
<b>Experience Required:</b> 64
<b>Total Experience Available:</b> 64
<b>Experience Unspent:</b> 0