Dr. Anomaly
Jul 13th, '03, 09:15 AM
Dan,
For an upcoming game that's heavily science-skill oriented, I'm offering a new type of Skill Enhancer called "Polymath" -- basically, for a cost of 9 points, it deducts 2 points off the cost of every Science Skill.
I read the documentation on how to edit the XML template to change things. Considering the number of Skill Enhancers is fixed, I decided to use the "Standard Superhero" template for those that don't take 'Polymath' and use a 'Polymath Superhero' for those that do.
I created the 'Polymath.hdt' file and changed "Scientist" to the following (brackets have been changed so they'll show up on this posting):
SCIENCE
When chosing it from the drop-down list of Skill Enhancers, it displays "Polymath" -- check.
When added to the character, it costs 9 points -- check.
When Science Skills are added, they appear in a numbered list under 'Polymath' -- check.
BUT -- the cost of the skills is STILL only reduced by 1 (they still cost 2 each for INT-based versions)! What am I doing wrong?
Sorry if the mistake is an obvious and/or boneheaded one, but this is the first time I've tried to alter one of the templates. Any help/insight would be appreciated.
Oh, for the record, I'm using v1.46
[Edit]: Forgot to say that I've also tried opening/closing HD several times; I know from past experience sometimes updates, etc. don't take effect until you open/close/open again. Still no dice.
For an upcoming game that's heavily science-skill oriented, I'm offering a new type of Skill Enhancer called "Polymath" -- basically, for a cost of 9 points, it deducts 2 points off the cost of every Science Skill.
I read the documentation on how to edit the XML template to change things. Considering the number of Skill Enhancers is fixed, I decided to use the "Standard Superhero" template for those that don't take 'Polymath' and use a 'Polymath Superhero' for those that do.
I created the 'Polymath.hdt' file and changed "Scientist" to the following (brackets have been changed so they'll show up on this posting):
SCIENCE
When chosing it from the drop-down list of Skill Enhancers, it displays "Polymath" -- check.
When added to the character, it costs 9 points -- check.
When Science Skills are added, they appear in a numbered list under 'Polymath' -- check.
BUT -- the cost of the skills is STILL only reduced by 1 (they still cost 2 each for INT-based versions)! What am I doing wrong?
Sorry if the mistake is an obvious and/or boneheaded one, but this is the first time I've tried to alter one of the templates. Any help/insight would be appreciated.
Oh, for the record, I'm using v1.46
[Edit]: Forgot to say that I've also tried opening/closing HD several times; I know from past experience sometimes updates, etc. don't take effect until you open/close/open again. Still no dice.