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View Full Version : [Character] Haphazard



OctoberRaven
Jul 18th, '07, 10:36 AM
Background:
Chris "Haphazard" Anderson is one lucky individual... but has an odd idea of how to put his luck to good use. He won the lottery the very first time he played it, and spent most of his money on kung-fu movies and asian weapons. He doesn't even have to work for a living... he just plays casino games. Nobody ever seems to even check if he's counting cards or cheating... which he isn't. He narrowly avoided getting hit by a car by jumping onto the hood and landing on his feet... only to get on the hood and insist the driver keep moving as he 'surfs' the car.

The crazy thrillseeker became a costumed 'hero' of sorts, although stopping crime wasn't so much the priority as taking down a bad guy and looking cool doing it. Hell, he'd go toe to toe with a hero too just to prove he's the best and coolest guy in the world.

Personality:
Haphazard is a guy you hate to love. He's a cocky, reckless, hero wannabe... but because of his insane antics, people love him. As the president of Haphazard's official fan club put it: "So the Champions defeated Dr. Destroyer in 92... who cares? Let's see Defender catch a bullet with his teeth and spit it back at the guy while on a snowboard!" He loves the spotlight and proudly displays his newest sponsor's logo on his stuntman suit.

Quote:
"Let's see if your fancy powered armor can do this!"

Tactics: His favorite opening tactic is to use any item he can pick up and throw it at the opponent. While he can hold his own in ranged combat, he loves to get up close and personal with his opponents, using his martial arts to overwhelm his opponents.

STR 25
DEX 25
CON 16
BODY 14
INT 12
EGO 13
PRE 15 (45 when resisting PRE attacks, see Powers)
COM 18
PD 10
ED 10
SPD 4
REC 10
END 40
STUN 40
Running 8
Swimming 4
Leaping 7

Skills:
8 KS: Kung Fu Movies 17-
33 WF: Common MA Melee, Common Melee, Common Missile, Homemade Weapons, All Uncommon MA Melee, Off Hand, All Uncommon Missile
20 TF: Common Motorized Ground Vehicles, Riding Animals, Hanggliding, Jetskis, One-and-Two-Wheeled Muscle-Powered Ground Vehicles, Parachuting (Advanced), SCUBA, Skateboarding, Skating (ice or roller), Skiing (snow and water), Small Planes, Snowboarding, Snowmobiles, Surfing, Windsurfing
10 Two-Weapon Fighting (HTH)
3 Stealth 14-
3 Acrobatics 14-
3 Breakfall 14-
3 Climing 14-
3 Contortionist 14-

Perks
8 Reputation: One Crazy Dude (US) 11-, +4/+4d6
5 Money: Well Off

Talents
15 Danger Sense (self only, in combat) 11-
4 Double Jointed

Martial Arts: "Wu Xia Fu" (Learned from imitating kung fu movies)
3 Legsweep
4 Martial Strike
4 Martial Escape
3 Flying Tackle
4 Martial Block
3 Martial Grab
3 Grappling Throw
4 Counterstrike
9 Martial Throw
10 Defensive Strike
12 +3 HTH DCs

Powers
54 EB 15d6, 1/2 END, OIF (Objects of Oppurtunity), Range Based On STR. END=3
12 Stunt Suit: Armor 10/10, Acrivation Roll 13- OIF (Stunt Suit), Real Armor -1/4
50 Million To One: Luck 10d6
15 Fearless: +30 PRE, Loses about half effectiveness (Only when resisting PRE attacks)
18 I Dont Want It, You Can Have It Back: Missile Deflection+Reflextion (Any Ranged), Reflect At Any Target, Requires Two Levels of Luck (No AP Penalty), Only Works Against Limited Type of Attack (PD Attacks), Will Not Work Against Heavy Missiles

Disadvantages:
20 PL: Code Against Killling (Common, Total)
20 PL: Daredevil (Common, Total)
25 PL: Thinks He's Invincible (Very Common, Total)
20 Hunted: Whichever hero/villain he last 'beat' 11- (Mo Pow, PC has Public ID, Knock for a loop)
10 Rivalry: Professional (Random Hero/Villain, Rival Is More Powerful, Seek to Prove HE'S the best, Rival Aware)
15 Enraged: When Insulted or Mocked (Uncommon), go 11-, recover 11-
20 Repurtation: Reckless Lunatic, 14- (Extreme)
20 SL: Public ID: Chris Anderson (Very Frequently, Major)

Hermit
Jul 18th, '07, 10:52 AM
My first thought right away was "Cool name"

Nekkidcarpenter
Jul 18th, '07, 11:58 AM
Pretty cool overall, but there are a couple things you might want to consider with this guy.

33 is an amazing amount of points to spend on WF. For 32 points you can buy 4 levels with ALL Combat, and if you happen to be using an unfamiliar weapon you can use 3 of them to negate the penalty and still add 1 to your OCV or DCV. Or you could just buy 3 All Combat levels with a limitation that they only negate penalties due to lack of familiarity.

Ditto with all those TF.

It looks like you spent 9 points on Throw and 10 points on Defensive Strike. Seems a little off. Also, based on his concept, you probably want to buy some Ranged MA maneuvers.

If his EB is based on picking up random objects and throwing them as it seems to be, it's pretty hard to justify it doing more damage than he does with his Strength. He might want to buy Find Weakness or something similar to simulate his skill instead of an EB thats powerful enough to blow up a car. Also, I may be mistaken but I think if you use objects of opportunity your damage is maxed at dice = to the combined Def and Body of the object.

Instead of buying defensive Pre to such a high level, he might just want to buy his Pre up to 30 so he can be more impressive himself. Thirty Pre is high enough to avoid effect from most non Dr. Destroyer Pre attacks, and then he could make decent Pre attacks of his own.

PhaseKitty
Jul 22nd, '07, 11:31 PM
Cocky, reckless, egotistical - - - I can sooo see using this guy to piss off players. :eg: :eg:

Too bad I'm not GMing now. Oh well, save for later. :eg:


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