rjcurrie
Jul 20th, '07, 10:57 PM
I am currently considering replacing one of the Friends of Justice in my Pulp Hero converntion game. The character I am thinking of replacing is Maxine Sparks, the female reporter. She is meant to be the fast talking girl reporter type seen in many 30s and 40s movies -- basically a Lois Lane type. She also writes pulp adventure novels on the side under the name "Max Stark". While I think she is a decent character, she seems to be the character least likely to be taken if I have less than a full table. So I think it might be a good idea to put a different female character on the team and I'd like to get some ideas for what that character should be.
The other seven members of the team are:
Dr. Abraham Justice aka Doc Justice -- world-renowned surgeon who is also an amateur archaeologist and big game hunter.
Veronica Justice -- Doc's daughter, a culture and languare expert, expert fencer, and most likely to end up tied up in the villain's lair
Sebastian Doyle -- former British secret agent who runs Doc's household, kind of like Alfred from Batman, or Higgins from Magnum, P.I.
Joey Pulzak -- former heavyweight boxer blackballed from the fight game when he refused to throw a fight. Also a mechanic and driver -- learning to be a pilot
Harry Fenwick -- con man now using his skills for good
Duncan MacKillop -- 6'5" 155 lb. red-headed Scottish engineer/physicist/inventor with a sleep ray and a deflecto field (force field)
Betsy Barnes -- cowgirl, stuntwoman, sharpshooter -- raised by her fahter, a silent movie cowboy star on his ranch north of HollywoodI've had a couple of ideas but I've yet to fall in love with either of them:
an aviatrx -- no other ideas for a hook and I think I'm better served by continuing with my original plan of eventually making Joey the group's pilot
a carnival fortune teller with some real mystic powers -- possibly with knife throwing skills that she learned from her late husband, the carnival's knife-throwerBasically, the character should have useful skills in and out of combat and should fit somewhere between the rich socialite (Veronica) and the tomboy (Betsy), personalitywise.
Any thoughts?
The other seven members of the team are:
Dr. Abraham Justice aka Doc Justice -- world-renowned surgeon who is also an amateur archaeologist and big game hunter.
Veronica Justice -- Doc's daughter, a culture and languare expert, expert fencer, and most likely to end up tied up in the villain's lair
Sebastian Doyle -- former British secret agent who runs Doc's household, kind of like Alfred from Batman, or Higgins from Magnum, P.I.
Joey Pulzak -- former heavyweight boxer blackballed from the fight game when he refused to throw a fight. Also a mechanic and driver -- learning to be a pilot
Harry Fenwick -- con man now using his skills for good
Duncan MacKillop -- 6'5" 155 lb. red-headed Scottish engineer/physicist/inventor with a sleep ray and a deflecto field (force field)
Betsy Barnes -- cowgirl, stuntwoman, sharpshooter -- raised by her fahter, a silent movie cowboy star on his ranch north of HollywoodI've had a couple of ideas but I've yet to fall in love with either of them:
an aviatrx -- no other ideas for a hook and I think I'm better served by continuing with my original plan of eventually making Joey the group's pilot
a carnival fortune teller with some real mystic powers -- possibly with knife throwing skills that she learned from her late husband, the carnival's knife-throwerBasically, the character should have useful skills in and out of combat and should fit somewhere between the rich socialite (Veronica) and the tomboy (Betsy), personalitywise.
Any thoughts?