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MisterD
Jul 13th, '03, 05:13 PM
Here is version 1.000000000001

<font size=+1><b>GOLD BRICK</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>10/20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 131

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Body of Gold I: </i></b>Armor (10 PD/0 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Body of Gold II: </i></b>Armor (0 PD/10 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37&#160;&#160;</td><td><b><i>Getting hit only makes him tougher: </i></b>Absorption to ARMOR-PD 5d6 (Physical), Can Absorb Maximum of 40 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (37 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37&#160;&#160;</td><td><b><i>Getting hit only makes him tougher: </i></b>Absorption to ARMOR-ED 5d6 (Energy), Can Absorb Maximum of 40 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (37 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60&#160;&#160;</td><td><b><i>Golden 'touch': </i></b>Multipower, 60-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>1) <b><i>Damaging Punch I: </i></b>(Total: 57 Active Cost, 50 Real Cost) <i>Damaging Punch:</i> Drain PD 3d6, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (37 Active Points) (Real Cost: 37) <b>plus</b> Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 13) [<b>Notes:</b> Each punch covers the target in a golden web like pattern that weakens him/her to physical attacks]&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>2) <b><i>Damaging Punch I: </i></b>(Total: 57 Active Cost, 50 Real Cost) <i>Damaging Punch:</i> Drain rPD 3d6, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (37 Active Points) (Real Cost: 37) <b>plus</b> Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 13) [<b>Notes:</b> Each punch covers the target in a golden web like pattern that weakens him/her to physical attacks]&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>3) <b><i>Surprise: </i></b>(Total: 60 Active Cost, 48 Real Cost) Drain ED 2d6, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4), Ranged (+1/2) (35 Active Points); Gestures (-1/4) (Real Cost: 28) <b>plus</b> Energy Blast 5d6 (vs. ED) (25 Active Points); Gestures (-1/4) (Real Cost: 20) [<b>Notes:</b> Gesture is to throw an exagerated punch at target AND When the beam hits a target they are covered in a golden web like pattern that weakens them to further energy attacks]&#160;</td><td valign="top" align="right">5</td></tr></table><b>Powers Cost:</b> 179


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+4 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>TF: Agricultural & Construction Vehicles&#160;</td></tr></table><b>Skills Cost: </b>36


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Reflexes: +3 DEX to act first with Golden 'touch'&#160;</td></tr></table><b>Talents Cost:</b> 3


<b>Total Character Cost:</b> 349


<b>Base Points:</b> 200
<b>Experience Required:</b> 149
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

CrosshairCollie
Jul 13th, '03, 07:00 PM
Looks good, but I feel compelled to mention that, if any old-timers catch wind of that name, they're going to think he's made of cardboard. Goldbrick was a member of the Gilt Complex, an old farcical villain team from the Adventurer's Club magazine designed to give the GM a way to encourage PCs to learn restraint; they're all fast, and thus hard for normals to hit. However, they have 1 Defenses and 5 Body, so if a super hits them, they're a greasy splatter.

Killer Shrike
Jul 13th, '03, 07:26 PM
Um...why buy Armor in 2 chunks rather than simply 10 PD/ 10 ED?

MisterD
Jul 13th, '03, 08:35 PM
The reason for 2 Armors is that he has two absorbs and I think somewhere there is a no two absorbs can aid the same characteristic/power.

Arthur
Jul 13th, '03, 09:17 PM
Originally posted by CrosshairCollie
Looks good, but I feel compelled to mention that, if any old-timers catch wind of that name, they're going to think he's made of cardboard. Goldbrick was a member of the Gilt Complex, an old farcical villain team from the Adventurer's Club magazine designed to give the GM a way to encourage PCs to learn restraint; they're all fast, and thus hard for normals to hit. However, they have 1 Defenses and 5 Body, so if a super hits them, they're a greasy splatter.

Along with Goldrush (speedster) and Goldmind (mentalist). I actually used them as written: I had a particular player who didn't know the meaning of "restraint". He wound up killing two of them. To that player's credit, he roleplayed his character's remorse well, even turning himself in for murder. He got probation (it was manslaughter at worst).

Killer Shrike
Jul 14th, '03, 01:30 AM
BTW: Whenever two attacks resolve together, if one of them makes the target more susceptible to the other attack (such as Drains and Transfers), it resolves LAST.

Killer Shrike
Jul 14th, '03, 01:32 AM
Originally posted by MisterD
The reason for 2 Armors is that he has two absorbs and I think somewhere there is a no two absorbs can aid the same characteristic/power. You cant use 2 Absorbs vs the same attack.

Kristopher
Jul 14th, '03, 07:03 AM
I have to point out two things:

A) Gold is a very soft metal. Titanium Brick, Iron Brick, and even Aluminum Brick are going to pound Gold Brick into gold leaf.

B) "Goldbricking" is old slang for being a lazy, shiftless, do-nothing. Or something like that.

MarkusDark
Jul 14th, '03, 09:05 AM
Originally posted by Arthur
Along with Goldrush (speedster) and Goldmind (mentalist). I actually used them as written: I had a particular player who didn't know the meaning of "restraint". He wound up killing two of them. To that player's credit, he roleplayed his character's remorse well, even turning himself in for murder. He got probation (it was manslaughter at worst).


Awww, and I thought I was original with my new speedster from California calling him Gold Rush. Guess I need to come up with a new name... waaaaaaaa!

Uncle Shecky
Jul 14th, '03, 09:53 AM
Originally posted by Kristopher
I have to point out two things:

A) Gold is a very soft metal. Titanium Brick, Iron Brick, and even Aluminum Brick are going to pound Gold Brick into gold leaf.

B) "Goldbricking" is old slang for being a lazy, shiftless, do-nothing. Or something like that.

Well,

A) I'm sure he's only gold in color. The whole "Body of Gold" thing is probably just for flavor.

and

B) Sounds like a great character concept and psychological limitation (lazy) to me. "Aw geez, I don't feel like stopping another bank heist. Can't someone else do it?"