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DocSamson
Jul 26th, '07, 10:18 AM
I just wanted to share some fun I have had with a recent character.

We have just started a new 450 pt. (75 AP max) Champs campaign. I created a character based on the powers of the Lernaean Hydra of Greek Mythology. He is a Brick that Duplicates when he takes damage. The build is centered on Absorbtion into Duplication. To preserve balance, the GM and I have worked out a few voluntary restrictions.
1. The Base Character and the Duplicates are built as 350 pt. characters with a 60 AP max. This one was pretty straight forward. I have to get 2-3 Duplicates out and Coordinating before I am as effective as other members of the team.
2. The Absorption does not work vs. "cauterizing" attacks such as fire, acid, electricity, and radiation. This slows down the Duplication and also keeps me from making game breaking numbers of Duplicates as they start to fade after one turn.
3. Here's the fun part - The Duplication is bought with an Activation Roll and Side Effects. The Side Effect of a failed role is the creation of a "Flawed Duplicate" under the control of the GM. This has proven to be alot fun as a few bad roles can create total chaos.

I wasn't able to get too much play time in with the character as I have been asked to fill in for the current GM but the time I did have was fun.

PhaseKitty
Jul 26th, '07, 04:31 PM
Hey that's a really really neat idea! I may "borrow" that sometime. :eg:



http://i8.tinypic.com/25kivd2.gif

Hermit
Aug 1st, '07, 12:17 PM
I concur, very clever idea