View Full Version : Replacing Skills
zemblack
Aug 1st, '07, 08:01 AM
What I want to do seems simple enough, but I just can't wrap my head around how to do it.
I run a Fantasy game and would simply like to have a template that renames the various skills to their Fantasy equivalent. Examples:
Paramedics ==> Healing
Security Systems ==> Traps
these are just a few, but it's what I want to do. Any assistant anyone can render?
RPMiller
Aug 1st, '07, 08:34 AM
Read the manual under Character Templates to start. What you want to do is create a custom character template that extends the heroic template. You can easily copy and paste the skills section out of the main template and rename the skills you want to change by changing the Display of each.
Simon
Aug 1st, '07, 08:36 AM
As a quick addendum: I would strongly recommend only copying the skills that you want to change into your custom template -- that will allow you to inherit the others (and thereby receive any changes that are made to them in the built in templates going forward).
zemblack
Aug 1st, '07, 10:24 AM
That helped a bit. Found the <REMOVE> tag and that did it.
Now, my problem is I don't know how to modify the lists such as the list in Analyze.
help?
Simon
Aug 1st, '07, 10:26 AM
REMOVE will remove the ability entirely (not rename it).
Just copy the ability that you want to re-define (such as Analyze). The original that you'll copy will have all the items (such as option lists and examples), allowing you to modify whatever you want.
zemblack
Aug 1st, '07, 10:41 AM
Okay. I'm feeling a bit dumb.
If I just include the skill with the same name, I get duplicates. like this:
<SKILL XMLID="PARAMEDICS" SHOWDIALOG="Yes" DISPLAY="Healing" MINCOST="1" FAMILIARITYROLL="8" FAMILIARITYCOST="1" EXCLUSIVE="Yes">
<CHARACTERISTIC_CHOICE>
<ITEM CHARACTERISTIC="INT" BASECOST="3" LVLCOST="2" LVLVAL="1" />
</CHARACTERISTIC_CHOICE>
</SKILL>
Still, all that aside, I cannot seem to figure out how to edit the option lists. do you have an example code you can give me?
Simon
Aug 1st, '07, 10:45 AM
The following is an example of a custom template (in it's entirety):
<TEMPLATE version="2.0" extends="builtIn.Heroic.hdt">
<MAINAPP>
</MAINAPP>
<CHARACTERISTICS>
</CHARACTERISTICS>
<SKILLS>
<ACTING SHOWDIALOG="No" DISPLAY="Not Acting -- something Fantasy-ish" MINCOST="1" FAMILIARITYROLL="8"
FAMILIARITYCOST="1" EXCLUSIVE="Yes">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<SOURCE>Sidekick</SOURCE>
<CHARACTERISTIC_CHOICE>
<ITEM CHARACTERISTIC="PRE" BASECOST="3" LVLCOST="2" LVLVAL="1" />
</CHARACTERISTIC_CHOICE>
<DEFINITION>(Hero System Fifth Edition Rule Book, page 31; Revised, page 49) This Interaction skill
enables the character to alter his physical mannerisms and speech patterns to seem
to be another person, to fool someone, or to fake moods and emotions. Characters
can use it to hide their true identity or to impersonate another
individual.</DEFINITION>
</ACTING>
<ANALYZE DISPLAY="Fantasy Analyze" MINCOST="1" FAMILIARITYROLL="8" FAMILIARITYCOST="1"
EXCLUSIVE="NO" INPUTLABEL="Analyze" OTHERINPUT="Yes">
<SOURCE>Hero System Fifth Edition Rule Book</SOURCE>
<CHARACTERISTIC_CHOICE>
<ITEM CHARACTERISTIC="INT" BASECOST="3" LVLCOST="2" LVLVAL="1" />
</CHARACTERISTIC_CHOICE>
<EXAMPLE>New Example 1</EXAMPLE>
<EXAMPLE>New Example 2</EXAMPLE>
<EXAMPLE>Magic<SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Fantasy
Hero</SOURCE> </EXAMPLE>
<EXAMPLE>Agility Skills<SOURCE>Hero System Fifth Edition Rule Book</SOURCE> </EXAMPLE>
<DEFINITION>(Hero System Fifth Edition Rule Book, page 32; Revised, page 49) This Intellect Skill allows
a character to analyze another character's abilities or skills to determine the
other character's level of power or degree of competence. The character must
specify what he can analyze using this Skill when he buys it.</DEFINITION>
</ANALYZE>
</SKILLS>
<SKILL_ENHANCERS>
</SKILL_ENHANCERS>
<MARTIAL_ARTS>
</MARTIAL_ARTS>
<PERKS>
</PERKS>
<TALENTS>
</TALENTS>
<POWERS>
</POWERS>
<MODIFIERS>
</MODIFIERS>
<DISADVANTAGES>
</DISADVANTAGES>
</TEMPLATE>
zemblack
Aug 1st, '07, 10:48 AM
Wow! very helpful. I finally see what I'm doing wrong. many thanx!
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