VictorVonDoom
Jul 14th, '03, 08:42 AM
In the manual it says that magic spells must be played in a group called magic and not taken as seperate powers but in the sidebars there are a couple of spells listed ;
1)how can they be used?
2) can GM tolerate that powers can be used as spells (as in the Superheroes game of Marvel )?
3)can a hero in current timeline have a mixture of spells , powers , etc ? or must they all be spells?
4) If spells are located in a Variable VPool (magic Pool) it is put that only points are located to that branch (Magic) with a certain of points (eg 60 Magic points); Where does the hero get his spells ? Can they be the sidebar spells? Or can the hero create a list of spells up to 60 points that he can use always and never change?
5)can magic be put in a package?
I use my reference of magic to Marvel Heroes RPG from 1989 (defunct game) because that is what i liked...
Magic here is a group but the player may create a list of spells which are listed on his gamecheet with powerlevels
EG
Magic spells (Master of Order)
Universal : Beam of Develment 30 damage
Personal: Shield (30)
Dimensional: Bands of Cyttorack: 30 to break
Personal: Alter self (30)
Each time he learns a new spell or he gains one or he retrieves an item that spell is listed under his/her batch
Spells are or in a spellbook or in an item or on scrolls
depends how the character is formed
Sometimes it is knowledge
1)how can they be used?
2) can GM tolerate that powers can be used as spells (as in the Superheroes game of Marvel )?
3)can a hero in current timeline have a mixture of spells , powers , etc ? or must they all be spells?
4) If spells are located in a Variable VPool (magic Pool) it is put that only points are located to that branch (Magic) with a certain of points (eg 60 Magic points); Where does the hero get his spells ? Can they be the sidebar spells? Or can the hero create a list of spells up to 60 points that he can use always and never change?
5)can magic be put in a package?
I use my reference of magic to Marvel Heroes RPG from 1989 (defunct game) because that is what i liked...
Magic here is a group but the player may create a list of spells which are listed on his gamecheet with powerlevels
EG
Magic spells (Master of Order)
Universal : Beam of Develment 30 damage
Personal: Shield (30)
Dimensional: Bands of Cyttorack: 30 to break
Personal: Alter self (30)
Each time he learns a new spell or he gains one or he retrieves an item that spell is listed under his/her batch
Spells are or in a spellbook or in an item or on scrolls
depends how the character is formed
Sometimes it is knowledge