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View Full Version : how to: homing sense



JmOz
Aug 23rd, '07, 10:58 AM
I'm figuring some form of Detect, with lots of megascale, but

I am working on a star hero character, she is to have a sense that basicaly lets her know what direction any place she has ever been is, in theroy this could be used for large ships as well (Not fighters, it must be reasonably thought of as a place where you could liv) thoughts?

Flames
Aug 23rd, '07, 11:49 AM
Maybe a Megascale Teleport with various memorized locations, with advantages related to being able to bring ships along with her (megascale area of effect and usable by others) and then the limitations piled on that the teleportation movement occurs only under the power and at the speed of whatever vehicle she's in.

jkwleisemann
Aug 23rd, '07, 11:51 AM
Bump of Direction, Only to Locate Places she has Lived Before?

Sean Waters
Aug 23rd, '07, 12:35 PM
Depends on how stupid...er, gullible, er...generous your GM is.

I mean if you define it as 'Detect the direction a previously visited localle is', then range modifiers are not an issue - you are not detecting the object, just the direction, which is likely to be really close.

So, a 3 or 5 point 'detect' should do it.

OTOH, our galaxy is 100 000 light years across (approximately), and assuming you have a megascale sense, and a 5 point detect, that works out at 1 hex = 1 quintillion km (or about the width of the galaxy) with the 'can scale down' advantage it is a +5, or a total of about 30 points.

Now you can claim a limitation - 'Has to be a place I've visited', which has to be worth at least -2, because, unless you are immortal, you are never ever going to visit even a tiny fraction of the galaxy, so, between 1 point and 10 points, in my estimation.

Breetai
Aug 23rd, '07, 03:29 PM
I think this is a Photographic Memory perk with a -1 geographic locaiton only limitation.

SableWyvern
Aug 24th, '07, 02:43 AM
A variant of photographic memory may let one remeber everwhere one has been, and even where those places are in relation to other known places. But it wouldn't let you know that Jim's House is somewhere directly to your left, when you wake up after a big night and find yourself hanging upside down from a beam in an abandoned warehouse somewhere.

It certainly wouldn't allow you to identify the current direction in which you'll find a ship you were aboard six years ago on the other side of the galaxy.

SableWyvern
Aug 24th, '07, 02:49 AM
Depends on how stupid...er, gullible, er...generous your GM is.

I mean if you define it as 'Detect the direction a previously visited localle is', then range modifiers are not an issue - you are not detecting the object, just the direction, which is likely to be really close.

So, a 3 or 5 point 'detect' should do it.

OTOH, our galaxy is 100 000 light years across (approximately), and assuming you have a megascale sense, and a 5 point detect, that works out at 1 hex = 1 quintillion km (or about the width of the galaxy) with the 'can scale down' advantage it is a +5, or a total of about 30 points.

Now you can claim a limitation - 'Has to be a place I've visited', which has to be worth at least -2, because, unless you are immortal, you are never ever going to visit even a tiny fraction of the galaxy, so, between 1 point and 10 points, in my estimation.

I'd go with something like this, however I'd be less generous with the limitation -- a big, indirect benefit of this sense would be that some simple triangulation will mean the character can always determine exactly where he is, if he has access to an accurate map.

JmOz
Aug 27th, '07, 09:13 PM
I wussed out, went with Bump of direction and a (for the game) near obscene navigation roll