Comic
Aug 23rd, '07, 08:33 PM
Greets, all.
I'm trying to build a critter with the properties of the Lernean Hydra. Cut off one head, and two more grow in its place.
I'm stumped (forgive the pun) on how to build and cost out three key parts of the character: 1) regeneration portion, 2) invulnerable except neck, 3) two more heads regrow.
So far, I have:
1)
Healing, 10 AP per 1d6 (12 AP for 1d6+1 = 4 pts Standard Effect);
+ 5 AP Regrow Lost Limbs;
+ 20 AP Resurrection, stopped by Cauterization;
+ Reduced to Zero END +1/2;
+ Persistent +1/2;
+ Reduced Duration 1 Turn, Post 12 Only +1.25;
+ Affects Any One Characteristic Lost +1/4 (to counter Drains/Transforms);
- Self Only -1/2;
- Delayed Activation 1 Turn, Post 12 Only -1.5;
- Not vs. Fire Powers -1/2;
This would give 2 BODY (or 4 pts of other Characteristics) per Turn, post Segment 12, with a cost of 129 AP, and real cost of 37 pts, if I've done this part right.
2) Is just a special effect in games without called shots -- all shots that hit, hit the neck. What is it in a game with hit locations? Armor + Damage Reduction Activates 15-? Vulnerability to attacks with Find Weakness? Missile Deflection + Block? Force Wall with only partial coverage?
3) I'm thinking Extra Limbs with the limitation, 'Only after Regeneration', plus one or several of SPD, Autofire or Multiattack with bite (HKA), with the same limitation.
Overall, this seems unwieldy in several ways. Is it how you would go?
I'm trying to build a critter with the properties of the Lernean Hydra. Cut off one head, and two more grow in its place.
I'm stumped (forgive the pun) on how to build and cost out three key parts of the character: 1) regeneration portion, 2) invulnerable except neck, 3) two more heads regrow.
So far, I have:
1)
Healing, 10 AP per 1d6 (12 AP for 1d6+1 = 4 pts Standard Effect);
+ 5 AP Regrow Lost Limbs;
+ 20 AP Resurrection, stopped by Cauterization;
+ Reduced to Zero END +1/2;
+ Persistent +1/2;
+ Reduced Duration 1 Turn, Post 12 Only +1.25;
+ Affects Any One Characteristic Lost +1/4 (to counter Drains/Transforms);
- Self Only -1/2;
- Delayed Activation 1 Turn, Post 12 Only -1.5;
- Not vs. Fire Powers -1/2;
This would give 2 BODY (or 4 pts of other Characteristics) per Turn, post Segment 12, with a cost of 129 AP, and real cost of 37 pts, if I've done this part right.
2) Is just a special effect in games without called shots -- all shots that hit, hit the neck. What is it in a game with hit locations? Armor + Damage Reduction Activates 15-? Vulnerability to attacks with Find Weakness? Missile Deflection + Block? Force Wall with only partial coverage?
3) I'm thinking Extra Limbs with the limitation, 'Only after Regeneration', plus one or several of SPD, Autofire or Multiattack with bite (HKA), with the same limitation.
Overall, this seems unwieldy in several ways. Is it how you would go?