PDA

View Full Version : WWYCD: You Have ONE Chance to Surrender



Comic
Aug 28th, '07, 06:35 PM
You're exhausted, your powers gone, you're injured, your teammates helpless. You have four arch-villains facing you, and you can surrender to one of them.

Which do you throw yourself to the mercy of?

CrosshairCollie
Aug 28th, '07, 06:58 PM
I'd say that I can only surrender to the GREATEST supervillain ... and ask them which one of them that is. The resultant clash of egos should give me enough time to gather my teammates and run for reinforcements.

Kevin Schultz
Aug 28th, '07, 06:59 PM
Toss-up between the mind-controller and the Energy Blaster; I wouldn't trust the other two not to kill me accidentally or on purpose. I went with the EB, as I don't think most of my characters have anything to be extorted with; most of 'em keep Secret ID's for convinenence, rather than any serious secrets, and are willing to drop them if necessary.

Hermit
Aug 28th, '07, 09:35 PM
Is none of the above an option? Because many of my characters would die if it meant getting their 'helpless' team mates to safety by acting as a distraction or leading the foes on a merry chase before he was killed.

Pyre-Archer
Aug 28th, '07, 10:07 PM
Energy Blaster; If the positions were reversed, I'd turn on the mentalist, then gloat.

Vondy
Aug 28th, '07, 11:10 PM
I'm with Hermit on this one. If for some reason thats not an option:

The excitable extortionist energy projector.

He's the least likely to kill me on the spot or torture me later. Yes, I'll have to deal with being extorted, but once I've got my bearings... two can play that game. Live today, turnabout another day. :D

Cancer
Aug 29th, '07, 09:33 AM
Another echo of the Hermit here.

Hugh Neilson
Aug 29th, '07, 10:08 AM
I'll go with Crosshair Collie's solution.

jkwleisemann
Aug 29th, '07, 12:28 PM
Well, with an Archvillain level mentalist, there's pretty good odds that my choice is his choice, now isn't there? ;P

Hermit
Aug 29th, '07, 12:42 PM
Well, if I HAVE to pick one, I'd go with the "The Malicious Martial-arts Murderer" and point out my character is neither a martial art, nor a martial artist, and thus would not be a target of this rather oddly focused murderer, obtusely refusing to see any other interpretation, until the GM was ready to throw his hands up or kick me and my character out of there ;)

Jk...
probably

teh bunneh
Aug 29th, '07, 01:13 PM
Which one is sexiest? ;)

Comic
Aug 29th, '07, 05:00 PM
Ah.

Well, since there are questions, though this is in no way meant to influence choices and decisions:

1.) Which one is sexiest?

If you go in for slim, athletic builds and contortionist-like agility, the murderer is androgynous enough that anyone might find themselves attracted and not doubt their own gender preference. And you will die a swift and bloody death.

If you go for brains, the mentalist is imaginative and has a world-renowned sense of humor. You may well be laughing all the way to your own hilariously grievously-self-inflicted and cunningly devious doom.

If muscles are your thing, and you're not much for conversation, the berserker, obviously, is the one who you want to pulverize your bones to powder.

Which leaves the hot, hot, hot extortionist, who may well offer you the sultry choice of 'kill your teammates, or watch me blow up your hometown,' in their most sizzling, slinky tone.

2.) Well, they are supervillains, so there's a chance with all of them of surviving. After all, what GM wants to have to go through Chargen with the entire team when there's plots left dangling? So it might be a consideration to think of which of them are you likeliest to escape from with minimum losses?

3.) The greatest of them, all of the others will agree, is the Berserker. That is, the martial artist doesn't want to die and can't kill the berserker efficiently, the mentalist is too clever to fall for such an obvious ploy while facing three-to-one odds and will wait until the odds are in their favor, and the energy blaster is busy rigging the heroes' hometowns to explode. Of course, this ploy still might work. After all, the Berserker might begin to monologue.

4.) Of course the mentalist will cheat, but so will the martial artist.

Tigereye
Aug 29th, '07, 07:41 PM
Deuce would go for the extortionist, too. That's one of the MICE weaknesses every good spy is taught to exploit (in order, they are Money, Ideology, Compromise/Coersion, and Ego). Extortion can be a great criminal activity to counter- it can be even more embarrassing to the perpetrator if done wrong!

The mentalist could possibly know the falseness of the surrender (my character has a very high DECV, but I'd rather not face repeated mental assaults). The Brick and Mentalist are to be dispatched toward the end of the adventure (there are traditions to be upheld, here, you know), and the brick is too tough for my character to take out by himself, unless his resistant PD is low. The Martial Artist is to be killed with ignominy at as long a range as possible - preferably with an explosive area affect weapon, even more preferably, the villain's own (Hello, Bruce Lee...Dodge This!). Or should I use the one-shot IAF EGO Entangle (cleverly disguised as a remote-starter key fob) on the Martial Artist, that the villains currently have in their possession after he gave it up? :sneaky:

The fact that the energy projector is also a hottie is a phenomenal assistance...my character has a Seduction of 19-. Even being of alternate sexual proclivities may not help, and in the end, she may be the one surrendering to him, if you know what I mean ;)

As you can see, surrender means nothing to Deuce, it's all just a means of getting the advantage...

Inu
Aug 29th, '07, 11:21 PM
Well, if the other team members are helpless and this is four supervillains, a useless resistance isn't going to help anyone. Surrender will delay them longer than the speedbump resistance would.

Kid Dynamo surrenders to the brick. More chance of getting away from him -- she's small and evasive.

Haze surrenders to the martial arts dude. He's something of a martial artist himself (though it isn't his main focus), and if the other guy has a sense of honour, he might be able to get some 'fair fight' going... and then cheat. Maybe.

Jacob al-Duri surrenders to the extortionist. He's more used to that type, and is good at dealing with them. He actually has a family, so he has more to lose than Haze, but they're fairly well hidden... if he can't escape, he'd try to make a deal.

Basically, each picks the type they'd be most able to deal with, and goes with them. =) Mentalists are simply not to be trusted, so that isn't an option for anyone. All are desperation tactics, as befits the situation. They certainly aren't capable of guaranteeing any victories!

teh bunneh
Aug 30th, '07, 07:00 AM
I go with the excitable exhibitionist. :D

Aw yeah.

Blue
Aug 30th, '07, 01:35 PM
Extortionist certainly seems like the least of them.

Not surprised no one volunteered to be murdered :D

The Monster
Aug 30th, '07, 07:52 PM
The mentalist can do too much to you without you knowing it.
The brick can't be trusted to stop berserking; even if so, he's probably one of those who despises weaklings who surrender, and may kill you anyway.
Martial artists, even the good ones, are just way too focused. Too many of them are skills guys, too, so may be hard to fool.
I go with the excitable one. Excitable people can be manipulated more easily than berserkers or experts.
Though if I can be confident the berserk brick won't kill me, I might go with him instead.

If I was thinking fast enough, I'd go with the "only to the greatest supervillain" gambit/
Genius, that.

Tech
Aug 31st, '07, 05:02 AM
Actually, I vote for none of them as I have quite a few options here:

1) Go with Crosshair's option :rolleyes:

2) Go with the 5th archfoe - you didn't say there were only 4. :)

3) Wait until old age to answer as no time limit was given. :p

4) Call my own archfoe via wrist communicator to let him know I'm helpless and there are 4 other wannabees here to want to take credit for defeating me. :eg:

5) Wait for my Luck to kick in: as everyone knows, the heroes luck kicks in about now, even if Luck wasn't actually bought there's always some sort of luck that occurs about now. :cool:

Amber Nytstar
Sep 2nd, '07, 08:56 AM
I don't think that any of my characters could resist the suggestions of the mentalist, so they'll probably end up surrendering to him. If by chance they do make their Ego rolls:

Luna Moth would either pull the 'greatest supervillain' gambit suggested by Crosshair or surrender to the extortionist and then rob him blind.

Midnight and Blackie would stall until the villains' Unluck to kick in. (If the villains didn't have Unluck before, they've probably been close enough to be affected by the Flying Kittens' Jinxing field [Major transform - add two dice of Unluck per Kitten, Always on, IPE, AoE, NND - Luck, personal immunity, limited target (humans), and uncontrolled.])

Trisk of the Flying Kittens and Ravenwing would try to call in other supervillains. Trisk would phone up his parents and tell them that there's 4 wannabes here that plan to take credit for the Kittens' defeat. Ravenwing contacts New Destruga authorities to state that there are 4 rogue supers riling up the civilians.

input.jack
Sep 2nd, '07, 10:14 AM
Revenant would go down fighting, leading them a merry chase before getting himself killed, so that his team mates could escape.

Later he would track the villains down :sneaky:

Pariah
Sep 3rd, '07, 05:58 AM
Which one is sexiest? ;)

I think maybe you're thinking of a different kind of surrender... :p


I'm with Hermit on this one. If for some reason thats not an option:

The excitable extortionist energy projector.

He's the least likely to kill me on the spot or torture me later. Yes, I'll have to deal with being extorted, but once I've got my bearings... two can play that game. Live today, turnabout another day. :D

My thoughts exactly. The first obligation of a prisoner is to try to escape. This option seems to offer the best chance for success.

Comic
Sep 16th, '07, 02:55 AM
You know, I'm afraid my input may have skewed the results unintentionally.

I noticed that after I implied that the Energy Projector would let people kill their team mates, votes for Energy Projector tripled immediately.

Might make an interesting poll subject itself.