OctoberRaven
Oct 1st, '07, 02:49 PM
When Jeremy H. Masters first watched the movie "1000 Ninja War" at the age of 10, he knew exactly what he wanted to do with his life: be a real ninja. He obsessed over his dream, learning 'ninjitsu' from the movies he would get almost every Saturday night. Even his first girlfriend, Lucy West, couldn't distract him from his love of Japanese things and his "Ninja Dream". In fact, Lucy kind of bugged him. She hated ninjas and anime, and called his hobby immature, and always kept trying to make him more "Normal". Jeremy decided enough was enough and broke it off, which made Lucy go nuts. Four years later, she's still trying to win him back, much to his annoyance.
A year ago, finally visiting Japan for the first time, he spent most of his time in the countryside. In a forest, he discovered a medallion. Putting it on to see how it looked, he was suprised to find out he was able to use it to manipulate mist... and, even briefly, become mist. Little did he know it was cursed. Not a major curse, but it did cause some strange things to happen. Okay, he met Jessica Tyler which was a good thing, but her dad was in fact a VIPER agent who would try to convert both of them into the group. This caused his first outing as a superhero.
Jessica was kidnapped in June 2007 by her father. He put on a ninja costume he made for himself and stalked the streets of Millenium City trying to find her captor. Eventually he was attacked in his own apartment by a VIPER agent! He put two and two together, and with the help of the Champions (who didn't, and still don't, fully trust him), he got Jessica out of the Nest she was captured in.
This was the first appearance of the man who would call himself "Kiri no Shinobi", aka "The Mist Ninja". He would find himself in trouble with The Champions and find an annoying rival of sorts in The Green Dragon.
Val Char Cost
15 STR 5
30 DEX 60
18 CON 16
13 BODY 6
13 INT 3
14 EGO 8
15/30 PRE 5
14 COM 2
10/25 PD 7
10/25 ED 6
6 SPD 20
10 REC 6
40 END 2
45 STUN 15
10" RUN 8
2" SWIM 0
8" LEAP 5
Characteristics Cost: 174
Cost Power
23 Talisman of the Mist Ninja: Multipower, 40-point reserve, (40 Active Points); OIF (-1/2); all slots Gestures (-1/4)
3u 1) Become Mist: Desolidification (affected by Magic) (40 Active Points); Gestures (-1/4)
1u 2) Silent Steps: Invisibility to Hearing Group (10 Active Points); Gestures (-1/4)
2u 3) Concealed By Fog: Invisibility to Sight Group (20 Active Points); Gestures (-1/4)
3u 4) Mist Technique: Darkness to Sight Group 3" radius, Personal Immunity (+1/4) (37 Active Points); Gestures (-1/4)
12 Dude, He's A Ninja!: +15 PRE (15 Active Points); Only In Heroic Identity (-1/4)
21 Mist Aura: Force Field (15 PD/15 ED), Costs END Only To Activate (+1/4) (37 Active Points); OIF (-1/2), Gestures (-1/4)
7 Clear Mind: Mental Defense (10 points total)
15 Shurikens: Killing Attack - Ranged 1d6, 10 Recoverable Charges (+1/4), Autofire (5 shots; +1/2), Penetrating (+1/2) (34 Active Points); OIF (Shurikens; -1/2), No Knockback (-1/4), Range Based On Strength (-1/4), Beam (-1/4)
Powers Cost: 87
Cost Martial Arts Maneuver
Ninjitsu
4 1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND
4 2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
4 4) Weapon Element: Blades, Chain & Rope Weapons, Fist-Loads, Ninja Weapons
16 5) +4 HTH Damage Class(es)
Martial Arts Cost: 33
Cost Skill
5 Accurate Sprayfire
3 Climbing 15-
3 Contortionist 15-
3 Concealment 12-
6 Language: Japanese (English Native) (imitate dialects; literate)
3 Shadowing 12-
3 Stealth 15-
3 Acrobatics 15-
3 Breakfall 15-
5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand
2 KS: Ninja Movies 11-
2 KS: Ninjitsu 11-
2 CK: Millenium City 11-
2 CuK: Japanese Pop Culture 11-
Skills Cost: 45
Cost Talent
3 Simulate Death
3 Ambidexterity (-2 Off Hand penalty)
Talents Cost: 6
Total Character Cost: 345
Pts. Disadvantage
10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Martial Artists; Not Distinctive In Some Cultures)
15 Social Limitation: Secret ID: Jeremy H. Masters (Frequently, Major)
5 Unluck: 1d6
15 Dependent NPC: Jessica Tyler (Girlfriend and daughter of a VIPER agent) 8- (Normal; Unaware of character's adventuring career/Secret ID)
20 Enraged: When Jessica is in danger (Uncommon), go 14-, recover 11-
10 Hunted: Lucy West (Ex-Girlfriend) 11- (Less Pow, NCI, Make Him Fall In Love With Her)
10 Hunted: Green Dragon 11- (As Pow, Prove He's Better)
20 Hunted: VIPER 8- (Mo Pow, NCI, Capture/Kill)
10 Hunted: The Champions 8- (Mo Pow, NCI, Watching)
15 Psychological Limitation: Must Protect The Innocent (Common, Strong)
15 Psychological Limitation: Japanophile (Very Common, Moderate)
Disadvantage Points: 145
A year ago, finally visiting Japan for the first time, he spent most of his time in the countryside. In a forest, he discovered a medallion. Putting it on to see how it looked, he was suprised to find out he was able to use it to manipulate mist... and, even briefly, become mist. Little did he know it was cursed. Not a major curse, but it did cause some strange things to happen. Okay, he met Jessica Tyler which was a good thing, but her dad was in fact a VIPER agent who would try to convert both of them into the group. This caused his first outing as a superhero.
Jessica was kidnapped in June 2007 by her father. He put on a ninja costume he made for himself and stalked the streets of Millenium City trying to find her captor. Eventually he was attacked in his own apartment by a VIPER agent! He put two and two together, and with the help of the Champions (who didn't, and still don't, fully trust him), he got Jessica out of the Nest she was captured in.
This was the first appearance of the man who would call himself "Kiri no Shinobi", aka "The Mist Ninja". He would find himself in trouble with The Champions and find an annoying rival of sorts in The Green Dragon.
Val Char Cost
15 STR 5
30 DEX 60
18 CON 16
13 BODY 6
13 INT 3
14 EGO 8
15/30 PRE 5
14 COM 2
10/25 PD 7
10/25 ED 6
6 SPD 20
10 REC 6
40 END 2
45 STUN 15
10" RUN 8
2" SWIM 0
8" LEAP 5
Characteristics Cost: 174
Cost Power
23 Talisman of the Mist Ninja: Multipower, 40-point reserve, (40 Active Points); OIF (-1/2); all slots Gestures (-1/4)
3u 1) Become Mist: Desolidification (affected by Magic) (40 Active Points); Gestures (-1/4)
1u 2) Silent Steps: Invisibility to Hearing Group (10 Active Points); Gestures (-1/4)
2u 3) Concealed By Fog: Invisibility to Sight Group (20 Active Points); Gestures (-1/4)
3u 4) Mist Technique: Darkness to Sight Group 3" radius, Personal Immunity (+1/4) (37 Active Points); Gestures (-1/4)
12 Dude, He's A Ninja!: +15 PRE (15 Active Points); Only In Heroic Identity (-1/4)
21 Mist Aura: Force Field (15 PD/15 ED), Costs END Only To Activate (+1/4) (37 Active Points); OIF (-1/2), Gestures (-1/4)
7 Clear Mind: Mental Defense (10 points total)
15 Shurikens: Killing Attack - Ranged 1d6, 10 Recoverable Charges (+1/4), Autofire (5 shots; +1/2), Penetrating (+1/2) (34 Active Points); OIF (Shurikens; -1/2), No Knockback (-1/4), Range Based On Strength (-1/4), Beam (-1/4)
Powers Cost: 87
Cost Martial Arts Maneuver
Ninjitsu
4 1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND
4 2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
4 4) Weapon Element: Blades, Chain & Rope Weapons, Fist-Loads, Ninja Weapons
16 5) +4 HTH Damage Class(es)
Martial Arts Cost: 33
Cost Skill
5 Accurate Sprayfire
3 Climbing 15-
3 Contortionist 15-
3 Concealment 12-
6 Language: Japanese (English Native) (imitate dialects; literate)
3 Shadowing 12-
3 Stealth 15-
3 Acrobatics 15-
3 Breakfall 15-
5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand
2 KS: Ninja Movies 11-
2 KS: Ninjitsu 11-
2 CK: Millenium City 11-
2 CuK: Japanese Pop Culture 11-
Skills Cost: 45
Cost Talent
3 Simulate Death
3 Ambidexterity (-2 Off Hand penalty)
Talents Cost: 6
Total Character Cost: 345
Pts. Disadvantage
10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Martial Artists; Not Distinctive In Some Cultures)
15 Social Limitation: Secret ID: Jeremy H. Masters (Frequently, Major)
5 Unluck: 1d6
15 Dependent NPC: Jessica Tyler (Girlfriend and daughter of a VIPER agent) 8- (Normal; Unaware of character's adventuring career/Secret ID)
20 Enraged: When Jessica is in danger (Uncommon), go 14-, recover 11-
10 Hunted: Lucy West (Ex-Girlfriend) 11- (Less Pow, NCI, Make Him Fall In Love With Her)
10 Hunted: Green Dragon 11- (As Pow, Prove He's Better)
20 Hunted: VIPER 8- (Mo Pow, NCI, Capture/Kill)
10 Hunted: The Champions 8- (Mo Pow, NCI, Watching)
15 Psychological Limitation: Must Protect The Innocent (Common, Strong)
15 Psychological Limitation: Japanophile (Very Common, Moderate)
Disadvantage Points: 145