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OctoberRaven
Oct 1st, '07, 02:49 PM
When Jeremy H. Masters first watched the movie "1000 Ninja War" at the age of 10, he knew exactly what he wanted to do with his life: be a real ninja. He obsessed over his dream, learning 'ninjitsu' from the movies he would get almost every Saturday night. Even his first girlfriend, Lucy West, couldn't distract him from his love of Japanese things and his "Ninja Dream". In fact, Lucy kind of bugged him. She hated ninjas and anime, and called his hobby immature, and always kept trying to make him more "Normal". Jeremy decided enough was enough and broke it off, which made Lucy go nuts. Four years later, she's still trying to win him back, much to his annoyance.
A year ago, finally visiting Japan for the first time, he spent most of his time in the countryside. In a forest, he discovered a medallion. Putting it on to see how it looked, he was suprised to find out he was able to use it to manipulate mist... and, even briefly, become mist. Little did he know it was cursed. Not a major curse, but it did cause some strange things to happen. Okay, he met Jessica Tyler which was a good thing, but her dad was in fact a VIPER agent who would try to convert both of them into the group. This caused his first outing as a superhero.
Jessica was kidnapped in June 2007 by her father. He put on a ninja costume he made for himself and stalked the streets of Millenium City trying to find her captor. Eventually he was attacked in his own apartment by a VIPER agent! He put two and two together, and with the help of the Champions (who didn't, and still don't, fully trust him), he got Jessica out of the Nest she was captured in.
This was the first appearance of the man who would call himself "Kiri no Shinobi", aka "The Mist Ninja". He would find himself in trouble with The Champions and find an annoying rival of sorts in The Green Dragon.

Val Char Cost
15 STR 5
30 DEX 60
18 CON 16
13 BODY 6
13 INT 3
14 EGO 8
15/30 PRE 5
14 COM 2

10/25 PD 7
10/25 ED 6
6 SPD 20
10 REC 6
40 END 2
45 STUN 15

10" RUN 8
2" SWIM 0
8" LEAP 5
Characteristics Cost: 174

Cost Power
23 Talisman of the Mist Ninja: Multipower, 40-point reserve, (40 Active Points); OIF (-1/2); all slots Gestures (-1/4)
3u 1) Become Mist: Desolidification (affected by Magic) (40 Active Points); Gestures (-1/4)
1u 2) Silent Steps: Invisibility to Hearing Group (10 Active Points); Gestures (-1/4)
2u 3) Concealed By Fog: Invisibility to Sight Group (20 Active Points); Gestures (-1/4)
3u 4) Mist Technique: Darkness to Sight Group 3" radius, Personal Immunity (+1/4) (37 Active Points); Gestures (-1/4)
12 Dude, He's A Ninja!: +15 PRE (15 Active Points); Only In Heroic Identity (-1/4)
21 Mist Aura: Force Field (15 PD/15 ED), Costs END Only To Activate (+1/4) (37 Active Points); OIF (-1/2), Gestures (-1/4)
7 Clear Mind: Mental Defense (10 points total)
15 Shurikens: Killing Attack - Ranged 1d6, 10 Recoverable Charges (+1/4), Autofire (5 shots; +1/2), Penetrating (+1/2) (34 Active Points); OIF (Shurikens; -1/2), No Knockback (-1/4), Range Based On Strength (-1/4), Beam (-1/4)
Powers Cost: 87

Cost Martial Arts Maneuver
Ninjitsu
4 1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND
4 2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
4 4) Weapon Element: Blades, Chain & Rope Weapons, Fist-Loads, Ninja Weapons
16 5) +4 HTH Damage Class(es)
Martial Arts Cost: 33

Cost Skill
5 Accurate Sprayfire
3 Climbing 15-
3 Contortionist 15-
3 Concealment 12-
6 Language: Japanese (English Native) (imitate dialects; literate)
3 Shadowing 12-
3 Stealth 15-
3 Acrobatics 15-
3 Breakfall 15-
5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand
2 KS: Ninja Movies 11-
2 KS: Ninjitsu 11-
2 CK: Millenium City 11-
2 CuK: Japanese Pop Culture 11-
Skills Cost: 45


Cost Talent
3 Simulate Death
3 Ambidexterity (-2 Off Hand penalty)
Talents Cost: 6

Total Character Cost: 345

Pts. Disadvantage
10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Martial Artists; Not Distinctive In Some Cultures)
15 Social Limitation: Secret ID: Jeremy H. Masters (Frequently, Major)
5 Unluck: 1d6
15 Dependent NPC: Jessica Tyler (Girlfriend and daughter of a VIPER agent) 8- (Normal; Unaware of character's adventuring career/Secret ID)
20 Enraged: When Jessica is in danger (Uncommon), go 14-, recover 11-
10 Hunted: Lucy West (Ex-Girlfriend) 11- (Less Pow, NCI, Make Him Fall In Love With Her)
10 Hunted: Green Dragon 11- (As Pow, Prove He's Better)
20 Hunted: VIPER 8- (Mo Pow, NCI, Capture/Kill)
10 Hunted: The Champions 8- (Mo Pow, NCI, Watching)
15 Psychological Limitation: Must Protect The Innocent (Common, Strong)
15 Psychological Limitation: Japanophile (Very Common, Moderate)
Disadvantage Points: 145

Checkmate
Oct 2nd, '07, 09:57 PM
Wow you've come a long way :)

Off the top of my head: Your defenses will only be 10 after the first fight. You have a high DEX where this might not be a huge problem, but personally I'd ditch the Force Field and get Combat Luck or an armored costume (I'd bring the Def to about 15-18)

You have an awfully lot of body for a Champions character, I'd probably lower it to 11-13

You're STR of 16 really does nothing for you.You're better off at 15.

You've spent 5 points on END, but you typically use 1-2 per phase. You MIGHT use 5 or 6 some phases, but I wouldn't think often enough to warrant 5 CP of END.

You're EGO of 18 does very little for you. I'd recommend dropping it to 14.

I'm not sure I'd allow complex gestures in a Champs game, but that's up to your GM.

The Power Defense just doesn't jive with me. Maybe just a personal thing, but doesn't seem to fit the character.

The DF: Style is typically 10 points (recognized by limited group: Marital World).

All in all not bad. You seem to be really getting a handle on the mechanics.

OctoberRaven
Oct 3rd, '07, 07:40 AM
Thanks, I made some changes. Opted not to put the 5 points taken from DF: Style into something else, so he's a 345 total. Kept the Force Field but removed the charge. An armored costume was tempting but I felt the Force Field was more appropriate.

pinecone
Oct 5th, '07, 01:58 PM
Nice changes...I'd build it differant...but thats all good, it's Hero...Everybody builds it differant.


But I'd lower the size of the FF and buy 1 level of Combat luck for ambushes and other Ninja-ey stuff..:)