Dholcrist
Oct 3rd, '07, 05:32 PM
Just finished reading the "Reality Dysfunction Part I" of the Night's Dawn Trilogy, by Peter F. Hamilton, and was wondering if anyone on here had read it and possibly used it in a game. I've been working on a Terran Empire campaign for a while now, and while reading this I was just blown away by his use of Nanotech and the biotechnology that he calls "bitek".
The entire Edenist culture, with its living starships ("Voidhawks") and their captains that are literally born from their ships (in vitro fertilization, then the fetus is placed into the ship's "uterus", where it grows for 9 months before birthing, then moving to their real parents and being raised until the age of 18, when they are placed in command of the Voidhawk they were birthed from), and living sentient space stations are just the definition of cool for me.
I'm currently working a toned down Edenist culture into TE, but emphasizing their reason for being outcasts from the rest of the Empire, thus limiting their power in the setting. (I'm thinking that they get their biotech originally from reverse engineering Xenovore tech, which scares a great many people).
I'd also like to implement more nanotech, as he has done, but I'm worried that the importance the "Adamist" civilization places on nanotech in the series would be a hinderence in game.
Interested in hearing any reactions/ideas, or input at all really.
And for those interested in the books but hadn't read them, here's the wikipedia entry (beware spoilers): Night's Dawn Trilogy (http://en.wikipedia.org/wiki/The_Night%27s_Dawn_Trilogy#Adamist_culture)
The entire Edenist culture, with its living starships ("Voidhawks") and their captains that are literally born from their ships (in vitro fertilization, then the fetus is placed into the ship's "uterus", where it grows for 9 months before birthing, then moving to their real parents and being raised until the age of 18, when they are placed in command of the Voidhawk they were birthed from), and living sentient space stations are just the definition of cool for me.
I'm currently working a toned down Edenist culture into TE, but emphasizing their reason for being outcasts from the rest of the Empire, thus limiting their power in the setting. (I'm thinking that they get their biotech originally from reverse engineering Xenovore tech, which scares a great many people).
I'd also like to implement more nanotech, as he has done, but I'm worried that the importance the "Adamist" civilization places on nanotech in the series would be a hinderence in game.
Interested in hearing any reactions/ideas, or input at all really.
And for those interested in the books but hadn't read them, here's the wikipedia entry (beware spoilers): Night's Dawn Trilogy (http://en.wikipedia.org/wiki/The_Night%27s_Dawn_Trilogy#Adamist_culture)