VR Dragon
Oct 14th, '07, 02:43 AM
I am working to make a special healer for my game. I will be using hit location rules so I wanted to add something other than the cleric healing people. so I want the empath.
Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others with a touch. Such powers have their drawbacks, however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.
That doesn't mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.
How do I build something like this using the Hero System?
Spell ideas I have had... Healing causes scar tissue for extra flavor. All these spells are self cast only unless otherwise noted. The empath must touch the victim and any healing is done by the empath taking the wound unto themselves.
External Wound Healing
The External Wound Healing spell will repair external damage to your body.
Internal Wound Healing
The Internal Wound Healing spell will repair internal and nervous system damage to your body.
External Scar Healing
The External Scar Healing spell will repair external scarring.
Internal Scar Healing
The Internal Scar Healing spell will repair internal scarring and permanent nervous system damage.
Regenerate
The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars. But takes some as it is full body and not limited single area, limb, etc.
Blood Staunching
The Blood Staunching spell temporarily halts the flow of your blood for a time. This is not stopping your heart beat but prevents bleeding to death.
Cure Disease
The Cure Disease spell will seek out diseases in your body and aid your immune system in eradicating them.
Flush Poisons
The Flush Poisons spell will assist your immune system in quickly ridding your body of dangerous poisons.
Heart Link
The Heart Link spell establishes a connection between your heartbeat and that of your patient. You can use this link to slow down the rate their heart beats, and how fast they bleed. This allows the empath to stabilize someone who is critically wounded and gives the empath time to work on the poor sucker.
Death's Sleep
All bleeding, poison, and disease in the bodies of those under the spell will be slowed significantly. Still, be careful that those you cast this spell upon do not bleed to death while asleep.
Any ideas, advice, questions, or comments? :help:
Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others with a touch. Such powers have their drawbacks, however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.
That doesn't mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.
How do I build something like this using the Hero System?
Spell ideas I have had... Healing causes scar tissue for extra flavor. All these spells are self cast only unless otherwise noted. The empath must touch the victim and any healing is done by the empath taking the wound unto themselves.
External Wound Healing
The External Wound Healing spell will repair external damage to your body.
Internal Wound Healing
The Internal Wound Healing spell will repair internal and nervous system damage to your body.
External Scar Healing
The External Scar Healing spell will repair external scarring.
Internal Scar Healing
The Internal Scar Healing spell will repair internal scarring and permanent nervous system damage.
Regenerate
The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars. But takes some as it is full body and not limited single area, limb, etc.
Blood Staunching
The Blood Staunching spell temporarily halts the flow of your blood for a time. This is not stopping your heart beat but prevents bleeding to death.
Cure Disease
The Cure Disease spell will seek out diseases in your body and aid your immune system in eradicating them.
Flush Poisons
The Flush Poisons spell will assist your immune system in quickly ridding your body of dangerous poisons.
Heart Link
The Heart Link spell establishes a connection between your heartbeat and that of your patient. You can use this link to slow down the rate their heart beats, and how fast they bleed. This allows the empath to stabilize someone who is critically wounded and gives the empath time to work on the poor sucker.
Death's Sleep
All bleeding, poison, and disease in the bodies of those under the spell will be slowed significantly. Still, be careful that those you cast this spell upon do not bleed to death while asleep.
Any ideas, advice, questions, or comments? :help: