View Full Version : Disadvantages for A.I. Computers
Acroyear II
Jul 19th, '03, 05:09 AM
I'm building an Artificial Intelligence computer for my player's character, and could use some help with the Disadvantages. Is it within reason (and fair) to use the Disadvantages Unable to Walk, and Cannot Taste/Smell for the A.I.? If this is fair, what other Physical Disadvantages could I assign to the A.I.? I already have some Psychological ones too, but would any from other catagories be permissable?
Thanks in advance.
Acroyear II
BobGreenwade
Jul 19th, '03, 05:38 AM
If the AI is being built as an AI, it already cannot walk or smell, so Physical Limitations for those would be worth no more than "Cannot Fly" for a normal human. The only Physical Limitations an AI could take are those preventing it from doing something an AI could normally do (such as disobey its creator, accurately perform certain mathematical functions, or remember names).
Appropriate Disadvantages for an AI might include (just off the top of my head) Hunted, Psychological Limitations (you already have some of these, of course), Reputation, Rivalry, Social Limitation, Unluck, or Vulnerability (to Mental Powers).
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