View Full Version : Are we Ready to Rock? I dunno...are we?
Enforcer84
Oct 22nd, '07, 10:58 PM
So I'm working on my KISS-Like Girl band from the 70's.
They're a bit o' color for my Else Earth world, more of an exercise in character creation.
The leader of the band is a Dragon who generally assumes human form. She's quite powerful. And has Mental Defense.
Her Persona is "the White Lady" she wears a white mask with silver eyes and lips. The White Lady is a vocalist, rhythm guitarist, and plays lots of other instruments.
The Bass Player is an invulnerable martial artist and wannabe brick. Her main ability is to soak up damage. (40 DEF); She's from Spain, but studied a Korean Martial Art in the UK. :) She's more of a Rock Star (in terms of partying and living on the edge) than her fellow band-mates. but I am at a loss for her stage persona/Nick Name.
I was looking for a Spanish word for Invincible, but it's very similar to the english word, not cool enough. Perhaps latin? I want a tough sounding name.
The Keyboardist (Also vocalist and a few other instruments, and is the Sound FX genius) is from Norway, and she's a cyborg. Again, I have no Persona for her. I was thinking "The Silver Angel". Her powers are a tough cybernetic frame with Sonic armament. At this point (almost 4 decades from her origin) she's on a third or fourth upgrade and the level of sophistication is astounding. She also has a number of "Anti-Supernatural" tech weapons built in. Designed by herself and her fellow bandmates
The Drummer is a Kitsune (Fox Spirit) altered to fit into my Superheroic worldview. I'm assuming I'll use Fox in her stage Persona, but I'm not sure exactly what it will be. She's going to be a Magic Ninja Girl...
For lead guitar I am a little stuck. Originally I was going to go Banshee, fey, or Efreet/Djinni style creature but I realized that I need to balance the magic of the Dragon and the Kitsune, so now I'm thinking of going to the opposite extreme and having her be an alien. And I have no idea what powerset I want.
Anyway, I've been kicking the band around in my head for years. Actually just the name "Masquerade" and the Dragon, and then The Hells Belles from the Algernon files went and did it better anyway.:)
So I want to finally have this so I can work on my next band. They're going to be evil but I'm not sure how I want to do it; Death Metal? Boy Band? Rap? We'll see.
As always comments and aid would be appreciated.
Gadodel
Oct 22nd, '07, 11:26 PM
For lead guitar I am a little stuck. Originally I was going to go Banshee, fey, or Efreet/Djinni style creature but I realized that I need to balance the magic of the Dragon and the Kitsune, so now I'm thinking of going to the opposite extreme and having her be an alien. And I have no idea what powerset I want.
As always comments and aid would be appreciated.
Clapton, Hendrix, Page; any are a hard act to follow. Except, for a Duplicator Android. Different look, but can mimic any or because of its high tech computer like mind-it can play any of their chords and riffs in a completely different note pattern.
Matt Frisbee
Oct 23rd, '07, 01:19 AM
Sounds like you're keeping busy, Enforcer. :) This reminds me the Junkyard Dogs metahuman punk band that I threw at a group of heroes in Lakeport several years ago.
Wavecrasher (Lead Vocalist) -- a male mentalist that could focus soundwaves to mind control large crowds and cause hallucinations.
Thumper (Drummer) -- a female speedster martial artist who could cause area of effect hearing flashes with her supersonic kicks.
Scrapyard (Bassist) -- a male brick who had bits of metal woven into his skin to form a permanent form of armor.
Razz (Lead Guitarist) -- a female energy projector who could call electricity from any man-made source to strike targets.
Mixx (Keyboardist) -- a male gadgeteer who specialized in sonic and light-based powers.
Road Crew (Roadie) -- a low level brick (with the Dirty Infighting MA) with replication powers.
Your group sounds like they're going to be a lot of fun, too. :)
Matt "Memory-lane-junkie" Frisbee
Matt Frisbee
Oct 23rd, '07, 01:30 AM
The Bass Player is an invulnerable martial artist and wannabe brick. Her main ability is to soak up damage. (40 DEF); She's from Spain, but studied a Korean Martial Art in the UK. :) She's more of a Rock Star (in terms of partying and living on the edge) than her fellow band-mates. but I am at a loss for her stage persona/Nick Name.
I was looking for a Spanish word for Invincible, but it's very similar to the english word, not cool enough. Perhaps latin? I want a tough sounding name.
How about Fortaleza (Fortress)? Or here's another one: Almena (Battlement). Another suggestion -- Terraplen (Rampart).
Hope this helps!
Matt "Double-posting-again" Frisbee
Narratio
Oct 23rd, '07, 04:16 AM
Invincible - Invictus or Victrix (Victory) perhaps?
Anyway, I think you're going about this all wrong. Remember, it's been 25 years since Macross brought the golden voice of Lynne Minmay to the world. Shouldn't you be... Hey!... Ouch!... Quit that! Stop hitting me dammit! Put that stick down... what did I... Ouch... say?
Njiall
Oct 23rd, '07, 04:54 AM
I was looking for a Spanish word for Invincible, but it's very similar to the english word, not cool enough. Perhaps latin? I want a tough sounding name.
Invencible (Invincible)
Invicto (Never defeated)
Indestructible
Invulnerable
Duro (Tough)
Fortaleza (Fortress)
Alcázar (Fortress)
Muro (Wall)
Muralla (Fortress wall)
Bastion (Another name for a Fortress)
Alcazaba (Yes, another name for a fortress or castle, in Spanish we have many of these words)
Hormigón (Concrete)
I can give you more (and best) spanish names if you tell me a little more about the character style/personality. Names of hard materials? Names of diferent kind of fortress?
Cygnia
Oct 23rd, '07, 04:55 AM
The Bass Player is an invulnerable martial artist and wannabe brick. Her main ability is to soak up damage. (40 DEF); She's from Spain, but studied a Korean Martial Art in the UK. :) She's more of a Rock Star (in terms of partying and living on the edge) than her fellow band-mates. but I am at a loss for her stage persona/Nick Name.
I was looking for a Spanish word for Invincible, but it's very similar to the english word, not cool enough. Perhaps latin? I want a tough sounding name.
Where from Spain? Rather than Spanish, you could always go Catalan or Basque name-wise.
Njiall
Oct 23rd, '07, 05:25 AM
Where from Spain? Rather than Spanish, you could always go Catalan or Basque name-wise.
Or Galician or Bable
;)
Tell us more about that character.
GoldenAge
Oct 23rd, '07, 05:58 AM
Make your next group of bandguys a Blues band that's sold their collective souls to the Devil!
Call 'em Crossroads or somethin' like that.
Hermit
Oct 23rd, '07, 07:00 AM
For lead guitar I am a little stuck. Originally I was going to go Banshee, fey, or Efreet/Djinni style creature but I realized that I need to balance the magic of the Dragon and the Kitsune, so now I'm thinking of going to the opposite extreme and having her be an alien. And I have no idea what powerset I want.
You could have her be a hot babe of unnatural hue (Rigellans from Alien Wars would be good, as they have US hearing, and vocal range) but green if you want a more Star Trek look. Have her been caught in a teleportation related lab accident that ended up transporting her hundreds if not thousands of light years to Earth when she tried to hook her instrument up to an experimental power source on her own planet for better amp. Now, she's gained the power of teleportation herself, not enough to get off planet, but she can rock all around the stage easily!
:)
As for the bad guys? My vote would be for
The Hustlers, a Disco Group that believes Disco is supreme!
T.W.A.N.G, A Country group of supervillains that lament over and over how the government is stopping them from their lively hood of crime when really they're just good ole boys. They can never agree on what their acronym means.
Kitten Kickers of Karthos!, a black metal band that is into demon worship, burning churches, and ritual human sacrifice, but it being art, folks give them a slide. However, lately their lead singer has begun biting the heads off live kittens on stage. Now they've gone TOO far!
Theron
Oct 23rd, '07, 07:09 AM
In my experience, rock and superheroes blend only slightly worse than superheroes and pro wrestling.
Good luck to you.
Cancer
Oct 23rd, '07, 07:20 AM
Given the comments by a number of performers, I'd make the leader of an evil band literally demonic, consuming the life energy of those in the audience (a tiny amount per person, but that can get up to an appreciable amount) during a performance, in exchange for cheap sonic euphoria for a few minutes. It's trigger an addictive sort of response, of course. And it'll be very difficult to prove that it's the band itself that causes the increased death rate of its fans.
Spidey88
Oct 23rd, '07, 08:40 AM
What better powerset for a lead guitarist than superspeed?
Her solos could be insane - with fingers moving over the frets so fast, that the friction causes the guitar to actually light on fire!
I did a WWYCD a while ago that you might be able to mine a little for ideas (I'm unsure how to add the link, but search for WWYCD: Let's Rock!)
Cygnia
Oct 23rd, '07, 08:48 AM
Nah, don't make the bad guys/girls be fellow musicians. Make them be REAL Evil....make them be RECORD EXECUTIVES!
Hermit
Oct 23rd, '07, 08:50 AM
Nah, don't make the bad guys/girls be fellow musicians. Make them be REAL Evil....make them be RECORD EXECUTIVES!
Dude!!:eek:
FenrisUlf
Oct 23rd, '07, 09:02 AM
E84, will you be posting character sheets for your evil girl band when they're finished? I'd like to see them.
Legatus
Oct 23rd, '07, 09:29 AM
Keep 'em comin', Enforcer.
Although I fear The White Lady (she has that defensive power I dare not speak of)!
How about a duet with Primadonna (more opera than rock, think Anna Netrebko)? :D
Arkham
Oct 23rd, '07, 10:52 AM
I second the lead guitarist being a speedster...
As for a name for the bass player, how about Irrompible? (Unbreakable)
And the 'evil band' should be shock rockers, ala Alice Cooper, Gwar, Lordi, etc.
Enforcer84
Oct 23rd, '07, 11:04 AM
I like Almena...we'll see what I can accomplish.
Isabella is from Barcelona. She's always had her powers to some extent but they really peaked and solidified when she was about 26 (this would have been around 1982) She's from a well to do family but not too wealthy. She was a student of classical guitar, she went with a few of her friends to the UK on a holiday when she was 16 and she fell in love with rock music. She convinced her parents to let her stay in the UK, with a friend of theirs. This friend was who she began learning martial arts from (mostly on a lark but also her invulnerability powers gave her a lot of pent up energy and this was a good focus for it). She played in a number of cover bands and met Giselle (the Dragon) at a "folk music festival" (Isabella was studying all sorts of music at the time).
Isabella is 6'1'' tall, weighs about 175 lbs (invulnerable muscle) she has a rather voluptuous figure with muscles (yer basic videogame/comic parodox). She's the groups' rock star. She is seen at social functions (in her mask and costume) all over the world. Since she's immune to alcohol, drugs, etc, she did her share (and a couple of others' shares as well) in the 70's but for the most part it was just to fit in. The drugs didn't get her high either. She's toned it down, but still is a party animal she loves to dance and sing, and flirt and lots of things. She loves working with other musicians and she can kind of stalk them.
When it comes time to fight, she's more of a shield than a hammer. She occupies the enemies' attention but she doesn't do all that much damage. (10d6 kick)
Enforcer84
Oct 23rd, '07, 11:05 AM
I second the lead guitarist being a speedster...
As for a name for the bass player, how about Irrompible? (Unbreakable)
And the 'evil band' should be shock rockers, ala Alice Cooper, Gwar, Lordi, etc.
That's where I'm leaning. I'm thinking the Evil Band will belong to one of my sinister mystic groups. They will be a more tightly themed group. Perhaps a Necromancer and some freewilled dead.
MilkmanDan
Oct 23rd, '07, 11:33 AM
Nah, don't make the bad guys/girls be fellow musicians. Make them be REAL Evil....make them be RECORD EXECUTIVES!
Or worse, the RIAA.
BNakagawa
Oct 23rd, '07, 12:13 PM
For lead guitar I am a little stuck. Originally I was going to go Banshee, fey, or Efreet/Djinni style creature but I realized that I need to balance the magic of the Dragon and the Kitsune, so now I'm thinking of going to the opposite extreme and having her be an alien. And I have no idea what powerset I want.
Google Nagato Yuki.
She appears to be an antisocial bookworm. She is in fact an AI construct sent to earth by an alien race created of pure data. She has the ability to data-hack her surroundings, affecting her (she became an instant guitar hero because the situation demanded it) and/or others (she altered a baseball bat to always hit home runs no matter who held it).
Something to work from, perhaps.
pinecone
Oct 23rd, '07, 01:13 PM
How about making the lead guitar a physical copycat like Taskmaster? That way shes Double Evil 'cause all her riffs are copied from others.
Enforcer84
Oct 23rd, '07, 03:01 PM
Masquerade isn't evil. But I will have an evil Band.
Enforcer84
Oct 23rd, '07, 03:01 PM
Google Nagato Yuki.
She appears to be an antisocial bookworm. She is in fact an AI construct sent to earth by an alien race created of pure data. She has the ability to data-hack her surroundings, affecting her (she became an instant guitar hero because the situation demanded it) and/or others (she altered a baseball bat to always hit home runs no matter who held it).
Something to work from, perhaps.
I like it.
death tribble
Oct 24th, '07, 02:46 AM
Instead of Silver Angel go the David Soul (Hutch from Starsky and Hutch) and try Silver Lady instead.
Legatus
Oct 26th, '07, 02:56 AM
Yes, I know you’ve got other plans, but thinking about this thread, I came up with some concepts for villains in the music biz (super villains, that is).
I. Hip-Hop is the ideal platform for villains. Putting new meaning into the term gangsta rap.:sneaky:
The Freestylerz are MC Blast, Beatbox and Billionaire. Billionaire is a technological genius, he created lots of gadgets and invented a stage show that is unsurpassed. Beatbox is superstrong, he moves swiftly and has a deep voice with which he can create amazing sounds. Even elephants respond to his voice. MC Blast is an energy projector, he fires plasma bolts and can create an incredible light show. The band is accompanied by many bodyguards, servants, and lots of hot chicks. Among them many androids in human shape created by Billionaire. The Freestylerz are greedy but they are not mad...this would be left for our new entry.
II. Disco is it! Two years ago, a band of five brothers was hit by a meteorite in their car just coming back to L.A. from a gig in Las Vegas. Their father and manager had taken the plane and so the brothers were alone with their driver, who died in the course of the accident. Each of the brothers got superpowers and went nuts, but they still perform.
They are the Joshua 5! (ABC, as easy as 1,2,3):celebrate
Eric- the youngest of the brothers, lead vocals, most insane of them all, wonderful voice though, his main power is shape shifting:D, has adjustment powers and is an excellent dancer
Luke- guitar, gained telekinetic powers, can control several guitars at a time, flight, total maniac, full of anger
Roy- bass, desolidification & flight, totally seperated himself from the outside world, only his family can communicate with him
Dave- keyboards, stretching & extra limbs, happy go lucky guy, who lives life to the extreme, acts as if each day would be his last,
Ken- drums, superspeed, womanizer, his only interest are women, being in a popular band gets him the attention of amny good looking girls, so he enjoys it
Matthew Joshua – the father and mastermind
pinecone
Oct 27th, '07, 01:49 PM
Masquerade isn't evil. But I will have an evil Band.
Dude they are just One mirror dimension away from being evil...;)
Querysphinx
Oct 27th, '07, 03:12 PM
If You're going to have an alien in the band, it's got to be a one-eyed, one-horned, flying purple people eater. (And I hope I'm not the only one here old enough to get that joke.)
CraterMaker
Oct 29th, '07, 10:21 AM
I like the idea of the guitarist being an alien - Do these ladies have secret ID's or are the publicly "outted" allready? I they are outed, the guitarist should have four arms - she's gotta have a double guitar, one of those seven string/12 string combos! For powers, perhaps an alien martial art and being poisonous would be enough.. throw in an origin from a high g world (say, 25 strength), make the MA based on powers rather than the m/a skills...
Call her "Fury" - AKA "Georgia Stann" AKA (when her teammates are teasing her) "Furious George"...
-Cratermaker
Enforcer84
Oct 29th, '07, 11:29 AM
They are as of yet "unouted".
Egyptoid
Oct 17th, '08, 02:16 PM
BASS PLAYER
http://members.cox.net/zdavis98/Enf_Bass_Player.jpg
DRUMMER
http://members.cox.net/zdavis98/Enf_Drummer.jpg
KEYBOARDIST
http://members.cox.net/zdavis98/Enf_Keyboardist.jpg
LEAD GUITAR
http://members.cox.net/zdavis98/Enf_Lead_Guitar_Alien.jpg
LEAD SINGER
http://members.cox.net/zdavis98/Enf_Leader.jpg
Enforcer84
Oct 17th, '08, 03:53 PM
Nice ace Frehley homage!
Enforcer84
Oct 17th, '08, 03:54 PM
Someone rep Egyptoid for me?
Doctor Agenda
Oct 17th, '08, 04:06 PM
For lead guitar I am a little stuck. Originally I was going to go Banshee, fey, or Efreet/Djinni style creature but I realized that I need to balance the magic of the Dragon and the Kitsune, so now I'm thinking of going to the opposite extreme and having her be an alien. And I have no idea what powerset I want.
A band like this is crying out for an Empyrean, maybe with speed or sound powers, or just superhuman skill from playing the guitar for three centuries. She could compete with Isabella for partying rep. Perhaps known to her people as Riffmistress Sarana.
brionl
Oct 17th, '08, 10:50 PM
Two words:
Zombie Elvis.
bubba smith
Oct 18th, '08, 02:33 AM
BASS PLAYER
http://members.cox.net/zdavis98/Enf_Bass_Player.jpg
DRUMMER
http://members.cox.net/zdavis98/Enf_Drummer.jpg
KEYBOARDIST
http://members.cox.net/zdavis98/Enf_Keyboardist.jpg
LEAD GUITAR
http://members.cox.net/zdavis98/Enf_Lead_Guitar_Alien.jpg
LEAD SINGER
http://members.cox.net/zdavis98/Enf_Leader.jpg
way to gosorry i cant rep you now egptoid but i did rep the OP
FenrisUlf
Oct 18th, '08, 09:31 AM
DRUMMER[/B]
http://members.cox.net/zdavis98/Enf_Drummer.jpg
I like that drummer! Have you written up a character sheet for her.
And more importantly, is she free tonight? :D
Egyptoid
Oct 18th, '08, 12:39 PM
something zapped my preferences file and this old Enforcer thread came up unbidden from the vast archizes of American History. And
A) I got inspired
B) I should have been working on other projects
bubba smith
Oct 18th, '08, 12:44 PM
with all due respect to the biker mice from mars
its time to ROCK AND RIDE
SSgt Baloo
Oct 18th, '08, 01:29 PM
Someone rep Egyptoid for me?
Got 'im for ya!
Enforcer84
Oct 18th, '08, 01:42 PM
Got 'im for ya!
Thanks!
Here's some rep for your troubles.
Egyptoid
Oct 19th, '08, 06:23 AM
are the character sheets for the band on line anywheres Enforcer ?
I know some out-of-work roadies...
Enforcer84
Oct 22nd, '08, 11:41 AM
are the character sheets for the band on line anywheres Enforcer ?
I know some out-of-work roadies...
Not that I'm aware of, I think only two of them are finished.
Egyptoid
Oct 30th, '08, 04:51 PM
uff dah
http://www.youtube.com/watch?v=QoLx8RsHN0A
Certified
Mar 2nd, '09, 06:04 AM
BASS PLAYER
http://members.cox.net/zdavis98/Enf_Bass_Player.jpg
DRUMMER
http://members.cox.net/zdavis98/Enf_Drummer.jpg
KEYBOARDIST
http://members.cox.net/zdavis98/Enf_Keyboardist.jpg
LEAD GUITAR
http://members.cox.net/zdavis98/Enf_Lead_Guitar_Alien.jpg
LEAD SINGER
http://members.cox.net/zdavis98/Enf_Leader.jpg
Bla, bla, bla spread rep, bla. bla, bla
Can someone help out here?
bubba smith
Mar 2nd, '09, 11:18 AM
sorry i've already repped this postonce
Alric
Mar 2nd, '09, 10:04 PM
I posted this picture before, but it seems appropriate for this thread...
http://www.herogames.com/forums/picture.php?albumid=135&pictureid=958
Enforcer84
Mar 2nd, '09, 10:28 PM
She is indeed!
Lucius
Mar 3rd, '09, 03:10 AM
With "White Lady" and "Silver Angel" I think you have a theme going.
How about "Snow Fox" for the Kitsune?
"Marble" (a hard stone, and white) for the dense brick?
Who am I overlooking....
Lucius Alexander
And the albino palindromedary
FenrisUlf
Mar 3rd, '09, 08:44 AM
I wouldn't mind seeing more work* on the drummer myself...
Eagerly awaiting the finished product!
* -- Character sheet, art, whatever, I'm not furry, er, fussy.
Lucius
Mar 3rd, '09, 04:00 PM
So I'm working on my KISS-Like Girl band from the 70's.
They're a bit o' color for my Else Earth world, more of an exercise in character creation.
The leader of the band is a Dragon who generally assumes human form. She's quite powerful. And has Mental Defense.
Her Persona is "the White Lady" she wears a white mask with silver eyes and lips. The White Lady is a vocalist, rhythm guitarist, and plays lots of other instruments.
The Bass Player is an invulnerable martial artist and wannabe brick. Her main ability is to soak up damage. (40 DEF); She's from Spain, but studied a Korean Martial Art in the UK. :) She's more of a Rock Star (in terms of partying and living on the edge) than her fellow band-mates. but I am at a loss for her stage persona/Nick Name.
I was looking for a Spanish word for Invincible, but it's very similar to the english word, not cool enough. Perhaps latin? I want a tough sounding name.
Marble Girl.
Maybe Marble Fist, Marble Fortress, Marble Shield, or just Marble Hard.
The Keyboardist (Also vocalist and a few other instruments, and is the Sound FX genius) is from Norway, and she's a cyborg. Again, I have no Persona for her. I was thinking "The Silver Angel". Her powers are a tough cybernetic frame with Sonic armament. At this point (almost 4 decades from her origin) she's on a third or fourth upgrade and the level of sophistication is astounding. She also has a number of "Anti-Supernatural" tech weapons built in. Designed by herself and her fellow bandmates
The Drummer is a Kitsune (Fox Spirit) altered to fit into my Superheroic worldview. I'm assuming I'll use Fox in her stage Persona, but I'm not sure exactly what it will be. She's going to be a Magic Ninja Girl...
Snow Fox, or Snowy Fox. Maybe Snowy Vixen.
For lead guitar I am a little stuck. Originally I was going to go Banshee, fey, or Efreet/Djinni style creature but I realized that I need to balance the magic of the Dragon and the Kitsune, so now I'm thinking of going to the opposite extreme and having her be an alien. And I have no idea what powerset I want.
Mentalist with a powersuit for protection (designed by Silver Angel of course.)
Ivory Tower.
Anyway, I've been kicking the band around in my head for years. Actually just the name "Masquerade" and the Dragon, and then The Hells Belles from the Algernon files went and did it better anyway.:)
So I want to finally have this so I can work on my next band. They're going to be evil but I'm not sure how I want to do it; Death Metal? Boy Band? Rap? We'll see.
As always comments and aid would be appreciated.
White Lady. Silver Angel. Snowy Fox. Marble Fortress. Ivory Tower.
Ladies and gentlemen, I present a band that needs no introduction:
Shades of No Color!
Lucius Alexander
The palindromedary thinks instead of Norway, the cyborg should be from Sweden. Then she'd be an Artificial Swedener.
bubba smith
Mar 4th, '09, 01:56 AM
Marble Girl.
Maybe Marble Fist, Marble Fortress, Marble Shield, or just Marble Hard.
Snow Fox, or Snowy Fox. Maybe Snowy Vixen.
Mentalist with a powersuit for protection (designed by Silver Angel of course.)
Ivory Tower.
White Lady. Silver Angel. Snowy Fox. Marble Fortress. Ivory Tower.
Ladies and gentlemen, I present a band that needs no introduction:
Shades of No Color!
Lucius Alexander
The palindromedary thinks instead of Norway, the cyborg should be from Sweden. Then she'd be an Artificial Swedener.
ha ha lol good one
Enforcer84
Mar 6th, '09, 04:50 PM
With "White Lady" and "Silver Angel" I think you have a theme going.
How about "Snow Fox" for the Kitsune?
"Marble" (a hard stone, and white) for the dense brick?
Who am I overlooking....
Lucius Alexander
And the albino palindromedary
I like it!
Enforcer84
Mar 7th, '09, 09:52 PM
Well I'm happy to say that I was inspired again. I'm done with the Lead Guitarist, went the Alien Mentalist route (so whoever mentioned that, thanks!)
She's an telepath and master empath. Her most powerful bits are emotion sculpting and control over time. She basically uses her guitar solos to make the audience feel the meaning of her songs. As an empath she tends to strongly associate music and emotion.
She arrived on earth a few decades ago in mainland China. her people's technology allowed her to cosmetically appear chinese and she spent her formative earth years there. However she hates the place. Her own government which she was leaving is very similar (though as a race of telepaths it's a slightly more efficient and true collective)
Right now I'm calling her Glamour Girl, she has studied Kung Fu for exercise and defense and has a few advanced weapons from her homeworld. Her greatest gadget is her Custom Les Paul that gives her empathic abilities a boost when she plays it.
I have a charactersheet done but I'm still shy a few disads and the Fluff bits. Once I'm done I'll begin posting. :)
Lucius
Mar 9th, '09, 02:15 PM
Right now I'm calling her Glamour Girl,
Darn, I was hoping you'd go for the shades of white theme.
I think I suggested a mentalist, but alien was your idea.
Lucius Alexander
The palindromedary wonders how many synonyms of "white" there are.
Enforcer84
Mar 10th, '09, 11:25 AM
Shades of white was a great idea. But I'd already been married to the Masquerade concept. And Glamour Girl is more a working title.
I have begun writeups. Well see if they ever see light of day
Lucius
Mar 10th, '09, 04:08 PM
Shades of white was a great idea. But I'd already been married to the Masquerade concept. And Glamour Girl is more a working title.
I have begun writeups. Well see if they ever see light of day
Okay. I'll have to write up Shades of No Color myself.
Right after the Toxic Shamans.
Lucius Alexander
Palindromedary Rider
Egyptoid
Mar 13th, '09, 02:55 AM
the delegates have started up the chant: . . . EN-FOR-CER . . . EN-FOR-CER . . . EN-FOR-CER . . . EN-FOR-CER . . . EN-FOR-CER . . . EN-FOR-CER . . .
I have begun writeups. Well see if they ever see light of day
you can do it, all night long !!!
Egyptoid
Feb 5th, '10, 06:10 AM
====================
http://www.amiright.com/album-covers/images/album-Kiss-Rock-and-Roll-Over.jpg
=================
dmjalund
Feb 6th, '10, 01:56 PM
Nah, don't make the bad guys/girls be fellow musicians. Make them be REAL Evil....make them be RECORD EXECUTIVES!
Oh no! its Josie & the Pussycats movie!
bigbywolfe
Feb 13th, '10, 01:29 AM
I love that movie.
Enforcer84
Jul 17th, '10, 08:31 PM
Oh sad. I lost my guitarist sheet
I'll have to check a resource and see if I sent it to him...
I did get one more finished ...Keyboardist/cyborg.
Hmmm
I only 2.5 of the band done.
*sigh*
Enforcer84
Jul 18th, '10, 10:44 PM
The White Dragon
Val  Char  Cost  Roll  Notes
55    STR     45      20-    Lift 51.2tons; 11d6 [3]
26    DEX     48      14-    OCV:  9/DCV:  9
40    CON     60      17-
20    BODY    20      13-
25    INT       15      14-    PER Roll 14-
25    EGO     30      14-    ECV:  8
40    PRE      30      17-    PRE Attack:  8d6
24    COM     7      14-
35    PD         24      Total:  35 PD (30 rPD)
35    ED         27      Total:  35 ED (30 rED)
7    SPD       34      Phases: 2, 4, 6, 7, 9, 11, 12
19    REC       0
80    END     0
80    STUN   12      Total Characteristic Cost:  352
Movement:
Running:  10"/20"
Flight:  25"/200"
Leaping:  11"/22"
Swimming:  2"/4"
Cost  Powers  END
90  Arcane Might:  Variable Power Pool (Magic Pool), 60 base + 30 control cost
90  Dragon Attack:  Multipower, 90-point reserve
5u  1) Claw/Bite:  HKA 4d6 (7 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Lockout (Cannot Use in human form; -1/2) 3
6u  2) Frightful Gaze:  Entangle 3d6, 3 DEF, Takes No Damage From Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), BOECV (+1) (75 Active Points); Cannot Form Barriers (-1/4) 7
5u  3) Frost Breath, Cone:  Killing Attack - Ranged 3d6-1, Area Of Effect (17" Cone; +1 1/4) (90 Active Points); No Range (-1/2), Charges are split between two Frost Breath Powers, 16 total (-1/4), 16 Charges (-0) [16]
7u  4) Frost Breath, Intense Cold:  RKA 2d6, NND (defense is Safe Environment: Intense Cold, or having fire/heat powers; +1), Does BODY (+1) (90 Active Points); Charges are split between two Frost Breath Powers, 16 total (-1/4), 16 Charges (-0) [16]
4u  5) Swat:  HA +9d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (79 Active Points); Hand-To-Hand Attack (-1/2), Lockout (Cannot Use in human form; -1/2) 3
4u  6) Wing/Tail Sweep:  HA +6d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (16" Cone; +1 1/4) (75 Active Points); Hand-To-Hand Attack (-1/2), Lockout (Cannot Use in human form; -1/2) 3
36  Human Form (Giselle White, the White Dragon, Denise Snow, Rose Winter):  Shapeshift (Sight and Touch Groups, four (max) shapes), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (36 Active Points)
  Ancient Dragon
19  1) Ancient Dragon Defense:  Power Defense (15 points), Hardened (+1/4) (19 Active Points)
14  2) Ancient Dragon:  Mental Defense (15 points total), Hardened (+1/4) (14 Active Points)
5  3) Dark-Adjusted Eyes:  Nightvision
12  4) Immense Bulk:  Knockback Resistance -9" (18 Active Points); Lockout (Cannot Use in human form; -1/2)
40  5) Immortal Dragon:  LS (Eating Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week)
12  6) Keen Eyes:  +8 versus Range Modifier for Sight Group
3  7) Legs And Tail:  Extra Limbs (3) (5 Active Points); Lockout (Cannot Use in human form; -1/2)
5  8) Massive Legs:  Running +4" (10" total) (8 Active Points); Lockout (Cannot Use in human form; -1/2) 1
37  9) Mighty Wings:  Flight 25", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Restrainable (-1/2), Lockout (Cannot Use in human form; -1/2) 3
5  10) Protected Hearing:  Hearing Group Flash Defense (5 points)
10  11) Protected Vision:  Sight Group Flash Defense (10 points)
27  12) Reach:  Stretching 8", Reduced Endurance (0 END; +1/2) (60 Active Points); Lockout (Cannot Use in human form; -1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
18  13) Steel-Hard Scales:  (Total: 18 Active Cost, 18 Real Cost) Hardened (+1/4) (9 Active Points) applied to PD (Real Cost: 9) plus Hardened (+1/4) (9 Active Points) applied to ED (Real Cost: 9)
37  14) Steel-Hard Scales:  Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points)
14  15) Tireless In Combat:  Reduced Endurance (1/2 END; +1/4) (14 Active Points) applied to STR
5  16) Too Vast To Harm:  Lack Of Weakness (-5) for Normal Defense
Perks
30  Hideaway:  Homestead (in Ireland)
3  I Walk Among You Unseen:  Anonymity: Giselle's human form has never been identified "out of costume"
5  Jet Setter:  Fringe Benefit: International Driver's License, Membership: Masquerade, Passport
10  Network:  10 pts worth of contacts in the music industry (11-)
3  The Lives of our Days:  False Identity (Three Identities: See Identities)
6  Virtuoso:  Reputation: Famous Musician (A large group) 14-, +2/+2d6
10  Well Invested:  Money: Wealthy
3  Well-Connected
4  1) Magical Mentor:  Contact: Nilrem (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) (5 Active Points) 11-
8  2) Prior Employers:  Contact: The Order of Nimue (Contact has useful Skills or resources), Organization Contact (x3) (9 Active Points) 11-
Talents
20  Dragons are good with languages:  Universal Translator 14-
5  Dragons have long memories:  Eidetic Memory
3  It's tea time:  Absolute Time Sense
3  Sleeping Dragon...not!:  Lightsleep
20  The beasts are my friends:  Animal Friendship
3  Voice of an Angel:  Perfect Pitch
11  We shall not fail!:  Inspire
Skills
9  +3 Dragon Attack Multipower
20  +4 with Music Skills
30  I've had a long life:  +3 Overall
3  Analyze: Magic 14-
3  Bureaucratics 17-
3  Concealment 14-
3  Conversation 17-
3  Deduction 14-
3  Disguise 14-
3  Electronics 14-
3  High Society 17-
3  Jack of All Trades
2  1) PS: Appraise (3 Active Points) 14-
1  2) PS: Author (2 Active Points) 11-
1  3) PS: Choreographer (2 Active Points) 11-
1  4) PS: Cooking (2 Active Points) 11-
2  5) PS: Dancer (3 Active Points) 14-
4  6) PS: Guitar Maker (5 Active Points) 14-
2  7) PS: Music Producer (3 Active Points) 14-
2  8) PS: Musician: Flute (3 Active Points) 14-
2  9) PS: Musician: Guitar (3 Active Points) 14-
2  10) PS: Musician: Harmonica (3 Active Points) 12-
2  11) PS: Musician: Keyboards (3 Active Points) 14-
2  12) PS: Musician: Mandolin (3 Active Points) 14-
2  13) PS: Musician: Violin (3 Active Points) 14-
2  14) PS: Musician: Vocalist (3 Active Points) 17-
1  15) PS: Scribe (2 Active Points) 11-
5  16) PS: Songwriter (6 Active Points) 15-
3  Linguist
1  1) Language: Czechoslovakian (basic conversation)
4  2) Language: English (imitate dialects) (5 Active Points)
3  3) Language: French (idiomatic) (4 Active Points)
2  4) Language: Greek (completely fluent) (3 Active Points)
3  5) Language: Japanese (idiomatic) (4 Active Points)
2  6) Language: Spanish (completely fluent) (3 Active Points)
11  Magic Skill: Thaumaturgy 18-
3  Oratory 17-
3  Paramedics 14-
3  Persuasion 17-
3  Research 14-
3  Scholar
2  1) KS: Arcane And Occult Lore (3 Active Points) 14-
2  2) KS: Current Events (3 Active Points) 14-
2  3) KS: Dragons (3 Active Points) 14-
1  4) KS: Herbalism And Healing-Lore (2 Active Points) 11-
2  5) KS: Legends And Lore (3 Active Points) 14-
2  6) KS: Magic (3 Active Points) 14-
2  7) KS: Music History (3 Active Points) 14-
2  8) KS: Music Industry (3 Active Points) 14-
2  9) KS: Music Production (3 Active Points) 14-
2  10) KS: Music Styles (3 Active Points) 14-
2  11) KS: Musical Theory (3 Active Points) 14-
2  12) KS: Mystic World (3 Active Points) 14-
2  13) KS: Secret Things (3 Active Points) 14-
2  14) KS: Stage Shows (3 Active Points) 14-
2  15) KS: Subcultures (3 Active Points) 14-
1  16) KS: The Superhuman World (2 Active Points) 11-
2  17) KS: Who Does What (3 Active Points) 14-
2  18) KS: World History (3 Active Points) 14-
3  Seduction 17-
3  Shadowing 14-
3  Sleight Of Hand 14-
3  Spell Research (Inventor) 14-
3  Stealth 14-
3  Streetwise 17-
8  Survival (Arctic/Subarctic, Mountain, Underground, Urban) 14-
2  Systems Operation (Communications Systems) 14-
3  Tactics 14-
3  Teamwork 14-
3  Tracking 14-
3  Trading 17-
3  Traveler
1  1) AK: Arcadia (2 Active Points) 11-
1  2) AK: Astral Plane (2 Active Points) 11-
1  3) AK: Babylon (2 Active Points) 11-
1  4) AK: Elysium (2 Active Points) 11-
1  5) AK: Europe (2 Active Points) 11-
1  6) AK: Land of Legends (2 Active Points) 11-
1  7) AK: London (2 Active Points) 11-
1  8) AK: Los Angeles (2 Active Points) 11-
1  9) AK: Realms of Faerie (2 Active Points) 11-
1  10) AK: Rio (2 Active Points) 11-
1  11) AK: The British Isles (2 Active Points) 11-
1  12) AK: Tokyo (2 Active Points) 11-
1  13) CK: Berlin (2 Active Points) 11-
1  14) CK: Bristol (2 Active Points) 11-
1  15) CK: Hong Kong (2 Active Points) 11-
1  16) CK: London (2 Active Points) 11-
1  17) CK: Los Angeles (2 Active Points) 11-
1  18) CK: Millennuim City (2 Active Points) 11-
1  19) CK: New York City (2 Active Points) 11-
1  20) CK: Paris (2 Active Points) 11-
1  21) CK: San Francisco (2 Active Points) 11-
1  22) CK: Tokyo (2 Active Points) 11-
1  23) CK: Vibora Bay (2 Active Points) 11-
4  WF: Common Melee Weapons, Common Missile Weapons
Total Powers & Skill Cost:  924
Total Cost:  1276
200+ Disadvantages
10  Distinctive Features: Dragon (Concealable; Extreme Reaction; Detectable Only By Unusual Senses)
15  Enraged: when innocents threatened or harmed (Common), go 8-, recover 11-
20  Hunted: Covenant of Five 8- (Mo Pow; NCI; Harshly Punish)
0  Hunted: Paprazzi 11- (Less Pow; Watching)
10  Hunted: The Dragon Slayer 8- (As Pow; Harshly Punish)
0  Hunted: Tiamat 8- (Mo Pow; Capture; Beyond Needed Points)
15  Physical Limitation: Gigantic, up to 16 times human size (32m, or 8.1-16"; ; -8 DCV, +8 to PER Rolls to perceive) Frequently, Greatly Impairing
20  Psychological Limitation: Honorable (Common; Total)
15  Psychological Limitation: Loves to perform for an audience (Common; Strong)
15  Psychological Limitation: Music Affectionado Almost all styles (Very Common; Moderate)
15  Psychological Limitation: Overconfidence (Very Common; Moderate)
15  Psychological Limitation: Protective Of Innocents (Common; Strong)
5  Rivalry: Professional and Romantic (Another Musician; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15  Social Limitation: Secret Identity: The fact that she is a dragon is unknown to the general populace of the earth. (Frequently; Major)
10  Vulnerability: 1 1/2 x BODY Fire and Flame Attacks (Common)
20  Vulnerability: 2 x STUN Fire and Flame Attacks (Common)
876 Experience Points
(2 points unspent)
Total Disadvantage Points:  1276
Background/History:  Giselle, who hasn't gone by her draconic name in six millennium, is a wandering minstrel. She has wandered the earth learning new songs and experiencing life to the fullest, most often in the guise of a beautiful woman of Scandinavian decent. She has enjoyed the evolution of music from tribal chanting to the majesty of Mozart. Over the centuries she has performed for Kings, Popes, Presidents, soldiers, bar patrons, children's parties, almost anywhere. She was always her own wom-er, dragon and never felt tied down.
Two things changed her life and led to the forming of Masquerade. The first, she saw KISS in concert in 1973, before they hit the height of their popularity. The show blew her away; she'd been into rock music for a few years, having spent time with the Beatles, Jimmy Hendrix, and other rock luminaries; but their showmanship and energy was just what she was looking for. The second meeting was with young woman who had been blessed with superhuman powers and incidentally played guitar. The idea of a band of superhuman musicians struck a chord with Giselle. She began writing some songs and started looking for other bandmates. The third encounter, with an extra terrestrial who used music as a means of focusing and enhancing her mental powers cemented the idea. Not content to limit her scope to the US and Europe, she called in some favors and eventually she encountered a Japanese fox spirit who had grown philosophical and...well bored in her long life. These four began the Masquerade.
Personality/Motivation:  The White Dragon has been a lover of music nearly her entire life. She left the lands of legend to find new music to sing and new instruments to play. She is adept at many many styles and loves them all. Her musical tastes are varied but she has enjoyed being in Masquerade for the last 30 years; and still writes and performs "Classic Rock". She's not a big fan of current pop music but doesn't hate it. She enjoys 70's R&B more than the modern counterpart, but likes many current artists just the same. Rap intrigues her and she really enjoys some of it. Like any listener or performer, she has favorites in almost every genre, good music is good music.
Outside of her love of song, Giselle enjoys spending time with her bandmates as she doesn't have to be as guarded around them. She is a romance novel buff and has been seeking out a suitable companion for some time. She's had several lovers of either sex over the centuries but she seeks "the one," the one she sings of.
Giselle's other interests have changed as she has aged. She's a defender of the meek and delights in teaching youngsters music.
Quote:  "Hello Millennium City! Are you ready for a little Rock Magic?!?!"
"I think you should reconsider your "Battle of the Bands" idea, human."
Powers/Tactics:  Well, she's an eons old dragon. Though much of her powers and attacks depend heavily on her being in her dragon form, Giselle is far from helpless in her human forms. A brick with a 50pt magic pool should not be underestimated. She also has use of her Fearsome Gaze and Frost Breath abilities in her human form and her defenses are just as good.When in her dragon form however, she has access to her wings, tail, claws, teeth, and reach.
Campaign Use:  Masquerade has released over 30 albums and, although their sales have slipped as times have changed, they are among the top selling acts of their era. They tour regularly, often with other classic rock acts of their day. The ladies of Masquerade never came clean to the public like KISS did. The mystery of who they are, what they really look like and how old they are has kept them in the minds of a even casual listeners. Popular theories state that the current line up is made up of younger replacements. Though they obviously sound the same. There has been speculation that the women of Masquerade are meta-humans, but few believe that they would simply be a rock band if they had superpowers.
Giselle's other identities are mostly for maintaining her true one seamlessly. If she's encountered in one of those she does her best to draw no attention to herself.
Beyond their music, the band has had a number of adventures based on the fact that they are all superbeings. Between angry Effrit Princes, rival dragons, angry deities, corrupt corporations, the RIAA, The Order of the Black Rose, The Covenant of Five, Monster Hunters, and a few enemies from the future and past, the ladies have been busy.
Appearance:  In her draconic form, Giselle is a sleek, alabaster colored western dragon with great wings and a long tail. Her eyes are deep blue and her scales gleam in the sun. The leathery skin of her wings is a darker, muted color than her scales. In dragon form she is roughly 30 meters long with another 20 meters of tail she also weighs alot more, but she won't tell.
In her main human forms she is tall, graceful, and not unlike a divine being. She simply has a presence that is impossible to ignore. As Giselle, she has long flowing platinum blond hair, and dresses in whites and pale blue and or green. She dresses in modern fashions most of the time but occasionally, in a fit of nostalgia will wear designs from decades to centuries old.
As the White Dragon she wears a white robe with black leather straps at the waist (3) and shoulders (2 on each). The robe is open at the sides allowing her shapely legs to be seen when she is performing. She wears light stockings and black leather boots. On her hands are white "scaled" gloves that leave her fingers free to play her instruments. She wears her hair wildly and her mask is white porcelain covering her face save her mouth and chin and decorated around the eyes in blue and silver. She wears blue lipstick and her guitar is white with a blue dragon airbrushed on it and pearlized dragon claw prints along the frets.
Enforcer84
Jul 18th, '10, 10:50 PM
The Valkyrie
Val  Char  Cost  Roll  Notes
35    STR     0      16-    Lift 3200.0kg; 7d6
29    DEX     6      15-    OCV:  10/DCV:  10
30    CON     0      15-
22    BODY    2      13-
18    INT       8      13-    PER Roll 13-
13/23    EGO     6      12- / 14-    ECV:  4/8
20    PRE      10      13-    PRE Attack:  4d6
14    COM     2      12-
7/22    PD         0      Total:  7/22 PD (0/15 rPD)
7/22    ED         1      Total:  7/22 ED (0/15 rED)
7    SPD       0      Phases: 2, 4, 6, 7, 9, 11, 12
23    REC       0
100    END     0
55    STUN   0      Total Characteristic Cost:  35
Movement:
Running:  15"/60"
Flight:  20"/160"
Leaping:  15"/60"
Swimming:  2"/4"
Cost  Powers  END
25  Tech-Mjolnir:  Multipower, 50-point reserve, (50 Active Points); all slots OAF Durable (-1)
2u  1) Hammer Toss:  Energy Blast 10d6 (50 Active Points); OAF Durable (-1), Range Based On Strength (-1/4) 5
2u  2) Power Hammer:  Hand-To-Hand Attack +10d6 (50 Active Points); OAF Durable (-1), Hand-To-Hand Attack (-1/2) 5
100  Weapons Systems:  Multipower, 100-point reserve
3u  1) Broad Wave Ion Flare:  Sight Group Images Increased Size (8" radius; +3/4), +6 to PER Rolls, Only lasts for 1 minute (+0), Costs END Only To Activate (+1/4) (56 Active Points); Set Effect (signal flare of defined appearance; -1) 5
9u  2) Focused Ion Beam:  Energy Blast 12d6, Armor Piercing (+1/2) (90 Active Points) 9
3u  3) Gravity Globes:  Entangle 4d6, 4 DEF, Indirect (Any origin, any direction; +3/4) (70 Active Points); 4 Boostable Charges (-3/4), OIF (-1/2), Limited Range (30"; -1/4) [4 bc]
10u  4) Ion Cannon:  Energy Blast 20d6 (100 Active Points) 10
4u  5) Ion Lash:  Killing Attack - Ranged 2d6, Penetrating (+1/2) (45 Active Points); Limited Range (3"; -1/4) 4
10u  6) Ion Pulse:  Energy Blast 10d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) (100 Active Points) 3
10u  7) Ion Sniper Beam:  Energy Blast 11d6, Increased Maximum Range (2,050"; +1/4), No Range Modifier (+1/2) (96 Active Points) 10
6u  8) Monomolecular Forearm Blades:  Killing Attack - Hand-To-Hand 2d6-1 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1), Penetrating (x2; +1) (87 Active Points); No Knockback (-1/4), Reduced Penetration (-1/4)
8u  9) Paralysis Beam:  Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2), No Normal Defense (defense is Power Defense or not having a nervous system; +1) (100 Active Points); Limited Range (100"; -1/4) 10
  Cyber Armor, all slots OIF (-1/2)
29  1) Psi-Static Generator Module:  Force Wall (12 Mental Defense; 6" long and 1" tall), Transparent (Flash Defense and Power Defense attacks; +1) (80 Active Points); OAF (-1), No Range (-1/2), Restricted Shape (2" radius around character; -1/4) 8
30  2) Valkyrie Mk -41 Cyber Armor:  Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF (-1/2)
  Cybernetic augmentation
18  1) Augmented Leaping:  Leaping +8" (15" forward, 7 1/2" upward) (Accurate, x4 Noncombat) 2
31  2) Augmented Musculature:  +25 STR, Reduced Endurance (1/2 END; +1/4) (31 Active Points) 1
51  3) Augmented Reflexes:  +17 DEX
40  4) Augmented Reflexes:  +4 SPD
40  5) Augmented Resilience:  +20 CON
23  6) Augmented Speed:  Running +9" (15" total), x4 Noncombat 2
20  7) Biofusion Power Plant:  +40 END
2  8) Cyberkinetic Counter Measures:  Mental Defense (8/10 points total) (5 Active Points); Only vs Cyberkenisis (-1 1/2)
8  9) Cyberkinetic Countermeasures:  +10 EGO (20 Active Points); Only to Resist Cyberkinetic Attacks (-1 1/2)
7  10) Cyberskeleton:  Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) 1
6  11) Cybersystems (Increased Mass):  Knockback Resistance -3"
179  12) Grav-Drive "Wings":  Flight 20", Position Shift, x8 Noncombat, No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4), combat acceleration/deceleration (+1/4), No Gravity Penalty (+1/2), Noncombat acceleration/deceleration (+1) (179 Active Points) 8
12  13) Nano-Repair Systems:  Healing (Regeneration) 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2)
20  14) Nanoadrenal Control:  +10 REC
20  15) Pain Tolerance:  Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2)
20  16) Pain Tolerance:  Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2)
22  17) Protected Biosystems:  +11 BODY
24  18) Protected Biosystems:  Life Support (Eating: Character only has to eat once per week; Longevity: 800 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
30  19) Protected Senses:  Hearing Group Flash Defense (10 points), Radio Group, Sight Group
22  20) Skeletal Augmentation (Nigh unbreakable Bones):  Armor (30 PD/30 ED) (90 Active Points); Only To Protect Against Broken Bones (-2), Only Works Against BODY Damage (-1)
11  21) Skeletal Augmentation:  Armor (3 PD/3 ED), Inherent (+1/4) (11 Active Points)
  Sensor Systems: "Yggridsil Ring"
20  1) Audio Targeting:  Targeting with Hearing Group
12  2) Broadcast Tracking:  Detect Source Of Radio Transmissions A Large Class Of Things 13- (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (25 Active Points); OAF (-1)
8  3) Communications:  High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As Sight and Hearing Groups As Well As Radio Group (-1/2)
20  4) Hearing-Augmentation:  Discriminatory with Hearing Group and Analyze for Hearing Group
10  5) Hi-Res Thermalsight:  Infrared Perception (Sight Group), Discriminatory
30  6) Homing Tracer:  Radio Group Images Increased Size (32" radius; +1 1/4), +4 to PER Rolls, Image Only Perceivable On Special Radio Frequencies (+0), Range Based On STR (+1/4), Usable As Attack (allows character to "stick" the Image to a target; +1) (76 Active Points); Set Effect (detectable signal; -1), IAF (-1/2), 1 Recoverable Continuing Charge lasting 1 Week (stops functioning if it gets wet or experiences severe radio interference; +1) [1 rc]
5  7) Nightsight:  Nightvision
12  8) Omni-Directional Radar Array:  Radar (Radio Group), +3 to PER Roll (18 Active Points); Sense Affected As Sight group as well as Radio Group (-1/2)
8  9) Omnidirectional Radar:  Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); OAF (-1), Sense Affected As Sight Group As Well As Radio Group [very common Sense] (-1/2)
13  10) Omnidirectional Radar:  Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); Sense Affected As Sight Group As Well As Radio Group [very common Sense] (-1/2)
12  11) Parabolic Hearing:  +8 versus Range Modifier for Hearing Group
12  12) Telescopic Vision:  +8 versus Range Modifier for Sight Group
Perks
6  Money: Wealthy
3  Well-Connected
8  1) Contact: Government of Norway (Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8-
8  2) Contact: Recording Industry, Organization Contact (x3) (9 Active Points) 12-
4  3) Contact: Tomorrow Legion (Contact has extremely useful Skills or resources, Good relationship with Contact) (5 Active Points) 8-
20  Longhouse:  Vehicles & Bases
3  Technically She doesn't Exist:  Anonymity
1  False Identity
4  Fringe Benefit: Membership: the Masquerade, Passport
Talents
  Onboard Computer
3  1) Absolute Range Sense
3  2) Absolute Time Sense
3  3) Bump Of Direction
5  4) Eidetic Memory
3  5) Lightning Calculator
6  6) Speed Reading (x100)
3  7) Perfect Pitch
Skills
10  +1 Overall
40  +5 with All Combat
3  Analyze: Combat 13-
3  Analyze: Technology 13-
3  Breakfall 15-
3  Combat Driving 15-
3  Combat Piloting 15-
3  Computer Programming 13-
3  Concealment 13-
3  Cryptography 13-
10  Defense Maneuver I-IV
3  High Society 13-
3  Hoist 13-
3  Linguist
3  1) Language: English (idiomatic) (4 Active Points)
3  2) Language: Finnish (idiomatic) (4 Active Points)
3  3) Language: French (idiomatic) (4 Active Points)
0  4) Language: Norwegian (idiomatic) (4 Active Points)
2  5) Language: Russian (completely fluent) (3 Active Points)
3  6) Language: Swedish (idiomatic) (4 Active Points)
3  Mechanics 13-
9  Musical Instrument Familiarity (Aerophones, Chordophones, Idiophones, Synthesizer) 15-
3  PS: Musician: Vocalist 13-
2  PS: Songwriter 11-
3  PS: Sound Mixer/Producer 13-
3  Paramedics 13-
3  Research 13-
3  Scholar
1  1) KS: Legends And Lore (2 Active Points) 11-
2  2) KS: Music Theory (3 Active Points) 13-
1  3) KS: The Extra Terrestrial Community (2 Active Points) 11-
2  4) KS: The Medical Technology World (3 Active Points) 13-
1  5) KS: The Miltiary/Mercenary/Terrorist World (2 Active Points) 11-
2  6) KS: The Music Industry (3 Active Points) 13-
1  7) KS: The Superhuman World (2 Active Points) 11-
3  Scientist
2  1) SS: Cybermedicine 13- (3 Active Points)
2  2) SS: Cybernetic Engineering 13- (3 Active Points)
2  3) SS: Sound Engineer 13- (3 Active Points)
3  Security Systems 13-
3  Survival 13-
3  Systems Operation 13-
14  TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Military Ships, Large Motorized Boats, Large Planes, Small Military Ships, Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Snowmobiles, Submarines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3  Tactics 13-
3  Teamwork 15-
Total Powers & Skill Cost:  1286
Total Cost:  1321
200+ Disadvantages
10  Distinctive Features: Cyborg (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10  Hunted: Crossroads 8- (As Pow; Harshly Punish)
15  Hunted: European Crimelord to be named Later 8- (As Pow; NCI; Harshly Punish)
10  Hunted: Operation: Northern Light 11- (Mo Pow; Watching)
10  Physical Limitation: Affected as Machine class of minds as well as human (Infrequently; Greatly Impairing)
10  Physical Limitation: Highly advanced cyborg. Requires specailized medical attention (Infrequently; Greatly Impairing)
10  Psychological Limitation: Introverted, Shy around people (Common; Moderate)
20  Psychological Limitation: Patriotism (Common; Total)
15  Psychological Limitation: Protective of "Family" (Common; Strong)
10  Reputation: Famous Musician, 11-
5  Rivalry: Professional and Romantic (Another Band; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15  Social Limitation: Secret Identity (Frequently; Major)
981 Experience Points
Total Disadvantage Points:  1321
Background/History:  Sigrid Brakke is the product of Operation: Northern Lights, the Norwegian Military's most advanced alien technologies program. Sigrid was born in 1955 with multiple spinal and skeletal defects (possibly due to her parent's exposure to the wreckage of an Invader warship). Unable or unwilling to care for the child, the family abandoned her at a hospital. Desperate for a test subject for their studies of the alien technology, the government stepped in and took the child as a ward of the state. She was used as a test subject in an attempt at creating a super-weapon.
As horrifying as that sounds, the cybernetic treatments saved her life and the child was raised in as loving an environment as the technicians of Project: Northern Lights could give. In fact, as she grew, the idea of a living weapons platform began to disturb most of the heads of the project. In June of 1970, the top secret project was deemed unworkable and Sigrid's weapons systems were disabled. Sigrid herself was delighted, though dedicated to her country she found the idea of being a weapons to be distasteful. The now 15 year-old was given a new identity and allowed to live out her life as she saw fit; though she was told that she'd be monitored.
Though technically a minor, Sigrid was at least appearance-wise an adult and was been given an adult identity, after a few years of exploration and self discovery, she found a love and talent for music. She began attending concerts and music festivals.
She became a fan of the band Masquerade early on, the all girl hard rock outfit struck a chord with her, many of their songs were nods to folk tales, flights of fancy, and a detachment from humanity. She spent the summer of 1982 following them on tour. Eventually she got up the courage to wait for the band and meet them face to face. When she encountered Masquerade after one of their shows, she connected with them almost immediately. In truth her idols could sense her inhuman nature and taken with her obvious love of music, they revealed themselves to her and this led to her being asked to join the band, first as a sound technician/producer and then a few months later as a member of the band.
The Valkyrie is the band's keyboardist as well as several other instruments and backing vocals. In 1987 she got her first songwriting credit, and on their 1994 album Cryostasis, she had her first lead vocal credits.
Personality/Motivation:  Sigrid is very shy, and even on stage she finds it easier to blend into the background letting her fellow band mates occupy the spotlight. She's come a long way as a performer, but in more intimate social settings she tends to be a wallflower.
However, her shyness disappears when conflict arises; in combat she's all business and occasionally given to bluster - whoever took inspiration from north mythology when designing her was thorough.
Sigrid is also a very loyal woman. She sees her band as her family and she will fight to defend them. She also answers the call when her homeland of Norway is in danger, often bringing Masquerade with her (in disguise).
Quote:  
Powers/Tactics:  Valkyrie is the most combat oriented of the team save for Giselle. In the 70's, 80's and early 90's, Sigrid had her enhanced physical characteristics, and cybernetic body. When the second Invasion occurred she returned to Norway to defend her country, and the rest of Masquerade followed. Project: Northern Lights reintegrated her weapons systems, gave her the "Yggridsil Ring", and Valkyrie and Masquerade were instrumental in the defense of the nation (which had been targeted due to its high concentration of reverse engineered non terrestrial technology).
In thanks, the grateful nation not only allowed her to keep her weapons, she was given a series of upgrades that allowed her a more "normal" human life.
For the most part, her weapons are based on the Invader's Ion Weapons technology and she can command the energy in various ways.
Her Hammer was a gift by the Norse obsessed (and there are a few out there) scientist, she finds it amusing. The "Ring" is a luminescent "halo" that is released from her back and hovers over her head when in use. When activated it provides her with a host of sensory abilities. She can access some of them with it stored away but the ones with the "restrainable" limitation are only usable when the ring is in active mode. There are several organizations who have stumbled upon the "halo" design for physical or holographic communication and sensory output. Encounters between the agents of these orgs have been jokingly referred to as Holy Wars. Patent lawsuits are uncommon with world-spanning secret organizations.
Campaign Use:  Sigrid's music career has spanned nearly 4 decades now. She could easily be encountered in that guise. The Masquerade have managed to keep their identities and abilities a secret - mostly through clever gimmicks and well spread rumors of band replacements and musical evolution. There may be fans among the PCs
As a recipient of alien technology, she can also be encountered as a source of information or perhaps even someone in need of rescue as her technology attracts unwanted attention. <br>Lastly, she is one of only a dozen or so valkyrie styled supers in my world since I like that motif. They might have a club.
Appearance:  Sigrid is a lovely woman - seemingly still in the flush of youth, with pale skin, delicate features, silvery white hair and eyes. She can alter the color of her hair and eyes to better blend in with humanity. She is a rather statuesque 5'10'' and weighs about 330lbs. Her cyber-systems are mostly nanites, she has advanced polymer "tissue" grafted to her that gives her enhanced physical attributes, her skeleton has been created/enhanced with advanced ceramics. She doesn't set off metal detectors.
When she's on stage or in combat she wears her combat armor which is a sleek, high tech silver hard-suit with black accents. The armor doesn't cover her face, but it does extend to her chin and over her ears. She has a visor and head set with stylized wings. Over this she wears a white tabard with a gold belt, and a short, white cape.
Her wings of gold-white light spread from her back and they appear to be a sleek, modern design rather than actual feathers. They extend out from under the cape. Her "Yggridsil Ring" is a softly glowing blue white halo above her head. The hammer is dark gray metal and when active, lightning dances along it.
Enforcer84
Jul 18th, '10, 10:54 PM
Alcázar
Val  Char  Cost  Roll  Notes
40    STR     30      17-    Lift 6400.0kg; 8d6 [2]
23    DEX     39      14-    OCV:  8/DCV:  8
30    CON     40      15-
30    BODY    40      15-
13    INT       3      12-    PER Roll 12-
11    EGO     2      11-    ECV:  4
20    PRE      10      13-    PRE Attack:  4d6
16    COM     3      12-
10/40    PD         2      Total:  10/40 PD (0/30 rPD)
10/40    ED         4      Total:  10/40 ED (0/30 rED)
5    SPD       17      Phases: 3, 5, 8, 10, 12
14    REC       0
60    END     0
105    STUN   40      Total Characteristic Cost:  230
Movement:
Running:  9"/18"
Leaping:  10"/20"
Swimming:  2"/4"
Cost  Powers  END
45  Arsenal of the Hardbody:  Multipower, 45-point reserve
1u  1) Armor Shredding Strikes:  Drain PD 3d6 (30 Active Points); PD Applies (-1), Only vs Inorganic/Artificial Armor (-1) 3
3u  2) Breaking Stuff:  Dispel Technological Object 12d6, any Technological Object power one at a time (+1/4) (45 Active Points); No Range (-1/2) 4
1u  3) Fists and Feet of Agony!:  Hand-To-Hand Attack +2d6, Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Either 0 End or Autofire (5), cannot use AF with Martial maneuevers; +3/4) (17 Active Points); Hand-To-Hand Attack (-1/2) 2
4u  4) Invulnerable Sword Hand!:  Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR), Penetrating (+1/2) (45 Active Points) 4
20  Fighter's Flurry:  Autofire (5 shots; +1/2) for up to 40 Active Points of STR (20 Active Points) 2
8  Intimidation:  +20 PRE (20 Active Points); Only To Make Fear/Intimidation-Style Presence Attacks (-1), Extra Time (Full Phase, -1/2)
  Athletics
7  1) Leap to the Sun:  Leaping +2" (10" forward, 5" upward) (Accurate) 1
10  2) Swift:  Running +3" (9" total), Reduced Endurance (1/2 END; +1/4) (10 Active Points) 1
  Indestructible
20  1) Block Anything:  Missile Deflection (Any Ranged Attack)
20  2) Body Resists Change:  Power Defense (20 points)
10  3) Flawless Physique:  Lack Of Weakness (-10) for Resistant Defenses
25  4) Immortality Syndrome:  Healing: Regeneration 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
50  5) Nigh Indestructible:  Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
112  6) Nigh Invulnerable:  Armor (30 PD/30 ED), Hardened (+1/4) (112 Active Points)
3  7) Stubborn - And Surrounded By Mentalists:  Mental Defense (5 points total)
2  8) Stubborn:  Knockback Resistance -1"
10  9) Tireless:  Reduced Endurance (1/2 END; +1/4) (10 Active Points) applied to STR
2  10) Toughness:  Hardened (+1/4) (2 Active Points) applied to ED
2  11) Toughness:  Hardened (+1/4) (2 Active Points) applied to PD
Kuk Sool Won
Maneuver OCV DCV Notes
5  Block +1 +3 Block, Abort
4  Disarm -1 +1 Disarm; 50 STR to Disarm roll
4  Dodge -- +5 Dodge, Affects All Attacks, Abort
3  Joint Lock +0 -1 Grab One Limb; 10 STR for holding on
3  Throw +0 +1 8d6 +v/5, Target Falls
5  Kick -2 +1 12d6 Strike
3  Legsweep +2 -1 9d6 Strike, Target Falls
4  Nerve Strike -1 +1 2d6 NND
4  Punch +0 +2 10d6 Strike
1  Weapon Element: Blades
1  Weapon Element: Chain & Rope Weapons
1  Weapon Element: Clubs
1  Weapon Element: Polearms
1  Weapon Element: Staffs
1  Weapon Element: War Fan
Perks
4  Rocker Grrl:  Reputation: Popular Rock Goddess (A large group) 11-, +2/+2d6
10  Royalties:  Money: Wealthy
3  Some Perks:  Fringe Benefit: Black Belt, International Driver's License, Passport
15  Studio Sweet Home:  Safehouse and Music Studio
3  Well-Connected
3  1) Former Boyfriend:  Contact: Voice of America (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) (4 Active Points) 11-
5  2) Master:  Contact: Diane Houldsworth (5th Dan, Norwich UK) (Contact has useful Skills or resources, Very Good relationship with Contact) (6 Active Points) 12-
3  3) Mutual Admiration:  Contact: Carlos Santana (Contact has useful Skills or resources, Good relationship with Contact) (4 Active Points) 11-
Skills
20  +4 with HTH Combat
3  Acrobatics 14-
3  Analyze: Music 12-
3  Breakfall 14-
3  Gambling 12-
3  Jack of All Trades
3  1) PS: Graphic Designer (4 Active Points) 13-
1  2) PS: Make Up Artist (2 Active Points) 11-
2  3) PS: Music Producer (3 Active Points) 12-
2  4) PS: Musician: Guitarist (3 Active Points) 14-
1  5) PS: Musician: Percussionist (2 Active Points) 11-
2  6) PS: Musician: Vocalist (3 Active Points) 13-
3  Linguist
1  1) Language: English (completely fluent) (3 Active Points)
2  2) Language: Italian (completely fluent) (3 Active Points)
2  3) Language: Korean (fluent conversation)
2  4) Language: Latin (completely fluent) (3 Active Points)
0  5) Language: Spanish (idiomatic) (4 Active Points)
3  Persuasion 13-
9  Power: Brick Tricks 17-
3  Scholar
1  1) KS: High Society (2 Active Points) 11-
1  2) KS: Kuk Sool Won (2 Active Points) 11-
2  3) KS: Music Production (3 Active Points) 12-
3  4) KS: Rock Music and Performers (4 Active Points) 13-
1  5) KS: The Celebrity World (2 Active Points) 11-
1  6) KS: The Martial World (2 Active Points) 11-
2  7) KS: The Music Industry (3 Active Points) 12-
1  8) KS: The Superhuman World (2 Active Points) 11-
3  Seduction 13-
3  High Society 13-
3  Sleight Of Hand 14-
3  Stealth 14-
3  Streetwise 13-
2  Survival (Urban) 12-
2  Systems Operation (Communications Systems) 12-
3  Teamwork 14-
3  Traveler
1  1) CK: Barcelona (2 Active Points) 11-
1  2) CK: Berlin (2 Active Points) 11-
1  3) CK: London (2 Active Points) 11-
1  4) CK: London (2 Active Points) 11-
1  5) CK: New York (2 Active Points) 11-
1  6) CK: Toronto (2 Active Points) 11-
2  WF: Common Martial Arts Melee Weapons
2  WF: Common Melee Weapons
Total Powers & Skill Cost:  560
Total Cost:  790
200+ Disadvantages
10  Distinctive Features: Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5  Hunted: "Reverend" James Teagan, Moral Crusader 8- (As Pow; Mildly Punish)
20  Hunted: The Covenant of Five 8- (Mo Pow; NCI; Harshly Punish)
10  Psychological Limitation: Fan-Girl (Common; Moderate)
20  Psychological Limitation: Overconfidence (Very Common; Strong)
15  Psychological Limitation: Loves the Spotlight (Very Common; Moderate)
20  Psychological Limitation: Loyal to Friends (Common; Total)
10  Reputation: Tabloid Queen/Past her Prime Tabloid Queen, 11-
15  Social Limitation: Secret Identity (Frequently; Major)
465 Experience Points
Total Disadvantage Points:  790
Background/History:  Isabella Velasquez was born in Barcelona. The Velasquez are a relatively obscure meta-human bloodline and her uncle fought as a costumed hero in WWII. The family has used their gifts mostly altruistically in the modern era, but their wealth can be traced to more selfish meta-human activities in the early 17th century followed by some well planned retirements and financial competence. Isabelle has always had her powers to some extent but they really peaked in her teen years.
While a teen she studied classical guitar. She went with a few of her friends to the UK on a holiday when she was 16 and she fell in love with rock music. Unwilling to leave the scene, she convinced her parents to let her stay in the UK, with a friend of theirs. This friend was a well respected martial artist from whom she began studying martial arts (mostly on a lark, but also her invulnerability powers gave her a lot of pent up energy and this was a good focus for it). She played in a number of cover bands and met Giselle (the Dragon) at a "folk music festival" (Isabella was studying all sorts of music at the time).
Giselle was amused at the crazy teen who seemed so fearless. Over the course of the first week they were acquainted, Isabella demonstrated her toughness on numerous occasions. About a year later, when Giselle was putting Masquerade together, she decided to recruit Isabella, who took the name Alcázar.
For the first few years, just being in the band was enough. Eventually her love of the spotlight led to some internal strife in the band. Isabella took long leaves of absence to punish her band mates. Things came to a head during a 1986 tour where she was replaced for 4 shows by Penelope "Banshee" Brewster, a non- superhuman studio musician. Isabella and the others reconciled at the tours end and have been going strong ever since.
Over the years, Isabella has become a production virtuoso and well regarded studio musician. She also designed the group's logo, masks, and some costumes.
Personality/Motivation:  Isabella is an extrovert. She loves music, like her friends, but even more so she loves the spotlight. Initially, Isabella disdained playing bass. She wanted to be the lead, but she couldn't argue that Via was inferior. It took some time and effort on the rest of the bands part to convince her. It was actually encounters with John Paul Jones of Led Zeppelin and John Entwistle of the Who that convinced her to stick it out - that and getting to sing lead on a few songs.
Isabella is the groups' rock star. She is seen at social functions (in her mask and costume) all over the world. Since she's immune to alcohol, drugs, etc, she did her share (and a couple of others' shares as well) in the 70’s and 80's but for the most part it was just to fit in. The drugs didn't get her high either. Rumors of an overdose in 1992 caught fire but in truth she's toned it down because she's lost too many friends to the lifestyle. She is still, by comparison to the others, a party animal - she loves to dance, sing, flirt, and has had many intimate relationships - she does everything (rumors that she is the subject of Journey's song are unsubstantiated). She loves working with other musicians and she can kind of stalk them, in a fannish good natured way.
Quote:  "Hey watch this!"
Powers/Tactics:  When it comes time to fight, she's more of a shield than a hammer. She occupies the enemies' attention, and stands in the line of fire. That being said, she's a low level brick with a background in martial arts. Her relentless confidence and seeming invulnerability gives her an intimidating presence.
Campaign Use:  Though she's quit the drugs, Isabella is still a part princess first class. Her onstage personae is often seen at clubs, concerts, gala balls. Anywhere. She's a social butterfly and has friends and acquiantances all over the world in almost every social setting.
Appearance:  Isabella is 6'1'' tall, weighs about 175 lbs (invulnerable muscle) she has a rather voluptuous figure with muscles (yer basic videogame/comic paradox). She dresses for the occasion, usually flashy and eye catching but she can formal it up with the best of them - she has good taste when she wants to.
Being immune to temperatures as well as skin cancer, she tans a lot...and has no tan lines. She has brown eyes and black hair that she often highlights with a variety of colors. She tried to get tattoos done early in her career but found that even when she could get her skin pierced, the ink broke down in a manner of weeks, so she gave up. She has a few piercings that can be seen (ears, belly button) and one or two that can't.
When onstage she affects rather typical rocker gear, leather and metal studs, usually black and red. Her mask is white with red designs and like the others, leaves her mouth free. She generally wears bright red lipstick.
Enforcer84
Jul 18th, '10, 10:55 PM
Almost finished!
I'm mostly done with the Kitsune's human form.
And I think I know someone with a backup file for my guitarist.
so hopefully next weekend I'll have the band all done.
Then we'll see what I want to work on next...
FenrisUlf
Jul 19th, '10, 07:40 AM
Almost finished!
I'm mostly done with the Kitsune's human form.
And I think I know someone with a backup file for my guitarist.
so hopefully next weekend I'll have the band all done.
Then we'll see what I want to work on next...
I'm so eager to see the kitsune after everything else you've done here
Can someone please Rep Enforcer84 for his hard work?
Enforcer84
Jul 19th, '10, 05:02 PM
Glamour Girl
Val  Char  Cost  Roll  Notes
15    STR     5      12-    Lift 200.0kg; 3d6 [1]
18    DEX     24      13-    OCV:  6/DCV:  6
25    CON     30      14-
15    BODY    10      12-
18    INT       8      13-    PER Roll 14-
27    EGO     34      14-    ECV:  9
25    PRE      15      14-    PRE Attack:  5d6
22    COM     5      13-
7/15    PD         4      Total:  7/15 PD (0/8 rPD)
7/15    ED         2      Total:  7/15 ED (0/8 rED)
6    SPD       32      Phases: 2, 4, 6, 8, 10, 12
11    REC       6
50    END     0
53    STUN   17      Total Characteristic Cost:  192
Movement:
Running:  6"/12"
Leaping:  3"/6"
Swimming:  2"/4"
Cost  Powers  END
20  Empathic Mastery:  Elemental Control, 40-point powers
5  1) Empathic Psychometry:  Retrocognitive Clairsentience (Mental Group) (40 Active Points); Retrocognition Only (-1), Emotions Only (-1), No Range (-1/2), Psychometry (-1/2) 4
8  2) Empathic Healing:  Simplified Healing 4d6 (40 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (character automatically takes damage identical to the damage healed; -1), Others Only (-1/2) 4
30  3) Empathic Manipulation:  Mind Control 8d6 (Human class of minds), Area Of Effect (32" Radius; +1 3/4), Selective (+1/4), Two-Dimensional (-1/4) (110 Active Points); Only To Alter/Inflict One Emotion (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4) 11
12  4) Calm Demeanor:  Succor PRE 10d6 (standard effect: 30 points) (50 Active Points); Only To Resist Presence Attacks And Other Attacks Based On Fear (-1), Self Only (-1/2) 5
15  5) Read Emotions:  Telepathy 10d6 (Human class of minds) (50 Active Points); Empathy Single Emotion (-1) 5
27  6) Empathic Sculpting:  Major Transform 3d6 (alter, remove, or add Psychological Limitations related to or reflecting emotional states, through repeated applications of this power), Works Against EGO, Not BODY (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (101 Active Points); Limited Target (emotions in the minds of sentient beings; -3/4), Extra Time (Full Phase, -1/2), No Range (-1/2), Concentration (1/2 DCV; -1/4) 10
90  Telepathic Disciplines:  Multipower, 90-point reserve
4u  1) Mind Blast:  Ego Attack 4d6 (Human class of minds) (40 Active Points) 4
7u  2) Mind Pulse:  Ego Attack 3d6 (Human class of minds), Autofire (5 shots; +1 1/2) (75 Active Points) 7
6u  3) Telepathic Shriek:  Ego Attack 4d6 (Human class of minds), Personal Immunity (+1/4), Area Of Effect (5" Radius; +1) (90 Active Points); No Range (-1/2) 9
9u  4) Mindrending:  Killing Attack - Ranged 2d6, Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) (90 Active Points) 9
2u  5) Dreamweaving:  Mental Illusions 8d6 (Human class of minds) (40 Active Points); Only To Manipulate Dreams (-1) 4
6u  6) Mental Shutdown:  Suppress 9d6, any Mental power one at a time (+1/4) (56 Active Points) 6
6u  7) Telepathy:  Telepathy 12d6 (Human class of minds) (60 Active Points) 6
  Empathic Mastery
35  1) Inspire:  Aid 3d6, any emotion-related Characteristic one at a time (+1/4), Ranged (+1/2) (52 Active Points); Others Only (-1/2)
10  2) Detect Emotions:  Detect Emotions A Class Of Things 14-/13- (Mental Group), Discriminatory
30  3) Heightened Control:  Continuous (+1) for up to 60 Active Points of any continuing-effect Mental Power (60 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) 6
30  4) Social Chameleon:  +6 with Interaction Skills
  Exarch Physiology
3  1) Perceptive:  +1 PER with all Sense Groups
7  2) Exarch Biological Enhancements:  Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Longevity: 1600 Years; Sleeping: Character only has to sleep 8 hours per week)
  Gear: Rockergrrl Armor
4  1) Protection:  Armor (2 PD/2 ED) (6 Active Points); OIF (-1/2)
1  2) Lookin' Good:  +2 COM; OIF (-1/2)
8  3) Spikes And Metal Bits:  Killing Attack - Hand-To-Hand 1 point, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1) (17 Active Points); No STR Bonus (-1/2), OIF (-1/2)
  Gear: Standard Equipment
9  1) Custom Gibson Les Paul:  Aid Any Empathic Power 4d6, Can Add Maximum Of 34 Points (45 Active Points); Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), OAF Fragile (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Self Only (-1/2)
14  2) Standard Mageweave Bodysuit:  Armor (6 PD/6 ED) (18 Active Points); IIF (-1/4)
36  3) Electrosaber:  Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR), Armor Piercing (+1/2), +2 Increased STUN Multiplier (+1/2), Reduced Endurance (0 END; +1/2) (62 Active Points); OAF (-1)
Notes:  (x2 number of items)
27  4) Laser Pistol:  Killing Attack - Ranged 2 1/2d6, Armor Piercing (+1/2) (60 Active Points); OAF (-1), 12 Charges (-1/4) [12]
  Mental Wards
25  1) Group Shields:  Mental Defense (45 points total), Usable Simultaneously (up to 16 people at once; +1 1/4) (51 Active Points); Costs Endurance (-1/2), Lockout (can't use with her own shields; -1/2) 5
20  2) Mind Shield:  +20 Mental Defense (45 points total)
24  3) Background Mind:  Reduced Endurance (0 END; +1/2) for up to 60 Active Points of EGO (30 Active Points); Only To Hide From Mind Scan (-1/4)
Silken Blade Kung Fu
Maneuver OCV DCV Notes
8  +2 HTH Damage Class(es)
3  Celestial Dragon Reaches For The Moon -1 -1 Grab Two Limbs, 35 STR for holding on
4  Clouds Cross The Sky +2 +2 Block, Abort
4  Crane Defeats Serpent -1 -2 40 STR to Escape; Grab Two Limbs
4  Crystal Wave Breaks On The Shore -- +5 Dodge, Affects All Attacks, Abort
3  Leopard Paws At The Ground +2 -1 6d6 Strike, Target Falls
4  Master Peng's Silken Fist +0 +2 7d6 Strike
5  Meteor Kick +1 +0 5d6 +v/5; FMove
3  Monkey Falls From Tree +0 +1 5d6 +v/5, Target Falls
5  Pheasant Kick -2 +1 9d6 Strike
4  Silken Hand Strike +0 +0 HKA 1d6 , Must Follow Block
1  Weapon Element: Axes, Maces, and Picks
1  Weapon Element: Blades
1  Weapon Element: Chain Weapons
1  Weapon Element: Clubs
1  Weapon Element: Hook Sword
1  Weapon Element: Polearms
1  Weapon Element: Staffs
1  Weapon Element: Three-Section Staff
1  Weapon Element: Whips
1  Weapon Element: Staffs
1  Weapon Element: Wind and Fire Wheels
Perks
6  Bennies Package:  Fringe Benefit: International Driver's License, License to practice a profession: Therapist, Membership: Masquerade, Passport
9  Music Legend:  Reputation: Rockstar (A large group) 14-, +3/+3d6
10  Solvent:  Money: Wealthy
1  False Identity: Dr Shya Xiang
3  Well-Connected
3  1) Contact: Grand Mantis (Contact has useful Skills or resources, Good relationship with Contact) (4 Active Points) 11-
5  2) Contact: Ingrid Xiang, Attorney (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) (6 Active Points) 12-
11  3) Contact: Music Industry (Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 12-
2  4) Contact: RIAA (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) (3 Active Points) 8-
7  5) Contact: Tomorrow Legion (Contact has extremely useful Skills or resources, Very Good relationship with Contact) (8 Active Points) 12-
Talents
3  Perfect Pitch
Skills
20  +2 Overall
12  +2 with HTH and Mental Combat
3  Acrobatics 13-
3  Acting 14-
3  Analyze: Psionics 13-
3  Animal Handler 14-
3  Breakfall 13-
3  Bureaucratics 14-
3  Contortionist 13-
3  Conversation 14-
3  CuK: Exarch 13-
3  High Society 14-
3  Interrogation 14-
3  Jack of All Trades
2  1) PS: Guitar Maker (3 Active Points) 13-
2  2) PS: Meditation (3 Active Points) 14-
2  3) PS: Musician: Vocalist (3 Active Points) 14-
4  4) PS: Songwriter (5 Active Points) 14-
1  5) PS: Therapist (2 Active Points) 11-
3  Linguist
3  1) Language: Draconic (idiomatic) (4 Active Points)
3  2) Language: English (idiomatic) (4 Active Points)
0  3) Language: Exarchian (idiomatic) (4 Active Points)
3  4) Language: French (idiomatic) (4 Active Points)
3  5) Language: Mandarin (idiomatic) (4 Active Points)
3  6) Language: Spanish (idiomatic) (4 Active Points)
11  Musical Instrument Familiarity (Aerophones, Chordophones, Hurdy-Gurdy, Idiophones, Steel Guitar) 13-
3  Oratory 14-
3  Paramedics 13-
3  Persuasion 14-
3  Power: Mentalism Tricks 13-
3  Scholar
1  1) KS: Chinese Philosophy (2 Active Points) 11-
1  2) KS: Legends And Lore (2 Active Points) 11-
1  3) KS: Silken Blade Kung Fu (2 Active Points) 11-
2  4) KS: The Martial Arts World (3 Active Points) 13-
2  5) KS: The Music Industry (3 Active Points) 13-
2  6) KS: The Psionic World (3 Active Points) 13-
3  Scientist
2  1) SS: Psionics 13- (3 Active Points)
2  2) SS: Psychology 13- (3 Active Points)
2  3) SS: Xenology 13- (3 Active Points)
3  Seduction 14-
3  Streetwise 14-
3  Systems Operation 13-
3  Teamwork 13-
3  Trading 14-
10  Two-Weapon Fighting (HTH)
11  WF: Beam Weapons, Common Martial Arts Melee Weapons, Common Melee Weapons, Hook Sword, Off Hand, Three-Section Staff, Vehicle Weapons, Wind and Fire Wheels
Total Powers & Skill Cost:  825
Total Cost:  1017
200+ Disadvantages
5  Distinctive Features: Purple Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
0  Distinctive Features: Strong Psychic Signature (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
10  Distinctive Features: Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10  Hunted: Heart Breaker 8- (As Pow; Harshly Punish)
15  Hunted: Hyperion Institute 11- (Mo Pow; NCI; Watching)
0  Hunted: Paprazzi 11- (Less Pow; Watching)
15  Hunted: The Crossroads 11- (As Pow; Harshly Punish)
15  Psychological Limitation: Doesn't like to be alone (Very Common; Moderate)
10  Psychological Limitation: Fan Girl, tends to gush and get very excited about things that interest her. (Common; Moderate)
20  Psychological Limitation: Rebellious; values freedom above all else (Very Common; Strong)
10  Psychological Limitation: Tends to reflect emotions of others (Common; Moderate)
5  Rivalry: Professional and Romantic (Rival Band; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15  Social Limitation: Secret Identity (Frequently; Major)
687 Experience Points
(22 points unspent)
Total Disadvantage Points:  1017
Background/History:  Sheyassar wanted nothing more than to get out; out of her
home, out of her family, off her world. She was rebellious and free-spirited. Not exactly crimes
for a member of the Exarch, but attributes the neo-Utopian society disfavored. As with the
others who chaffed under the world collective, she was given the option of self-imposed exile.
She took it.
Her starship arrived with little fanfare in China far away from civilization. Taking what she
was allowed by Exarch law, her ship's final task before self destruction was to alter her
appearance to match the locals.
Sheyassar stayed in the People's Republic for about 2 years, mostly in the rural areas. Once
acclimated with the world and having learned a couple of languages she hopped ship to Hong Kong
and the away from a government that reminded her too much of home. This was in 1967; she found
her way to Europe, studying music and Earth cultures. She met the dragon, Giselle in 1972 at a
rock festival in Wales. Though they sensed something different in each other and parted as
friends, it wasn't until almost two years later that Giselle contacted Sheyassar about joining a
band.
Since the success of Masquerade, Sheyassar has had to carefully craft a few identities for
herself: Glamour Girl, the lead guitarist of Masquerade, Dr. Shya Xiang, a private practice
therapist, and finally her “true” identity Sheyassar "Shy" Golden, citizen of United States, and
general rabble rouser.
Personality/Motivation:  Shy is a projective empath with a rebellious streak.
As Glamour Girl, Shy is a confident and alluring musician. She writes songs to affect certain
emotions in her audience. She is fascinated by emotions and the ways people express them.
At live shows she uses her powers to "set the appropriate" mood in the audience. This is to
enhance the showmanship of the band. Outside of her shows, she is loathe to use her powers to
control others. She holds puppet master style mentalists in disdain.
As Dr Xiang, she uses her abilities to 'free' her patients from their inner demons or outer
influences to that the true individual can come to fore.
Quote:  "Is that how you really feel?"
Powers/Tactics:  A telepath and projective empath, Sheyassar has a variety of
mental powers to call on. Her most potent are her abilities to alter the emotions of a large
group of individuals and her ability to unlock or close off emotions on a more permanent level.
The former can be used over an area where as the latter requires intimacy (conversational
closeness) and only affects one person at a time.
As a child in the Military Caste of the Exarch she was trained in Telepathic Defense and use of
blasters. Since arriving on Earth she has studied martial arts with an old woman she encountered
when she first arrived.
Campaign Use:  Masquerade is a background bit for Else Earth; powerful, but for
the most part innocuous, supers who can be used in adventures. Admittedly 30 years past their
heyday as a music act they are still big draws to some and have put out work fairly consistently
since the early 70's
The band has many hunteds/enemies and has found themselves drawn into adventure on occasion.
Appearance:  Sheyassar appears as a beautiful woman seemingly of Chinese
descent. She has long black hair that she wears straight and usually disguises her violet
colored eyes with contacts. As Dr Xiang she dresses in professional, tasteful clothing, wears
her hair up in a tight bun and wears glasses. She likes dark colored suits with bright colored
accessories.
As Shy Golden, she's a fashion maven and follows modern trends closely, she wears her hair in a
number of styles, sometimes having her magic using friends alter it so she can wear it short and
return it to "proper" length for her performances.
As Glamour Girl, she wears a flattering if not revealing "rocker grrl" costume of black leather
pants, a tight purple shirt and a black leather duster with studs and spikes, platform shoes, an
a white porcelain face mask with gold and purple designs
Enforcer84
Jul 19th, '10, 05:04 PM
hmmm
my board template is acting wonky
anyway Log-Man had the file and I was able to get 4 done.
Now I just have the drummer. And that will be later this week.
casualplayer
Jul 22nd, '10, 04:28 AM
What about Lizard Queen as a name for the dragon, riffing off Jim Morrison's Lizard King?
FenrisUlf
Jul 22nd, '10, 10:46 AM
What about Lizard Queen as a name for the dragon, riffing off Jim Morrison's Lizard King?
I like this idea. And of course the kitsune (she's still in the band, right?) would almost have to be called "Foxy Lady".
Enforcer84
Jul 22nd, '10, 02:59 PM
nice.
And she is. I'm done with her powers need to write her background and some skill tweaking.
=)
I'll try to get it this weekend.
Enforcer84
Aug 1st, '10, 10:57 PM
ok the build for Kitsune.
I'll get her background asap.
Anyone know some good female japanese names?
I'd like something sweet having to do with good fortune and/or snow...weird I know.
and the build isn't set in stone, and the kitsune form needs to be put to HD
but the term is coming to a close and I need to work on my schoolwork
Kitsune
Val  Char  Cost  Roll  Notes
15    STR     5      12-    Lift 200.0kg; 3d6 [1]
33    DEX     69      16-    OCV:  11/DCV:  11
20    CON     20      13-
12    BODY    4      11-
23    INT       13      14-    PER Roll 14-
22    EGO     24      13-    ECV:  7
18    PRE      8      13-    PRE Attack:  3 1/2d6
36    COM     13      16-
13    PD         10      Total:  13 PD (3 rPD)
13    ED         9      Total:  13 ED (3 rED)
7    SPD       27      Phases: 2, 4, 6, 7, 9, 11, 12
7    REC       0
44    END     2
32    STUN   2      Total Characteristic Cost:  215
Movement:
Running:  10"/20"
Flight:  40"/80"
Leaping:  20"/40"
Swimming:  3"/6"
Cost  Powers  END
90  Arcane Adept: Kitsune Magic:  Variable Power Pool (Magic Pool), 60 base + 30 control cost
0  1) In Dreams She Walks Through Walls:  Desolidification (affected by Magic) (40 Active Points) Real Cost: 40 4
0  2) Kitsune-bi (Fox Fire):  Sight Group Images 1" radius, +/-3 to PER Rolls (19 Active Points); Only To Create Light (-1) Real Cost: 9 2
0  3) Summon Spirits:  Summon 300-point Ghost (60 Active Points); Extra Time (5 Minutes, -2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Summoned Being Must Inhabit Locale (-1/2) Real Cost: 15 6
40  Arcane Gadgets and Weapons:  VPP (Gadget Pool), 30 base + 15 control cost, (45 Active Points); VPP Can Only Be Changed At Base (-1/2)
90  Flying Through The Night Away:  Multipower, 90-point reserve
7u  1) Dancing On Air:  Flight 20", Reduced Endurance (1/2 END; +1/4), Usable Simultaneously (up to 2 people at once; +1/2) (70 Active Points) 3
9u  2) This Flight Tonight:  Flight 20", Usable Simultaneously (up to 2 people at once; +1/2), MegaScale (1" = 100 km; +3/4) (90 Active Points) 9
30  Kiss of the Norhtern Winds (Ninja-to And Saya):  Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
2u  1) Ghost Cutting Blade:  HKA 1 1/2d6, Invisible to Hearing Group (+1/4), Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (56 Active Points); OAF (-1), STR Minimum (-3/4)
1u  2) Blinding Powder In Saya:  Sight Group Flash 2d6 (10 Active Points); 1 Charge (-2), OAF (-1), No Range (-1/2) [1]
1u  3) Hilt/Saya As Club:  HA +2d6, Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (20 Active Points); OAF (-1), STR Minimum (-3/4), Hand-To-Hand Attack (-1/2)
1u  4) Sageo As Strangling Garrotte:  HA +3d6, Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), STR Minimum (-1/4), Must Follow A Successful Grab Maneuver (-1/4)
1u  5) Saya And Sageo As Climbing Platform:  +1 with Climbing Skill (5 Active Points); OAF (-1)
1u  6) Saya As Breathing Tube (Takezutso):  Life Support (Expanded Breathing: Underwater) (5 Active Points); Only Works Close To The Surface (-1), OAF (-1)
  Super Athletic
20  1) Deflecting And Dodging:  Missile Deflection (Any Ranged Attack)
28  2) Leaping to the Clouds:  Leaping +17" (20" forward, 10" upward) (Accurate), Reduced Endurance (1/2 END; +1/4) (28 Active Points) 1
  Supernatural Physiology
90  1) Can You See The Real Me:  Multiform (423 Character Points in the most expensive form) (Instant Change)
3  2) Just a Scratch:  Damage Resistance (3 PD/3 ED)
25  3) Nine Lucky Tails:  Luck 5d6
11  4) Strong Willed:  Mental Defense (15 points total)
20  5) Supernatural Life-Form:  Life Support (Extended Breathing: 1 END per Turn; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat)
10  6) Supernatural Protections:  Power Defense (10 points)
30  7) Supernatural Toughness:  Energy Damage Reduction, Resistant, 50%
30  8) Supernatural Toughness:  Physical Damage Reduction, Resistant, 50%
104  9) Supreme Shape Shifter:  Shape Shift (Sight, Hearing, Radio, Touch and Smell/Taste Groups, any humanoid form), Imitation, Instant Change, Makeover, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (104 Active Points)
  Supernatural Senses
10  1) Analytical Scent:  Analyze with Smell/Taste Group
5  2) At Home in the Dark:  Nightvision
10  3) Foretell The Future:  Precognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), Precognition Only (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 5
10  4) Keen Senses:  Discriminatory with Smell/Taste Group
5  5) Keen sense of smell:  Tracking with Normal Smell
10  6) Scent of My Enemies:  Targeting with Normal Smell
Martial Arts: Taijutsu And Friends
Maneuver OCV DCV Notes
12  +3 HTH Damage Class(es)
4  Atemi Punch -1 +1 3 1/2d6 NND
4  Block +2 +2 Block, Abort
4  Choke Hold -2 +0 Grab One Limb; 3 1/2d6 NND
4  Dodge -- +5 Dodge, Affects All Attacks, Abort
4  Escape +0 +0 45 STR vs. Grabs
5  Kick -2 +1 10d6 Strike
4  Knife Hand -2 +0 HKA 2d6
3  Legsweep +2 -1 7d6 Strike, Target Falls
4  Punch +0 +2 8d6 Strike
3  Throw +0 +1 6d6 +v/5, Target Falls
4  Weapon Bind +1 +0 Bind, 40 STR
1  Weapon Element: Blades
1  Weapon Element: Off Hand
Perks
5  Jet Setter:  Fringe Benefit: International Driver's License, Membership: Masquerade, Passport
8  Several Life-times of Savings:  Money: Wealthy
20  The Retreat:  Extra Dimensional Home
10  Woman of Many Faces:  10 false Identities
3  Well-Connected
11  1) Allies:  Contact: The Order of Nimue (Contact has very useful Skills or resources), Organization Contact (x3) (12 Active Points) 11-
3  2) Benefactors:  Contact: The Seven Dragons of Heaven (Mystical Group Protecting Asia) (Contact has very useful Skills or resources) (4 Active Points) 11-
2  3) Student:  Contact: Taki Amuratsu, J-Pop superstar of the moment (Good relationship with Contact) (3 Active Points) 11-
Talents
3  Sleepy...Like a Fox!:  Lightsleep
15  Doolittle? Who's That?:  Beast Speech
20  Disney Princess Powers Activate!:  Animal Friendship
3  Time keeps on slippin':  Absolute Time Sense
3  All Roads Lead To Home:  Bump Of Direction
6  Miss Me With Your Best Shot:  Combat Luck (3 PD/3 ED)
5  I...I Will Survive:  Rapid Healing
2  She Walks on Moonlight:  Trackless Stride
20  Talk To Me:  Universal Translator 14-
Skills
2  +1 OCV with Ninja-to
8  +1 with All Combat
6  +2 with Conversation, Persuasion, and Seduction
30  1000 years young!:  +3 Overall
3  Acrobatics 16-
3  Analyze: Magic 14-
3  Breakfall 16-
3  Climbing 16-
3  Contortionist 16-
3  Conversation 13-
3  Cryptography 14-
3  Disguise 14-
3  High Society 13-
3  Intonjutsu: Concealment 14-
3  Jack of All Trades
2  1) PS: Kunoichi (3 Active Points) 12-
2  2) PS: Musician: (3 Active Points) 16-
2  3) PS: Musician: Drummer (3 Active Points) 16-
2  4) PS: Musician: Precusionist (3 Active Points) 16-
2  5) PS: Musician: Shamisen (3 Active Points) 16-
2  6) PS: Musician: Shinobue (3 Active Points) 16-
3  7) PS: Musician: Vocalist (4 Active Points) 14-
3  Linguist
1  1) Language: Cantonese (completely fluent) (3 Active Points)
5  2) Language: English (imitate dialects)
1  3) Language: French (completely fluent) (3 Active Points)
0  4) Language: Japanese (idiomatic) (4 Active Points)
3  5) Language: Korean (completely fluent)
3  6) Language: Mandarin (completely fluent)
1  7) Language: Ninja Clan Codes and Symbols (Fluent Conversation; Literacy) (3 Active Points)
3  8) Language: Spanish (idiomatic) (4 Active Points)
2  9) Language: Vietnamese (basic conversation) (1 Active Points)
13  Magic Skill 19-
3  Mimicry 14-
3  Oratory 13-
3  Persuasion 13-
3  SS: Pharmacology/Toxicology 12-
3  Scholar
2  1) KS: Arcane And Occult Lore (3 Active Points) 14-
2  2) KS: Legends And Lore (3 Active Points) 14-
3  3) KS: Taijutsu (4 Active Points) 15-
2  4) KS: Taiko Drumming (3 Active Points) 14-
5  Seduction 14-
3  Shadowing 14-
5  Stealth 17-
3  Tracking 14-
3  Traveler
9  WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Blowguns, Fukimi-Bari, Garrote
Total Powers & Skill Cost:  1071
Total Cost:  1286
200+ Disadvantages
10  Distinctive Features: Style Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Detectable by Large Group
15  Distinctive Features: Unearthly Beauty (Concealable; Always Noticed and Causes Major Reaction (Desire); Detectable By Commonly-Used Senses)
15  Hunted: Ameratsu 11- (Frequently), More Powerful, NCI, Watching
20  Hunted: The Clan of the Eightfold Dragon 8- (Occasionally), More Powerful, NCI, Harshly Punish
  Notes:  The ninja clan that trained her. They keep an eye on her to make sure she does not fall to evil ways.
20  Hunted: The Covenent of Five 8- (Mo Pow; NCI; Harshly Punish)
20  Psychological Limitation: Hedonistic and Selfish (Very Common; Strong)
15  Psychological Limitation: Mischevious and capricious (Common; Strong)
15  Psychological Limitation: Overconfident (Very Common; Moderate)
20  Psychological Limitation: Personal Code (Common; Total)
  Notes:  Bring no harm to the innocent. Defend the weak from the strong. Never break word of honor. Rebuke Evil.
15  Social Limitation: Secret Identity: Supernatural Nature is Unknown to the real world (Frequently; Major)
921 Experience Points
Total Disadvantage Points:  1286
Background/History:  
Personality/Motivation:  
Quote:  
Powers/Tactics:  
Campaign Use:  
Appearance:  
FenrisUlf
Aug 2nd, '10, 08:17 AM
Very nice work on Kitsune. As for her name, I can only suggest looking at the entry for kitsune and Inari on Wikipedia; as the god(dess) of Kitsune, Inari is also a deity of good fortune. There could be something there.
And I'm eager to see the backstory that justifies that build. Yow. I guess when you're a 1,000-year-old supernatural being, you really do pick up a few tricks.
Enforcer84
Aug 14th, '10, 11:48 PM
Kitsune
Val  Char  Cost  Roll  Notes
15    STR     5      12-    Lift 200.0kg; 3d6 [1]
33    DEX     69      16-    OCV:  11/DCV:  11
20    CON     20      13-
12    BODY    4      11-
23    INT       13      14-    PER Roll 14-
22    EGO     24      13-    ECV:  7
18    PRE      8      13-    PRE Attack:  3 1/2d6
36    COM     13      16-
13    PD         10      Total:  13 PD (3 rPD)
13    ED         9      Total:  13 ED (3 rED)
7    SPD       27      Phases: 2, 4, 6, 7, 9, 11, 12
7    REC       0
44    END     2
32    STUN   2      Total Characteristic Cost:  215
Movement:
Running:  10"/20"
Flight:  40"/80"
Leaping:  20"/40"
Swimming:  3"/6"
Cost  Powers  END
90  Arcane Adept: Kitsune Magic:  Variable Power Pool (Magic Pool), 60 base + 30 control cost
0  1) In Dreams She Walks Through Walls:  Desolidification (affected by Magic) (40 Active Points) Real Cost: 40 4
0  2) Kitsune-bi (Fox Fire):  Sight Group Images 1" radius, +/-3 to PER Rolls (19 Active Points); Only To Create Light (-1) Real Cost: 9 2
0  3) Summon Spirits:  Summon 300-point Ghost (60 Active Points); Extra Time (5 Minutes, -2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Summoned Being Must Inhabit Locale (-1/2) Real Cost: 15 6
40  Arcane Gadgets and Weapons:  VPP (Gadget Pool), 30 base + 15 control cost, (45 Active Points); VPP Can Only Be Changed At Base (-1/2)
90  Flying Through The Night Away:  Multipower, 90-point reserve
7u  1) Dancing On Air:  Flight 20", Reduced Endurance (1/2 END; +1/4), Usable Simultaneously (up to 2 people at once; +1/2) (70 Active Points) 3
9u  2) This Flight Tonight:  Flight 20", Usable Simultaneously (up to 2 people at once; +1/2), MegaScale (1" = 100 km; +3/4) (90 Active Points) 9
30  Kiss of the Norhtern Winds (Ninja-to And Saya):  Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
2u  1) Ghost Cutting Blade:  HKA 1 1/2d6, Invisible to Hearing Group (+1/4), Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (56 Active Points); OAF (-1), STR Minimum (-3/4)
1u  2) Blinding Powder In Saya:  Sight Group Flash 2d6 (10 Active Points); 1 Charge (-2), OAF (-1), No Range (-1/2) [1]
1u  3) Hilt/Saya As Club:  HA +2d6, Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (20 Active Points); OAF (-1), STR Minimum (-3/4), Hand-To-Hand Attack (-1/2)
1u  4) Sageo As Strangling Garrotte:  HA +3d6, Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), STR Minimum (-1/4), Must Follow A Successful Grab Maneuver (-1/4)
1u  5) Saya And Sageo As Climbing Platform:  +1 with Climbing Skill (5 Active Points); OAF (-1)
1u  6) Saya As Breathing Tube (Takezutso):  Life Support (Expanded Breathing: Underwater) (5 Active Points); Only Works Close To The Surface (-1), OAF (-1)
  Super Athletic
20  1) Deflecting And Dodging:  Missile Deflection (Any Ranged Attack)
28  2) Leaping to the Clouds:  Leaping +17" (20" forward, 10" upward) (Accurate), Reduced Endurance (1/2 END; +1/4) (28 Active Points) 1
  Supernatural Physiology
90  1) Can You See The Real Me:  Multiform (423 Character Points in the most expensive form) (Instant Change)
3  2) Just a Scratch:  Damage Resistance (3 PD/3 ED)
25  3) Nine Lucky Tails:  Luck 5d6
11  4) Strong Willed:  Mental Defense (15 points total)
20  5) Supernatural Life-Form:  Life Support (Extended Breathing: 1 END per Turn; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat)
10  6) Supernatural Protections:  Power Defense (10 points)
30  7) Supernatural Toughness:  Energy Damage Reduction, Resistant, 50%
30  8) Supernatural Toughness:  Physical Damage Reduction, Resistant, 50%
104  9) Supreme Shape Shifter:  Shape Shift (Sight, Hearing, Radio, Touch and Smell/Taste Groups, any humanoid form), Imitation, Instant Change, Makeover, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (104 Active Points)
  Supernatural Senses
10  1) Analytical Scent:  Analyze with Smell/Taste Group
5  2) At Home in the Dark:  Nightvision
10  3) Foretell The Future:  Precognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), Precognition Only (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 5
10  4) Keen Senses:  Discriminatory with Smell/Taste Group
5  5) Keen sense of smell:  Tracking with Normal Smell
10  6) Scent of My Enemies:  Targeting with Normal Smell
Martial Arts: Taijutsu And Friends
Maneuver OCV DCV Notes
12  +3 HTH Damage Class(es)
4  Atemi Punch -1 +1 3 1/2d6 NND
4  Block +2 +2 Block, Abort
4  Choke Hold -2 +0 Grab One Limb; 3 1/2d6 NND
4  Dodge -- +5 Dodge, Affects All Attacks, Abort
4  Escape +0 +0 45 STR vs. Grabs
5  Kick -2 +1 10d6 Strike
4  Knife Hand -2 +0 HKA 2d6
3  Legsweep +2 -1 7d6 Strike, Target Falls
4  Punch +0 +2 8d6 Strike
3  Throw +0 +1 6d6 +v/5, Target Falls
4  Weapon Bind +1 +0 Bind, 40 STR
1  Weapon Element: Blades
1  Weapon Element: Off Hand
Perks
5  Jet Setter:  Fringe Benefit: International Driver's License, Membership: Masquerade, Passport
8  Several Life-times of Savings:  Money: Wealthy
20  The Retreat:  Extra Dimensional Home
10  Woman of Many Faces:  10 false Identities
3  Well-Connected
11  1) Allies:  Contact: The Order of Nimue (Contact has very useful Skills or resources), Organization Contact (x3) (12 Active Points) 11-
3  2) Benefactors:  Contact: The Seven Dragons of Heaven (Mystical Group Protecting Asia) (Contact has very useful Skills or resources) (4 Active Points) 11-
2  3) Student:  Contact: Taki Amuratsu, J-Pop superstar of the moment (Good relationship with Contact) (3 Active Points) 11-
Talents
3  Sleepy...Like a Fox!:  Lightsleep
15  Doolittle? Who's That?:  Beast Speech
20  Disney Princess Powers Activate!:  Animal Friendship
3  Time keeps on slippin':  Absolute Time Sense
3  All Roads Lead To Home:  Bump Of Direction
6  Miss Me With Your Best Shot:  Combat Luck (3 PD/3 ED)
5  I...I Will Survive:  Rapid Healing
2  She Walks on Moonlight:  Trackless Stride
20  Talk To Me:  Universal Translator 14-
Skills
2  +1 OCV with Ninja-to
8  +1 with All Combat
6  +2 with Conversation, Persuasion, and Seduction
30  1000 years young!:  +3 Overall
3  Acrobatics 16-
3  Analyze: Magic 14-
3  Breakfall 16-
3  Climbing 16-
3  Contortionist 16-
3  Conversation 13-
3  Cryptography 14-
3  Disguise 14-
3  High Society 13-
3  Intonjutsu: Concealment 14-
3  Jack of All Trades
2  1) PS: Kunoichi (3 Active Points) 12-
2  2) PS: Musician: (3 Active Points) 16-
2  3) PS: Musician: Drummer (3 Active Points) 16-
2  4) PS: Musician: Precusionist (3 Active Points) 16-
2  5) PS: Musician: Shamisen (3 Active Points) 16-
2  6) PS: Musician: Shinobue (3 Active Points) 16-
3  7) PS: Musician: Vocalist (4 Active Points) 14-
2  8) PS: Songwriter (3 Active Points) 14-
3  Linguist
1  1) Language: Cantonese (completely fluent) (3 Active Points)
5  2) Language: English (imitate dialects)
1  3) Language: French (completely fluent) (3 Active Points)
0  4) Language: Japanese (idiomatic) (4 Active Points)
3  5) Language: Korean (completely fluent)
3  6) Language: Mandarin (completely fluent)
1  7) Language: Ninja Clan Codes and Symbols (Fluent Conversation; Literacy) (3 Active Points)
3  8) Language: Spanish (idiomatic) (4 Active Points)
2  9) Language: Vietnamese (basic conversation) (1 Active Points)
13  Magic Skill 19-
3  Mimicry 14-
3  Oratory 13-
3  Persuasion 13-
3  SS: Pharmacology/Toxicology 12-
3  Scholar
2  1) KS: Arcane And Occult Lore (3 Active Points) 14-
2  2) KS: Legends And Lore (3 Active Points) 14-
3  3) KS: Taijutsu (4 Active Points) 15-
2  4) KS: Taiko Drumming (3 Active Points) 14-
5  Seduction 14-
3  Shadowing 14-
5  Stealth 17-
3  Tracking 14-
3  Traveler
9  WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Blowguns, Fukimi-Bari, Garrote
Total Powers & Skill Cost:  1073
Total Cost:  1288
200+ Disadvantages
10  Distinctive Features: Style Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Detectable by Large Group
15  Distinctive Features: Unearthly Beauty (Concealable; Always Noticed and Causes Major Reaction (Desire); Detectable By Commonly-Used Senses)
15  Hunted: Rin 8- (As Pow; NCI; Harshly Punish)
10  Hunted: The Clan of the Eightfold Dragon 8- (Occasionally), More Powerful, NCI, Watching
  Notes:  The ninja clan that trained her. They keep an eye on her to make sure she does not fall to evil ways.
20  Hunted: The Covenent of Five 8- (Mo Pow; NCI; Harshly Punish)
20  Psychological Limitation: Hedonistic and Selfish (Very Common; Strong)
15  Psychological Limitation: Mischevious and capricious (Common; Strong)
15  Psychological Limitation: Overconfident (Very Common; Moderate)
20  Psychological Limitation: Personal Code (Common; Total)
  Notes:  Bring no harm to the innocent. Defend the weak from the strong. Never break word of honor. Rebuke Evil.
15  Social Limitation: Secret Identity: Supernatural Nature is Unknown to the real world (Frequently; Major)
933 Experience Points
Total Disadvantage Points:  1288
Background/History:  Miyuki has been around a long, long time. She's watched the spirits of Earth wax and wane. She follows mankind with a bemused detachment. Never one to take sides (save for her own) nor one who likes to inflict pain, Miyuki tended to avoid mortal entanglements. Until she met a musician. Fascinated with music, the fox spirit took the musician as a husband and lived with him all of his days. Then she retreated back to the Lands of Legend and studied and travelled among the spritis who had abandoned Earth.
But she grew bored, and again returned to the world of her birth. Magic was waning and she had to be much more careful . It was exciting though. Humanity had matured somewhat, but mostly had become better at killing themselves. She travelled outside of Japan and learned musical traditions of other countries. It was then she encountered the dragon Giselle. The two kindred spririts hit it off and travelled for a while. Eventually, Miyuki tired of being careful and returned to the Lands of Legend.
This pattern played out for centuries, until the fox spirit found herself in something of a pickle. It wasn't really any of her business, but she had intervened when a more vicious fox spirit, a yako named Rin had been abusing a small village (blessed with a talented and handsome singer) Rin was a greater weilder of magic than Miyuki and more physical to boot. Unable to defeat the yako, but unwilling to abandon the village Miyuki was sure her time was quickly drawing to an end. As luck would have it however, the village had a second guardian. A mortal woman who belonged to a clan of heroes and protectors known as the clan of the Eight-Fold Dragon.
the warrior and the kitsune defeated Rin and sent her packing. Miyuki wanted to repay the warrior for her aid, and found to her surprise the warrior wanted Miyuki to accompany her back to her clan. This began the kitsune's long-time association with the Clan of the Eight-Fold Dragon. She spent three decades with the Clan, returning to the Lands of Legend shortly before the end of the 19th century, but she was something of a changed spirit.
When Giselle put her band together, she thought of Miyuki almost immediately. And just as immediately the fox-spirit jumped at the chance.
Personality/Motivation:  Kitsune is playful, mischevious and self-gratifying. But she's also willing to risk her life for and form strong bonds with others, mortal or immortal. Unlike many kitsune who have reached her age, she has developed a sense of responsibility towards the humans who have amused her for untold hundreds of years.
Her training also instilled (or at least set the framework for) a discipline not generally seen in a fox spirit. She spends most of her time in her human form. Other Kitsune find her perplexing.
A devotee of music in all it's forms she brings centuries of oriental culture to the band, and then blends it with her bandmates' tastes. She has taken to songwriting and spends much time framing rythms and melodies to the wonderful lyrics her bandmates come up with.
Quote:  "A one... a two..a one, two, three, SIX!"
Powers/Tactics:  Kitsune is a highly trained supernatural entity. Her agility and prowess is beyond human. She backs this with combat training, magic, and her natural abilities. Though galling to her, her training as a shinobi comes in handy in combat situations, but wars with her love of attention and sense of flair, so while she will wait for the perfect moment to reveal herself and strike, she wants everyone to see it.
Campaign Use:  An ancient spirit and expert on oriental culture in genereal and japanese culture in particular. She's also closely tied to many mystical organizations.
Appearance:  In her natural state, Miyuki appears as a celestial beauty. Short, but well proportioned with auburn hair, amber colored eyes and fair, flawless skin. The image is youthful and rather wholesome. Her fox form (her "other" natural state) is a white fox with amber eyes, nine tails each ending with a tuft of auburn colored fur. While she doesn't really concern herself with a secret identity, she does act more discrete these days to help the band's mystique. She dresses in wahtever fashion moves her at the moment.
When playing the role of the drummer for Masquerade, she affects a more outlandish personae, white hair, white eyes, pale skin. her costume is white and her mask has a fox-like face. After Eric Carr's death she updated her mask to look more like his "fox" personae.
Enforcer84
Jul 10th, '11, 04:54 PM
Oh for the love of...I lost my hdc files for these five. I have 3 computers and none have them. Good lord I'm losing my mind.
Ok ...gonna have to try and piece the write ups together from this mess.
Enforcer84
Jul 15th, '11, 12:44 AM
Well...I have 2 of the write ups refinished. 3 to go...oh, but I did do this.
Alcazar:
https://lh3.googleusercontent.com/-VrEhALJLYd8/Th_8shXRs9I/AAAAAAAAAdE/cp7YuEuJf4U/s640/Alcazar.jpg
Giselle:
https://lh6.googleusercontent.com/-6fj1naqMKP4/Th_8tD_WlrI/AAAAAAAAAdI/nOqmmx6-qpA/s640/Giselle.jpg
Glamour Girl:
https://lh6.googleusercontent.com/-wHM4Klm70sk/Th_8uomMh9I/AAAAAAAAAdQ/vTlqd3kuxLs/s640/Glamour_Girl.jpg
Kitsune:
https://lh3.googleusercontent.com/-7Z5xId0OgO4/Th_8viZNYyI/AAAAAAAAAdU/copLEEk8Ir0/s640/Kitsune.jpg
Valkyrie:
https://lh5.googleusercontent.com/-AbKtiEPFq_M/Th_8t2jO-5I/AAAAAAAAAdM/cIsKpJxCTE0/s640/Valkyrie.jpg
Not 100% thrilled with them. And I got Valkyrie more than a bit wrong. But for now I'll keep it this way. Maybe I'll get the other three write ups repaired this weekend.
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