Edsel
Jul 20th, '03, 12:20 PM
I have worked up a version of the Dirty Pair from the classic anime. Kei is presented below and Yuri will follow in another post shortly. I have also used some information from the original Novels by Haruka Takachiho. These chracters are intended to be NPCs in a Star Hero campaign I am working on. Any constructive criticism would be welcome.
<font size=+1><b>Kei</b></font>
Player: NPC 3WA Agent
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>6</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 96
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Luck of the Dirty Pair: </i></b>Luck 5d6 (25 Active Points); Limited Power Only for Combat or Investigative Uses (-1/4) [<b>Notes:</b> The Luck of the Dirty Pair only seems to kick-in whenever it is needed to save the Dirty Pair from harm (often due to their curse) or to allow them to crack their case.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Clairvoyance: </i></b>Retrocognitive Clairsentience (Sight Group), x16 Range, Reduced Endurance 1/2 END (+1/4) (75 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Character May Take No Other Actions (-1/4), Limited Power Must Be In Skin To Skin Contact With Yuri (-1), Retrocognition Only (-1), Vague and Unclear (-1/2), Activation Roll 14- (-1/2), Blackout (-1/2), Normal Sight Only (-1/4), Limited Power Must Be Angry (-1/4) [<b>Notes:</b> Range = 4000", however visions are usually clearer the closer to the point of interest they are.] </td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 31
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>3WA Advanced Combat Training </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs </td></tr><tr><td valign="top" align="right">4  </td><td>+1 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 28
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Autofire Skills </td></tr><tr><td valign="top" align="right">5  </td><td>1) Accurate Sprayfire </td></tr><tr><td valign="top" align="right">5  </td><td>2) Concentrated Sprayfire </td></tr><tr><td valign="top" align="right">5  </td><td>3) Rapid Autofire </td></tr><tr><td valign="top" align="right">5  </td><td>4) Skipover Sprayfire </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">5  </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 13- </td></tr><tr><td valign="top" align="right">1  </td><td>Bugging 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Combat Piloting 14- </td></tr><tr><td valign="top" align="right">1  </td><td>Computer Programming 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 12- </td></tr><tr><td valign="top" align="right">5  </td><td>Defense Maneuver: I-II  </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Electronics 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Fast Draw 13- </td></tr><tr><td valign="top" align="right">1  </td><td>Forensic Medicine 8- </td></tr><tr><td valign="top" align="right">2  </td><td>Forgery 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Gambling 13- </td></tr><tr><td valign="top" align="right">1  </td><td>High Society 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Japanese (completely fluent) </td></tr><tr><td valign="top" align="right">2  </td><td>Language: German (fluent conversation) </td></tr><tr><td valign="top" align="right">1  </td><td>Mechanics 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Tactics 8- </td></tr><tr><td valign="top" align="right">10  </td><td>Teamwork (13 Active Points); Partially Limited: Only Base Level [13-] When Used With Those Other Than Yuri (-1/4) 18- </td></tr><tr><td valign="top" align="right">18  </td><td>TF: Common Motorized Ground Vehicles, Combat Aircraft, Jetskis, Mecha, Parachuting, Basic, SCUBA, Science Fiction & Space Vehicles, Skiing (snow), Skiing (water), Small Military Ships, Small Motorized Boats, Small Planes, Snowboarding, Snowmobiles, Surfing, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles </td></tr><tr><td valign="top" align="right">14  </td><td>WF: Beam Weapons, Energy Blades, Energy Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Shoulder-Fired Weapons, Small Arms, The Bloody Card, Vehicle Weapons </td></tr><tr><td valign="top" align="right">2  </td><td>Weaponsmith (Energy Weapons) 12- </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">8  </td><td>+1 Overall (10 Active Points); Limited Power Only When Working With Yuri (-1/4) </td></tr><tr><td valign="top" align="right">5  </td><td>+1 with Ranged Combat </td></tr><tr><td valign="top" align="right">3  </td><td>+1 RMod with all attacks </td></tr></table><b>Skills Cost: </b>170
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5  </td><td>Fringe Benefits: 3WA Trouble Consultant [<b>Notes:</b> This grants access to all sorts of high-tech weaponry, vehicles and equipment, Govenment Security Clearance, a free pass through customs at any port of call, etc.] </td></tr><tr><td valign="top" align="right">8  </td><td>Perk (Interstellar Police Powers) </td></tr><tr><td valign="top" align="right">4  </td><td>Reputation: 3WA Trocon (A large group; 11-; Custom Adder) +2/+2d6 </td></tr></table><b>Perks Cost:</b> 17
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck (6 PD/6 ED) </td></tr><tr><td valign="top" align="right">6  </td><td>Ambidexterity (Reduce Off Hand Penalty to -1) </td></tr></table><b>Talents Cost:</b> 18
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">19  </td><td><b><i>Kei's Blaster Pistol: </i></b>(Total: 65 Active Cost, 19 Real Cost) <i>Blaster Pistol:</i> Killing Attack - Ranged 2 1/2d6 (vs. ED), Required Hands One-Handed (+0), 60 Charges (+1/2) (60 Active Points); STR Minimum 10 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 17) plus +1 with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) [<b>Notes:</b> This is a Big Pistol (Hand Cannon) as befits Kei's personality. In the classic Anime she never changes clips and shoots a lot, however occationally ammo has become a concern.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Armlet / Swingline: </i></b>Swinging 6" (6 Active Points); IAF (-1/2), No Noncombat Movement (-1/4) [<b>Notes:</b> This appears as a simple armlet until revealed for use.] </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Earring Radio: </i></b>Radio Perception/Transmission (Concealed (-3 to PER Roll)) (13 Active Points); IAF (-1/2), Sense Affected As More Than One Sense (Hearing & Radio) (-1/4) [<b>Notes:</b> Really a marvel of sci-fi tech, the earring has the range to communicate with an orbiting spacecraft. It is somewhat secure as well, never in the anime do we see their transmissions intercepted.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>Armor (6 PD/6 ED) (18 Active Points); Real Armor (-1/4), IIF (-1/4) [<b>Notes:</b> Taken from the Novels. The armor is a sheathing of reinforced polymer which covers the girls from their necks down. It is transparent and ultra-thin Kei states that it is nearly inpossible to cut and even provides "some protection against heat and bullets."] </td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
<b>Total Character Cost:</b> 360
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Beautiful & Memorable (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) [<b>Notes:</b> Wearing the "Combat Bikini" doesn't help much either.] </td></tr><tr><td valign="top" align="right">15  </td><td>Enraged: If Partner or Close Friends are Seriously Injured (Uncommon), go 11-, recover 11- </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Lucifer, An Intragalatic Crime Syndicate 8- (Mo Pow; Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Curse of the Dirty Pair (Frequently; Slightly Impairing; Disaster Magnet) [<b>Notes:</b> Its usually only Slight Impairing, to Kei & Yuri, but not everybody else.] </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Gung Ho Attitude, Impatient (Common; Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Hates Being Called Dirty Pair (Common; Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Loyality to Partner (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Watched: Worlds Welfare Work Association (3WA) 11- (Mo Pow; Watching) </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: The Dirty Pair, Harbingers of Death & Destruction 8- </td></tr><tr><td valign="top" align="right">10  </td><td>Rivalry: Professional and Romantic (Generally a Freindly Rivalry, Both She and Yuri Are Always Trying to Outdo Each Other), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Subject to Orders of the 3WA (Frequently; Minor) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Sometimes Not Taken Seriously Due to Her Age and Appearance (Occasionally; Minor) </td></tr><tr><td valign="top" align="right">0  </td><td>Normal Characteristic Maxima </td></tr></table>
<b>Disadvantage Points:</b> 125
<b>Base Points:</b> 125
<b>Experience Required:</b> 110
<b>Total Experience Available:</b> 110
<b>Experience Unspent:</b> 0
<font size=+1><b>Kei</b></font>
Player: NPC 3WA Agent
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>6</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 96
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Luck of the Dirty Pair: </i></b>Luck 5d6 (25 Active Points); Limited Power Only for Combat or Investigative Uses (-1/4) [<b>Notes:</b> The Luck of the Dirty Pair only seems to kick-in whenever it is needed to save the Dirty Pair from harm (often due to their curse) or to allow them to crack their case.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Clairvoyance: </i></b>Retrocognitive Clairsentience (Sight Group), x16 Range, Reduced Endurance 1/2 END (+1/4) (75 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Character May Take No Other Actions (-1/4), Limited Power Must Be In Skin To Skin Contact With Yuri (-1), Retrocognition Only (-1), Vague and Unclear (-1/2), Activation Roll 14- (-1/2), Blackout (-1/2), Normal Sight Only (-1/4), Limited Power Must Be Angry (-1/4) [<b>Notes:</b> Range = 4000", however visions are usually clearer the closer to the point of interest they are.] </td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 31
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>3WA Advanced Combat Training </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs </td></tr><tr><td valign="top" align="right">4  </td><td>+1 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 28
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Autofire Skills </td></tr><tr><td valign="top" align="right">5  </td><td>1) Accurate Sprayfire </td></tr><tr><td valign="top" align="right">5  </td><td>2) Concentrated Sprayfire </td></tr><tr><td valign="top" align="right">5  </td><td>3) Rapid Autofire </td></tr><tr><td valign="top" align="right">5  </td><td>4) Skipover Sprayfire </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">5  </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 13- </td></tr><tr><td valign="top" align="right">1  </td><td>Bugging 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Combat Piloting 14- </td></tr><tr><td valign="top" align="right">1  </td><td>Computer Programming 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 12- </td></tr><tr><td valign="top" align="right">5  </td><td>Defense Maneuver: I-II  </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Electronics 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Fast Draw 13- </td></tr><tr><td valign="top" align="right">1  </td><td>Forensic Medicine 8- </td></tr><tr><td valign="top" align="right">2  </td><td>Forgery 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Gambling 13- </td></tr><tr><td valign="top" align="right">1  </td><td>High Society 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Japanese (completely fluent) </td></tr><tr><td valign="top" align="right">2  </td><td>Language: German (fluent conversation) </td></tr><tr><td valign="top" align="right">1  </td><td>Mechanics 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Tactics 8- </td></tr><tr><td valign="top" align="right">10  </td><td>Teamwork (13 Active Points); Partially Limited: Only Base Level [13-] When Used With Those Other Than Yuri (-1/4) 18- </td></tr><tr><td valign="top" align="right">18  </td><td>TF: Common Motorized Ground Vehicles, Combat Aircraft, Jetskis, Mecha, Parachuting, Basic, SCUBA, Science Fiction & Space Vehicles, Skiing (snow), Skiing (water), Small Military Ships, Small Motorized Boats, Small Planes, Snowboarding, Snowmobiles, Surfing, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles </td></tr><tr><td valign="top" align="right">14  </td><td>WF: Beam Weapons, Energy Blades, Energy Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Shoulder-Fired Weapons, Small Arms, The Bloody Card, Vehicle Weapons </td></tr><tr><td valign="top" align="right">2  </td><td>Weaponsmith (Energy Weapons) 12- </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">8  </td><td>+1 Overall (10 Active Points); Limited Power Only When Working With Yuri (-1/4) </td></tr><tr><td valign="top" align="right">5  </td><td>+1 with Ranged Combat </td></tr><tr><td valign="top" align="right">3  </td><td>+1 RMod with all attacks </td></tr></table><b>Skills Cost: </b>170
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5  </td><td>Fringe Benefits: 3WA Trouble Consultant [<b>Notes:</b> This grants access to all sorts of high-tech weaponry, vehicles and equipment, Govenment Security Clearance, a free pass through customs at any port of call, etc.] </td></tr><tr><td valign="top" align="right">8  </td><td>Perk (Interstellar Police Powers) </td></tr><tr><td valign="top" align="right">4  </td><td>Reputation: 3WA Trocon (A large group; 11-; Custom Adder) +2/+2d6 </td></tr></table><b>Perks Cost:</b> 17
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck (6 PD/6 ED) </td></tr><tr><td valign="top" align="right">6  </td><td>Ambidexterity (Reduce Off Hand Penalty to -1) </td></tr></table><b>Talents Cost:</b> 18
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">19  </td><td><b><i>Kei's Blaster Pistol: </i></b>(Total: 65 Active Cost, 19 Real Cost) <i>Blaster Pistol:</i> Killing Attack - Ranged 2 1/2d6 (vs. ED), Required Hands One-Handed (+0), 60 Charges (+1/2) (60 Active Points); STR Minimum 10 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 17) plus +1 with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) [<b>Notes:</b> This is a Big Pistol (Hand Cannon) as befits Kei's personality. In the classic Anime she never changes clips and shoots a lot, however occationally ammo has become a concern.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Armlet / Swingline: </i></b>Swinging 6" (6 Active Points); IAF (-1/2), No Noncombat Movement (-1/4) [<b>Notes:</b> This appears as a simple armlet until revealed for use.] </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Earring Radio: </i></b>Radio Perception/Transmission (Concealed (-3 to PER Roll)) (13 Active Points); IAF (-1/2), Sense Affected As More Than One Sense (Hearing & Radio) (-1/4) [<b>Notes:</b> Really a marvel of sci-fi tech, the earring has the range to communicate with an orbiting spacecraft. It is somewhat secure as well, never in the anime do we see their transmissions intercepted.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>Armor (6 PD/6 ED) (18 Active Points); Real Armor (-1/4), IIF (-1/4) [<b>Notes:</b> Taken from the Novels. The armor is a sheathing of reinforced polymer which covers the girls from their necks down. It is transparent and ultra-thin Kei states that it is nearly inpossible to cut and even provides "some protection against heat and bullets."] </td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
<b>Total Character Cost:</b> 360
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Beautiful & Memorable (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) [<b>Notes:</b> Wearing the "Combat Bikini" doesn't help much either.] </td></tr><tr><td valign="top" align="right">15  </td><td>Enraged: If Partner or Close Friends are Seriously Injured (Uncommon), go 11-, recover 11- </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Lucifer, An Intragalatic Crime Syndicate 8- (Mo Pow; Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Curse of the Dirty Pair (Frequently; Slightly Impairing; Disaster Magnet) [<b>Notes:</b> Its usually only Slight Impairing, to Kei & Yuri, but not everybody else.] </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Gung Ho Attitude, Impatient (Common; Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Hates Being Called Dirty Pair (Common; Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Loyality to Partner (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Watched: Worlds Welfare Work Association (3WA) 11- (Mo Pow; Watching) </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: The Dirty Pair, Harbingers of Death & Destruction 8- </td></tr><tr><td valign="top" align="right">10  </td><td>Rivalry: Professional and Romantic (Generally a Freindly Rivalry, Both She and Yuri Are Always Trying to Outdo Each Other), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Subject to Orders of the 3WA (Frequently; Minor) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Sometimes Not Taken Seriously Due to Her Age and Appearance (Occasionally; Minor) </td></tr><tr><td valign="top" align="right">0  </td><td>Normal Characteristic Maxima </td></tr></table>
<b>Disadvantage Points:</b> 125
<b>Base Points:</b> 125
<b>Experience Required:</b> 110
<b>Total Experience Available:</b> 110
<b>Experience Unspent:</b> 0