View Full Version : What Are Your Hero's Most Embarrassing Moments?
TheQuestionMan
Oct 25th, '07, 11:55 PM
What Are Your Hero's Most Embarrassing Moments? They say the secret to comedy is timing, but sometimes its timeless. Why not share your pain with the rest of us.
<<<Gotta Go... More Later>>>
QM
Matt Frisbee
Oct 26th, '07, 01:12 AM
One of my very first heroes -- an energy projector named Erg (based very loosely on the DC Justice League character) -- wasn't all that super. He could actually do more damage with a punch than with his energy blast. For a series of misadventures, he teamed up with Force -- a brick who also wasn't spectacular. Our "heroes" were trying to chase down a villain one sunny afternoon, but the villain's defenses were high enough that Erg's energy blast didn't do enough STUN to slow him down and Force's low OCV prevented the brick from laying a finger on him.
That's when Erg got the bright idea of Force ripping the gas tanks out of cars and throwing them at the villain while Erg used his energy blasts to detonate them. Well, Force couldn't get the improvised molotov cocktails close enough to the villain for the explosions to affect him, while flaming fuel and shrapnel rained down on the downtown area starting several fires...
In the end, both Erg and Force skipped town, altered their costumes and names, and tried the superhero thing in another town (with seriously revamped characters) to somewhat better success.
To my defense, the GM never defined "typical" power levels for the game and I was 17 at the time (Force's player was 16). To the GM's defense, it was probably the first time he'd run the game as well. Still, we had a blast, even if the heroes weren't the greatest of all time...
Matt "Erg-lives-now-only-in-my-memories" Frisbee
jkwleisemann
Oct 26th, '07, 04:24 AM
First superhero game I ever played in (rather than GM'ed). Heroes Unlimited (it was the GM's favorite system, don't ask me why) characters generated purely randomly (one of my least favorite *parts* of the system).
I ended up with a Psychic who basically had two powers - mental bolts, and telekinesis. The GM ran us through the sample adventure, featuring a group trying to set off a bomb in an empty mall. Well, one of the villains chucked a grenade at us.
Since neither I nor my partner had frag-vests on, I did the only logical thing and telekinetically threw the grenade away from us.
In a random direction (thanks again, GM!) which turned out to be out the door.
Into the open parking lot filled with police, SWAT units, and bomb squad officers waiting to get in to disarm the Big Bomb.
Thank to about the only thing in that game that *wasn't* random, the grenade rolls beneath a police car, and sets off a chain of explosion that ends up wiping out about half the Milwaukee PD.
We made it from 1st level to 8th on the XP from that little stunt.
We also moved to Denver, and were never heard from again.
death tribble
Oct 26th, '07, 05:09 AM
There was the running the Quinjet into an iceberg incident that I never hear the end of.
BoloOfEarth
Oct 26th, '07, 05:50 AM
As Bolo, two incidents leap to mind.
The first had to do with a series of Disadvantages my character had. He was Hunted by Firewing, Vulnerable to Fire (2x STUN), and Vulnerable to Explosions (1 1/2x STUN).
The GM ran a story arc involving Firewing initiating an invasion of Earth, bringing a force of Malvan troops (agent-level grunts armed with energy weapons). Keeping in theme with Firewing's powers, the GM had them firing explosive bursts of flame. Had nothing to do with my Disads.
Anyway, during the first battle, Bolo got one-shot KO'd by one (*ONE*!!!) of Firewing's troopers.
- - - - - - - - -
The second I blame on lack of sleep.
We were trying to track down a mystery mega-powerful villain that was going around killing supers who had harmed innocents and either got free on a technicality or escaped from police custody. After many failed attempts to catch the guy in the act, for some stupid reason we decided to "make" him come to us by grabbing some guy off the street and breaking his legs. In our defense, we had tried everything else we could think of to get the guy, and it was like 1:30 a.m. so we were pretty tired.
- - - - - - - - -
Okay, there was a third thing, but I'm not directly responsible for it. I just share in the group embarassment.
After rejecting every other name individual members could think of, our superhero group was finally named the Ann Arbor People's Justice Co-op (abbreviated as the "A-squared PJC"). Absolutely the WORST name I've ever heard for a super-group, and that includes my players naming their first team "The Heroes of Eastern Michigan," also known as "THEM."
Karmakaze
Oct 26th, '07, 06:01 AM
Granted, I was GMing for this one...
I'd set up an ambush for the players. One of the players had asked for a "radiation accident" to write his PCs powers up more efficiently. So the bad guys had a Power Nullification Ray. What was supposed to happen was that the mooks would attack, get in a "lucky" shot on the target PC, the rest of the team would mop up the mooks easily, and then head over to the source of the tech. Reversing the effect would provide the "radiation accident". Simple, right?
Just before I had the attack set up, one of the players (apparently under the impression that we were in a between-module downtime) tells me that his character was going to score a brick of hash and split it with the team.
Me: Seriously? A brick of hash? Are you sure?
Player: Yeah! I've got the contacts.
Me: Seriously? A brick of hash? Are you sure?
Player: Yeah!
Me: *facepalm*
As it happened, only three of the characters partook, but they were clear that they finished the brick. As they were driving back from this, the target PC was driving (and sober). The only other sober PC decided to make a run into a liquor store. The ambush hit while they were in the parking lot. The target PC got hit with the "lucky" shot and, unfortunately, because he was exposed, the other sober PC got hit with a genuinely lucky shot and lost his powers as well. Rather than ruling the rest of the PCs were comatose, I just gave them some DEX penalties. During a comedy of errors string of bad rolls, the rest of the PCs took several actions to get out of the car, as they kept failing to get the doors open. The brick finally tore the door off, and everyone dove out the hole. The rest of the fight went about that well. The PC in the liquor store, who'd had electricity powers before being hit by the ray, decides to jump start his powers by sticking a finger into an electric socket, and knocked himself out.
They... didn't do nearly as well in that fight as I'd planned. The rest of that storyline took a bit of a left turn for a while.
The famous quote from that fight was "Forget the handle. Roll to find your toes!"
Comic
Oct 26th, '07, 06:21 AM
Well, there was the time Stunt Flyer one-shotted five opponents -- all built on more points -- in one phase using a multiple move-by.
Sadly, Stunt Flyer was mind-controlled at the time, and the five 'opponents' were his own team.
I hadn't thought putting movement skill levels into an EC would be so unbalancing. (This incident more than any other convinced me to always look more closely at EC's.)
Though this was the first time I rolled four rolls of five or less (and needed to, with the maneuver penalties and DCV's of Stunt Flyer's teammates) to-hit in a row, so I can always just blame the dice.
Stunt Flyer was captured by the villain, and my next character with that group was a considerably less buff GM-built heroine.. in a tutu.. whose main power appeared to be needing to be rescued from the bad guys by the rest of the team at least twice a session.
Metaphysician
Oct 26th, '07, 06:35 AM
Hermes ends up KOed pretty much every single combat. Its just kind of a given. He may get revived almost immediately to continue fighting, he may even win the fight in the end. . . but he hits the floor at least once first.
BobGreenwade
Oct 26th, '07, 07:05 AM
The only superhero character I've ever played in more than one campaign has been Captain Photon. I've run him in at least four Champions games whenever I have a feeling for playing the "comic-relief" hero; the schtick of his personality is that he's read too much comic book stuff.
However, in the third of those four, he was the most serious character in the bunch -- which says more about the other heroes than about him. Three of the other characters were food-themed in some way. One of them, the Chocolate Moose, was food, though he had a psychosomatic DNPC in the form of a hallucinatory "mother" he obsessively protected... though that's a whole 'nother thread of its own.
Anyway, the team tracked the villain (Ratman, with his spinning sidekick Bobbin) to his secret island base, and from a distance we all see a large brass door. Always one to dive in headfirst wherever a superhero might be needed (and only formulate a plan once he realized he was in over his head), Captain Photon attempted a full-speed Move Through on the door...
...and missed.
He buried himself in the sand up to his ankles.
Headfirst.
One of the team bricks pulled him out in short order, and the Chocolate Moose managed to get the door open using the "Oh wow, I never would have thought of that" tactic of turning the doorknob.
That was not Captain Photon's most embarrasing moment. Yes, true believers, it gets worse!
With the door open, Cap characteristically charges in at full throttle, tries to turn a corner, fails (that's what Turn Mode is for), and does the whole "involuntary pinball" thing on the walls.
That's not it either. Wait one more Turn.
The team makes their way through the corridors and come upon another large brass door, decorated with godlike rat-figures. Cap takes a running start, and rams the door with a Move Through, hits it square-on...
...and bounces off.
Nope, that's not it either.
Instead of the expected explosion of an entry, the door creaks open on its own. Cap, down only a few pips of STUN thanks to a really good Force Field, bursts through with characteristic drama, spies Ratman, and charges, "Now, vile fiend, surrender or face the wrath of [our team]!"
That would be his most embarrassing moment. It literally had the GM falling on the floor with laughter.
Of course, it might not have been so bad if the Chocolate Moose hadn't followed it up with, "That's right! Surrender or we'll join you!"
Blue
Oct 26th, '07, 07:14 AM
Anthem got her but kicked by 5 agents during live evening news coverage. The 5 agents (members of an organization called ONI) are a traditional 5-team of agent-level martial artists, but they gain bonuses for working in coordination with one another.
So unlike every martial arts film where the hero tosses villian after villain aside one after another, they had flawless timing with their blows. Since she's got high defenses the fight took a long time and this diversion allowed their cohorts to make off with the loot; a fact that was not lost on the media.
Tech
Oct 26th, '07, 01:19 PM
This is too easy. I'm busy at the moment but I'll have to think of how to limit the many I have to tell. :D
lemming
Oct 26th, '07, 04:29 PM
Most embarrassing? Easily the time my character fell off a roof top, missed her acrobatics roll and belly flopped on the pavement to her imminent stun. (About three stories, but she had a phase in there)
One of her teammates came by and asked "I thought you installed a flight system in your armor last week?"
CrosshairCollie
Oct 26th, '07, 05:02 PM
Well, as an GM-run villain (technically a character!), two games ago, Lodestone managed to miss a blind and entangled PC with a magnetic bolt. I keep getting so close to repealing the 3-and-18 rule ...
Hermit
Oct 26th, '07, 05:14 PM
Oh no. Nope nope nope... too many embarrassing things, not enough spine to admit them.
Where's my chicken emoticon?
Adventus
Oct 26th, '07, 05:34 PM
My most embarrassing moment hmmm....
That would be time while, under Chicago walking thru a illegal toxic waste dump, his uniform...disintegrated. The whole thing even his ...UNDERCLOTHES!
He finally finds his way out in true brick fashion: He jumps up and does a move thru on the ceiling of the tunnel to land in front of a female New Reporter and her camera man as they are broadcasting in National coverage with every thing swinging in the wind.
He was given a speedo made of unstable molecules from Marvel. Afterwards.
Log-Man
Oct 26th, '07, 06:05 PM
That would be the time my swashbuckling martial artist decided to make an impressive acrobatic entrance through the window for a nice presence attack. Acrobatics roll = 18. Somehow knocking myself out on the door frame didn't have quite the effect I was looking for.
The Weapon
Oct 26th, '07, 06:26 PM
My character had the bad guy down on the floor but he was pretty tough he might get up again. So he knew he had to keep his absorbtion strength boost up. So he's standing there holding a chunck of concrete over this guy singing "Sex is boring, sex is boring, pain is fun, pain is fun, I want to chop my finger off one by one" (it seems a fun thing to sing) and shooting himself in the foot several times, clearly deliberately. Naturally that's he's watching the bad guy way to closely to notice the camera crew.
CrosshairCollie
Oct 26th, '07, 07:04 PM
That would be the time my swashbuckling martial artist decided to make an impressive acrobatic entrance through the window for a nice presence attack. Acrobatics roll = 18. Somehow knocking myself out on the door frame didn't have quite the effect I was looking for.
My wife's character did that once in an old Fantasy Hero game ... tried to leap over a low wall and hooked her foot on it. *WHUMPH*
hfergus
Oct 26th, '07, 07:26 PM
I am going to have to think about what my characters did, but here is one.
D&D campaign, we are looting a palace. We have killed most of the baddies and are gathering up treasure and trying to find the best for the first trip out (We hope there will be more trips with more treasure). When suddenly, the last two guards show up. The mage, who is a firebug, casts fireball. Whoosh! Two dead guards. - And a castle on fire. We grabbed the nearest treasure chest and booked it out before the place burned down around our ears. The chest had almost no magic items and mostly silver. We would have been almost set for life if we had totally sacked the place. (The GM would have allowed at most one other trip before someone else sacked it - or occupied it.) The chest with the best we had found up to that point was not on our way out. Sigh. (And this was after our prankster gnome left practical joke booby traps all over for sackers other than ourselves. He was more upset about the traps being burnt up than not getting the treasure, and chastised the firebug at every opportunity afterwards.:mad:)
Tech
Oct 27th, '07, 05:16 AM
One of our GM's was trying to introduce April O'Neille (from TMNT) as a girlfriend for one of our heroes. Unfortunately, it was getting late. We don't remember much about the episode except for the following:
April gets saved by the hero and keeps talking about being a reporter to the hero, then realizes she's talking too much about work. They are going to go out for dinner during the evening.
GM acting as April: Oops! Sorry about that - I'll stop talking about work. Tonight, I'll just be April O'Neille - woman.
Player as hero: (pauses) YOU SURE ARE!
:p
"V"
Oct 27th, '07, 07:19 AM
Jack-A-Dandy once stepped out wearing a cravat that was at least two demi-tones away from a perfect match with the handkerchief in his breast pocket. The shame of it! To this day he suspects alien mind control rays. He didn't show his face in public for a week!
Thank goodness nobody else noticed or he would have HAD to fake his own death and return under a different - and hence inferior - identity.
Comic
Oct 27th, '07, 07:51 AM
Pfft. Everyone noticed.
I mean, it made page seven of the Post, and they had correspondence about it in the Standard for weeks.
Blue Jogger
Oct 27th, '07, 10:42 AM
Teen superhero with the shtick that he could have only one power on at a time. The gadgeteer decided to make a gadget to allow him to reroute his powers in such a way that he could have TWO powers simultaneously.
Unfortuately, the user interface was not at all intuitive (looking like the brackets from Space Ghost).
"Let's GO!" He activated (so he thought) Flight and Invulenerability and leaped out of the flying car. Rolled 18, side effect kicks in, shorting out ALL his powers.
"AAaaaaaaaagghhh!" Luckily, he was saved by another flier.
Clonus
Oct 27th, '07, 11:01 AM
We made it from 1st level to 8th on the XP from that little stunt.
We also moved to Denver, and were never heard from again.
The GM gave you experience points for killing people accidentally?
"V"
Oct 27th, '07, 11:37 AM
Pfft. Everyone noticed.
I mean, it made page seven of the Post, and they had correspondence about it in the Standard for weeks.
Really? Splendid! To be the focus of such scrutiny! Heaven.
jkwleisemann
Oct 27th, '07, 11:44 AM
The GM gave you experience points for killing people accidentally?
No no no - that would be too sensible and normal.
The GM gave the entire *party* experience for accidentally decimating the local police force and causing millions in property damage in an incident that will be forever remembered as a dark day for the city and that probably did more harm than letting the bad guys set off the Big Bomb.
Of course, this was in Heroes Unlimited, a Palladium game where the philosophy re: Experience was that it didn't matter if it worked or not, what mattered was that you tried something spectacular and/or clever.
And it was *certainly* spectacular.
ghost-angel
Oct 27th, '07, 12:33 PM
Enigma. Supermage. Leader of the Defenders. Repository for great knowledge of all kinds. Speaks almost a dozen languages. Decent in a fight. Comes with a number of mystical gadgets at her disposal.
Most effective "weapon against crime" to date?
Flashlight.
(I'm not sure if that's embarrassing or shows just how bad@$$ she is. She did get one-shotted by Anubis. . .)
HatchlingDragon
Oct 28th, '07, 02:22 AM
This wasn't my character, and happend a long time ago, so the details are a bit hazy...
We're responding (individualy, it's the intro adventure to get us all together) to some 'strange costumed characters' seen inside a local factory. Our hero, the "Super Ninja", lands his jet-powered Hanglider on the roof and proceeds to the access door. Upon opening it he's confronted by a security guard, gun drawn. Being totaly new to Champions (and I think Roleplaying entirely) he consulted his fellow players on what to do. We told him to use his Lightening Bolt (8d6 EB) as it was unlikely to be lethal, and would probably stun him. We were right, it worked.
Then we were introduced to the fact that the GM wasn't perfect, as he didn't point out that the doorway only lead to a stairwell down to some catwalks. This was brought up when we were also shown the consequences of Knockback, and the lethality of a normal person falling multiple stories after being hit by a Lightening Bolt...
I don't remember but I think the GM just hand-waved it, as that character continued in the campaign (short-lived though it was).
Drhoz
Oct 28th, '07, 02:41 AM
Vitus murdered and ate a couple of Sprites once. He's a bit embarrassed about that.
My old club had annual awards. The Stealth Award one year went to the modern-day ninja who slipped off the face of a skyscraper at midnight, bounced off a couple of balconys on the way down, crashed thru the glass atrium roof and landed face-down in front of the security desk.
jkwleisemann
Oct 28th, '07, 04:54 AM
Yes... but did anybody notice him? :sneaky:
TheQuestionMan
Oct 28th, '07, 06:04 AM
Errandis, sneaking into the Mercenaries camp fell head first into a chamber pot. Fortunately none of the witnesses survived the attack and his magic cleaned up all the evidence.
<sighs>
QM
Kal'El Wayne
Nov 25th, '07, 04:00 AM
Sir Johnstone is never embarrassed. The closest he came was when he was knighted and he had to admit to Her Majesty that he was living in America at the moment. On the plus side she did offer to hire him anytime he was back in Britain.:celebrate
Andrew
Nov 25th, '07, 08:41 AM
In a game I was running based on VOICE of Doom the PC's where trying to rescue some hostages being gaurded by agents with two villains visible on the roof . They worry that in any assault the hostages will die , so they come up with a PLAN, Two PC's and the NPC Heroes launch a diversion while the Supermage sneaks up on the hostages and converts his entire VPP into an area effect teleport usable on others. Normally part of his VPP went on defenses, (Normally) . The plan goes perfectly they even made their stealth rolls for the 1st time in the campaign, the villains did not expect this plan.The teleport takes place , the Supermage, arrives in a celler with a few SWAT members and medics and the hostages . Success !!!All 5 hostages where disguised Supervillains .The Supermage survived as I could not bring myself to kill him for such a cunning plan. He was very upset when he found out what he had done.Also with teleports in another low powered campaign where we where police officers with one superpower each my character was at the weekly poker game with 5 other police officers she was female as was one other character a lebian and 4 men, Much alchohol had been consumed, I decided to teleport across the Room to get more alchohol, the GM makes me roll , 18. My character collapses unconcoious and manages to teleport herself without clothes across the room.She was very embarrassed for quite a long time afterwards particulary when one of the other pc'smanaged to recover ger underwear and nail it to the squad noticeboard the next day.
fiducia
Nov 25th, '07, 09:19 AM
Iron Alloy was very mousey and shy before her transformation into a super. She embarrassed herself often just by clumsily handling the male attention she was suddenly getting. She handled it a lot like a kid in a candy shop for awhile, acting very juvenile, until she realized she needed to calm the heck down.
Vestnik
Nov 25th, '07, 09:57 AM
There was the time X, Master of Antimatter, found himself battling VIPER agents dressed in only his underwear.
Wait, no, that was just a dream.
ParagonAlpha
Nov 25th, '07, 09:59 AM
Hey I've heard of THEM...
But then again I was associated with the GEM.
TheQuestionMan
Nov 25th, '07, 10:01 AM
Riot, the Duplicating Brick leaped dramatically off a roof, missed his acrobatics roll and crashed to the street below. Fortunately hes a brick and was only stunned and humiliated.
Gotta stop rolling so badly.
QM
Remjin
Nov 25th, '07, 11:06 AM
Hmmm... a stupid moment in negotiations with Minotaurs recently brought to the post-modern world regarding a bad trade deal.. Character whips out his handcannon, "Take this in trade!"
Several critical failure/fumble rolls later (home-brewed thing of the GM's), the gun blows up in his face, embedding parts of the action in his skull and torso.
Minotaur Chief: We have no need for your dangerous fireworks. What else have you to trade?
pinecone
Nov 26th, '07, 01:44 PM
I don't wanna talk about it...let's just say that "One shot to save the world!" and Act(14) do not mix! LAST dang time I ever used activation!
input.jack
Nov 28th, '07, 06:12 AM
Revenant had to send the second Goblyn away to boarding school, once it became apparent that she was growing up to look like Denise Richards...:o
Susano
Nov 28th, '07, 12:12 PM
My wife's character did that once in an old Fantasy Hero game ... tried to leap over a low wall and hooked her foot on it. *WHUMPH*
This is why I intend to use the "Dude, he's f***ing Tarzan" rule in my next campaign.
Matt the Bruins
Nov 28th, '07, 01:17 PM
My DC Heroes ninja-esque martial artist was facing off against Batman knockoff villain Catman, who was holding a hostage. My character, never one to balk at bloodshed, lobbed a throwing star in a difficult trick shot intended to maim Catman's weapon hand and break the deadlock. Then I rolled double 1s.
The GM must have been feeling particularly cruel that day, as he ruled that my miss resulted in a bullseye to the hostage, who fell down stone cold dead.
It did make Catman retreat from the field of battle, convinced that my character was considerably more hardcore (and apparently psychopathic) than was actually the case. But I ended up playing out "on the run from the authorities" subplots for months afterwards before I could clear things up with the police and get exonnerated of murder charges.
ParagonAlpha
Nov 28th, '07, 03:41 PM
WEG Star Wars Game:
I'm a slicer-turned rebel pilot with an impressive list of heroics in the name of the Rebellion. Teamed-up with the teams not-so-nice former bounty hunter, we've been left behind to guard the x-wings while the other squadron members go after our contact on a hostile planet.
We're hidden alongside another starship, smuggler's vessel. We grow board so break into the smuggler ship and decide to steal his "cargo", a couple of kilos of high-grade coffee, worth a small fortune due to Imperial embargoes.
Needless to say we get caught by the owner and immediately get ourselves into a Bothan stand-off (kind of like a Mexican one but with blaster pistols). The Bounty hunter has a big nasty blaster rifle, while the smuggler has his hand on a thermal detonator, ready to activate it and blow us all to hell.
Well at this point I think the GM is bluffing so I throw a data pad at the smuggler planning to hit detonator and ending the whole affair. Well the gods of dice rolling were on a potty break because I managed to hit nothing but air and the ground.
The smuggler shoots me dead with his blaster. The bounty hunter shoots the smuggler for killing me. The smuggler detonates the grenade before he dies killing the bounty hunter and retuning all our bodies and the ships into the molecular components that make them up.
Yeah... exactly.
JmOz
Nov 28th, '07, 06:12 PM
What Are Your Hero's Most Embarrassing Moments? They say the secret to comedy is timing, but sometimes its timeless. Why not share your pain with the rest of us.
<<<Gotta Go... More Later>>>
QM
As a player, we're fighting some tough guy and I break out my "crystal Tipped arrows" a 4d6 RKA, 3 recoverable charges power, that I use fairly rarely. I roll about a 5 to hit, then I roll me damage
1
1
1
1
and on the stun multiplyer
2 (for a total of 1)
Total 4 body, 4 stun, did not get through the defenses
my group still talks about that roll
The character's dnpc seemed to get hospitilised alot as well...
Korvar
Nov 29th, '07, 02:28 AM
The story that springs to mind isn't particularly amusing, but had some interesting character repercussions.
We're playing Aberrant. My character is a young City Defender, Flare, who is totally into the superhero thing. His Eufiber is set to be a skin-tight spandex suit, symbol on the chest, the whole deal. He's a classic flying energy blaster with a dash of speedster.
So eventually, these Mafia guys decide to kill us, as they often do. They fake a call and ambush us, with cars full of mobsters shooting. One of the mobsters gets out an actual heat-seeking missile and fire it at Flare. He easily evades it, then decides to lead it into the car the mobsters are standing around.
Naturally, a military-spec missile hitting a car with people standing around it is kind of deadly. It hadn't occurred to me this would happen, but just as I was about to say that ("No wait, I didn't mean that! I actually meant something else!"), I realised that Flare wouldn't have either. It was entirely in character for him to do this particular bone-headed blunder, as nobody had tried to kill him with military-grade weaponry before. Up to that point, being a superhero had been a fantasy-fulfilling game.
It was a surprising amount of fun to roleplay through his resulting problems with depression and self-doubt, and to then develop his abilities and personality accordingly. Flare is much more cautious now, but is still active, using his force-field to protect people - even criminals. He's developed non-lethal ways of using his energy blast. And generally, he's grown up.
Karmakaze
Nov 29th, '07, 05:31 AM
Much alcohol had been consumed, I decided to teleport across the Room to get more alcohol, the GM makes me roll , 18. My character collapses unconscious and manages to teleport herself without clothes across the room.She was very embarrassed for quite a long time afterwards particularly when one of the other pc's managed to recover her underwear and nail it to the squad noticeboard the next day.
Clearly she was using the Infinite Improbability Drive.
Shadowsoul
Nov 29th, '07, 10:19 AM
I was in a very low powered fantasy game once that had several embarrassing moments. 65 points with disadvantages I think.
We were blundering around in a dark temple at one point hunting a shape shifting Naga. My character was the closest thing we had to a tank, strong for a normal person and wielding a big spear covered in sharks' teeth. So when he bumped into something in the dark he made sure to strike it with all his strength and was rewarded with a scream. Perhaps he had finally managed to wound the beast, only time would tell.
Once we got a torch lit we found that another character had sprouted a rather nasty gash across his back and was feeling really rather vengeful ... My character tried to look innocent but the embedded sharks' teeth kind of gave it away.
That character's worst moment however was when he was dropped by an oversized flying squirrel that managed to critical him in the vitals. That character explored whole worlds of pain once he regained consciousness.
nexus
Nov 29th, '07, 02:40 PM
Tao: Doesn’t really get embarrassed but her most comedic moment was when after having had the concept of “off duty” explained to her, she showed up to go out for “Girl’s night out” with the other female members of the team…totally naked. Her uniform was for active duty functions and specific types of training so...
Ivy: Walking in on her son describing her as “Swamp with tits” to his friends
Velocity: Her first time appearing in public in her costume and having on the bad guys comment. “The only difference between that get up and fetish gear is no zipper in the crotch.”
There was also the embarrassing incident I mentioned in the Super Darwin awards thread.
Drhoz
Nov 29th, '07, 08:20 PM
That character's worst moment however was when he was dropped by an oversized flying squirrel that managed to critical him in the vitals. That character explored whole worlds of pain once he regained consciousness.
Super-Squirrel Says "Protect Your Nuts"
jkwleisemann
Nov 30th, '07, 12:58 PM
Naturally, a military-spec missile hitting a car with people standing around it is kind of deadly. It hadn't occurred to me this would happen, but just as I was about to say that ("No wait, I didn't mean that! I actually meant something else!"), I realised that Flare wouldn't have either. It was entirely in character for him to do this particular bone-headed blunder, as nobody had tried to kill him with military-grade weaponry before. Up to that point, being a superhero had been a fantasy-fulfilling game.
It was a surprising amount of fun to roleplay through his resulting problems with depression and self-doubt, and to then develop his abilities and personality accordingly. Flare is much more cautious now, but is still active, using his force-field to protect people - even criminals. He's developed non-lethal ways of using his energy blast. And generally, he's grown up.
Rep points for being willing to bite the bullet - or the missile, as it were - and play it out. :)
Susano
Nov 30th, '07, 01:02 PM
Super-Squirrel Says "Protect Your Nuts"
Here's how:
http://neatorama.cachefly.net/images/2007-11/squirrel-armor.jpg
TheQuestionMan
Nov 30th, '07, 04:43 PM
We need to steal a Grimoire from 400yr old Sheikh's Palace. He is away, but his Magical and Physical Defenses are formidable.
We preform the impossible and sneak into the Palace undetected and avoided all the Guards and Traps, both physical and magical. We stand in the Wizards great library with time to spare. Unfortunately no one reads and writes Arabic.
<<<Stunned silence and looks on everyones faces. Many of us speak, read, and write a half dozen languages. Many of us speak Arabic, but no one thought to learned to be literate in Arabic.>>>
(The GM's got this smug twinkle in his eyes... Gollum - "We hates that look")
And a stunned party sneaks back out and into the desert.
That was embarrassing.
QM
FireTiger
Dec 8th, '07, 01:39 AM
Hmmm... how about this one?
Halo has magic-based light powers, and an accidental change upon physical contact with magics other than her own...
and a Secret ID...
and gets bopped by Black Paladin's mace....
which triggers the accidental change...
while both characters were airborne...
"D'oh!"
Sidume
Dec 10th, '07, 10:39 AM
After getting backing into a Champions group for the first time in several years, Kingfisher (a flying speedster powersuitist) joined a new hero group. We were investigating a possible Mechanon base. In a mine. Team leader, a brick, reminds the team he's a little claustrophobic, and he might hesitate in the mine, and might need a nudge. My character, having a glass jaw, was situated behind the brick.
We got to the mine. Brick failed his EGO roll and froze. Kingfisher kindly gave him a little push. Brick fell. Brick cannot fly.
Brick plummets down the mineshaft.
Straight down the vertical mineshaft.
Down,
Down,
Down!
Our other brick, the one with flight, but not as high defenses, attempts a rescue.
Then they discover the autofire laser turrets. Or rather, the turrets discover them.
So, the two characters with the highest defenses are plummetting 1/2 a mile straight down a mineshaft, stunned into next week. And one of them has persistent flight - headed straight down!
That'll teach me to follow instructions! :stupid:
DrunkonDUty
Dec 12th, '07, 01:43 AM
My not-too-bright muscle-bound Olympian God, Minos, works as a gym instructor at Flash's Super Gym in LA. One day he hears sounds of battle in the distance. (super hearing!) Neither he nor his team mate, Gylfi an Asgardian sorcerer, have any sort of travel powers.
Minos: 'Quick Gylfi, to the bus stop!'
Of course since he's only wearing his leather posing pouch and a too-small 'Flash's Gym t-shirt' he has no money on him.
They eventually get to Venice Beach where the battle is just about over. The Big Bad has taken down the local super group (West Coast Avengers IIRC) leaving only our two boys to carry on the fight. The BB's got a big auto-fire missle rack and engaging in a shooting fight with Gylfi. Minos, unable to reach the flying villain and not currently a target watches Gylfi as he keeps aborting to dodges. Thinking this is kinda wussy way to conduct a battle he says:
'Stop jumping about and take it like a God!' One blast later and Gylfi is unconscious on the sand.
Gylfi used to do a lot of things Minos said. You'd think he would have learned.
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