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Tonio
Oct 31st, '07, 11:48 AM
Comments, please? What's overboard, what's underpowered, what's missing? (This is for a Galactic-type campaign... same one for which I've posted a coupla other characters.)

Note: the inflict pain and pleasure powers should've been continuous... but I hadda shave points somewhere. :(
Note: GM has approved the END Battery in the EC, no need to point it out. =) Also, all the powers with Focus draw from the battery, the rest from personal END.

Link to character sheet:
http://www.mythosys.com/hero/yttrank.html


If you'd rather see just the text, here on the boards:

Yttrank
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
23 DEX 39 14- OCV: 8/DCV: 8
20 CON 20 13-
15 BODY 10 12-
13 INT 3 12- PER Roll 12-
30 EGO 40 15- ECV: 10
30 PRE 20 15- PRE Attack: 6d6
10 COM 0 11-

3/28 PD 0 Total: 3/28 PD (0/25 rPD)
4/29 ED 0 Total: 4/29 ED (0/25 rED)
5 SPD 17 Phases: 3, 5, 8, 10, 12
16 REC 18
56 END 8
72 STUN 39 Total Characteristic Cost: 219

Movement:
Running: 6"/12"
Flight: 28"/56"
Leaping: 3"/6"
Swimming: 2"/4"


Cost Powers END
15 Mental Defense (46 points total)
9 Invisibility to Sight, Hearing, Mental, Smell/Taste and Touch Groups, Spatial Awareness and Detect (48 Active Points); Increased Endurance Cost (x10 END; -4), IIF (Phase Generator; -1/4), Bright Fringe (-1/4) 50
9 Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (16 Active Points); Costs Endurance (-1/2), IIF (Phase Generator; -1/4) 2
56 Gadgets: Elemental Control, 112-point powers
28 1) Blaster: Energy Blast 15d6, Reduced Endurance (0 END; +1/2) (112 Active Points); OAF (Blaster Pistol; -1)
37 2) Phase Shield: Force Field (25 PD/25 ED/25 Mental Defense/25 Power Defense/12 Flash Defense: Sight Group) (112 Active Points); OIF (Phase Generator; -1/2) 11
37 3) Gravbelt: Flight 28", Invisible Power Effects (Fully Invisible; +1) (112 Active Points); OIF (Gravbelt; -1/2) 11
45 4) Dark Matter Battery: Endurance Reserve (620 END, 50 REC) (112 Active Points); IIF (Battery; -1/4)
100 Pain and Pleasure: Multipower, 100-point reserve
7u 1) Inflict Pleasure: Entangle 4d6, 4 DEF, Takes No Damage From Attacks Limited Group (Physical Attacks; +1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (100 Active Points); Cannot Form Barriers (-1/4), Linked (Addicted to Pleasure; -1/4) 10
10u 2) Inflict Pain: Ego Attack 9d6 (Alien and Human classes of minds) (100 Active Points) 10
9 Addicted to Pleasure: Minor Transform 0 1/2d6 (Sentient Being into Sentient Being Addicted to Pleasure), Works against EGO, not BODY (+1/4), Reduced Endurance (0 END; +1/2), Penetrating (+1/2), Based On EGO Combat Value (Standard Defenses apply; +1) (16 Active Points); Linked (Inflict Pleasure; -1/2), Limited Target ([Slightly Limited]; Sentient Beings; -1/4)
Talents
5 Eidetic Memory
Skills
5 Blaster Mastery: +5 with any single attack with one specific weapon
3 Interrogation 15-
3 Oratory 15-
3 Persuasion 15-

Total Powers & Skill Cost: 381
Total Cost: 600

450+ Disadvantages
20 Psychological Limitation: Absolutely Protective of Humans (Common, Total)
20 Enraged: Humans are harmed (Uncommon), go 14-, recover 11-
10 Psychological Limitation: Hostile towards nonhumans (Uncommon, Strong)
15 Social Limitation: Extremely Condescending and Arrogant (Very Frequently, Minor)
10 Distinctive Features: Very pale skin, pale gray eyes, bald, odd speech (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Dependent NPC: Various Phlox slaves 8- (Normal; Useful Noncombat Position or Skills; Group DNPC: x8 DNPCs)
10 Psychological Limitation: Dependent on Slaves (Common, Moderate)
Notes: Yttrank is used to having his slaves do everyday actions for him, like opening doors, fetching things, etc., so it takes him a little effort to do these himself.
10 Hunted: Other Khybraxi 8- (As Pow, Harshly Punish)
20 Vulnerability: 2 x Effect Physical Entangles (Common)
10 Vulnerability: 2 x STUN Radiation Attacks (Uncommon)
5 Vulnerability: 1 1/2 x BODY Radiation Attacks (Uncommon)

Total Disadvantage Points: 600



Background/History: Yttrank is a member of the Khybrax race, an ancient race of very powerful beings which enslaved a highly technologically advanced race, the Phlox, using Pavlovian techniques. The Khybraxi believe themselves to be the ancestors of humanity; they are fanatically protective of humans for this reason. Many Khybraxi believe they are the ultimate protector, though, so they continually fight, seeing the others as threats to the human race. Yttrank recently came to Earth to establish his territory, a move seen as dangerous by many Khybraxi.

Personality/Motivation: Yttrank is very arrogant and condescending, believing himself to be vastly superior to humans. Nonetheless, he is, as are all Khybraxi, zealously protective of humans. No Khybraxi will allow a human to be harmed at any cost. If unable to protect a human, a Khybraxi will go into a wild rage.

Quote: "Beware, humanx [humans]... you are in danger here. Go find xelter [shelter], you are no match for thix [this] threat. I will protect you."

Powers/Tactics: Yttrank usually relies on his Blaster pistol and Phase Shield for normal combat. Against particularly well-armored opponents, he'll attempt to inflict pain and therefore dominate them. If forced into combat with humans, he'll inflict pleasure to hold them at bay while he escapes.

Campaign Use:

Appearance: Yttrank appears to be a regular human, except for being completely bald and having very pale skin and pale gray eyes. He is usually seen with his blaster in hand.

Legatus
Oct 31st, '07, 03:05 PM
Sorry Tonio, I don't like him at all.

His powers seem crude to me. Badly constructed? Maybe. I'm not that deep into game mechanics.:confused:

But a psionic with a gun? Wait, that concept strikes a nerve... if I just could remember.

His blaster is too powerful IMO, but it might just be the tech level of your campaign.

I'm afraid I couldn't be of much help, but keep them characters comin', so we can all profit.

Hyper-Man
Oct 31st, '07, 04:09 PM
Can you tell us anything about the campaign world this character is intended for?

I have a hard time evaluating posted characters without some frame of reference to compare. This is quite easy with heroic characters from 100-200 points and Supers in the 300-400 point range. However, a 600 point characters effectiveness depends almost exclusively on the world he inhabits as that many points allow for some truly devastating effects.

Comic
Oct 31st, '07, 06:40 PM
Which sense group is the Detect for?

Is it meant to stop all special detects, so the character can be completely invisible to everything?

Tonio
Nov 1st, '07, 04:45 AM
Legatus, negative criticism is just as welcome (maybe even MORE welcome) than positive, as long as it's detailed enough to help me improve the character. =)

I know a "psionic with a gun" sounds odd (you seem to be implying a reference, though... I don't get it), but did you read the backstory? I'll admit to a bit (ok, a LOT) of stealing off Larry Niven (the Khybrax are basically the Thrintun, with Pak mentality regarding humans, and the Phlox are basically the Tnuctipun)... In any case, I like the concept, and so does my GM. Of course, w/o the backstory it's just weird. =)

The blaster *might* be too powerful, not sure... I'm waiting for my GM to decide.

Which brings me to the campaign, scope, AP limits, etc. It's a "Galactic"-type campaign, and it's 600 pts. Oh, and 10d6 RKAs are too high (not allowed). Note that this does not necessarily mean 9.5d6 RKAs are allowed. As I've mentioned in another thread, my current GM is apparently having some trouble believing that not everybody thinks exactly the same way he does, so he's been reacting badly at our (the players') questions regarding power limits, or guidelines. He insists he's given us more than enough information by telling us it's a 600pt character campaign. So we (the players) have been finding out limits the hard way (like when I tried to push a 10d6 RKA, just cuz I had the points, and was told "no").

So unfortunately I don't have a much better frame of reference than you guys do. :(

Regarding Detect... I wasn't aware I needed to pick a sense group, I thought Detect was a sense itself? Mebbe I read the thing wrong? In any case, I originally had him invisible to just about everything, then started removing some in order to shave points off... now I'm thinking Detect doesn't really belong in there.

GoldenAge
Nov 1st, '07, 06:39 AM
I know that your GM approved the END bat... But why? Assuming everything other than the psionics runs off of the battery Yttrank will be able to:

1. Use Total Invisibility
2. Have Total Life Support
3. Have a Force Field that also provides Mental Defense, Power Defense and Flash Defense
4. Fly
5. AND Blast away with impunity...

For 9 uninterrupted Phases!

Drop the Invis and this could go on indefinitely!!! Never even count your End... Unless Yttrank uses a psionic attack, but his natural END conveniently allows him to attack for a full Turn anyway.

I realize that this is a Galactic adventure, but this character seems way too power heavy. Where are the Skills/Perks/Talents???

I know that he's used to having servants... But how will he survive in the vast miasma of the galaxy with no way to run a computer, fly a small ship, drive a vehicle, reroute a blown fuse, read a map, cook his own dinner or survive in harsh conditions???

Even his attitude is a game impediment. He's arrogant, condescending and a mind-bender. He wont get along with others and, judging form his FF, he obviously doesn't trust others either.

A last note... This incredible tech he has... Is it readily available? Does it require regular maintenance? If it's broken Yttrank obviously doesn't have the skills needed to repair it.

This guy was made... not to fight... but to WIN combats only. I'd toss him out and try again. :rolleyes:

HOWEVER... Much of this characters validity should be based on the game in which he'll be deployed. Without much knowledge of the game itself, it's hard to know what to do with Yttrank.

Tonio
Nov 1st, '07, 07:12 AM
Well, the GM didn't approve the END battery itself... just the placing it inside the EC. Yes, I also thought the END battery seemed way too humongous.... I assumed I was missing something, because of its cost. I mean, I thought I was missing something that was making it less powerful that it seemed, because its cost was similar to other powers there. And I guess I was too lazy to do the math, gah...

Skills/Perks/Talents... our campaigns, sadly (I don't approve, but the rest of the players/gm do, so I'm overruled), tend to be combat-oriented. Noncombat skills RARELY see any use. So investing heavily in noncombat skills will put me at a disadvantage. I already know Oratory will see no use, and Persuasion and Interrogation might see some use, probably without any skill rolling, even.

Well, the servants are DNPCs... is that munchkinny? I mean, they are, overall, a "nuisance", but they DO help him out; I mean they're technological geniuses and all. They can repair his gear and stuff.

His attitude might be a problem, I'm not sure. The campaign idea is something along the line of "defending the Earth from an outside menace", so it might not be so bad. In any case, it's only 2 players at the moment (although we might be playing 2 characters each), so I'd only have to worry about getting along with a few people.

I've been writing up a bunch of characters (it's fun, plus I need to get familiar with HERO rules again) and submitting them for review here, precisely for this reason. I'm sure I'm overlooking a lot of stuff. Not sure which I'll end up playing, but I figured worst case scenario I'll give someone ideas for future characters. :)

Legatus
Nov 1st, '07, 07:36 AM
Legatus, negative criticism is just as welcome (maybe even MORE welcome) than positive, as long as it's detailed enough to help me improve the character. =)

I know a "psionic with a gun" sounds odd (you seem to be implying a reference, though... I don't get it), but did you read the backstory? I'll admit to a bit (ok, a LOT) of stealing off Larry Niven (the Khybrax are basically the Thrintun, with Pak mentality regarding humans, and the Phlox are basically the Tnuctipun)... In any case, I like the concept, and so does my GM. Of course, w/o the backstory it's just weird. =)

Well, glad you did appreciate my comments, that was my intent.

I'll give you some more hints on that weapon-using psi:
- he's from the future
- he's the son of a mutant from this timeline
- it's all really complicated
- he wants to prevent his future reality

:confused: :confused: :confused: :confused: :confused:

clsage
Nov 1st, '07, 08:10 AM
I'll give you some more hints on that weapon-using psi:
- he's from the future
- he's the son of a mutant from this timeline
- it's all really complicated
- he wants to prevent his future reality

:confused: :confused: :confused: :confused: :confused:

Hmmmm.....Well, if it was a female I'd be prone to guessing (and that
is all it would be, as I've not followed the comic much in several
years) Rachel Summers from X-Men...But I don't recall her having a
gun... :confused:

Then there was at least one episode of the classic version of
'The Outer Limits'. What was the title of that one...<engages
Google mode>...Maybe it was 'The Man Who Was Never Born' ?
Nope, that's not it....Hmmmmm.. :think:

-Carl-

Tonio
Nov 1st, '07, 08:46 AM
Is it Cable? Or something like that? I seem to recall him being from the future, and I think he wanted to prevent his future reality... and I'm pretty sure I've seen him with guns in pictures. But I really don't know anything more about him (well, except, I think, his costume's blue?). Haven't read anything with him in it. So any similarities are pure coincidence! :)

Legatus
Nov 1st, '07, 02:34 PM
Tonio, you wom the great No-Prize!
That's exactly it. Psi with a gun? Cable! I loved this character, but I left comic books bout ten years ago. So I don't know what his story his today.
Lemme rep you for that.:ugly:

Princedarkstorm
Nov 26th, '07, 10:30 AM
What style of setting?

braincraft
Nov 26th, '07, 01:24 PM
1. I can't believe your GM let you put gadgets in an EC.

2. If 15d6 is about average for your campaign, you're gonna get stunned on an average hit... and your DCV is kinda lukewarm, even for a low-powered campaign. You're pretty much forced to remain invisible to keep from getting blown away, and anyone able to fight invisible opponents (with super-senses or AoE) will find an easy time taking you out with your low CON. Sure, you spent (for some reason) forty points on extra STUN, but that just means you'll be conscious for most of your lengthy beating.

3. Vulnerability to Entangles(?!) and your only halfway useful physical attack is from an accessible focus. Guess what you're gonna be doing all night.

4. For a 600 point character, you have almost nothing in skills, perks, or any other sort of background stuff. If nothing about this guy suggests anything of that sort, he seems a lot more like a faceless thug-pawn.

5. Turning people into pleasure-slaves seems pretty... well, not exactly heroic.

6. Furthermore, his background seems to suggest that his defining personality characteristic is being a prick.

7. You don't need Flight to be Fully Invisible, unless you somehow don't want it to be obvious that he's hovering in midair. Just SFX invisibility will make it emissionless and silent.

Tonio
Nov 30th, '07, 10:25 AM
Yeah, I pretty much abandoned this character... too flawed in both concept and mechanics. The concept's good for a villain, but I'm not the GM. =)