MisterD
Jul 20th, '03, 10:15 PM
My first speedster
Comments, questions, and suggestions welcome
<font size=+1><b>GOLD RUSH</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7/15  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4/12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>44</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>21"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 153
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">19  </td><td><b><i>Golden form: </i></b>Armor (8 PD/8 ED) (24 Active Points); Visible (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">35  </td><td><b><i>Movement: </i></b>Multipower, 35-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Hyper Sprint: </i></b>Teleportation 15", Position Shift (35 Active Points); Must Pass Through Intervening Space (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Hyper Running: </i></b> +15" Running (21" total), x4 Noncombat (35 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">68  </td><td><b><i>Speedster Tricks: </i></b>Variable Power Pool, 45 base + 23 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (79 Active Points); Limited to Speedster powers Limited (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>1) <b><i>Battering Ram: </i></b>(Total: 40 Active Cost, 25 Real Cost) Hand-To-Hand Attack +5d6 (25 Active Points); Only with Move through, Move by (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +5 with grab by, move through, move by (Real Cost: 15) Real Cost: 25 </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">0  </td><td>2) <b><i>Hyper Throwing I: </i></b>Energy Blast 8d6 (vs. ED) (40 Active Points); OIF (Focus Blunt item of oportunity; -1/2), Range Based on Strength (-1/4) Real Cost: 23 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>3) <b><i>Hyper Throwing II: </i></b>Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points); OIF Sharp object of oportunity (-1/2), Range based on Strength (-1/4) Real Cost: 17 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0  </td><td>4) <b><i>I'll Take that: </i></b>Teleportation 4", Usable As Attack (+1), Area Of Effect (4" Radius; +1 1/4), Selective Target (+1/4), Autofire (5 shots; +1 1/2) (40 Active Points); Only to Disarm (-1) Real Cost: 20 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>5) <b><i>Passing assult: </i></b>Hand-To-Hand Attack +4d6, Area Of Effect (8" Line; +1) (40 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 27 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>6) <b><i>Rapid attack: </i></b>Hand-To-Hand Attack +5d6, Autofire (5 shots; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), All attacks must be vs same target (-1/4) Real Cost: 21 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>7) <b><i>Shredding the machine: </i></b>Dispel Technological devices 15d6 (45 Active Points); No Range (-1/2) Real Cost: 30 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>8) <b><i>Spinner: </i></b>Drain DEX 4d6 (40 Active Points) Real Cost: 40 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>9) <b><i>Vibrating hand: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Penetrating (+1/2) (45 Active Points) Real Cost: 45 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>10) <b><i>Vibratte: </i></b>Desolidification (affected by Vibration ) (40 Active Points); Does Not Protect Against Damage (-1), Extra Time Extra Phase (-3/4), Only to escape incasement (-3/4) Real Cost: 11 </td><td valign="top" align="right">4</td></tr></table><b>Powers Cost:</b> 128
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 with passing grab, move by, move through </td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Speed tricks </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with DCV </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Cryptography 13- </td></tr><tr><td valign="top" align="right">4  </td><td>PS: Systems operator (INT-based) 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (HTH)  </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Computer Games 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Computer Technology 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Computer aplication and operating systems 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Computer Science 11- </td></tr></table><b>Skills Cost: </b>56
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Lightning Calculator </td></tr><tr><td valign="top" align="right">6  </td><td>Lightning Reflexes: +4 DEX to act first with All Actions </td></tr><tr><td valign="top" align="right">4  </td><td>Speed Reading (x10) </td></tr></table><b>Talents Cost:</b> 13
<b>Total Character Cost:</b> 350
<b>Base Points:</b> 200
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Comments, questions, and suggestions welcome
<font size=+1><b>GOLD RUSH</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7/15  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4/12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>44</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>21"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 153
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">19  </td><td><b><i>Golden form: </i></b>Armor (8 PD/8 ED) (24 Active Points); Visible (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">35  </td><td><b><i>Movement: </i></b>Multipower, 35-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Hyper Sprint: </i></b>Teleportation 15", Position Shift (35 Active Points); Must Pass Through Intervening Space (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Hyper Running: </i></b> +15" Running (21" total), x4 Noncombat (35 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">68  </td><td><b><i>Speedster Tricks: </i></b>Variable Power Pool, 45 base + 23 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (79 Active Points); Limited to Speedster powers Limited (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>1) <b><i>Battering Ram: </i></b>(Total: 40 Active Cost, 25 Real Cost) Hand-To-Hand Attack +5d6 (25 Active Points); Only with Move through, Move by (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +5 with grab by, move through, move by (Real Cost: 15) Real Cost: 25 </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">0  </td><td>2) <b><i>Hyper Throwing I: </i></b>Energy Blast 8d6 (vs. ED) (40 Active Points); OIF (Focus Blunt item of oportunity; -1/2), Range Based on Strength (-1/4) Real Cost: 23 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>3) <b><i>Hyper Throwing II: </i></b>Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points); OIF Sharp object of oportunity (-1/2), Range based on Strength (-1/4) Real Cost: 17 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0  </td><td>4) <b><i>I'll Take that: </i></b>Teleportation 4", Usable As Attack (+1), Area Of Effect (4" Radius; +1 1/4), Selective Target (+1/4), Autofire (5 shots; +1 1/2) (40 Active Points); Only to Disarm (-1) Real Cost: 20 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>5) <b><i>Passing assult: </i></b>Hand-To-Hand Attack +4d6, Area Of Effect (8" Line; +1) (40 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 27 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>6) <b><i>Rapid attack: </i></b>Hand-To-Hand Attack +5d6, Autofire (5 shots; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), All attacks must be vs same target (-1/4) Real Cost: 21 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>7) <b><i>Shredding the machine: </i></b>Dispel Technological devices 15d6 (45 Active Points); No Range (-1/2) Real Cost: 30 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>8) <b><i>Spinner: </i></b>Drain DEX 4d6 (40 Active Points) Real Cost: 40 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>9) <b><i>Vibrating hand: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Penetrating (+1/2) (45 Active Points) Real Cost: 45 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>10) <b><i>Vibratte: </i></b>Desolidification (affected by Vibration ) (40 Active Points); Does Not Protect Against Damage (-1), Extra Time Extra Phase (-3/4), Only to escape incasement (-3/4) Real Cost: 11 </td><td valign="top" align="right">4</td></tr></table><b>Powers Cost:</b> 128
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 with passing grab, move by, move through </td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Speed tricks </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with DCV </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Cryptography 13- </td></tr><tr><td valign="top" align="right">4  </td><td>PS: Systems operator (INT-based) 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (HTH)  </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Computer Games 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Computer Technology 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Computer aplication and operating systems 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Computer Science 11- </td></tr></table><b>Skills Cost: </b>56
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Lightning Calculator </td></tr><tr><td valign="top" align="right">6  </td><td>Lightning Reflexes: +4 DEX to act first with All Actions </td></tr><tr><td valign="top" align="right">4  </td><td>Speed Reading (x10) </td></tr></table><b>Talents Cost:</b> 13
<b>Total Character Cost:</b> 350
<b>Base Points:</b> 200
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0