View Full Version : Post your characters 1001 fantasy characters
Shakram
Nov 15th, '07, 04:41 AM
I thought I would start a thread to see the kinds of charcters people play.
So please share and show us what fantasy charcters you have made over the years. Thanks!
Susano
Nov 15th, '07, 09:52 AM
Here you go:
http://surbrook.devermore.net/original/originalchar.html
Killer Shrike
Nov 15th, '07, 11:40 AM
I need to update this with more recent additions, but heres a little over a hundred Fantasy Characters from my site:
Fantasy Characters (http://www.killershrike.com/charactermaster/CharacterGenreList.aspx?Genre=Fantasy)
Susano
Nov 15th, '07, 11:42 AM
I need to update this with more recent additions, but heres a little over a hundred Fantasy Characters from my site:
Fantasy Characters (http://www.killershrike.com/charactermaster/CharacterGenreList.aspx?Genre=Fantasy)
Yeah, there's numerous fantasy characters in the rest of the archive as well.
mayapuppies
Nov 15th, '07, 11:45 AM
Some here:
http://www.fatkatgames.com/kamarathin/characters/hero/
and here:
http://www.fatkatgames.com/kamarathin/characters/hero/BackupCharacters/
Blue Jogger
Nov 15th, '07, 12:58 PM
Kitten
10 STR 0
13 DEX 9
8 CON -4
8 BODY -4
8 INT -2
8 EGO -4
10 PRE 0
14 COM 2
4 PD 2
4 ED 2
2 SPD 0
8 REC 8
16 END 0
17 STUN 0
8" Run 4
4" Leap 2
Skills
3 +1 Perception
5 Tracking Scent
10 Claws 1/2D6 HKA (1D6+1 w/STR)
12 Combat Luck x2
0 PS: Barmaid 11-
2 KS: Summoning 11- (Only to "Summon" self -1/2)
Disadvantages
15 Social Minority (Summoned Creature)
10 Physical Limitation: Must use Summoning magic to avoid reverting back to the "True Form" of a red panther.
Campaign Use
Kitten is a summoned catgirl transformed from a red panther. However, she has somehow learned her own spell and has managed to use it to maintain her intelligent and humanoid form. (She claims that she has become her own master.) It is commonly believed that summoned creatures have no soul or will and thus lack the ability to use magic, however, somehow Kitten persists.
Curufea
Nov 15th, '07, 06:23 PM
Mine are on the Herodesigner website.
runescience
Nov 15th, '07, 07:48 PM
Rakhir the Red
Player:
Val Char Cost
15 STR 5
14 DEX 12
15 CON 10
10 BODY 0
13 INT 3
12 EGO 4
10 PRE 0
10 COM 0
6/12 PD 3
4/10 ED 1
3 SPD 6
6 REC 0
30 END 0
26 STUN 0
9" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 44
Cost Power
5 Luck 1d6
3 Spell: Bark Skin Armor (3 PD/3 ED) (9 Active Points); Requires A Magic Roll (-1/2), IAF (-1/2), Costs Endurance (-1/2), Incantations (-1/4), Gestures (-1/4)
3 Spell: Running: feet of hermes +3" (9" total) (6 Active Points); Requires A Magic Roll (-1/2), IAF (-1/2)
Powers Cost: 11
Cost Skill
2 Penalty Skill Levels: +1 vs. Range Modifier with a single attack
1 WF: Staffs
2 AK: Home region, or patrolled/protected region 11-
2 KS: Flora And Fauna 11-
2 Weaponsmith (Muscle-Powered Ranged) 12-
3 +1 with any Strike
3 KS: Arcane And Occult Lore 12-
3 Climbing 12-
3 Concealment 12-
3 Deduction 12-
3 Riding 12-
3 Stealth 12-
3 Survival (6 points' worth) 12-
2 +3 with Concealment (6 Active Points); Only In Woodland Environments (-1), Self Only (-1/2)
4 +2 OCV with Bows
4 WF: Common Melee Weapons, Common Missile Weapons
3 +3 with Stealth (6 Active Points); Only In Woodland Environments (-1)
5 KS: Monstrous Beasts 14-
5 Tracking 13-
Skills Cost: 56
Cost Talent
7 Deadly Blow: +1d6 (versus Humanoids)
3 Bump Of Direction
4 Rapid Archery
Talents Cost: 14
Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.)
$35 Sword, Broad: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 1-5 (-1/4), Real Weapon (-1/4)
$50 Heavy Animal Hides: Armor (3 PD/3 ED) (9 Active Points); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)
$20 Bow, Medium: RKA 1d6+1, 10 Recoverable Charges (+1/4) (25 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4) [Notes: Body 2 Def 3_Range 125"]
$15 Small Wooden Shield: (Total: 10 Active Cost, 2 Real Cost) EB 1d6 (5 Active Points); Independent (-2), OAF Durable (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4) (Real Cost: 1) plus +1 with DCV (5 Active Points); Independent (-2), OAF Durable (-1) (Real Cost: 1)
Total Character Cost: 125
Pts. Disadvantage
10 Social Limitation: Subject to Orders (Frequently, Minor)
10 Psychological Limitation:Vengeful: (Uncommon, Strong)
15 Psychological Limitation: Protective of Home Terrain (Uncommon, Total)
Disadvantage Points: 35
Base Points: 100
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Old Man
Nov 16th, '07, 09:38 AM
Aleister Carloss
Once a minor lordling in the city, Aleister had everything a man could want--a well-appointed mansion, high standing in society, and plenty of money to keep them both. But there was something his money could not buy--eternal life. Over the years he withdrew from society, snapping up every piece of information he could find on the subject, focused only on cheating death. Soon his quest drove him to begin dabbling in the forbidden arts. His practice of necromancy quickly drove away any remaining tutors and friends he might have had, and one day he found himself relatively penniless, with no one in high society willing even to be seen with him.
Today Aleister possesses only the remnants of his once considerable fortune--a small room in the city where he stores the books, scrolls, and other paraphernalia of his obsession, and enough finery to keep up at least the appearance of wealth. Shunned by society, and having exhausted all repositories of magical knowledge in the city, he rides out into the wilderness, hunting for the lost secrets of magic in the ruins beyond.
Carloss is relatively tall and well built, though his practice of necromancy have left his eyes sunken and his hair prematurely white. He is clean-shaven and keeps his hair neatly groomed. His usual adventuring garb includes fine leather riding clothes, as though he were on a hunt, and a bone-handled cane sword, which he is competent with as a result of dimly remembered fencing instruction.
### disads ###
5 age 40+
15 obsessed with becoming immortal (cmn/str)
15 contemptuous of anyone less intelligent than himself (vc/mod)
10 competitive with other sorcerers (unc/str)
5 reputation: evil necromancer (8-)
50 total
### stats ###
str 10 -
dex 14 12
con 13 6
body 13 6
int 20 20
ego 11 2
pre 15 5
com 10 -
pd 2 -
ed 3 -
speed 4 6
rec 5 -
end 24 -
stun 23 -
57
### skills ###
3 scholar
1 ks: the undead
1 ks: demons and hell
1 ks: necromantic magic
1 ks: methods of achieving immortality
1 ks: anatomy
1 ks: methods of inflicting pain
1 ks: legends and history of wizards and magic
3 forensic medicine
6 combat luck
3 high society
2 familiarity with common melee weapons
13 magic skill 18-
3 riding
43 total
### magic ###
13 40pt. sorcery multipower
(-0.5) requires a skill roll
(-0.25) incantations
(-0.25) gestures
(-0.25) concentrate 1/2 DCV
(-0.5) full phase to cast
(-0.25) not on holy ground
1u 37 weaken: 3d6 suppress str, continuous, 0 end
1u 37 strike blind: 5d6 flash, 1 hex area
1u 39 poltergeist: 26 str. telekinesis, affects whole object
1u 37 theft of life: 1.5d6 xfr body to end (25), usable at range (+1/2)
1u 30 detect magic: discriminatory, analyze, ranged, targeting
1u 38 animate dead: summon 1x 85-point zombie (17),
expanded class: based on corpse (+1/4)
slavishly loyal (+1)
1u 40 unlife regeneration: 4d6 simplified healing
1u 40 summon: 4x 50-point demon, slavishly loyal (+1)
1u 37 feeblemind: 5d6 suppress int, 0 end
1u 32 sense life: detect living creatures (10), discriminatory (5)
analyze (5) ranged (5) targeting (10)
1u 37 strength of the damned: 5d6 succor str, 0 end
1u 5 shadow walk: teleport 1" (2)
safe blind (+1/4)
megascale 1" = 1000 km (+1)
full turn to cast (-1/2)
1u 37 glimpse of the abyss: aid 3d6 to end, fade 1/turn
1u 40 foul gust: 35" leaping, accurate (40)
1u 40 spirit form: desolid
1u 40 shadow form: invisibility to sight and hearing (25)
simultaneously usable by others (+1/2)
only in areas with relatively low lighting, such as shadows or
moonlight (-1/2)
1u 40 waking nightmare: 8d6 mental illusions
1u 37 cursed gloom: change environment (shadow and chill) -1 OCV (5)
-4 PER (12), -1 temperature level (3), 8" radius (15),
personal immunity (+1/4), not in direct sunlight (-whatever)
1u 37 mastery of venom and corruption: 10d6 dispel (30) vs. any venom or
disease, one at a time (+1/4)
15 total
57 stats
43 skills
28 magic
125 absolute total
Thia Halmades
Nov 18th, '07, 01:12 PM
And I don't generally post characters... the idea of statting out the Lord Captain Thia Halmades gives me the shakes every time I consider it. He's... too powwahfulll!!!
Susano
Nov 18th, '07, 01:18 PM
And I don't generally post characters... the idea of statting out the Lord Captain Thia Halmades gives me the shakes every time I consider it. He's... too powwahfulll!!!
As in "Over 9000" powwahfulll???
:p
Thia Halmades
Nov 18th, '07, 01:39 PM
Thia? Considering he's a heroic genre character? Well, if you wanted to do the Lord Captain:
There's his ridiculous leadership skills, including his ability to make friends & influence people (battle meditation). His excessive melee combat abilities, his riding & combat abilities, his perks (Imperial Paladin; Headmaster of Hawkmoon Academy, Imperial Officer, Leader of the Order of the Silver Crescent). He's an experienced demon hunter, combat riding and a few other talents.
Add to all that, his equipment:
* His Holy Avenger, which has all kinds of ridiculous abilities although it could be easily represented through a basic translation of the d20 version until I re-write it.
* His steed, a Celestial War Horse. There's a reason he always looks like he's glowing when he goes into battle. That's one of 'em.
* His armor, the other. He has enchanted, hand etched Imperial Drake Full Plate. And no doubt a bunch of other trinkets, although I've never worried about working them up as they were never necessary, as he operates primarily as an NPC.
9,000? No, but if properly designed he'll crack 2k I would think.
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