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braincraft
Nov 15th, '07, 09:47 PM
I haven't even finished the game yet, but I figure this is a pretty good-looking Altair (someone else can do the little accent over the i in his name):


ALTAIR
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
23 DEX 39 14- OCV: 8/DCV: 8
18 CON 16 13-
13 BODY 6 12-
13 INT 3 12- PER Roll 12-/14-
10 EGO 0 11- ECV: 3
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-

7/13 PD 4 Total: 7/13 PD (0/6 rPD)
5/9 ED 1 Total: 5/9 ED (0/4 rED)
4 SPD 7 Phases: 3, 6, 9, 12
8 REC 2
36 END 0
30 STUN 0 Total Characteristic Cost: 88

Movement: Running: 8"/16"
Leaping: 6"/12"
Swimming: 2"/4"

Cost Powers END
8 Blade In the Crowd: Invisible to Sight Group (+1/2) for up to 40 Active Points of Hidden Blade (20 Active Points); Requires A Stealth Roll (-1/2), Requires a crowd or other concealment (-1/2), Cannot be used in combat (-1/2) 2
4 Death Comes Swiftly: Running +2" (8" total) 1
4 Eagle Eyes: +2 PER with Sight Group
5 Fearless: +10 PRE (10 Active Points); Only vs PRE Attacks (-1)
3 Free Running: Leaping +3" (6" forward, 3" upward) 1
7 Leap of Faith: Leaping 20" (20 Active Points); Only to reduce falling damage (-1), Requires A Breakfall Roll (-1/2), Only with suitable landing zone (-1/2) 2
6 Ledge Grasp: Clinging (normal STR) (10 Active Points); Requires A Climbing Roll (-1/2), Cannot Resist Knockback (-1/4)

Assassin's Gear
5 1) Concealed Armor: Armor (3 PD/1 ED) (6 Active Points); IIF (Concealed Armor; -1/4)
9 2) Crossbow: Killing Attack - Ranged 1d6+1, Armor Piercing (+1/2) (30 Active Points); 8 clips of 1 Charge (-1), OAF (Crossbow; -1), Beam (-1/4) [1]
32 3) Hidden Blade: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); IIF (Concealed Blade Mechanism; -1/4)
18 4) Long Blade: Killing Attack - Hand-To-Hand 1 1/2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (Long Sword; -1)
17 5) Short Blade: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Autofire (2 shots; +1/4), Reduced Endurance (0 END; +1) (34 Active Points); OAF (Short Sword; -1)
11 6) Throwing Blades: Killing Attack - Ranged 1d6, 12 Recoverable Charges (+1/4) (19 Active Points); OIF (Throwing Blades; -1/2), Range Based On Strength (-1/4) [12 rc]


Martial Arts
Assassin's Aim
Maneuver OCV DCV Notes
4 Basic Shot +0 +0 Strike, +2 DC
4 Offensive Shot -1 -1 Strike, +4 DC
4 Quick Shot +1 +0 Strike, +2 DC
1 Weapon Element: Crossbows
Assasin's Arts
Maneuver OCV DCV Notes
4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block
4 Fast Strike +2 +0 Weapon +2 DC Strike
4 Martial Block +2 +2 Block, Abort
4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Sacrifice Lunge +2 -2 Weapon +v/5; FMove
5 Sacrifice Strike +1 -2 Weapon +4 DC Strike
Assassin's Hands
Maneuver OCV DCV Notes
3 Defensive Throw +1 +1 Block, Target Falls
4 Martial Strike +0 +2 5d6 Strike
3 Takedown +1 +1 3d6 Strike; Target Falls

Talents
6 Hard to Kill: Combat Luck (3 PD/3 ED)
9 Left Hand of Doom: Ambidexterity (no Off Hand penalty)
5 Not as bad as it looked: Rapid Healing

Skills
5 Eagle's Challenge: Defense Maneuver I-II
6 Free Running: +2 with Acrobatics, Breakfall, and Climbing
6 Killing Blow: Penalty Skill Levels: +2 vs. Hit Location modifiers with All Attacks
5 Master Assassin: +1 with all Assassin skills
6 Master Swordsman: +2 with Blades
8 Trained Killer: +1 with All Combat

3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Concealment 12-
3 Fast Draw 14-
3 Interrogation 12-
3 KS: Hashashim Doctrine 12-
2 KS: Hashashim Sect 11-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 Stealth 14-
3 WF: Blades, Crossbows, Thrown Knives, Axes, and Darts

Total Powers & Skill Cost: 268
Total Cost: 356

200+ Disadvantages
5 Distinctive Features: Nine-fingered (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Hunted: City guards 11- (As Pow, Limited Geographical Area, Harshly Punish)
20 Hunted: Crusaders 11- (Mo Pow, Harshly Punish)
15 Hunted: Hashashim Sect 14- (Mo Pow, Watching)
10 Psychological Limitation: Arrogant/Overconfident (Common, Moderate)
25 Psychological Limitation: Totally Devoted to Sect (Very Common, Total)
71 Experience Points

Total Disadvantage Points: 356

Background/History: An elite but hubristic killer from the ancient order of warriors from which all assassins take their title. Trained in a variety of physical disciplines useful in carrying out assassinations.

Personality/Motivation: Do your master's bidding. Be badass. Kill people, in other words.

Quote: "Nothing is true. Everything is permitted."

Powers/Tactics: Sneak up on people and kill them. Altair is good enough that he can walk up to a man in a crowd, stab him to death, and walk away with no one the wiser until he's already long gone. He is assisted in this by a variety of armaments, the most unique of which is the mechanically-telescoping stabbing blade concealed up his left sleeve and operated with a connected pinky ring. Altair's left ring finger has actually been amputated to leave room for the blade to extend from his fist. It's sharp enough and accurate enough to slay even armored knights. Apart from the hidden blade, he usually carries around a long arming sword, a shorter curved blade, and a collection of throwing knives.

As far as his own skills, Altair has no real supernatural abilities, though his agility and athleticism are extraordinary. He can sprint very quickly, climb almost anything, and leap great distances. Altair also has superb visual acuity, and has been trained in breaking long falls, to the point where almost anything remotely soft can serve as a cushion to negate controlled drops of as much as a dozen stories.

Naturally, he has been trained in fighting arts by a warrior cult, and is more than capable of handling himself against even multiple trained opponents, though he is only human and can be overwhelmed if surrounded or sufficiently outnumbered. His assassin's training includes the arts of stealth and infiltration and even picking pockets.

Campaign Use: Bad ass assassin for Fantasy Hero games, or a bad ass assassin for Pulp, Dark Hero, or similar campaigns.

Appearance: Wears a nondescript white robelike garment with the hood shadowing his face and any identifying features. By adopting the proper mannerisms, this can allow him to blend in as a scholar or a beggar, both common enough sights in Crusades-era Palestine.

Inu
Nov 16th, '07, 01:12 AM
Altaïr -- the ansi code is 139. =) Hold 'alt', and on your keypad (with numlock on), hit 139, then release alt. The character should come up. =)

Sheet looks fine, too!

TheQuestionMan
Nov 16th, '07, 01:20 AM
Nicely done

Damn I wanna play this game, bu not buy it.

QM

Susano
Nov 16th, '07, 04:07 AM
I haven't even finished the game yet, but I figure this is a pretty good-looking Altair (someone else can do the little accent over the i in his name):


ALTAIR
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
23 DEX 39 14- OCV: 8/DCV: 8
18 CON 16 13-
13 BODY 6 12-
13 INT 3 12- PER Roll 12-/14-
10 EGO 0 11- ECV: 3
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-

7/13 PD 4 Total: 7/13 PD (0/6 rPD)
5/9 ED 1 Total: 5/9 ED (0/4 rED)
4 SPD 7 Phases: 3, 6, 9, 12
8 REC 2
36 END 0
30 STUN 0 Total Characteristic Cost: 88

Movement: Running: 8"/16"
Leaping: 6"/12"
Swimming: 2"/4"

Cost Powers END
8 Blade In the Crowd: Invisible to Sight Group (+1/2) for up to 40 Active Points of Hidden Blade (20 Active Points); Requires A Stealth Roll (-1/2), Requires a crowd or other concealment (-1/2), Cannot be used in combat (-1/2) 2
4 Death Comes Swiftly: Running +2" (8" total) 1
4 Eagle Eyes: +2 PER with Sight Group
5 Fearless: +10 PRE (10 Active Points); Only vs PRE Attacks (-1)
3 Free Running: Leaping +3" (6" forward, 3" upward) 1
7 Leap of Faith: Leaping 20" (20 Active Points); Only to reduce falling damage (-1), Requires A Breakfall Roll (-1/2), Only with suitable landing zone (-1/2) 2
6 Ledge Grasp: Clinging (normal STR) (10 Active Points); Requires A Climbing Roll (-1/2), Cannot Resist Knockback (-1/4)

Assassin's Gear
5 1) Concealed Armor: Armor (3 PD/1 ED) (6 Active Points); IIF (Concealed Armor; -1/4)
9 2) Crossbow: Killing Attack - Ranged 1d6+1, Armor Piercing (+1/2) (30 Active Points); 8 clips of 1 Charge (-1), OAF (Crossbow; -1), Beam (-1/4) [1]
32 3) Hidden Blade: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); IIF (Concealed Blade Mechanism; -1/4)
18 4) Long Blade: Killing Attack - Hand-To-Hand 1 1/2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (Long Sword; -1)
17 5) Short Blade: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Autofire (2 shots; +1/4), Reduced Endurance (0 END; +1) (34 Active Points); OAF (Short Sword; -1)
11 6) Throwing Blades: Killing Attack - Ranged 1d6, 12 Recoverable Charges (+1/4) (19 Active Points); OIF (Throwing Blades; -1/2), Range Based On Strength (-1/4) [12 rc]


Martial Arts
Assassin's Aim
Maneuver OCV DCV Notes
4 Basic Shot +0 +0 Strike, +2 DC
4 Offensive Shot -1 -1 Strike, +4 DC
4 Quick Shot +1 +0 Strike, +2 DC
1 Weapon Element: Crossbows
Assasin's Arts
Maneuver OCV DCV Notes
4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block
4 Fast Strike +2 +0 Weapon +2 DC Strike
4 Martial Block +2 +2 Block, Abort
4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Sacrifice Lunge +2 -2 Weapon +v/5; FMove
5 Sacrifice Strike +1 -2 Weapon +4 DC Strike
Assassin's Hands
Maneuver OCV DCV Notes
3 Defensive Throw +1 +1 Block, Target Falls
4 Martial Strike +0 +2 5d6 Strike
3 Takedown +1 +1 3d6 Strike; Target Falls

Talents
6 Hard to Kill: Combat Luck (3 PD/3 ED)
9 Left Hand of Doom: Ambidexterity (no Off Hand penalty)
5 Not as bad as it looked: Rapid Healing

Skills
5 Eagle's Challenge: Defense Maneuver I-II
6 Free Running: +2 with Acrobatics, Breakfall, and Climbing
6 Killing Blow: Penalty Skill Levels: +2 vs. Hit Location modifiers with All Attacks
5 Master Assassin: +1 with all Assassin skills
6 Master Swordsman: +2 with Blades
8 Trained Killer: +1 with All Combat

3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Concealment 12-
3 Fast Draw 14-
3 Interrogation 12-
3 KS: Hashashim Doctrine 12-
2 KS: Hashashim Sect 11-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 Stealth 14-
3 WF: Blades, Crossbows, Thrown Knives, Axes, and Darts

Total Powers & Skill Cost: 268
Total Cost: 356

200+ Disadvantages
5 Distinctive Features: Nine-fingered (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Hunted: City guards 11- (As Pow, Limited Geographical Area, Harshly Punish)
20 Hunted: Crusaders 11- (Mo Pow, Harshly Punish)
15 Hunted: Hashashim Sect 14- (Mo Pow, Watching)
10 Psychological Limitation: Arrogant/Overconfident (Common, Moderate)
25 Psychological Limitation: Totally Devoted to Sect (Very Common, Total)
71 Experience Points

Total Disadvantage Points: 356

Background/History: An elite but hubristic killer from the ancient order of warriors from which all assassins take their title. Trained in a variety of physical disciplines useful in carrying out assassinations.

Personality/Motivation: Do your master's bidding. Be badass. Kill people, in other words.

Quote: "Nothing is true. Everything is permitted."

Powers/Tactics: Sneak up on people and kill them. Altair is good enough that he can walk up to a man in a crowd, stab him to death, and walk away with no one the wiser until he's already long gone. He is assisted in this by a variety of armaments, the most unique of which is the mechanically-telescoping stabbing blade concealed up his left sleeve and operated with a connected pinky ring. Altair's left ring finger has actually been amputated to leave room for the blade to extend from his fist. It's sharp enough and accurate enough to slay even armored knights. Apart from the hidden blade, he usually carries around a long arming sword, a shorter curved blade, and a collection of throwing knives.

As far as his own skills, Altair has no real supernatural abilities, though his agility and athleticism are extraordinary. He can sprint very quickly, climb almost anything, and leap great distances. Altair also has superb visual acuity, and has been trained in breaking long falls, to the point where almost anything remotely soft can serve as a cushion to negate controlled drops of as much as a dozen stories.

Naturally, he has been trained in fighting arts by a warrior cult, and is more than capable of handling himself against even multiple trained opponents, though he is only human and can be overwhelmed if surrounded or sufficiently outnumbered. His assassin's training includes the arts of stealth and infiltration and even picking pockets.

Campaign Use: Bad ass assassin for Fantasy Hero games, or a bad ass assassin for Pulp, Dark Hero, or similar campaigns.

Appearance: Wears a nondescript white robelike garment with the hood shadowing his face and any identifying features. By adopting the proper mannerisms, this can allow him to blend in as a scholar or a beggar, both common enough sights in Crusades-era Palestine.

Can I geet a copy for Surbrook's Stuff archive?

braincraft
Nov 16th, '07, 07:15 AM
Can I get a copy for Surbrook's Stuff archive?

Absolutely. I'll send you the .hdc file.


edit: Or I could just post it here.

braincraft
Nov 16th, '07, 07:26 AM
Here we go:

Susano
Nov 16th, '07, 08:04 AM
What game is this from?

braincraft
Nov 16th, '07, 10:26 AM
Assassin's Creed (http://en.wikipedia.org/wiki/Assassin's_Creed).

braincraft
Nov 17th, '07, 11:09 AM
Also, I guess he should have Riding.

Curufea
Nov 17th, '07, 03:24 PM
Nicely done

Damn I wanna play this game, bu not buy it.

QM

Me too, but it isn't out for the PC - only game consoles.

Inu
Nov 17th, '07, 05:29 PM
Me too, but it isn't out for the PC - only game consoles.
It'll be on PC early 2008, apparently.

Thia Halmades
Nov 18th, '07, 10:17 AM
Nicely done

Damn I wanna play this game, bu not buy it.

QM

Gamefly. It's already saving me money (I've played The Darkness & Resistance: Fall of Man; I also rented Geist (pass!) and... whatever I rented along with The Darkness, which I don't even remember. let's just say I'm glad I joined. :p

Thia Halmades
Nov 18th, '07, 10:21 AM
What game is this from?

The game is Assassin's Creed (http://en.wikipedia.org/wiki/Assassin%27s_Creed), Mike. It's a story of a descendant of this assassin (Altair) who's genetic memory is tapped to re-live the murder of 9 people. It takes place across three cities (Palestine, Jerusalem & something else) during the Crusades.

Reviews for the game are weighing in around 8.5 on average; from 7 (for being gorgeous but repetitive) to 9 (for being gorgeous and intuitive). While I enjoy my stealth games, I'm not terribly interested in playing this one. I've been much more in a "straight up fight rather than all this sneakin' around" kind of mood lately. Speaking of which, I have a whole stack of reviews I need to put up in the NGD. :p

The game can be summed up as a stabbing platformer, in the same vein as Thief: The Dark Project and to a certain extent, Splinter Cell, which mastered the original stealth/environment movement mechanics. AC's claim to fame centers around the usability of Altair and the design of the world in general.

Curufea
Nov 18th, '07, 01:22 PM
It'll be on PC early 2008, apparently.

Excellent.

Reviews for the game are weighing in around 8.5 on average; from 7 (for being gorgeous but repetitive) to 9 (for being gorgeous and intuitive). While I enjoy my stealth games, I'm not terribly interested in playing this one. I've been much more in a "straight up fight rather than all this sneakin' around" kind of mood lately. Speaking of which, I have a whole stack of reviews I need to put up in the NGD. :p

The game can be summed up as a stabbing platformer, in the same vein as Thief: The Dark Project and to a certain extent, Splinter Cell, which mastered the original stealth/environment movement mechanics. AC's claim to fame centers around the usability of Altair and the design of the world in general.

I'm a longtime fan of the Thief series. However - I will be waiting for Yahtzee's review first :)

Thia Halmades
Nov 18th, '07, 01:45 PM
The cat only reviews one game a week, and it tends to be entirely randomized. I wouldn't hold your breath unless it was specifically announced.

Curufea
Nov 18th, '07, 01:49 PM
The cat only reviews one game a week, and it tends to be entirely randomized. I wouldn't hold your breath unless it was specifically announced.

I have until early 2008 for it to come out - so I have to wait anyway.

Inu
Nov 18th, '07, 04:13 PM
The game is Assassin's Creed (http://en.wikipedia.org/wiki/Assassin%27s_Creed), Mike. It's a story of a
Is that in the promotional material or revealed in the first five minutes of the game, or am I gonna have to go for my daggers?

(Even if it's revealed very early on, I still prefer to find out stuff like that in the game. I specifically avoided promotional material to avoid getting spoilers of any kind, once I'd figured out that I was gonna love the game. But I'm more spoiler-averse than most. The thrill of discovery is one of my primary joys in a game, and that's certainly something I'd have preferred to have discovered after actually starting to play, and not something I'd run into in any of the promotional material more than six months old -- which is when I stopped looking at it.)

braincraft
Nov 18th, '07, 05:56 PM
Is that in the promotional material or revealed in the first five minutes of the game, or am I gonna have to go for my daggers?

It's revealed within a few seconds of starting up the disc, so I'm gonna go with 'not a spoiler' on this one.

Thia Halmades
Nov 18th, '07, 07:43 PM
Is that in the promotional material or revealed in the first five minutes of the game, or am I gonna have to go for my daggers?

(Even if it's revealed very early on, I still prefer to find out stuff like that in the game. I specifically avoided promotional material to avoid getting spoilers of any kind, once I'd figured out that I was gonna love the game. But I'm more spoiler-averse than most. The thrill of discovery is one of my primary joys in a game, and that's certainly something I'd have preferred to have discovered after actually starting to play, and not something I'd run into in any of the promotional material more than six months old -- which is when I stopped looking at it.)

If it was a spoiler, I would have put it in the appropriate frame. I believe it's in the opening cinema, and has minimal impact on gameplay. For any actual story, I leave you to play the game.

Inu
Nov 18th, '07, 08:05 PM
Okay, fair enough. =) I still consider something like that a story (IE, best revealed in context of the game, not outside it), but I do realise that I'm more touchy about spoilers than most people, and that it's not reasonable for me to expect to be protected from things revealed in the opening moments. ^_- No foul.

braincraft
Nov 18th, '07, 09:28 PM
I just finished the game, and I am now at a loss as to how to write up Eagle Vision. I'm guessing we won't even find out what it really is until the sequel.

Altaïr arguably has Mental Defense and possibly some extra EGO, based on the end of the game. There's no real way of knowing what that means until you get there, since there's no hint at all in the promotional material or the game itself, so I'm not going to bother spoiler-tagging it.

MorpheousXO
Nov 20th, '07, 01:55 PM
I'm very glad that it's coming out for PC as that means I don't have to buy the currently overpriced (for my budget) PS3 (won't get x-box). Anyhoop, looks neat, gonna look deeper into the sheet later to see what might be "inspirational" for my game world.

Susano
Nov 20th, '07, 01:56 PM
I'll have his character sheet up tonight, I think. My website is getting a huge update of backlogged stuff.

Susano
Nov 22nd, '07, 11:55 AM
Altair's character sheet is now up.

http://surbrook.devermore.net/adaptationsvideogame/videogamechar.html