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needo
Jul 21st, '03, 02:15 PM
I received this from one of my players regarding Hero Designer...

Lets say I've got a
50 point multipower and I want to put an energy blast in it... OK, 50
points equal a 10d6 EB. If I buy it with the 1/2 END advantage (1/4), I
could only have a 8d6. So if I want the original 10d6, I figure I'll take a
limitation, right? Wrong. No matter how many limitations you put on
the power, the program only recognizes the advantage, so I couldn't
have more than a 8d6EB no matter what the limitations.

The way Im parsing this right or wrong is that this isnt an effect of a MultiPower. If he makes a 50 point MultiPower he can have as many powers as he wants in there up to 50 points. Why create a Multipower with only one 50 point power?

Steve Long
Jul 21st, '03, 03:26 PM
There's absolutely no reason to have a one-power Multipower. By definition, buying a Multipower only makes sense if you buy two or more powers. The same applies to the other Power Frameworks, too.

HERO DESIGNER is applying the rules properly. The size of the Multipower reserve (50 points in this case) limits the Active Points you can have in any one slot. Thus, if you want a +1/4 Advantage (e.g., 1/2 END), the base Power can't have more than 40 points (because 40 x (1+1/4) = 50). Taking Limitations on the slots helps to reduce their cost to the character, but doesn't let him use more than one at a time.