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View Full Version : The mystical powers of the Elves.....TO THE EXTREME!



Trencher
Jul 22nd, '03, 04:27 AM
Gamebalance and elf-hating to the side. I mean, was not Tolkien's elf's immune to sickness, immune to ageing, immune to cold, Immune to ghosts and so on? Oh yeah, they live forever right?
Question: If you would build Elves in a Tolkien kind of style what kind of powers would you give them?

The_Saint
Jul 22nd, '03, 04:48 AM
Not that difficult,I assume-
5 Pts Immortality LS:Longevity
1 Pt Diminished Sleep
2 Pts Safe Environment:Intense Cold
2 Pts Safe Environment:Intense Heat
10 Pts Immunity to all diseases
5 Pts UV-Perception
6 Pts Enhanced Perception +2 with all senses
3 Pts Lightsleep
4 Pts Ground Gliding(leave no tracks,running on snow without sinking into it,etc..-)
+ the stats(High Dex,Spd,Com,some Int)
all in all 38 pts + stat cost

Talon
Jul 22nd, '03, 06:45 AM
High Elves, who dwell in both worlds and have great power against both the seen and the unseen, would be a bit trickier, and would depend largely on how the GM was handling magic and the Blessed Realm in the campaign.