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altamaros
Jul 22nd, '03, 06:03 AM
Hi, i'm trying to organize the advantages in different categories. the purpose is to offer to new players (which i'm currently dealing with) a easier-to-understand panel of the different advantages of the game.

here is the first draft :

i would be grateful if some people could help through suggestions/opinions/comments/etc...

a) "counter-protection" advantages
- Affects Desolid
- Armor-piercing
- AVLD
- NND
- Penetrating

b) "Duration/Sustaining" advantages
- Continuous
- Persistent
- Inherent
- Uncontrolled
- Difficult to dispel

c) "Triggering/Delaying" advantages
- Delayed effect
- Time Delay
- Trigger

d) "Zone and extension of effects" advantages
- Area of effect
- Explosion
- Hole in the middle
- Megascale
- Sticky
- Usable on others

e) "Range/reach" advantages
- Increased max.range
- Indirect
- Line of sight
- No range modifier
- Ranged
- Transdimensional

f) "attack modes" advantages
- Autofire
- Based on ECV
- Damage shield
- Does Body
- Does knockback
- Double knockback
- Invisible power effects

g) "others"
- Reduced END cost
- Variable special effects
- Variable advantages

Nightshade
Jul 22nd, '03, 11:36 AM
Where would you put charges? They can be continuing, don't cost endurance, and can be made as advantages if you have enough of them. You might put those in the "other" catagory or as a possibility in some of the others (duration, for example).

Nightshade