altamaros
Jul 22nd, '03, 06:03 AM
Hi, i'm trying to organize the advantages in different categories. the purpose is to offer to new players (which i'm currently dealing with) a easier-to-understand panel of the different advantages of the game.
here is the first draft :
i would be grateful if some people could help through suggestions/opinions/comments/etc...
a) "counter-protection" advantages
- Affects Desolid
- Armor-piercing
- AVLD
- NND
- Penetrating
b) "Duration/Sustaining" advantages
- Continuous
- Persistent
- Inherent
- Uncontrolled
- Difficult to dispel
c) "Triggering/Delaying" advantages
- Delayed effect
- Time Delay
- Trigger
d) "Zone and extension of effects" advantages
- Area of effect
- Explosion
- Hole in the middle
- Megascale
- Sticky
- Usable on others
e) "Range/reach" advantages
- Increased max.range
- Indirect
- Line of sight
- No range modifier
- Ranged
- Transdimensional
f) "attack modes" advantages
- Autofire
- Based on ECV
- Damage shield
- Does Body
- Does knockback
- Double knockback
- Invisible power effects
g) "others"
- Reduced END cost
- Variable special effects
- Variable advantages
here is the first draft :
i would be grateful if some people could help through suggestions/opinions/comments/etc...
a) "counter-protection" advantages
- Affects Desolid
- Armor-piercing
- AVLD
- NND
- Penetrating
b) "Duration/Sustaining" advantages
- Continuous
- Persistent
- Inherent
- Uncontrolled
- Difficult to dispel
c) "Triggering/Delaying" advantages
- Delayed effect
- Time Delay
- Trigger
d) "Zone and extension of effects" advantages
- Area of effect
- Explosion
- Hole in the middle
- Megascale
- Sticky
- Usable on others
e) "Range/reach" advantages
- Increased max.range
- Indirect
- Line of sight
- No range modifier
- Ranged
- Transdimensional
f) "attack modes" advantages
- Autofire
- Based on ECV
- Damage shield
- Does Body
- Does knockback
- Double knockback
- Invisible power effects
g) "others"
- Reduced END cost
- Variable special effects
- Variable advantages