Nightlord256
Dec 4th, '07, 08:09 AM
Hi Guys,
I'm in the process of writing up a Rune mage for a game my friend is starting.
I got the idea for a runic necklace that would protect the wearer from harm, but after several uses it would shatter.
here is my write up so far, let me know what you think.
or if you have any ideas for cool runic spells
Necklace of Warding: (Total: 25 Active Cost, 7 Real Cost) Aid Warding Armor 1d6 (standard effect: 3 points), 64 Charges (Recovers Under Limited Circumstances; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Any Damage; +1) (25 Active Points); Instant fade Rate* (-1), IAF Expendable (Difficult to obtain new Focus; Runic Sydgil Carved out of Yew; -3/4), Spell (-1/2), Requires A Skill Roll (only to make; -1/2), Costs Endurance (-1/2) (Real Cost: 6) <b>plus</b> Force Wall () (0 Active Points); Restricted Shape (body; -1/4) (Real Cost: 1)
*a custom modifier to help with some of the handwavium, (i think its pretty self explanatory)
In my mind the aid would keep going off (instantly) until the force wall had enough PD to block the attack, or it runs out of charges. I then pay 2 END for every charge it had to use.
let me know if im just crazy and this doesn't work at all
Thanks guys
I'm in the process of writing up a Rune mage for a game my friend is starting.
I got the idea for a runic necklace that would protect the wearer from harm, but after several uses it would shatter.
here is my write up so far, let me know what you think.
or if you have any ideas for cool runic spells
Necklace of Warding: (Total: 25 Active Cost, 7 Real Cost) Aid Warding Armor 1d6 (standard effect: 3 points), 64 Charges (Recovers Under Limited Circumstances; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Any Damage; +1) (25 Active Points); Instant fade Rate* (-1), IAF Expendable (Difficult to obtain new Focus; Runic Sydgil Carved out of Yew; -3/4), Spell (-1/2), Requires A Skill Roll (only to make; -1/2), Costs Endurance (-1/2) (Real Cost: 6) <b>plus</b> Force Wall () (0 Active Points); Restricted Shape (body; -1/4) (Real Cost: 1)
*a custom modifier to help with some of the handwavium, (i think its pretty self explanatory)
In my mind the aid would keep going off (instantly) until the force wall had enough PD to block the attack, or it runs out of charges. I then pay 2 END for every charge it had to use.
let me know if im just crazy and this doesn't work at all
Thanks guys