View Full Version : Let's make a superhero POLL X! How much more detail?
Hermit
Dec 8th, '07, 06:39 PM
Some of you grow impatient to see the character made already, others prefer a more detailed poll by poll. So I interrupt the regular routine to ask for input on how much more detail you want to get before I fill in the blanks and make Keystone already :)
Poll coming up, one day to vote
Hermit
Dec 8th, '07, 06:46 PM
For those wanting what we have covered now:
Our heroine is twenty four year old Ami Oshiro (Or Oshiro Ami if you follow the custom of her birth nation) from Japan. She was raised in a loving middle class family, and later inherited great power from her Great Grandfather who fought for Imperial Japan as its costumed Champion during WW2 before losing his faith in the concept of duty. He passed his power of control over the earth and stone (Energy Projector archetype with Terra like FX) to her. As Keystone, Ami's main motivation is to uphold the good, for the world has good things and good people in it worth fighting for. Keystone is highly protective of innocents, and will risk her own life to save them. In her secret Identity, she works for multi-millionaire Lexington Octavius Gideon. He is unaware of her super identity, and even more clueless that his chef has strong romantic feelings for him. Feelings she feels she can not act on. Only a trusted few know her dual nature, those few still left up to decide if we wish.
Our heroine has already caught the attention of some. Foxbat has noticed her, and has made a proper nuisance of himself in Keystone's life. More fearsome is the threat from the land of Fairie. The Shadow Queen, for whatever reason, finds Keystone a thorn that must be plucked, nay, not merely removed, but taught a lesson in the most 'Grimm' fashion possible.
ghost-angel
Dec 8th, '07, 07:34 PM
We've got some good details, enough for a framework anyone can take and make specific to their own campaigns certainly. I say build her and post her.
Comic
Dec 8th, '07, 08:18 PM
While there may be enough for use, is there ever enough Hermity goodness?
Lord Fyre
Dec 8th, '07, 08:22 PM
We've got some good details, enough for a framework anyone can take and make specific to their own campaigns certainly. I say build her and post her.
I agree. At this point, you would do better to take what you already have and actually finish the character yourself. :thumbup:
Trebuchet
Dec 9th, '07, 05:17 AM
Come on! We need lots more detail! We haven't even decided what her favorite nail polish color is or who her best friend in junior high school was. :winkgrin:
BobGreenwade
Dec 9th, '07, 10:53 AM
I went with a couple more. Specifically, I'd like to see how her powers manifest, and what her relationship is with the local authorities. And is she currently based in the USA, or in Japan, or have we already established that? (I know we've established her Japanese upbringing, of course, but that and current location are two separate things.)
Hermit
Dec 9th, '07, 11:19 AM
And is she currently based in the USA, or in Japan, or have we already established that? (I know we've established her Japanese upbringing, of course, but that and current location are two separate things.)
Already established that she moved to the United States and is based there.
BobGreenwade
Dec 9th, '07, 11:29 AM
Already established that she moved to the United States and is based there.Which leads to the question: Where in the United States? Millennium City? Vibora Bay? New York? Chicago? Los Angeles? Denver? Alliance, Nebraska?
Okay, maybe not Alliance....
Legatus
Dec 9th, '07, 11:42 AM
Put her up! I'd like to see her.:D
ghost-angel
Dec 9th, '07, 01:50 PM
Which leads to the question: Where in the United States? Millennium City? Vibora Bay? New York? Chicago? Los Angeles? Denver? Alliance, Nebraska?
Okay, maybe not Alliance....
I wanna say Hermit used the runner up from Poll 2 "Great Lakes/Mid Western Region" for her current location.
But it may also have been left ambiguous, just so you can insert her wherever she's needed in your campaign. :)
gmurie
Dec 9th, '07, 05:19 PM
Well, here's my version. I figured she should be somewhere on the West Coast, but if she's to be used as an NPC she could show up anywhere.
-----
Keystone/Kanameishi
Val Char Cost
20/50 STR 10
20 DEX 30
23 CON 26
10 BODY 0
10 INT 0
10 EGO 0
15 PRE 5
24 COM 7
10/22 PD 6
10/22 ED 5
5 SPD 20
10 REC 2
60 END 7
35 STUN 3
6" RUN 0
2" SWIM 0
4"/10" LEAP 0
Characteristics Cost: 121
Cost Power
90 Earth and Stone Control: Multipower, 90-point reserve
9u 1) Rock Throwing: EB 10d6, Reduced Endurance (1/2 END; +1/4), Indirect (Same origin, any direction; +1/2) (87 Active Points)
6u 2) Eruption: EB 9d6, Explosion (+1/2), Indirect (Same origin, any direction; +1/2) (90 Active Points); Limited Power Only Against People on or near the Ground (-1/2)
6u 3) Earth Mover: Telekinesis (40 STR), Affects Porous, Reduced Endurance (1/2 END; +1/4) (87 Active Points); Only Works On Limited Types Of Objects Earth, Rock, and Stone (-1/2)
7u 4) Wall of Rock: FW (10 PD/10 ED; 5" long and 2" tall) (Opaque Sight Group), Reduced Endurance (1/2 END; +1/4) (87 Active Points); Limited Power Wall must be in contact with ground (-1/4)
7u 5) Earth Shaping: Entangle 5d6, 5 DEF, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (87 Active Points); Limited Power Only against targets within 4" of the ground (-1/4)
6u 6) Tunneling 12" through 12 DEF material, Fill In, Reduced Endurance (1/2 END; +1/4) (87 Active Points); Limited Medium Earth, Stone, or Stone based contruction materials (-1/2)
20 One with the Earth: Elemental Control, 40-point powers
16 1) Earth Surfing: Flight 20" (40 Active Points); Only on or within 4" of an earth or stone surface (-1/4)
25 2) Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2) (45 Active Points)
12 Skin of Stone: Armor (6 PD/6 ED) (18 Active Points); Linked (Density Increase; -1/2)
5 Earth Blessing: LS: Breathe Underground (Expanded Breathing)
Powers Cost: 209
Cost Skill
6 +2 Multipower
3 Disguise 11-
4 Language: English (completely fluent; literate)
2 KS: San Francisco 11-
2 PS: Sculptor 11-
Champions Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
0 3) Concealment 8-
0 4) Conversation 8-
0 5) Deduction 8-
0 6) AK: Kobe (Everyman Skill) 11-
0 7) KS: Video Games 8-
0 8) Language: Japanese (idiomatic; literate) (5 Active Points)
0 9) Paramedics 8-
0 10) Persuasion 8-
3 11) PS: Gourmet Chef (Everyman Skill) 14-
0 12) Shadowing 8-
0 13) Stealth 8-
0 14) TF: Common Motorized Ground Vehicles, Everyman Skill
Skills Cost: 20
Pts. Disadvantage
15 Distinctive Features: VERY attractive young lady (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: Brangomar, the Shadow Queen 8- (Mo Pow, Capture - What a pretty thing...)
10 Hunted: Foxbat 8- (As Pow, Capture - She will be mine!)
10 DNPC: Lexington Octavius Gideon - wealthy employer 11- (Normal; Useful Noncombat Position or Skills)
15 Physical Limitation: Can't swim, heavier than water. (Infrequently, Fully Impairing)
20 Psychological Limitation: Code vs. Killing (Common, Total)
15 Psychological Limitation: Protective of Innocents (Common, Strong)
15 Psychological Limitation: Sincerely believes that there is good in all people (Very Common, Moderate)
15 Social Limitation: Secret ID (Frequently, Major)
20 Vulnerability: 2 x STUN Sonics or Vibration (Set of Uncommons)
Disadvantage Points: 150
Base Points: 200
Total Character Cost: 350
-----
Background: Done by Hermit, and a fine job of it at that!
Personality/Motivation: Done already, and again kudos to Hermit
Appearance: Ami Oshiro is a stunning young woman, an unusual side effect of her powers, and she's learned the hard way to use clothing and cosmetics to conceal it. Another odd effect of her powers is that although she's a petite looking woman she weighs over two hundred pounds. In her civilian ID she looks frumpy and plain thanks to her disguise skill, but as Keystone she lets her beauty show. Her appearance causes more trouble than good, but she likes having the freedom to be who she is. Two of the problems emerging from this are Brangomar and Foxbat...
Powers/Tactics: Keystone has the power to control the forces of earth and stone, and also to take on the qualities of earth and stone for herself. When she's at one with the earth she weighs several tons, and is quite strong and tough, though not nearly what could be called a true brick. Much of her power is based on the ability to move earth, stone, rock, and constructed materials based on those substances. She can cause chunks of rock to fly up from the ground, cause massive eruptions of dirt and rock, move those substances about, and create walls or wrap people up with those substances.
Keystone is an amateur hero, though she does have some natural skill with her new powers. She's best played conservatively, moving away from combat and holding an action or blasting at people from a distance. The best attack she has to lead with is her Entangle, and she has some utility to a group of heroes with her Force Wall and Telekinesis. She is capable of doing quite a lot of damage with punches, move bys, or move throughs (17d6!) but lacks the defenses or skill to slug it out in melee.
Because she's partly an elemental creature of earth and stone Keystone is vulnerable to attacks that vibrate or shake her body, she's unusually heavy for her size, and will literally sink like a stone in water, but if she sinks fast enough can tunnel down into the earth where she can breathe.
Campaign Use: NPC heroes like Keystone are best kept of equal or lower power to the PCs. She makes a decent foil against cold hearted or vigilante heroes, showing that it's possible to be a decent human being and fight against crime. What she shouldn't ever do is overshadow the heroes, or be used as a means of flagrantly railroading players into behaving decently. She'd also make a good love interest, or super powered damsel in distress.
To lower her power lower the active points of her Multipower and reduce the amount of density increase she can have. To increase her power increase her defenses, dexterity, speed, and combat levels. If you want her to be able to fight in melee then give her some elements from the Judo or Jiujitsu martial arts package. If you need her to have a wider variety of powers add more slots to the MPP. Some good ideas are a flexible AOE Entangle, Tunneling that can be used as an attack, and a variety of EBs.
Hermit
Dec 9th, '07, 05:29 PM
Well shucks. I was hoping to put up my version first once I was sure others thought we were done with the polling :(
gmurie
Dec 9th, '07, 06:21 PM
Well shucks. I was hoping to put up my version first once I was sure others thought we were done with the polling :(
You'll have an opportunity to retaliate in kind. :D
Besides, the writing seems to be on the wall. People wanted the character already, and I confess I thought that sucker was closed. Ooops!
Maybe you can let people post different versions of her, and we can take a final vote on which one we all like the most?
Hermit
Dec 10th, '07, 09:06 AM
http://www.herogames.com/forums/showthread.php?t=61427
Powered by vBulletin® Version 4.2.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.