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Mazeus Xenon
Dec 13th, '07, 12:23 PM
Now I know it says in the rules that "Usable On Others" is how you define a power you give to someone else, either to share or just give them the power. However, what about if you wanted to have something you could give to any number of people but each time costs as if it was a new "cast" of the power?

Essentially, here's the situation (this is just a talking point - I wouldn't dare give this to my players)
-- A power like "Spacial Awareness" is defined as an oil you smear on your face
-- A device can make endless amounts of this oil (it's magic, don't'cha know)
-- Each recipient must spend END to maintain the effect
How would you define that? Just as a "UBO" with one other person and consider the item has "cast" the effect an endless amount of time? Or would/should I go with a Transform that just remains in effect until the user stops paying END? Or what?

Just need a sounding board for this as I can always house rule it but I do like to try and get an official ruling on it!

Mazeus Xenon
Dec 13th, '07, 12:25 PM
Or another idea:
-- Caster can create a FF spell
-- Wants to be able to put it on any amount of recipients
-- Each recipient must spend their own END to maintain it

Ideas?
Or would this fall into the "Usable As Attack" but then the defense is "Only Willing Targets"?

Killer Shrike
Dec 13th, '07, 12:45 PM
Here is a way to build an effect like this:


Face Cream Of Cosmic Enlightenment Dispenser: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, 16000 Continuing Charges lasting 1 Hour each (+0) (32 Active Points); Independent (-2), OIF [Universal] (Cream Dispenser; -1/2), Focus Not Required To Maintain Effect (+1/4), Physical Manifestation (Cream (If Wiped Off, Effect Ends); -1/4); Real Cost: 6 points



Universal Foci are usable by anyone. 16000 charges per day is practically unlimited; you can also handwave it and say it is unlimited (the modifier caps at -0 for 0 END effects on Charges no matter how many Charges there are). If you don't use IND in your games for objects like this, then remove it from the build. Im not modeling the END cost you mention because it seems unnecessary and complicates the build for no gain. Usually you don't combine Focus and Physical Manifestation, but it makes sense in this case -- the Focus is needed to gain the ability, which creates the Physical Manifestation effect.

Mazeus Xenon
Dec 13th, '07, 12:50 PM
That works - I had forgotten that Charges don't go anywhere after +0 when the original power costs not END!

PhilFleischmann
Dec 13th, '07, 06:12 PM
Face Cream Of Cosmic Enlightenment Dispenser: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, 16000 Continuing Charges lasting 1 Hour each (+0) (32 Active Points); Independent (-2), OIF [Universal] (Cream Dispenser; -1/2), Focus Not Required To Maintain Effect (+1/4), Physical Manifestation (Cream (If Wiped Off, Effect Ends); -1/4); Real Cost: 6 points
And you don't even need Independent. But you might want "Charges Never Recover" in this case. I can't imagine needing 16000 applications per day.

You could also use a Universal Focus combined with the +5 Adder for doubling the number of pieces of equipment. +20 lets you hand 'em out to 16 people.

Killer Shrike
Dec 13th, '07, 06:37 PM
And you don't even need Independent. But you might want "Charges Never Recover" in this case. I can't imagine needing 16000 applications per day.

You could also use a Universal Focus combined with the +5 Adder for doubling the number of pieces of equipment. +20 lets you hand 'em out to 16 people.

I didnt say you needed Independent for the hand-out effect; I use Independent in my games for all permanent magic items. Thus the note that if you don't use it in your campaign, remove it.

Mazeus Xenon
Dec 14th, '07, 05:10 AM
So I have been thinking about this and I thin applying a +1 Advantage - essentially a "Usable As Attack" would be perfect. The defense is that you must be a willing target. It does work if you think about it:
-- Making "Flying" a UAA Power allow you to force someone to fly into a wall
-- Making "Spatial Awareness" UAA forces someone to be able to see with a new sense

Works for me - and then a possible option is another +1/4 Adv to allow the target to pay the END rather than the caster (or something like that).

I do like the other idea of a whole-lotta charges but because I want to have a END cost associated with it, this (IMHO) is a great way to go!