MorpheousXO
Dec 13th, '07, 04:14 PM
Inspired by Shadowcats three conversions, I've decided to post up my Adult Divine Dragon, which is based on Gold Dragons, but changed to fit my home brew campaign. Enjoy! (feedback welcome)
Divine Dragon - Adult -
VAL CHA Cost Total Roll Notes
33 STR 23 33 16- HTH Damage 6 1/2d6 END [3]
10 DEX 0 10 11- OCV 3 DCV 3
21 CON 22 21 13-
28 BODY 36 28 15-
20 INT 10 20 13- PER Roll 16-
21 EGO 22 21 13- ECV: 7
20 PRE 10 20/38 13- / 17- PRE Attack: 4d6 / 7 1/2d6
20 COM 5 20 13-
12 PD 5 12/27 12/27 PD (9/24 rPD)
9 ED 5 9/24 9/24 ED (9/24 rED)
3 SPD 10 3 Phases: 4, 8, 12
11 REC 0 11
42 END 0 42
66 STUN 10 66
12 RUN 12 12" END [2]
6 SWIM 4 6" END [1]
7 LEAP 0 6 1/2" 6 1/2" forward, 3" upward
CHA Cost: 174
Cost POWERS
Natural Dragon Abilities - END=
68 1) Winged Flight: Flight 40", Reduced Endurance (1/2 END; +1/4), Usable as Glide (+1/4) (120 Active Points); Restrainable (Wings; -1/2), Turn Mode Devisor: 4 (-1/4) [Notes: Maneuverability: Poor] - END=5
9 2) Naturally Tough: Damage Resistance (9 PD/9 ED) - END=0
24 3) Dragon Scaled Hide: Armor (10 PD/10 ED) (30 Active Points); Visible (Dragon Scales; -1/4) - END=0
15 4) Dragon Energy Defense: Energy Damage Reduction, Resistant, 25% - END=0
10 5) Dragon Physical Defense: Physical Damage Reduction, 25% - END=0
10 6) Heavy: Knockback Resistance -5" - END=0
16 7) Huge Reach: Stretching 4" (20 Active Points); no Noncombat Stretching (-1/4) - END=2
33 8) Bite: Killing Attack - Hand-To-Hand 2 1/2d6 (4 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Restrainable (Jaws; -1/2) - END=2
17 9) Claws: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points); Restrainable (Claws; -1/2), Reduced Penetration (2 sets of Claws; -1/4) - END=3
11 10) Wing Bash: Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (Wings; -1/2), Reduced Penetration (2 Wings; -1/4) - END=2
15 11) Tail Slap: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) - END=3
20 12) Blindsense: Targeting with Hearing Group - END=0
5 13) Nightvision - END=0
5 14) Ultraviolet Perception (Sight Group) - END=0
10 15) Dragon Mind: Mental Defense (14 points total) - END=0
10 16) Dragon Power: Power Defense (10 points) - END=0
5 17) Dragon Eyelids: Sight Group Flash Defense (5 points) - END=0
35 18) Dragon Health: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Minute; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 4000+; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) - END=0
11 19) +7 versus Range Modifier for Sight Group - END=0
9 20) Dragon Perception: +3 PER with all Sense Groups - END=0
9 21) Frightful Presence: +18 PRE (18 Active Points); Offensive Use Only (-1) - END=
Dragon Essence Based Abilities - END=
34 1) Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups, Living Creatures of Equal or Lesser Size), Makeover - END=3
117 2) Divine Essence Breath Weapon: Killing Attack - Ranged 4 1/2d6, Reduced Endurance (0 END; +1/2), Area Of Effect (22" Cone; +1) (175 Active Points); No Range (-1/2) - END=0
11 3) Divine Blessing: (Total: 33 Active Cost, 11 Real Cost) +1 with HTH Combat, Ranged (+1/2), LoS Not Required to Maintain (+1/2), Usable Simultaneously (up to 8 people at once; +1) (15 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Blessed Will; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 5) plus +3 EGO, LoS Not Required to Maintain (+1/2), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (18 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Linked (Blessed Aim; -1/4) (Real Cost: 6) - END=3
7 4) Essence Armor: Armor (5 PD/5 ED) (15 Active Points); Not vs. Magical Weapons (-1) - END=0
5 5) Luck of the Divine: Luck 1d6 - END=0
96 Natural Divine Essence Channeler: Variable Power Pool, 60 base + 36 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (150 Active Points); Only in Service to the Balance (-1/2), Variable Limitations (requires -1 worth of Limitations; ach Spell must take -1 of Limitations from Extra Time, Gestures, Incantation, Limited Range, Increased Endurance in any combination at a MINIMUM; -1/2), Divine Essence Only (-1/2) - END=
POWERS Cost: 617
Cost SKILLS
25 +5 with HTH Combat
13 Spell Resistance 16-
SKILLS Cost: 38
Cost TALENTS
7 Spell Resistance [Notes: requires a Spell Resistance Skill Roll]
5 Natural Divine Essence Channeler
TALENTS Cost: 12
Value DISADVANTAGES
5 Vulnerability: 1 1/2 x STUN Nether Essence (Uncommon)
5 Vulnerability: 1 1/2 x BODY Nether Essence (Uncommon)
5 Vulnerability: 1 1/2 x Effect Nether Essence (Uncommon)
20 Distinctive Features: Dragon (Concealable with Magic; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Physical Limitation: Huge (-6 DCV, +6 PER Rolls to Perceive Character) (Frequently, Greatly Impairing)
DISADVANTAGES Points: 50
Base Pts: 200
Exp Required: 591
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 841
Divine Dragon - Adult -
VAL CHA Cost Total Roll Notes
33 STR 23 33 16- HTH Damage 6 1/2d6 END [3]
10 DEX 0 10 11- OCV 3 DCV 3
21 CON 22 21 13-
28 BODY 36 28 15-
20 INT 10 20 13- PER Roll 16-
21 EGO 22 21 13- ECV: 7
20 PRE 10 20/38 13- / 17- PRE Attack: 4d6 / 7 1/2d6
20 COM 5 20 13-
12 PD 5 12/27 12/27 PD (9/24 rPD)
9 ED 5 9/24 9/24 ED (9/24 rED)
3 SPD 10 3 Phases: 4, 8, 12
11 REC 0 11
42 END 0 42
66 STUN 10 66
12 RUN 12 12" END [2]
6 SWIM 4 6" END [1]
7 LEAP 0 6 1/2" 6 1/2" forward, 3" upward
CHA Cost: 174
Cost POWERS
Natural Dragon Abilities - END=
68 1) Winged Flight: Flight 40", Reduced Endurance (1/2 END; +1/4), Usable as Glide (+1/4) (120 Active Points); Restrainable (Wings; -1/2), Turn Mode Devisor: 4 (-1/4) [Notes: Maneuverability: Poor] - END=5
9 2) Naturally Tough: Damage Resistance (9 PD/9 ED) - END=0
24 3) Dragon Scaled Hide: Armor (10 PD/10 ED) (30 Active Points); Visible (Dragon Scales; -1/4) - END=0
15 4) Dragon Energy Defense: Energy Damage Reduction, Resistant, 25% - END=0
10 5) Dragon Physical Defense: Physical Damage Reduction, 25% - END=0
10 6) Heavy: Knockback Resistance -5" - END=0
16 7) Huge Reach: Stretching 4" (20 Active Points); no Noncombat Stretching (-1/4) - END=2
33 8) Bite: Killing Attack - Hand-To-Hand 2 1/2d6 (4 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Restrainable (Jaws; -1/2) - END=2
17 9) Claws: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points); Restrainable (Claws; -1/2), Reduced Penetration (2 sets of Claws; -1/4) - END=3
11 10) Wing Bash: Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (Wings; -1/2), Reduced Penetration (2 Wings; -1/4) - END=2
15 11) Tail Slap: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) - END=3
20 12) Blindsense: Targeting with Hearing Group - END=0
5 13) Nightvision - END=0
5 14) Ultraviolet Perception (Sight Group) - END=0
10 15) Dragon Mind: Mental Defense (14 points total) - END=0
10 16) Dragon Power: Power Defense (10 points) - END=0
5 17) Dragon Eyelids: Sight Group Flash Defense (5 points) - END=0
35 18) Dragon Health: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Minute; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 4000+; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) - END=0
11 19) +7 versus Range Modifier for Sight Group - END=0
9 20) Dragon Perception: +3 PER with all Sense Groups - END=0
9 21) Frightful Presence: +18 PRE (18 Active Points); Offensive Use Only (-1) - END=
Dragon Essence Based Abilities - END=
34 1) Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups, Living Creatures of Equal or Lesser Size), Makeover - END=3
117 2) Divine Essence Breath Weapon: Killing Attack - Ranged 4 1/2d6, Reduced Endurance (0 END; +1/2), Area Of Effect (22" Cone; +1) (175 Active Points); No Range (-1/2) - END=0
11 3) Divine Blessing: (Total: 33 Active Cost, 11 Real Cost) +1 with HTH Combat, Ranged (+1/2), LoS Not Required to Maintain (+1/2), Usable Simultaneously (up to 8 people at once; +1) (15 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Blessed Will; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 5) plus +3 EGO, LoS Not Required to Maintain (+1/2), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (18 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Linked (Blessed Aim; -1/4) (Real Cost: 6) - END=3
7 4) Essence Armor: Armor (5 PD/5 ED) (15 Active Points); Not vs. Magical Weapons (-1) - END=0
5 5) Luck of the Divine: Luck 1d6 - END=0
96 Natural Divine Essence Channeler: Variable Power Pool, 60 base + 36 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (150 Active Points); Only in Service to the Balance (-1/2), Variable Limitations (requires -1 worth of Limitations; ach Spell must take -1 of Limitations from Extra Time, Gestures, Incantation, Limited Range, Increased Endurance in any combination at a MINIMUM; -1/2), Divine Essence Only (-1/2) - END=
POWERS Cost: 617
Cost SKILLS
25 +5 with HTH Combat
13 Spell Resistance 16-
SKILLS Cost: 38
Cost TALENTS
7 Spell Resistance [Notes: requires a Spell Resistance Skill Roll]
5 Natural Divine Essence Channeler
TALENTS Cost: 12
Value DISADVANTAGES
5 Vulnerability: 1 1/2 x STUN Nether Essence (Uncommon)
5 Vulnerability: 1 1/2 x BODY Nether Essence (Uncommon)
5 Vulnerability: 1 1/2 x Effect Nether Essence (Uncommon)
20 Distinctive Features: Dragon (Concealable with Magic; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Physical Limitation: Huge (-6 DCV, +6 PER Rolls to Perceive Character) (Frequently, Greatly Impairing)
DISADVANTAGES Points: 50
Base Pts: 200
Exp Required: 591
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 841