View Full Version : [Conversion] Lupin (from Red Steel)
Corven_Ren
Dec 22nd, '07, 12:04 AM
I am thinking of running my first fantasy hero game ever. For most of the standard fantasy (dwarves, elves etc) races I plan on using Killer Shrike's wonderful packages. But I have a couple custom races and one race from the old AD&D Red Steel campaign that I use. I was wondering if my fellow herophiles would help me convert them from AD&D terms into Hero.
I will post the info on my custom races later as far as the Red Steel race has anyone ever converted the lupins featured there.
Killer Shrike
Dec 22nd, '07, 01:05 AM
If you put up the particulars Ill help. I also have a (less detailed) ADD conversion on my site that might help.
Corven_Ren
Dec 22nd, '07, 01:43 AM
I dont have my red steel books handy but what I can remember... AD&D stats go lupins got +2 Str, +2 Con, -2 Wis and -2 Chr. They could track by smell and had keen ears/sense of smell. Identify werewolves in any form and had infravision and lived about 250- 300 years. As far as negatives they were alerigic to wolfsbane and more vulnerable to hearing/smell based attacks.
Sweeper
Dec 22nd, '07, 08:07 AM
The only thing I have left of my Red Steel campaign setting is the music CD that came with it. IIRC, the Inheritors where stylized after Spanish Dons circa Renaissance Spain to Pre-Revolt Mexico and California. The Cinbril, (Is that how it was spelled?), gave users special powers with a price. The cinbril eventually permuted into Red Steel and the users would mutate into horrible creatures. The users need to obtain more cinbril to stave of the Red Curse(?)
Dwarves have black-powder weapons, the Wheel-lock being the most common one.
So, the cynibril would endow the user with abilities that could be emulated in just about any power in FRed that would be aprocriate to the setting from RKAs to shields, to regen. the Dependecy disadvantage would be a must. As to how often I'm not sure. The cinibril would be a focus of the powers, could be stolen, and have a dibilitating effect on the using PC.
That's pretty much all I remember, I know I'm missing a lot. Hope it helps.
Thia Halmades
Dec 22nd, '07, 08:33 AM
I have no clue what you're talking about, but if you link to it or give me a gist I'll aid you as best I can.
Corven_Ren
Dec 22nd, '07, 09:20 AM
I dont need help converting all the info for the Red Steel stuff just the lupins race which I outlined the D&D stats above.
mayapuppies
Dec 22nd, '07, 09:31 AM
Do you have Hero Designer?
Captain Obvious
Dec 22nd, '07, 09:43 AM
http://www.pandius.com/svge_cst.html
The Savage Coast/Red Steel setting was pretty interesting, and had some crunchy bits that added a lot to a D&D type setting (although most of them are built-in to a Hero game).
As for Lupins:
+2 Str --> +2 STR
+2 Con --> +2 CON
-2 Wis --> -2 EGO
-2 Chr --> -2 PRE
track by smell --> Enhanced Senses, Tracking Scent
keen ears/sense of smell --> Enhanced Senses, +2 PER hearing and smell groups
Identify werewolves in any form --> Enhanced Senses, Sense Werewolves
infravision --> Enhanced Senses, Infravision
lived about 250- 300 years --> Life Support, reduced aging
allergic to wolfsbane --> Susceptibility
more vulnerable to hearing/smell based attacks --> Vulnerability: Hearing/Smell based attacks
Just need to decide how big the susceptibility and vulnerability are.
mayapuppies
Dec 22nd, '07, 09:50 AM
Ok, so I went to KS's site and did his little race template thingy and then added in the rest.
mayapuppies
Dec 22nd, '07, 09:51 AM
http://www.pandius.com/svge_cst.html
The Savage Coast/Red Steel setting was pretty interesting, and had some crunchy bits that added a lot to a D&D type setting (although most of them are built-in to a Hero game).
As for Lupins:
+2 Str --> +2 STR
+2 Con --> +2 CON
-2 Wis --> -2 EGO
-2 Chr --> -2 PRE
track by smell --> Enhanced Senses, Tracking Scent
keen ears/sense of smell --> Enhanced Senses, +2 PER hearing and smell groups
Identify werewolves in any form --> Enhanced Senses, Sense Werewolves
infravision --> Enhanced Senses, Infravision
lived about 250- 300 years --> Life Support, reduced aging
allergic to wolfsbane --> Susceptibility
more vulnerable to hearing/smell based attacks --> Vulnerability: Hearing/Smell based attacks
Just need to decide how big the susceptibility and vulnerability are.
heh, damn, I was too slow on the upload. But dead on to my build.
Killer Shrike
Dec 22nd, '07, 05:42 PM
http://www.pandius.com/svge_cst.html
Thanks for the link.
Based on the write up under "Races" in that resource, here's my take on Lupin:
Lupin (http://www.killershrike.com/FantasyHERO/Content/RacePackageDeals/Humanoids/Lupin.aspx)
A HERO Designer template (which is my preferred method of doing races) and a Package deal are provided on the page as well.
I've also linked it up on the Humanoid Packages (http://www.killershrike.com/FantasyHERO/Content/RacePackageDeals/humanoidPackages.aspx) Page.
Corven_Ren
Dec 22nd, '07, 08:28 PM
Much Thanks KS...when I am ready will you help me create racial packages for my custom races? Gotta find where I put the sheets I wrote up for them.
Killer Shrike
Dec 22nd, '07, 08:32 PM
Much Thanks KS...when I am ready will you help me create racial packages for my custom races? Gotta find where I put the sheets I wrote up for them.
Schedule allowing, sure.
vBulletin® v3.8.0 Beta 1, Copyright ©2000-2008, Jelsoft Enterprises Ltd.