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Polaris
Jul 24th, '03, 04:51 PM
Greetings,

I just want to make sure that I am doing this right. If I build a system for a starship, the Active Points cost (and therefore the point total that is going to determine the currency cost in accordance to SH table) is the cost in points AFTER the additions/limitations are calculated in... right?

Polaris

specks
Jul 24th, '03, 06:21 PM
No,

The active point cost is the total cost of the power w/Advantages. To get the real cost you compute it w/ the limitations.

Power * Advantages = Active Point Cost
Active Point Cost/Limitations = Real Point Cost

Polaris
Jul 25th, '03, 12:33 PM
So, when you are purchasing a piece of equipment you made, you pay credits/currency (as per the SH table) for all the points spent on abilities and advantages, then don't get a discount for the limitations?

Polaris

Ben Seeman
Jul 25th, '03, 12:41 PM
Correct.

Of course, these are simply guidelines... In your own campaign you can base the pricing off of the Real Cost if you want.

Snarf
Jul 25th, '03, 01:05 PM
Or you just assign an appropriate price. You might want to make some items incredibly rare, or their point cost may not reflect their effectiveness for some reason.

I usually just assign prices, using the AP calculations as a very loose guideline.