Enforcer84
Jan 3rd, '08, 10:30 PM
Thrud
Val  Char  Cost  Roll  Notes
60    STR     50      21-    Lift 102.4tons; 12d6 [3]
23    DEX     39      14-    OCV:  8/DCV:  8
30    CON     40      15-
30    BODY    40      15-
18    INT       8      13-    PER Roll 14-
20    EGO     20      13-    ECV:  7
45    PRE      35      18-    PRE Attack:  9d6
22    COM     6      13-
25/35    PD         13      Total:  25/35 PD (15/25 rPD)
20/30    ED         14      Total:  20/30 ED (15/25 rED)
5    SPD       17      Phases: 3, 5, 8, 10, 12
18    REC       0
100    END     20
100    STUN   25      Total Characteristic Cost:  332
Movement:
Running:  9"/36"
Leaping:  12"/24"
Swimming:  5"/10"
Cost  Powers  END
67  Divine Magics:  Variable Power Pool (Magic Pool), 45 base + 22 control cost, (67 Active Points)
150  Sun Goddess:  Multipower, 150-point reserve
2u  1) Create Light:  Sight Group Images x8" Radius (+3/4), +4 to PER Roll (38 Active Points); Only To Create Light (-1) 4
11u  2) Sunfire Blast:  (Total: 125 Active Cost, 108 Real Cost) Energy Blast 15d6 (Real Cost: 75) plus Sight Group Flash 10d6 (50 Active Points); Linked (Energy Blast; -1/2) (Real Cost: 33) 12
3u  3) Sunrise:  Sight Group Images x8" Radius (+3/4), +4 to PER Roll, MegaScale (1" = 100,000 km; +1 1/2) (71 Active Points); Only To Create Light (-1) 7
7u  4) Wilting Heat Wave:  Energy Blast 4d6, No Normal Defense (LS: Safe Enviroment: Intense Heat; +1), Area Of Effect (16" Long, 1" Tall, 8" Wide Line; +1 3/4) (75 Active Points) 7
24  Warrior's Garb:  Armor (10 PD/10 ED) (30 Active Points); Only In Heroic Identity (-1/4)
39  Dragonflame Sword:  HKA 2d6+1 (4d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (79 Active Points); OAF (-1)
  Asgardian Physiology and Powers
37  1) Asgardian Resiliance:  Life Support (Eating Character only has to eat once per week; Extended Breathing 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week)
6  2) Dense Flesh:  Knockback Resistance -3"
44  3) Realm Jumping:  Extra-Dimensional Movement (Related Group of Dimensions, Any Location), Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1
Notes:  The Related Realms are the Lands of Legend
35  4) Speak with Follower:  Mind Link , Human class of minds, Any Willing Target, Any dimension, No LOS Needed
10  5) Strong Souled:  Power Defense (10 points)
6  6) Stronger Will:  Mental Defense (30 points total)
19  7) Tougher than Average Entity:  Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points)
6  8) Sturdy:  Hardened (+1/4) (6 Active Points) applied to PD
5  9) Sturdy:  Hardened (+1/4) (5 Active Points) applied to ED
15  10) Tireless:  Reduced Endurance (1/2 END; +1/4) (15 Active Points) applied to STR
30  11) Really Tough:  Physical Damage Reduction, Resistant, 50%
  Sun Goddess Powers
36  1) Celestial Flight:  Faster-Than-Light Travel (22 Light Years/day)
36  2) Come Fly With Me:  Usable Simultaneously (up to 8 people at once; +1) for up to 36 Active Points of Faster Than Light Travel 4
16  3) Eyes of the Sun Goddess:  Sight Group Flash Defense (20 points) (20 Active Points); Only Versus Flashes Based On Light (-1/4)
40  4) Fire Immunity:  Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Limited Type Of Attack Fire (-1/2)
29  5) Shapechanging:  Shape Shift (Sight, Touch, Hearing and Smell/Taste Groups, four (max) shapes), Instant Change 3
Notes:  Thrud can transform into the following forms: A Swan, a lioness, a mouse, and a small child.
35  6) Sun Goddess' Radiance:  Sight Group Flash 2d6, Area Of Effect (One Hex; +1/2), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (35 Active Points)
5  7) Thermal Vision:  Infrared Perception (Sight Group)
  Warrior Goddess
14  1) Fearless:  (Total: 40 Active Cost, 14 Real Cost) +20 Mental Defense (30 points total) (20 Active Points); Only To Resist Fear (-2) (Real Cost: 7) plus Power Defense (20 points) (20 Active Points); Only To Resist Fear (-2) (Real Cost: 7)
9  2) Feet Don't Fail Me Now!:  Running +2" (9" total), x4 Noncombat 1
20  3) Fortune Favors the Bold:  Luck 4d6
3  4) Keen Senses:  +1 PER with all Sense Groups
35  5) Patron of Heroes:  +1 Overall, Usable By Other (+1/4), Ranged (+1/2), Transdimensional (Related Group of Dimensions; +3/4), Increased Maximum Range (78,125"; +1) (35 Active Points)
Weapons Combat
Maneuver OCV DCV Notes
5  All-Out +1 -2 Weapon +4 DC Strike
4  Attack +0 +2 Weapon +2 DC Strike
4  Charge +0 -2 Weapon +2 DC +v/5 Strike, FMove
4  Defend +2 +2 Block, Abort
5  Probe +1 +3 Weapon Strike
4  Resist +0 +0 75 STR to resist Shove; Block, Abort
4  Shove +0 +0 75 STR to Shove
1  Weapon Element: Axes, Maces, and Picks
1  Weapon Element: Blades
1  Weapon Element: Clubs
1  Weapon Element: Empty Hand
0  Weapon Element: One weapon group
1  Weapon Element: Polearms
1  Weapon Element: Shields
1  Weapon Element: Staffs
Perks
8  Fringe Benefit: Membership: Goddess of New Asgard
50  Chariot of the Sun:  Vehicles & Bases
Talents
3  Follow the Sun? :  Bump Of Direction
3  Internal Sun Dial:  Absolute Time Sense
6  Lucky In War:  Combat Luck (3 PD/3 ED)
3  Quicker:  Lightning Reflexes: +2 DEX to act first with All Actions
20  What's that your saying? Oh.:  Universal Translator 13-
Skills
16  +2 with All Combat
6  +2 with Greatswords
30  +3 Overall
3  Analyze: Combat 13-
3  Animal Handler (Dragons, Felines) 18-
3  Breakfall 14-
5  Climbing 15-
3  Combat Piloting 14-
5  Cryptography 14-
5  Deduction 14-
3  High Society 18-
3  Linguist
1  1) Language: English (completely fluent) (3 Active Points)
3  2) Language: German (idiomatic) (4 Active Points)
3  3) Language: Norwegian (idiomatic) (4 Active Points)
0  4) Language: Old Norse (idiomatic) (4 Active Points)
3  5) Language: Scandinavian (idiomatic) (4 Active Points)
2  Musical Instrument Familiarity (Aerophones) 11-
3  Oratory 18-
2  PS: Soldier/Warrior 11-
3  Persuasion 18-
13  Power: Divine Magic Control 18-
3  Riding 14-
3  Scholar
2  1) KS: Asgard Legends & Lore (3 Active Points) 13-
1  2) KS: Lands of Legend (2 Active Points) 11-
1  3) KS: Teutonic Mythologies (2 Active Points) 11-
1  4) KS: The Pantheonic World (2 Active Points) 11-
2  5) KS: The Superhuman World (3 Active Points) 13-
3  Seduction 18-
4  Survival (Arctic/Subarctic, Mountain) 13-
3  TF: Riding Animals, Chariots
3  Traveler
1  1) AK: Germany (2 Active Points) 11-
2  2) AK: New Asgard (3 Active Points) 13-
1  3) AK: Norway (2 Active Points) 11-
1  4) AK: Scandinavia (2 Active Points) 11-
1  5) AK: The UK (2 Active Points) 11-
13  WF: Common Melee Weapons, Common Missile Weapons, Early Firearms, Siege Engines, Small Arms, Boomerangs and Throwing Clubs, Off Hand, Thrown Sword
Total Powers & Skill Cost:  1087
Total Cost:  1419
600+ Disadvantages
5  Distinctive Features: Godly Mein (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5  Enraged: When humiliated (Uncommon), go 8-, recover 14-
15  Hunted: Covenant of Five 8- (As Pow, NCI, Harshly Punish)
15  Hunted: Khur Loki 8- (As Pow, NCI, Harshly Punish)
10  Hunted: New Asgard 8- (Mo Pow, NCI, Watching)
15  Hunted: Rival Pantheons 8- (As Pow, NCI, Harshly Punish)
10  Psychological Limitation: Likes a good fight (Common, Moderate)
20  Psychological Limitation: Overconfidence (Very Common, Strong)
15  Psychological Limitation: Thrill Seeker or Wanderlust (Very Common, Moderate)
15  Psychological Limitation: Heart of Gold (Common, Strong)
  Notes:  Despite her war-like nature, Thrud is very compassionate towards those she protects. Not only that, but she generally acts in a magnanimous fashion.
10  Rivalry: Professional (Magni, Modi; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Multiple Rivals)
  Notes:  Sibling Rivalry
15  Social Limitation: Public Identity (Frequently, Major)
669 Experience Points
(1 points unspent)
Total Disadvantage Points:  1419
Background/History:  The Lioness of Asgard. Thrud is the daughter of Thor and Sif; her brother Modi is the current ruler of Asgard. He bares Mjolnir as his weapon. Her brother Magni is something of a rebel and has chosen to leave New Asgard to protect Midgard from the machinations of the great evils of the day. Taking Odur's place as the Sun God, Thrud has followed Magni (and Khur, and Freya) to Midgard to see what the fuss was about. What she's found is a land of adventure and mayhem that she can really get lost in. She knows she has duties in Asgard and returns frequently, but the draw of the mortal realm is strong and she always returns.
Personality/Motivation:  Thrud is what you might get if you crossed Marvel Comic's Thor and She-Hulk. She's a happy, fun loving young goddess with great power and a keen interest in showing off her might. She makes frequent visits to Freya and they go carousing together or spar. She's shown a deep attraction to Freya's suitor and fellow hero Empyrean; they are both Sun Gods you see. But she's not about to try to take Freya's man.
Quote:  Come, Firewing, test my mettle.
Powers/Tactics:  A brawler that sometimes forgets she has the powers of the sun at her disposal. Thrud really likes to go toe to toe with her opposition, but will break out the sword if she feels her foe is worthy (especially if they too draw a weapon) and if the situation is dire or in obvious circumstances, she'll bring out the Sun.
Campaign Use:  Just one of the many powerful beings on Else Earth. If she's too tough, simply lower her powers to taste. However, make sure to lower all the Entities of Great Power that litter my landscape accordingly.
Appearance:  Tall and warrior sexy. She has inherited Sif's Golden hair and has eyes that seemingly reflect the daytime sky. She wears rather sexy armor like her friend Freya. Thrud's ascension to Sun Goddess has altered her physically a little, she is consequently darker in skin tone than her fair skinned bretheren. She wears her hair long but with two braids on either side of her head. She wears a simple golden circlet to keep her hair from her eyes. Her armor is golden and red and bears the image of her chosen animal, a lioness.
When slumming it on Midgard she wears jeans and t-shirts. Dressing up only when "forced".
Val  Char  Cost  Roll  Notes
60    STR     50      21-    Lift 102.4tons; 12d6 [3]
23    DEX     39      14-    OCV:  8/DCV:  8
30    CON     40      15-
30    BODY    40      15-
18    INT       8      13-    PER Roll 14-
20    EGO     20      13-    ECV:  7
45    PRE      35      18-    PRE Attack:  9d6
22    COM     6      13-
25/35    PD         13      Total:  25/35 PD (15/25 rPD)
20/30    ED         14      Total:  20/30 ED (15/25 rED)
5    SPD       17      Phases: 3, 5, 8, 10, 12
18    REC       0
100    END     20
100    STUN   25      Total Characteristic Cost:  332
Movement:
Running:  9"/36"
Leaping:  12"/24"
Swimming:  5"/10"
Cost  Powers  END
67  Divine Magics:  Variable Power Pool (Magic Pool), 45 base + 22 control cost, (67 Active Points)
150  Sun Goddess:  Multipower, 150-point reserve
2u  1) Create Light:  Sight Group Images x8" Radius (+3/4), +4 to PER Roll (38 Active Points); Only To Create Light (-1) 4
11u  2) Sunfire Blast:  (Total: 125 Active Cost, 108 Real Cost) Energy Blast 15d6 (Real Cost: 75) plus Sight Group Flash 10d6 (50 Active Points); Linked (Energy Blast; -1/2) (Real Cost: 33) 12
3u  3) Sunrise:  Sight Group Images x8" Radius (+3/4), +4 to PER Roll, MegaScale (1" = 100,000 km; +1 1/2) (71 Active Points); Only To Create Light (-1) 7
7u  4) Wilting Heat Wave:  Energy Blast 4d6, No Normal Defense (LS: Safe Enviroment: Intense Heat; +1), Area Of Effect (16" Long, 1" Tall, 8" Wide Line; +1 3/4) (75 Active Points) 7
24  Warrior's Garb:  Armor (10 PD/10 ED) (30 Active Points); Only In Heroic Identity (-1/4)
39  Dragonflame Sword:  HKA 2d6+1 (4d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (79 Active Points); OAF (-1)
  Asgardian Physiology and Powers
37  1) Asgardian Resiliance:  Life Support (Eating Character only has to eat once per week; Extended Breathing 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week)
6  2) Dense Flesh:  Knockback Resistance -3"
44  3) Realm Jumping:  Extra-Dimensional Movement (Related Group of Dimensions, Any Location), Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1
Notes:  The Related Realms are the Lands of Legend
35  4) Speak with Follower:  Mind Link , Human class of minds, Any Willing Target, Any dimension, No LOS Needed
10  5) Strong Souled:  Power Defense (10 points)
6  6) Stronger Will:  Mental Defense (30 points total)
19  7) Tougher than Average Entity:  Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points)
6  8) Sturdy:  Hardened (+1/4) (6 Active Points) applied to PD
5  9) Sturdy:  Hardened (+1/4) (5 Active Points) applied to ED
15  10) Tireless:  Reduced Endurance (1/2 END; +1/4) (15 Active Points) applied to STR
30  11) Really Tough:  Physical Damage Reduction, Resistant, 50%
  Sun Goddess Powers
36  1) Celestial Flight:  Faster-Than-Light Travel (22 Light Years/day)
36  2) Come Fly With Me:  Usable Simultaneously (up to 8 people at once; +1) for up to 36 Active Points of Faster Than Light Travel 4
16  3) Eyes of the Sun Goddess:  Sight Group Flash Defense (20 points) (20 Active Points); Only Versus Flashes Based On Light (-1/4)
40  4) Fire Immunity:  Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Limited Type Of Attack Fire (-1/2)
29  5) Shapechanging:  Shape Shift (Sight, Touch, Hearing and Smell/Taste Groups, four (max) shapes), Instant Change 3
Notes:  Thrud can transform into the following forms: A Swan, a lioness, a mouse, and a small child.
35  6) Sun Goddess' Radiance:  Sight Group Flash 2d6, Area Of Effect (One Hex; +1/2), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (35 Active Points)
5  7) Thermal Vision:  Infrared Perception (Sight Group)
  Warrior Goddess
14  1) Fearless:  (Total: 40 Active Cost, 14 Real Cost) +20 Mental Defense (30 points total) (20 Active Points); Only To Resist Fear (-2) (Real Cost: 7) plus Power Defense (20 points) (20 Active Points); Only To Resist Fear (-2) (Real Cost: 7)
9  2) Feet Don't Fail Me Now!:  Running +2" (9" total), x4 Noncombat 1
20  3) Fortune Favors the Bold:  Luck 4d6
3  4) Keen Senses:  +1 PER with all Sense Groups
35  5) Patron of Heroes:  +1 Overall, Usable By Other (+1/4), Ranged (+1/2), Transdimensional (Related Group of Dimensions; +3/4), Increased Maximum Range (78,125"; +1) (35 Active Points)
Weapons Combat
Maneuver OCV DCV Notes
5  All-Out +1 -2 Weapon +4 DC Strike
4  Attack +0 +2 Weapon +2 DC Strike
4  Charge +0 -2 Weapon +2 DC +v/5 Strike, FMove
4  Defend +2 +2 Block, Abort
5  Probe +1 +3 Weapon Strike
4  Resist +0 +0 75 STR to resist Shove; Block, Abort
4  Shove +0 +0 75 STR to Shove
1  Weapon Element: Axes, Maces, and Picks
1  Weapon Element: Blades
1  Weapon Element: Clubs
1  Weapon Element: Empty Hand
0  Weapon Element: One weapon group
1  Weapon Element: Polearms
1  Weapon Element: Shields
1  Weapon Element: Staffs
Perks
8  Fringe Benefit: Membership: Goddess of New Asgard
50  Chariot of the Sun:  Vehicles & Bases
Talents
3  Follow the Sun? :  Bump Of Direction
3  Internal Sun Dial:  Absolute Time Sense
6  Lucky In War:  Combat Luck (3 PD/3 ED)
3  Quicker:  Lightning Reflexes: +2 DEX to act first with All Actions
20  What's that your saying? Oh.:  Universal Translator 13-
Skills
16  +2 with All Combat
6  +2 with Greatswords
30  +3 Overall
3  Analyze: Combat 13-
3  Animal Handler (Dragons, Felines) 18-
3  Breakfall 14-
5  Climbing 15-
3  Combat Piloting 14-
5  Cryptography 14-
5  Deduction 14-
3  High Society 18-
3  Linguist
1  1) Language: English (completely fluent) (3 Active Points)
3  2) Language: German (idiomatic) (4 Active Points)
3  3) Language: Norwegian (idiomatic) (4 Active Points)
0  4) Language: Old Norse (idiomatic) (4 Active Points)
3  5) Language: Scandinavian (idiomatic) (4 Active Points)
2  Musical Instrument Familiarity (Aerophones) 11-
3  Oratory 18-
2  PS: Soldier/Warrior 11-
3  Persuasion 18-
13  Power: Divine Magic Control 18-
3  Riding 14-
3  Scholar
2  1) KS: Asgard Legends & Lore (3 Active Points) 13-
1  2) KS: Lands of Legend (2 Active Points) 11-
1  3) KS: Teutonic Mythologies (2 Active Points) 11-
1  4) KS: The Pantheonic World (2 Active Points) 11-
2  5) KS: The Superhuman World (3 Active Points) 13-
3  Seduction 18-
4  Survival (Arctic/Subarctic, Mountain) 13-
3  TF: Riding Animals, Chariots
3  Traveler
1  1) AK: Germany (2 Active Points) 11-
2  2) AK: New Asgard (3 Active Points) 13-
1  3) AK: Norway (2 Active Points) 11-
1  4) AK: Scandinavia (2 Active Points) 11-
1  5) AK: The UK (2 Active Points) 11-
13  WF: Common Melee Weapons, Common Missile Weapons, Early Firearms, Siege Engines, Small Arms, Boomerangs and Throwing Clubs, Off Hand, Thrown Sword
Total Powers & Skill Cost:  1087
Total Cost:  1419
600+ Disadvantages
5  Distinctive Features: Godly Mein (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5  Enraged: When humiliated (Uncommon), go 8-, recover 14-
15  Hunted: Covenant of Five 8- (As Pow, NCI, Harshly Punish)
15  Hunted: Khur Loki 8- (As Pow, NCI, Harshly Punish)
10  Hunted: New Asgard 8- (Mo Pow, NCI, Watching)
15  Hunted: Rival Pantheons 8- (As Pow, NCI, Harshly Punish)
10  Psychological Limitation: Likes a good fight (Common, Moderate)
20  Psychological Limitation: Overconfidence (Very Common, Strong)
15  Psychological Limitation: Thrill Seeker or Wanderlust (Very Common, Moderate)
15  Psychological Limitation: Heart of Gold (Common, Strong)
  Notes:  Despite her war-like nature, Thrud is very compassionate towards those she protects. Not only that, but she generally acts in a magnanimous fashion.
10  Rivalry: Professional (Magni, Modi; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Multiple Rivals)
  Notes:  Sibling Rivalry
15  Social Limitation: Public Identity (Frequently, Major)
669 Experience Points
(1 points unspent)
Total Disadvantage Points:  1419
Background/History:  The Lioness of Asgard. Thrud is the daughter of Thor and Sif; her brother Modi is the current ruler of Asgard. He bares Mjolnir as his weapon. Her brother Magni is something of a rebel and has chosen to leave New Asgard to protect Midgard from the machinations of the great evils of the day. Taking Odur's place as the Sun God, Thrud has followed Magni (and Khur, and Freya) to Midgard to see what the fuss was about. What she's found is a land of adventure and mayhem that she can really get lost in. She knows she has duties in Asgard and returns frequently, but the draw of the mortal realm is strong and she always returns.
Personality/Motivation:  Thrud is what you might get if you crossed Marvel Comic's Thor and She-Hulk. She's a happy, fun loving young goddess with great power and a keen interest in showing off her might. She makes frequent visits to Freya and they go carousing together or spar. She's shown a deep attraction to Freya's suitor and fellow hero Empyrean; they are both Sun Gods you see. But she's not about to try to take Freya's man.
Quote:  Come, Firewing, test my mettle.
Powers/Tactics:  A brawler that sometimes forgets she has the powers of the sun at her disposal. Thrud really likes to go toe to toe with her opposition, but will break out the sword if she feels her foe is worthy (especially if they too draw a weapon) and if the situation is dire or in obvious circumstances, she'll bring out the Sun.
Campaign Use:  Just one of the many powerful beings on Else Earth. If she's too tough, simply lower her powers to taste. However, make sure to lower all the Entities of Great Power that litter my landscape accordingly.
Appearance:  Tall and warrior sexy. She has inherited Sif's Golden hair and has eyes that seemingly reflect the daytime sky. She wears rather sexy armor like her friend Freya. Thrud's ascension to Sun Goddess has altered her physically a little, she is consequently darker in skin tone than her fair skinned bretheren. She wears her hair long but with two braids on either side of her head. She wears a simple golden circlet to keep her hair from her eyes. Her armor is golden and red and bears the image of her chosen animal, a lioness.
When slumming it on Midgard she wears jeans and t-shirts. Dressing up only when "forced".