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VictorVonDoom
Jul 27th, '03, 10:44 AM
Can i link any power?
Do linked power power each other?
Do linked powers work with each other?
Do linked powers boost each other?
Can MP powers be linked with eachothers?


please use examples to explain yourself others then the manual's.

Chris Goodwin
Jul 27th, '03, 10:51 AM
Let's say, for example, you had a 10d6 Flash Linked to a 10d6 Energy Blast, the special effect being bright light. The Powers list would look like this:

Bright Light: 10d6 Energy Blast

Bright Light: 10d6 Flash, Linked to 10d6 Energy Blast (-1/2).

In this case, you could use the 10d6 Energy Blast by itself, or you could use the 10d6 Flash along with it. If you did this:

Bright Light: 10d6 Energy Blast, Linked to 10d6 Flash (-1/4)

Bright Light: 10d6 Flash, Linked to 10d6 Energy Blast (-1/2).

the two Powers have to be used together; you couldn't use either of them without the other.

The rules don't say anything about whether one powers or boosts the other. I believe it specifically states whether you can link Multipower slots together; I believe the answer to that is no. You can link an external Power to a Multipower slot, however.

Does this help?

VictorVonDoom
Jul 27th, '03, 11:03 AM
Can seperate powers be linked to each others?

Say i have a hero with rings (thx to Braincraft for example at RPGnet - if it is you) see below and want to link each of them
is it possible? What does change?

Mandarin Bob
Power Armored Ringbearing Asskicker

Str 20 (50 with armor), 10pts
Dex 23, 39pts
Con 23, 26pts
Bod 13, 6 pts
Int 30, 20 pts
Ego 30, 40pts
Pre 30, 20pts
Com 18, 4pts
PD 8 (28 with armor, 20 resistant), 4pts
ED 8 (28 with armor, 20 resistant), 3pts
SPD 5, 17pts
REC 9
END 46
STUN 36, 1pt

Total characteristics cost: 190pts

Realhardium plating: Armor +20/20 (OIF-power armor), 40pts
Hydraulic enhancements: Strength +30 (OIF-power armor, Does not affect figured characteristics), 15pts
Microfusion reactor core: END Reserve 100, 10 REC (OIF-power armor, REC burns out when reserve is empty[-1/4]), 12pts
Jetpack and boot thrusters with maneuvering verniers: Flight 12" (1/2 END cost, OIF-power armor), 20 pts
Shoulder-mounted laser cannon: Energy Blast 12d6 (OIF-power armor), 40pts
Machinegun mounts: Ranged Killing Attack 2d6 (autofire 5, 60 rounds of ammo, OIF-power armor), 40pts
Communications suite: High Range Radio Hearing (OIF-power armor, stops working when END reserve is empty [-1/4]), 6pts
Air circulating systems: Life Support: Breathing (OIF-power armor, stops working when END reserve is empty [-1/4]), 6pts
Shielded innersuit: Life Support: Radiation, Extremes of pressure and temperature (OIF-power armor), 6pts

Total powered armor cost: 185pts

Magic Rings:

Right hand Multipower (90 pt reserve) (OIF-magic rings), 60pts
Blazing emerald beam: Energy Blast 12d6, 60 active points, ultra slot, 4pts real cost
Mastery over minds: Mind Control 12d6 (telepathic) 75 active points, ultra slot, 5pts real cost
Guardian ring: Forcewall 18/18, 1" 90 active points, multi slot, 12pts real cost
Dragon Death Blast: Energy Blast 18d6 (x2 END), 90 active points, ultra slot, 4pts real cost
Sword of flame: HKA 3d6K (str does not add) +2 HtH skill levels, 55 active points, ultra slot, 3pts real cost

Magic power: END Reserve 60/24 (OIF-magic rings), 20pts

Total right hand cost: 108pts

Left hand Multipower (90 pt reserve) (OIF-magic rings), 60pts
Mastery over matter: Telekinesis 60str (visible) 90 active points, multipower slot, 8pts real cost
Mastery over space: Teleport 10", up to three passengers (megascale [+1/2], no range penalty, safe blind teleport) 90 active points, ultra slot, 6pts real cost
Lightning bolt: Ranged Killing Attack 3d6+1 (armor piercing), ultra slot, 5pts real cost
Mastery over time: Dex+10, SPD+2, Running+20" (costs END, no figured characteristics) 90 active points, ultra slot, 4pts real cost
Fireball: Energy Blast 12d6 (explosive, full phase, x2 END), 90 active points, ultra slot, 4pts real cost

Magic power: END Reserve 60/24 (OIF-magic rings), 20pts

Total cost for left hand: 107pts

Total rings cost: 215pts

Total powers cost: 400pts

Skills:
KS: Magical artifacts 15
Oration 15, 3pts
Persuasion 15, 3pts
OCV with magic ring powers +5, 15pts
All combat skill levels +3, 16pts

Total skills cost: 40pts

Total characteristics, powers, and skills cost: 630 pts

Chris Goodwin
Jul 27th, '03, 11:15 AM
Originally posted by VictorVonDoom
Can seperate powers be linked to each others?


Yes.



Say i have a hero with rings (thx to Braincraft for example at RPGnet - if it is you) see below and want to link each of them
is it possible?


Yes.



What does change?


You'd just buy the Powers with the Linked Limitation.

You don't necessarily need the Linked Limitation to be able to use two Powers together, by the way.

VictorVonDoom
Jul 27th, '03, 02:01 PM
You'd just buy the Powers with the Linked Limitation.

You don't necessarily need the Linked Limitation to be able to use two Powers together, by the way. [/B]

why?

Snarf
Jul 27th, '03, 03:28 PM
There are rules for attacking with two powers at the same time. It's called a Multiple Power Attack.

Normally, you have the choice to attack with two powers at the same time. Linking forces you to always use two powers at the same time.