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Yamo
Jul 27th, '03, 03:55 PM
a) When it comes to determining if a Knocked Back character strikes an object in his flight path, the rules say:

"If the structure or object is big enough, he'll hit it automatically. If it's small or narrow (for example, a tree), the character who did the Knockback damage should make make [tee hee] an Attack Roll using his base CV (calculated only from DEX, with no CSLs or other modifiers added) to see if he Knocked the target Back into the object."

What's the DCV value used for this Attack Roll? The character who's been Knocked Back's? That doesn't seem to make sense, since he's flying back uncontrollably and his dodging ability should be nil. The object's? If so, how do you calculate a DEX-less object's DCV?

b) Why does being in zero gravity lessen the effects of Knockback? Shouldn't it make you more prone to being batted around the battlefield?

Steve Long
Jul 28th, '03, 03:04 AM
1. It’s based on the size of the object.

2. It does. The rules specifically say you roll one less die. That makes it more likely Knockback will occur.