GloryFox
Feb 8th, '08, 03:57 PM
I was working on an idea for a character. This concept calls for the ability to summon forth spirits or ectoplasm mental phantasms from the nightmares recesses of the mind. I was going to treat the phantoms as “ghost turrets”. Basically they can’t move but they can attack at range independent of the summoner. These creatures (Automations) would have various attack abilities or defensive abilities according to the needs of the summoner. There will be a different “spirit” summoned to do various tasks. I want these creatures to be easily destroyed so there is no DEF, only BODY for stay power.
Here is an example:
Mental Aspect of Pain
Val Char Cost
0 STR -10
20 DEX 30
0 CON -20
75 BODY 130
4 INT -6
0 EGO 0
20 PRE 10 (scary looking)
0 COM -5
0 PD 0
0 ED 0
4 SPD 10
0 REC 0
0 END 0
0" RUN -12
0" SWIM -2
0" LEAP 0
Characteristics Cost: 125
Cost Power
60 Automaton (Takes No STUN)
15 Does Not Bleed
27 Desolidification, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Only To Protect Against Physical Attacks [Limited Type Of Attack] (-1), Always On (-1/2), Cannot Pass Through Solid Objects (-1/2)
:NOTE still affected by silver.
47 Killing Attack - Ranged 2d6, Reduced Endurance (0 END; +1/2), Affects Physical World (+2) (105 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Cannot Be Used With Multiple-Power Attacks (-1/4), Beam (-1/4)
Powers Cost: 149
Cost Skill
26 +13 with killing attack
Skills Cost: 26
Total Character Cost: 300
Pts. Disadvantage
25 Distinctive Features: Incorporeal Ghost Creature (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
25 Physical Limitation: No Physical Body (All the Time, Fully Impairing)
10 Vulnerability: Silver Weapons (Common)
30 Susceptibility: Existing 3d6 damage per Turn (Very Common)
25 Psychological Limitation: Must protect its creator (Very Common, Total)
35 Dependence: its creators presence Takes 3d6 Damage (Easy To Obtain, 1 Turn)
Disadvantage Points: 150
Base Points: 150
This creature will/ should die when not in the presence of its creator because the creature is an aspect of its creators mind. Plus I want duration of sorts but limited to the health of the creature and not the casters whims. The idea came from playing Guild Wars, there is a class called a Ritualist that makes these things.
What are other peoples takes on the use of Summoning and Champions Genre? What weakness do you see in using this approach to using summoned creatures in your campaign?
Usually the games I run are not dark but for this chapter, this week might get there. Also what is your impression of the creation itself?
One last note: Since this is a summoned Automation and NPC plot device I have no problems in allowing more than one sold back characteristic. Please don't criticize that aspect of the creature. I appreciate any other feedback. :)
Here is an example:
Mental Aspect of Pain
Val Char Cost
0 STR -10
20 DEX 30
0 CON -20
75 BODY 130
4 INT -6
0 EGO 0
20 PRE 10 (scary looking)
0 COM -5
0 PD 0
0 ED 0
4 SPD 10
0 REC 0
0 END 0
0" RUN -12
0" SWIM -2
0" LEAP 0
Characteristics Cost: 125
Cost Power
60 Automaton (Takes No STUN)
15 Does Not Bleed
27 Desolidification, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Only To Protect Against Physical Attacks [Limited Type Of Attack] (-1), Always On (-1/2), Cannot Pass Through Solid Objects (-1/2)
:NOTE still affected by silver.
47 Killing Attack - Ranged 2d6, Reduced Endurance (0 END; +1/2), Affects Physical World (+2) (105 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Cannot Be Used With Multiple-Power Attacks (-1/4), Beam (-1/4)
Powers Cost: 149
Cost Skill
26 +13 with killing attack
Skills Cost: 26
Total Character Cost: 300
Pts. Disadvantage
25 Distinctive Features: Incorporeal Ghost Creature (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
25 Physical Limitation: No Physical Body (All the Time, Fully Impairing)
10 Vulnerability: Silver Weapons (Common)
30 Susceptibility: Existing 3d6 damage per Turn (Very Common)
25 Psychological Limitation: Must protect its creator (Very Common, Total)
35 Dependence: its creators presence Takes 3d6 Damage (Easy To Obtain, 1 Turn)
Disadvantage Points: 150
Base Points: 150
This creature will/ should die when not in the presence of its creator because the creature is an aspect of its creators mind. Plus I want duration of sorts but limited to the health of the creature and not the casters whims. The idea came from playing Guild Wars, there is a class called a Ritualist that makes these things.
What are other peoples takes on the use of Summoning and Champions Genre? What weakness do you see in using this approach to using summoned creatures in your campaign?
Usually the games I run are not dark but for this chapter, this week might get there. Also what is your impression of the creation itself?
One last note: Since this is a summoned Automation and NPC plot device I have no problems in allowing more than one sold back characteristic. Please don't criticize that aspect of the creature. I appreciate any other feedback. :)