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GamePhil
May 26th, '08, 05:55 AM
I also know his position as stated was "I'm dropping it UNLESS I get a convincing rationale otherwise."
jg
I don't understand the relevance to my post. I am well aware of what the original post said. I am also aware that they have put up these forums and that he and the Old Guard accepted and apparently listened to input from the fan base last time. So, you want to keep it, figure out a convincing rationale. It's quite possible someone already has and that it will change Steve's mind when he gets back to reading the forums, who knows?
GamePhil
May 26th, '08, 05:58 AM
Well just to be different how about Com as a skill? though I don't know how you would make it into a skill for the negative uses of Com....
Same way as with the Power Skill: You have a skill, call it Comeliness, make it, say, PRE based, and then define what the Comeliness is. So, a PRE 20 characther might have Comeliness: Attractive/Handsome/Beautiful/Hideous/Ugly 13-.
Buy it up if it has extreme effect. Not saying this is the way I'd go if COM is gotten rid of, but it's not difficult.
Klaus Mogensen
May 26th, '08, 06:03 AM
I edited your post for clarity. There is no objective answer to the question - ultimately, Steve's opinion will decide the matter (absent a groundswell of opposition so powerful that Steve is forced to retain Comeliness, despite his own views, for economic reasons - I don't see that as likely enough to warrant consideration).
Fair enough - though I share Steve's opinion, and I have seen many more on this forum that do.
- Klaus
Hugh Neilson
May 26th, '08, 06:08 AM
Fair enough - though I share Steve's opinion, and I have seen many more on this forum that do.
If either approach were a voice in the wilderness, it likely would not be up for discussion at all.
I want to know how we take 10 characters and rank them using a talent. I see two possibilities:
- we have a Talent, or series of Talents, with finite levels. Thus, if three characters are "The fairest in the land" [talent], there is no way to differentiate between them.
- we have an open ended talent. Which is the same as having a characteristic, except that we renamed it.
I don't see either approach having any clear advantage over the COM characteristic. With that in mind, I see no point in changing the system.
I would rather see all the effort expended in deciding what to call it be redirected to the task of detailing game effects for Comeliness.
Paragon
May 26th, '08, 11:28 AM
Fair enough - though I share Steve's opinion, and I have seen many more on this forum that do.
- Klaus
Though note there's a lot of spread in that opinion, and a fair bit of people inbetween; I'm just more interested that if its going to stay in the system it have a more pronounced mechanical value, whether its a talent or a characteristic.
CTaylor
May 26th, '08, 11:40 AM
Ergo, the rationale for removing it has nothing whatsoever to do with roleplaying.
I agree, it's not a rules or roleplaying concept, the arguments for getting rid of it is weak, so the rationale is either personal preference or some outside force such as the online game.
nexus
May 26th, '08, 11:40 AM
Fair enough - though I share Steve's opinion, and I have seen many more on this forum that do.
- Klaus
And I've seen many that don't as well as those that don't seem to care either way. As much as we'd all like to assume we're in the majority, there's no objective way to say that based on forum posts. Not every Hero system player has posted their opinion or even seen this discussion at all.
nexus
May 26th, '08, 11:46 AM
I agree, it's not a rules or roleplaying concept, the arguments for getting rid of it is weak, so the rationale is either personal preference or some outside force such as the online game.
If it is personal preference then there is really no "logical" way to argue Steve Long out of it. It would be similar to trying to convince him that his favorite pizza topping is wrong.
ajackson
May 26th, '08, 12:07 PM
I don't see either approach having any clear advantage over the COM characteristic. With that in mind, I see no point in changing the system.
The basic problem with Com is that it's just flawed Presence. Presence is 'bonus with social, all the time', Com is 'bonus with social, some of the time'. Why should appearance get a special mechanic, and, say, voice quality, not get one?
Beast
May 26th, '08, 12:17 PM
I agree with you here
for me if Com gets turned into a talent/or perk then we are talking levels of handsome/beauty and it loses it's crunchiness
what it needs is to either be used as the basis for interaction skills where the person might not have a high Pre but by playing off their looks they get what they want
skills like seduction,conversation,pursausion,etc
If it is personal preference then there is really no "logical" way to argue Steve Long out of it. It would be similar to trying to convince him that his favorite pizza topping is wrong.
Paragon
May 26th, '08, 12:45 PM
The basic problem with Com is that it's just flawed Presence. Presence is 'bonus with social, all the time', Com is 'bonus with social, some of the time'. Why should appearance get a special mechanic, and, say, voice quality, not get one?
And worse, from my POV, its approximate value to cost isn't any better than you get off buying PRE in greater amounts, while being more limited.
Klaus Mogensen
May 26th, '08, 01:05 PM
I want to know how we take 10 characters and rank them using a talent. I see two possibilities:
- we have a Talent, or series of Talents, with finite levels. Thus, if three characters are "The fairest in the land" [talent], there is no way to differentiate between them.
- we have an open ended talent. Which is the same as having a characteristic, except that we renamed it.
I don't see either approach having any clear advantage over the COM characteristic. With that in mind, I see no point in changing the system.
I would rather see all the effort expended in deciding what to call it be redirected to the task of detailing game effects for Comeliness.
If you took ten beautiful real people (e.g., famous actresses/actors) and tried to rank them according to how beautiful they are, and then asked another to do the same, there is very little chance that you would get the same rank order.
Beauty simply isn't that precisely quantified - it's a matter of taste as much as - or more than - it is a matter of objectivity. At best, you can find people that most would say are beautiful, and a few that most will agree are very beautiful. But for everyone who thinks Calista Flockhart is the epitome of beauty, there will be one who thinks Anna Nicole Smith was that.
Hence, I propose a two-tiered Talent:
Comely: Stands out well above the norm - likely to turn heads wherever he/she goes. Cost: 3 points
Very Comely: Is probably famed for his/her looks - or could become if he/she wanted. The comeliness of a top model or sex symbol. Cost: 6 points
Ugliness can be handled by a similar two-tiered Disadvantage (Unattractive/Repulsive). I think that's all that's really needed. In fact, I don't think it makes sense to make it finer grained, due to the subjectivity of beauty. One person's "homely" is another's "ruggedly handsome", after all.
- Klaus
CTaylor
May 26th, '08, 01:41 PM
Comeliness is an entirely RP stat and if that's not your thing it's just going to be in the way.
Hugh Neilson
May 26th, '08, 02:51 PM
The basic problem with Com is that it's just flawed Presence. Presence is 'bonus with social, all the time', Com is 'bonus with social, some of the time'. Why should appearance get a special mechanic, and, say, voice quality, not get one?
Why should PD and ED be stats? They're basically just flawed armor.
In any case, I don't believe there is a lot of support for "remove COM and replace it with PRE with limitations". It seems to be either a stat or a talent.
If you took ten beautiful real people (e.g., famous actresses/actors) and tried to rank them according to how beautiful they are, and then asked another to do the same, there is very little chance that you would get the same rank order.
Good luck ranking ten MENSA members in intelligence. IQ tests vary over time, and an expert in that area will provide a range based on the score achieved on that particular test. Yet we quantify INT on a point by point basis.
Would we all agree on ranking Adolf Hitler, Winston Churchill, FDR and Josef Stalin on PRE?
Some people are very agile, while others have good hand-eye co-ordination, and still others have good reaction times. Gross motor and fine motor skills develop at different rates and to different levels. Objective ranking of DEX thus becomes difficult.
If STR could be objectively measured, the Olympic weightlifting rankings should never be in doubt.
Games impose a ranking of many attributes where these cannot objectively be ranked in reality.
Mini-Nukette
May 26th, '08, 03:42 PM
COM is the most abstract characteristic though. As others have said, it depends more on the eye of the beholder (and/or other senses) and their culture. Its also harder to pin down between races (either fantasy or aliens) and what such races might consider attractive or ugly in humans, though mostly in fiction the basis is still primarily human-centric.
I can see the sides of the argument, for keeping or removing the stat in favor of talents or otherwise. Its the most basic, immediately role-playing perspective part of characters and their responses to or the response from those they meet.
ajackson
May 26th, '08, 05:26 PM
In any case, I don't believe there is a lot of support for "remove COM and replace it with PRE with limitations". It seems to be either a stat or a talent.
The talent version is just "Pre levels with limitations"
Chris Goodwin
May 26th, '08, 05:27 PM
If you took ten beautiful real people (e.g., famous actresses/actors) and tried to rank them according to how beautiful they are, and then asked another to do the same, there is very little chance that you would get the same rank order.
Then the logical response would be to do away with any method whatsoever of attempting to quantify a character's looks. No Characteristic, no Talent, no Perk, no nothing.
No?
ajackson
May 26th, '08, 05:42 PM
Then the logical response would be to do away with any method whatsoever of attempting to quantify a character's looks. No Characteristic, no Talent, no Perk, no nothing.
Or just have a small number of levels (probably 2-3). Most viewers from our culture would agree that all of the ten "beautiful people" are attractive, even if they don't agree on the order.
Hugh Neilson
May 26th, '08, 08:25 PM
Or just have a small number of levels (probably 2-3). Most viewers from our culture would agree that all of the ten "beautiful people" are attractive, even if they don't agree on the order.
Should we also have a small number of levels for "smart" and "dumb", rather than an INT stat, and similarly "impressive" and "unimpressive" to replace PRE? They are also subjective.
ajackson
May 26th, '08, 08:49 PM
Should we also have a small number of levels for "smart" and "dumb", rather than an INT stat.
We do. Humans will have an Int roll of 10-, 11-, 12-, 13-, or very rarely 14-. There's no purpose, other than historical, to Int stats that don't end in 3 or 8. My reasons for opposing the Com stat have nothing to do with granularity and everything to do with the Com stat being totally redundant.
Beast
May 26th, '08, 09:10 PM
the only thing about converting Int & Pre to talents is that there are effects that having those drained going to negative numbers has a big effect
nexus
May 27th, '08, 03:46 AM
I know I've said it before but I'm going to repeat myself. The tools for building Comeliness as a Talent are already in the system. They may have to be made explicit but that would take a sentence or two (my proposed alternate write up for Comeliness included them). Comeliness (and characteristic rolls in general) could also be given more mechanical "weight" (right now they're all basically optional or duplicate skills).
All axing Comeliness (the characteristic) does is remove a tool for people that do you use it and it's harder to build a Characteristic back into the game for them than for other to just ignore it (as apparently many have been doing) and simulate appearance (if they even want to) using things that are already present. If it's presence on the character sheet at all is just abhorrent bump it to optional characteristic and leave a blank or two on the sheet to write in optional chars (some campaigns use others anyway).
Hugh Neilson
May 27th, '08, 05:14 AM
We do. Humans will have an Int roll of 10-, 11-, 12-, 13-, or very rarely 14-. There's no purpose, other than historical, to Int stats that don't end in 3 or 8. My reasons for opposing the Com stat have nothing to do with granularity and everything to do with the Com stat being totally redundant.
There has never been a mechanical reason for INT to end in anything but a 3 or 8, so your "historical" comment confuses me. However, an INT of 20 would typically be accepted as 'smarter' than an INT of 18, despite the lack of mechanical differentiation.
My answer to "COM is redundant" is "propose mechanics that make it non-redundant". Presently, it does have the mechanic of being a complementary roll to social skills in appropriate situations. It also has benefits in a role playing context if the game group wants it to. That said, I would be happy to see some additional mechanics added to COM. In both the real and cinematic worlds, being attractive carries advantages and being homely carries drawbacks. It seems reasonable to reflect this in the Hero system.
the only thing about converting Int & Pre to talents is that there are effects that having those drained going to negative numbers has a big effect
Steve has indicated he leans to eliminating negative characteristics. With that presumed to be effective, should we now replace PRE and INT with talents using the same logic as COM - the "only thing" you cite won't be an issue at that time.
Markdoc
May 27th, '08, 08:37 AM
Then the logical response would be to do away with any method whatsoever of attempting to quantify a character's looks. No Characteristic, no Talent, no Perk, no nothing.
No?
Of course, the same applies to DEX, CON, BOD, EGO,PRE and INT. That leaves us with STR, which can be sort of measured if you characterise it only as lifting capacity. That's not a perfect analog to Hero system STR, but it'd do, I suppose.
What should we call the new system? I know! How about UNISTAT! :D
cheers, Mark
nexus
May 27th, '08, 08:40 AM
Of course, the same applies to DEX, CON, BOD, EGO,PRE and INT. That leaves us with STR, which can be sort of measured if you characterise it only as lifting capacity. That's not a perfect analog to Hero system STR, but it'd do, I suppose.
What should we call the new system? I know! How about UNISTAT! :D
cheers, Mark
Twerps :)
ajackson
May 27th, '08, 10:08 AM
My answer to "COM is redundant" is "propose mechanics that make it non-redundant".
It's impossible for it to be non-redundant unless it has a function that is different from presence -- which it doesn't.
In both the real and cinematic worlds, being attractive carries advantages and being homely carries drawbacks. It seems reasonable to reflect this in the Hero system.
Attractive (perk): +1 to certain classes of Pre rolls/skills. 3 points/level.
Ugly (disadvantage): -X to certain classes of Pre rolls/skills.
Steve has indicated he leans to eliminating negative characteristics. With that presumed to be effective, should we now replace PRE and INT with talents using the same logic as COM - the "only thing" you cite won't be an issue at that time.
Pre and Int actually do something mechanically distinct.
Paragon
May 27th, '08, 10:20 AM
Comeliness is an entirely RP stat and if that's not your thing it's just going to be in the way.
And I've argued before that its the only thing in the game really like that; I don't personally believe that even Benefits are that subjective and abstract.
Marcus Impudite
May 27th, '08, 12:29 PM
As I've already said elsewhere, if I cared much for the GURPS approach to Comeliness I'd dig out all my old GURPS stuff and play with it instead. Period. End. Of. Story.
ajackson
May 27th, '08, 02:19 PM
As I've already said elsewhere, if I cared much for the GURPS approach to Comeliness I'd dig out all my old GURPS stuff and play with it instead. Period. End. Of. Story.
You mean, as far as you're concerned, the only difference between GURPS and Hero is with how it handles appearance? GURPS has plenty of mechanics I don't much like, but the way it handles appearance is moderately sane (only moderately; GURPS reaction rolls are, in general, of doubtful sanity).
steamteck
May 27th, '08, 03:21 PM
You mean, as far as you're concerned, the only difference between GURPS and Hero is with how it handles appearance? GURPS has plenty of mechanics I don't much like, but the way it handles appearance is moderately sane (only moderately; GURPS reaction rolls are, in general, of doubtful sanity).
In your opinion.personally I really really hate it. Actually the COM approach is one of the things that sold my group on HERO as opposed to GURPs . Sure HERO has tons more to recommend it but that was a glance of "I really don't like this appearance and beauty as a perk stuff. it doesn't tell me what I need" that took GURPs out of the running on the first pass.:D
Regardless, if I switch to 6th. I will house rule it back in.
CTaylor
May 27th, '08, 03:40 PM
And I've argued before that its the only thing in the game really like that; I don't personally believe that even Benefits are that subjective and abstract.
You don't care for the RP aspect of it: good for you. That's not an argument to delete the stat now is it?
wulfe_hawke
May 27th, '08, 04:13 PM
I will admit I have taken a long time to post any opinion because while Hero is my first and favorite system, I haven't gamed in a while and I wanted to think about my answer before saying anything. I would prefer to see the characteristics stay the same. Partly because of continuity, but mostly because they make sense to me. I will suggest that at least Comeliness and possibly Endurance be increased to 1 point from 1/2 point. In the case of Comeliness I would either average Comeliness and Presence for some Presence based skills (It's a little hard to seduce someone when you have a Comeliness of 0, no matter how much Presence you have). Also Endurance, if I remember correctly, was set as a 1/2 point in part because powers cost 1 End for 5 points in the power for super campaigns, not the 1 for 10 that is the current norm. If my memory is correct wouldn't it make sense to double the cost for End when the power cost for using it has halved? Just my thoughts.
Hugh Neilson
May 27th, '08, 07:09 PM
It's impossible for it to be non-redundant unless it has a function that is different from presence -- which it doesn't.
Attractive (perk): +1 to certain classes of Pre rolls/skills. 3 points/level.
Ugly (disadvantage): -X to certain classes of Pre rolls/skills.
Pre and Int actually do something mechanically distinct.
What does INT do that skill and PER levels don't provide? PRE can be replaced by skill levels, EGO (for defensive PRE - helping justify its 2 point cost for non-mentalists) and the "Impressive" talent which will enhance the base Presence Attack possessed by everyone. No unique mechanics in either stat.
ideasmith
May 27th, '08, 07:21 PM
What does INT do that skill and PER levels don't provide? PRE can be replaced by skill levels, EGO (for defensive PRE - helping justify its 2 point cost for non-mentalists) and the "Impressive" talent which will enhance the base Presence Attack possessed by everyone. No unique mechanics in either stat.
Per 5ER page 86, all Talents are purchasable as some Skill or Power. If you dropped Presence, what Skill or Power would this "Impressive" Talent be purchasable as?
Hugh Neilson
May 27th, '08, 07:37 PM
Per 5ER page 86, all Talents are purchasable as some Skill or Power. If you dropped Presence, what Skill or Power would this "Impressive" Talent be purchasable as?
The power "Presence Attack" would be a simple replacement. We have Powers to do everything else.
Or we make it a Perk. You can't design those with powers. Probably makes more sense anyway - how pretty are you without your makeup, or after being dragged through a mud pit? Perks are easier to remove and return than talents (or characteristics).
And besides, PRE attacks are just modified Mind Contols anyway :sneaky:
Based on the way most Talents are built, we can just build it as "Detect: Way to Impress Target".
ideasmith
May 27th, '08, 07:57 PM
The power "Presence Attack" would be a simple replacement. We have Powers to do everything else.
Or we make it a Perk. You can't design those with powers. Probably makes more sense anyway - how pretty are you without your makeup, or after being dragged through a mud pit? Perks are easier to remove and return than talents (or characteristics).
And besides, PRE attacks are just modified Mind Contols anyway :sneaky:
Based on the way most Talents are built, we can just build it as "Detect: Way to Impress Target".
Splitting all the Characteristics into their component parts and turning the parts would be neat. I'd certainly enjoy that, though I wonder how many other players would.
The difference between Comeliness and Presence for this purpose is that the component parts of Comeliness are already in the book, while only some of the component parts of Presence are.
AnotherSkip
May 28th, '08, 06:13 AM
how pretty are you without your makeup, or after being dragged through a mud pit?
I would post SEVERAL examples of prettyness after being dragged though a mud pit, but most are not age appropriate :D, especially given the way people have conducted themselves on the boards...
James Gillen
May 28th, '08, 12:07 PM
I would post SEVERAL examples of prettyness after being dragged though a mud pit, but most are not age appropriate :D, especially given the way people have conducted themselves on the boards...
[pours a 40 on the curb for the Catsuit thread]
ideasmith
May 28th, '08, 08:32 PM
As I've already said elsewhere, if I cared much for the GURPS approach to Comeliness I'd dig out all my old GURPS stuff and play with it instead. Period. End. Of. Story.
I don't see anyone suggesting this. Notably, Steve Long seems to be planning to turn Comeliness into a Talent, presumably something analagous to Lightning Reflexes (5ER page 90).
James Gillen
May 28th, '08, 10:18 PM
I don't see anyone suggesting this. Notably, Steve Long seems to be planning to turn Comeliness into a Talent, presumably something analagous to Lightning Reflexes (5ER page 90).
I think that IS what Marcus is suggesting. It's what I would prefer but I guess some other people wouldn't.
jg
ideasmith
May 28th, '08, 10:24 PM
I think that IS what Marcus is suggesting. It's what I would prefer but I guess some other people wouldn't.
jg
If that was what he was complaining about, why even mention GURPS? shouldn't complaints about resemblance to a game system involve some resemblance to that game system?
James Gillen
May 28th, '08, 10:46 PM
If that was what he was complaining about, why even mention GURPS? shouldn't complaints about resemblance to a game system involve some resemblance to that game system?
Well, I SEE the resemblance, but I don't necessarily hate GURPS. I just think HERO does much the same thing, only a lot more smoothly. ;)
jg
steamteck
May 29th, '08, 05:20 AM
I don't see anyone suggesting this. Notably, Steve Long seems to be planning to turn Comeliness into a Talent, presumably something analagous to Lightning Reflexes (5ER page 90).
The talent method mentioned seems almost exactly like GURPs to me. especially if its tiered. If its not tiered then it is a COMPLETE waste of space IMO.
AnotherSkip
May 29th, '08, 06:01 AM
Besides I like having a realm in my campaign where every year or so there is a beauty pagent and the characters can compete at their "New" Com levels. Some spent more or looks than combat effectiveness and they move up in the rankings, others didn't so they might relatively move down. the net result is a talent based system would not allow this with any granularity so in the Big Interest of Granularity keep Com!
ideasmith
May 29th, '08, 06:44 AM
The talent method mentioned seems almost exactly like GURPs to me. especially if its tiered. If its not tiered then it is a COMPLETE waste of space IMO.
Not sure what you mean by tiered, but appearance is important enough to warrant space in the book, at least as examples.
Klaus Mogensen
May 29th, '08, 08:02 AM
Besides I like having a realm in my campaign where every year or so there is a beauty pagent and the characters can compete at their "New" Com levels. Some spent more or looks than combat effectiveness and they move up in the rankings, others didn't so they might relatively move down. the net result is a talent based system would not allow this with any granularity so in the Big Interest of Granularity keep Com!
However, a low-granularity Beauty Talent, where all really good-looking characters compete on (objectively) even terms, would allow for a lot of intrigue involving bribing, seducing or blackmailing the judges. A lot more fun than a "fair" beauty contest!
(As if any such thing exists. The few times I have watched beauty pageants on TV, all the girls I found most attractive were weeded out in the first round. So either the pageants were grossly corrupt, or beauty is far too subjective to quantify precisely, or both.)
- Klaus
steamteck
May 29th, '08, 09:18 AM
Not sure what you mean by tiered, but appearance is important enough to warrant space in the book, at least as examples.
You can buy it multiple times for greater effect. GURPS has names for the levels depending . attractive, beautiful etc.
CTaylor
May 29th, '08, 11:12 AM
And this would be better than comeliness how, exactly? You pay points to look better or.... you pay points to look better. One is unacceptable, the other is great. Am I missing a step here?
Chris Goodwin
May 29th, '08, 11:43 AM
I'm still not sure what the beef is with having it as its own Characteristic.
Whether it's a Talent or a Characteristic, if it's going to be in the game we need to figure out what it does and how it works. I prefer a Characteristic, because we already have it as a Characteristic.
The fact that we're assuming it's in the game means we've accepted the premise that physical beauty is something you can measure and that it can have an effect. The argument that physical beauty is entirely subjective and depends on the target is an argument for removing it from the character sheet entirely other than as description and situational modifiers based on roleplaying.
I'll be honest: I don't think we're going to come to any kind of consensus as to what it does by the time Steve is ready to close the 6e forum.
My real thoughts on it: I think that it doesn't need to be much more than a situational modifier based on roleplaying, and I also think that having it as a Characteristic (in other words, leaving it as is) is sufficient to take advantage of it as situational modifiers.
I will point out that the GURPS model uses a reaction table. Assuming the GM doesn't already have something in mind for the encounter, he rolls 3d6 on the table when a given NPC meets a given PC. The GURPS equivalents to the various Perks and Talents provide bonuses, and Disadvantages can provide penalties, directly to the reaction roll. I don't think anyone is seriously proposing using a reaction roll table in Hero... but GURPS' social interaction system is written around it.
Beast
May 29th, '08, 11:55 AM
buying Com as a perk or talent is that it will be levels of Com
where as Com being a 1/2 point characteristic is that you can fine tune it
where a 22 is more pretty than a 20,but there is no difference in characteristic rolls
I would love to see Steve Long post updates to what has been said here in all these 6th ed forums to have a better understanding of what he finds as yes this needs work
and no I think that is fine as it is now compared to his original posts
ideasmith
May 29th, '08, 12:56 PM
You can buy it multiple times for greater effect. GURPS has names for the levels depending . attractive, beautiful etc.
I'm still not seeing it. How does making Comeliness a Talent analagous to Lightning Reflexes effecte how tiered it is, and why does this matter?
Beast
May 29th, '08, 01:09 PM
I see 3 options for Com
1 leave it as is(maybe add rules for it as a complentery/replacement roll for some Pre based skills
2 convert to a talent/perk that adds levels to certain skill with levels of beauty ala GURPS
3 drop altogether and use distintive feature,social lims.positive & negative reputation and presence to represent
my preference is #1 with added rules
I can live with #3
#2 would be akin to copying GURPS which copied Hero
Beast
May 29th, '08, 01:16 PM
it would be where Lightning reflex got you a better place on the dex/speed chart at the cost of speed,dex rolls, and CV
as a talent Com would get you bonuses only to those skills that your apperance could make a difference
I'm still not seeing it. How does making Comeliness a Talent analagous to Lightning Reflexes effecte how tiered it is, and why does this matter?
ideasmith
May 29th, '08, 01:18 PM
buying Com as a perk or talent is that it will be levels of Com
where as Com being a 1/2 point characteristic is that you can fine tune it
where a 22 is more pretty than a 20,but there is no difference in characteristic rolls
I would love to see Steve Long post updates to what has been said here in all these 6th ed forums to have a better understanding of what he finds as yes this needs work
and no I think that is fine as it is now compared to his original posts
You consider it an advantage that there are levels of Comeliness with no game effect?
Tonio
May 29th, '08, 01:21 PM
I see 3 options for Com
1 leave it as is(maybe add rules for it as a complentery/replacement roll for some Pre based skills
2 convert to a talent/perk that adds levels to certain skill with levels of beauty ala GURPS
3 drop altogether and use distintive feature,social lims.positive & negative reputation and presence to represent
my preference is #1 with added rules
I can live with #3
#2 would be akin to copying GURPS which copied Hero
What's with the aversion to copying another system? Why is "This is wrong because <insert any disliked system here> does it that way." a compelling, or even useful, argument? A rule or game mechanic should be evaluated for its own merits. Evaluating it for where it's used or who uses it is like saying "Steel is a poor choice for this bridge. Steel is used in making shell casings for nuclear missiles, which are used in mass destruction, so it'd be wrong for us to build a bridge with it."
Edit: I don't mean to single you out, Beast. It's just that I've seen that sort of argument several times; yours was just the most recent one.
Beast
May 29th, '08, 01:29 PM
I consider it to be a finer tuning than just levels
consider this
you have 1 character that has 2 npc's trying to seduce him/her
both make their rolls by the same amount,but you can only go to bed with 1 of them
which do you choose
the 1 with a 20 com or the 1 with a 22 com
and btw your friends are watching and can see 1 is a little prettier than the other
you can also flip this around where it is 2 PC's trying to seduce an NPC
can we say "play up the rivaly"
this is what I mean by fine tuning
You consider it an advantage that there are levels of Comeliness with no game effect?
Chris Goodwin
May 29th, '08, 01:30 PM
I'm still not seeing it. How does making Comeliness a Talent analagous to Lightning Reflexes effecte how tiered it is, and why does this matter?
Tiered = discrete levels: Hawt, Attractive, Average, Unattractive, Fugly.
Analogous to Lightning Reflexes = +X, Only Vs. Y.
If you're going to do the latter, why not keep the Characteristic?
ideasmith
May 29th, '08, 01:36 PM
Tiered = discrete levels: Hawt, Attractive, Average, Unattractive, Fugly.
Analogous to Lightning Reflexes = +X, Only Vs. Y.
If you're going to do the latter, why not keep the Characteristic?
The idea seems to be that if it's not a Characteristic, it will only take up space on the character sheet if its important to the character. Since it is unimportant to many characters, this is a consideration. Have you noticed that the HERO character sheet looks a bit crowded?
CTaylor
May 29th, '08, 01:36 PM
Yeah, that 1 stat will fix the crowded problem, sure it will.
Beast
May 29th, '08, 01:38 PM
it is not that I dislike>insert system here<
it is why not be original
why not use what we already have(this is a toolkit I just see no need to borrow others when with a little more expanation what is there works fine)
5th ed was suppose to expand definitions
this is 1 place that was lax in
I also take no offence you have your opinion and I have mine
I just think going the GURPS way is wrong
What's with the aversion to copying another system? Why is "This is wrong because <insert any disliked system here> does it that way." a compelling, or even useful, argument? A rule or game mechanic should be evaluated for its own merits. Evaluating it for where it's used or who uses it is like saying "Steel is a poor choice for this bridge. Steel is used in making shell casings for nuclear missiles, which are used in mass destruction, so it'd be wrong for us to build a bridge with it."
Edit: I don't mean to single you out, Beast. It's just that I've seen that sort of argument several times; yours was just the most recent one.
ideasmith
May 29th, '08, 01:44 PM
I consider it to be a finer tuning than just levels
consider this
you have 1 character that has 2 npc's trying to seduce him/her
both make their rolls by the same amount,but you can only go to bed with 1 of them
which do you choose
the 1 with a 20 com or the 1 with a 22 com
and btw your friends are watching and can see 1 is a little prettier than the other
you can also flip this around where it is 2 PC's trying to seduce an NPC
can we say "play up the rivaly"
this is what I mean by fine tuning
Beauty is subjective enough that Comeliness as percieved by a given individual will differ from actual Comeliness at least a half of the time, probably more. How do you handle that?
Beast
May 29th, '08, 01:44 PM
expanded list(ment as humor)
Hawt
PHAT
Attractive
Pretty
Cute
Average
Unattractive
Ugly
2 bagger
Fugly
Tiered = discrete levels: Hawt, Attractive, Average, Unattractive, Fugly.
Beast
May 29th, '08, 01:55 PM
in a game where everything is broken down by by numbers
it makes it easier to rate people,things and such
me in a face to face game with my deep voice can't really pull off a sexy 20 to 30's something female playing with mostly other guys and we don't try
art work can help and I mean well done stuff(and yes I pay for that)not the Hero machine web stuff
yes it can give to an idea of what a character should look like can it really pull off sexy or handsome(not for me)
Beauty is subjective enough that Comeliness as percieved by a given individual will differ from actual Comeliness at least a half of the time, probably more. How do you handle that?
Tonio
May 29th, '08, 02:01 PM
Yeah, that 1 stat will fix the crowded problem, sure it will.
No, removing 1 stat won't fix the problem. Removing 1 stat can be part of the fix, though. Small changes add up to big ones.
it is not that I dislike>insert system here<
it is why not be original
Because it's better to be unoriginal and good than original and bad. Originality is all fine and dandy, but without a good end product, it's not very useful. If someone else is doing it the perfect way (if such a thing were possible), will you choose an inferior method just to be original?
why not use what we already have(this is a toolkit I just see no need to borrow others when with a little more expanation what is there works fine)
5th ed was suppose to expand definitions
this is 1 place that was lax in
Sure, that's an option that has merit and should be explored.
I also take no offence you have your opinion and I have mine
I just think going the GURPS way is wrong
And it very well might be wrong. But if it is, it's not because GURPS does it that way. By the way, I'm undecided as to whether I'd rather keep the stat or have it be built as a Talent/Perk. Certainly if it stays it needs better definition and more concrete game use. As it is now it's hardly more than part of the character's description, along with his name, his backstory, the color of his eyes, etc. But I won't discard an option just because someone else I don't like does it that way.
Beast
May 29th, '08, 02:01 PM
you are also equating beauty as something that you have or don't
in the case of Com
what atvantages/power/effects that can be possitivefor the character
that should be PAID for since they can come into play depending on the character
the big discusion here is how effective is it and how should it be defined
Beauty is subjective enough that Comeliness as percieved by a given individual will differ from actual Comeliness at least a half of the time, probably more. How do you handle that?
Tonio
May 29th, '08, 02:12 PM
One problem COM as a concept (that is, unrelated to whether it stays as a stat or becomes a Talent/Perk), which has been mentioned before, is its subjectivity. On a small scale, you'll see different people consistently ranking others differently. On a larger scale, games very often include different cultures (or more extremely, species, etc.), and comeliness doesn't carry over well across these. For example, some men consider Asian women more attractive than European ones, while others have an opposite view, and still others view them equally. In Fantasy, consider an Orc and a Dragon, both with "Attractive" comeliness (call it 15 COM, or the "Attractive" Talent/Perk). Humans would probably not consider either very attractive at all. An Orc with a very low comeliness might actually be more attractive to a human. There are interactions that aren't easy to represent with a simple score or talent/perk. Limitations and Advantages might help, but still don't cover everything (human men with an affinity towards thin, lithe, fair women would probably find Elven women more attractive, while those who prefer heavier, muscular women would find them less attractive).
Beast
May 29th, '08, 02:24 PM
the things that take up the most space are powers and all the advantages and disads eliminate them and there will be a lot less clutter and also all powers look the same
I have looked at some of the characters I built long ago(22 yrs ago)
they did not have that many things and where not very cluttered(back when characters started at 250 pts)
No, removing 1 stat won't fix the problem. Removing 1 stat can be part of the fix, though. Small changes add up to big ones.
here is where I see that we have a good system in place already so there is no need to copy just a bit of tweeking
Because it's better to be unoriginal and good than original and bad. Originality is all fine and dandy, but without a good end product, it's not very useful. If someone else is doing it the perfect way (if such a thing were possible), will you choose an inferior method just to be original?.[/QUOTE]
glad we agree this is were the efforts should be placed
[/QUOTE]Sure, that's an option that has merit and should be explored.
I see keepig it as a Stat it just needs more definition
in a FH game I played in I had a Sidhe character using glamour magics and skills she also had a 40 com
her acting/singing skills where very good(13-14's)but when she could add her Com roll as a compenmentry she could make her rolls unearthly amounts which is what her concept was
[/QUOTE]
And it very well might be wrong. But if it is, it's not because GURPS does it that way. By the way, I'm undecided as to whether I'd rather keep the stat or have it be built as a Talent/Perk. Certainly if it stays it needs better definition and more concrete game use. As it is now it's hardly more than part of the character's description, along with his name, his backstory, the color of his eyes, etc. But I won't discard an option just because someone else I don't like does it that way.[/QUOTE]
ajackson
May 29th, '08, 02:34 PM
If you're going to do the latter, why not keep the Characteristic?
This has been addressed before. The reason to not have it as a characteristic is because as a characteristic it has poorly defined effects which are redundant with another characteristic (and poorly priced). As a talent, it would have clearly defined mechanics which clearly specify how they relate to other similar mechanics.
Hugh Neilson
May 29th, '08, 04:20 PM
You consider it an advantage that there are levels of Comeliness with no game effect?
This issue, to me, is getting to whether every point of EVERY characteristic should have a mechanical effect. Comeliness is hardly unique in having many points between the mechanical breakpoints.
Beast
May 29th, '08, 04:50 PM
I see you point
but if 6th ed is going to get rid of those points in between break points
you might as well include Int also
I left out Constitution, Ego, and Presence since those have functions that require a number(that has other uses than just a break point)
to convert all of them to talents would have you needing to say expand them like what Fusion tried to do to keep combat the same and I see that as a waste of time and effort
all I see that is needed is a bit more expanation on how Com can be used either replace Pre in certain skills(ex.seduction,pursuasion,conversation)where the character is using their looks to get them through(and we all know that this does happen in real life not being sexist just a realist because I hace seen it happen)
a same argument could also be used to insert intelegence in some skills where the character has the know how but is just not as confident as the person who has the higher Pre and bout the skill that way( say the small nerdy guy just knows his way around a bed and knows the what to say to get a partner there
Com could also be used to complement a Pre based skill like bureaucratics,bribary,streetwise,high society,seduction,etc...
This issue, to me, is getting to whether every point of EVERY characteristic should have a mechanical effect. Comeliness is hardly unique in having many points between the mechanical breakpoints.
Beast
May 29th, '08, 05:03 PM
defiend I will give you but that can be remedied in about 2 paragraghs
redundant with what Presence
Pre is more confidence in your self and projecting it toward others and has nothing to do with looks since somebody very pretty/handsome may not very indimidating
pricing(for Pre)
I feel is right but it can be abused at higher amounts
but then this is what snipers are good for as is GM discretion
This has been addressed before. The reason to not have it as a characteristic is because as a characteristic it has poorly defined effects which are redundant with another characteristic (and poorly priced). As a talent, it would have clearly defined mechanics which clearly specify how they relate to other similar mechanics.
nexus
May 29th, '08, 06:46 PM
And it very well might be wrong. But if it is, it's not because GURPS does it that way.
I don't think most people are arguing the approach is wrong because GURPS does it that way but GURPS is the most immediate example of that way of representing beauty/attractiveness. There is also the "rivalry" between GURPS and Hero as the try to fill similar niches in the rpg arena that leads them to be compared. I can't speak for everyone but that's what I mean when I object it. GURPS is just a convenient example that most Hero players will recognize. Over the course of the debate there have been more than a few people that have said the how GURPS handles attractiveness is one of the things the system got right too. So I don't think it's aversion to copying from another system but genuine dislike of the approach.
CTaylor
May 29th, '08, 06:57 PM
Arguing that making it a talent is better because it would define the effects more is not very compelling: that's just an argument that Comeliness needs to be defined better. It's obvious that for some people at least they just don't like the stat, and are looking for ways to support that presupposition, but that's not a very good way to design a game.
ajackson
May 29th, '08, 10:34 PM
Arguing that making it a talent is better because it would define the effects more is not very compelling: that's just an argument that Comeliness needs to be defined better.
The thing is, any clear definition of Com just winds up being a form of Pre and/or levels with Pre-based skills. The talent version is built directly as one of those two things.
AnotherSkip
May 30th, '08, 05:38 AM
You consider it an advantage that there are levels of Comeliness with no game effect?
The thing is, any clear definition of Com just winds up being a form of Pre and/or levels with Pre-based skills. The talent version is built directly as one of those two things.
2 points of com make a difference in my games, it just is not mechanised.
Player Quote: I'm not taking off my Sunglasses, it isn't a Scott Summers thing, im just really ugly." (note this is from a character with 8 Com in a game wherein the players have 8-12 Com)
the thing is, Social interaction is really not very clear cut, is bribery an acceptible skill over interrogation to get info out of a person? i allowedit the other session because it is mre important to move the game along than make the players buy every freaking skill perk or talent in the book just because someone says so. And making Com a talent IS a problem because then you have "figured Characteristics" from your talent purchase predetermined by someone else. The REAL guiding rule to COM Irregarless of breakpoints or any other mechanic is this: the more you spend the better the effect should be. if you put 40 points in a power it should be pretty good, if you put 60 points in a power it should be pretty awesome. +30 Bod However isn't worth it Regeneration MAKES IT WORTH LESS. And only a GM can make it worth an appropriate amount if then. A GM Can make every pont of 60 points put in Com Work because there are no predefinitions.
AnotherSkip
May 30th, '08, 05:46 AM
So if we wanted to make COM useful we could have a "pretty attack" wherein you roll Com/5 # of dice and subtract defenders Com from the results. Now every point of Com is useful. you just need to Nerf Pre enough to do it. In addition Heck just kill Pre make all the fear/strong will attacks come from EGO and all the pretty/seduction come from Com. Makes for a saner thing than taking out Com.
Chris Goodwin
May 30th, '08, 09:13 AM
The thing is, any clear definition of Com just winds up being a form of Pre and/or levels with Pre-based skills. The talent version is built directly as one of those two things.
Is that what COM does?
Is that what we think COM is supposed to do?
We haven't got that part figured out yet.
ajackson
May 30th, '08, 09:24 AM
Is that what COM does?
To the extent Com does anything, it's usable as a complementary roll on Presence-based skills, which is mechanically identical to an unreliable bonus to Presence skills.
Chris Goodwin
May 30th, '08, 09:32 AM
To the extent Com does anything, it's usable as a complementary roll on Presence-based skills, which is mechanically identical to an unreliable bonus to Presence skills.
Okay, we're getting somewhere.
It seems to me that this is almost exactly analogous to a brick's ability to pick up pieces of the landscape and hit people with them. Those things are unreliable to the extent that it's more-or-less up to the GM whether they're available. It seems to me that bonuses to PRE-based Skills based on COM are almost identical. If a brick wants to reliably have "pieces of landscape" available at any time, he buys a Power to that effect (probably in a "brick tricks" Multipower and probably with Power Skill: Brick Tricks).
All of that stuff aside; given that you've just described Comeliness as "...a complementary roll on Presence-based skills," why not keep it as a Characteristic and define it as exactly that? It would add at most two to three paragraphs to the entire book, as opposed to defining a new ability and explaining it, with its own new rules, attendant cost, and so forth. Anyone who wants it to be more reliable than that can still build it as such; bonuses to positive Reputation, levels with PRE Skills, and so forth.
steamteck
May 30th, '08, 10:11 AM
it would be where Lightning reflex got you a better place on the dex/speed chart at the cost of speed,dex rolls, and CV
as a talent Com would get you bonuses only to those skills that your apperance could make a difference
Thanks. I was having trouble figuring out what he wasn't seeing. I guess we're on a different wavelength.
Tonio
May 30th, '08, 10:58 AM
Okay, we're getting somewhere.
It seems to me that this is almost exactly analogous to a brick's ability to pick up pieces of the landscape and hit people with them. Those things are unreliable to the extent that it's more-or-less up to the GM whether they're available. It seems to me that bonuses to PRE-based Skills based on COM are almost identical. If a brick wants to reliably have "pieces of landscape" available at any time, he buys a Power to that effect (probably in a "brick tricks" Multipower and probably with Power Skill: Brick Tricks).
All of that stuff aside; given that you've just described Comeliness as "...a complementary roll on Presence-based skills," why not keep it as a Characteristic and define it as exactly that? It would add at most two to three paragraphs to the entire book, as opposed to defining a new ability and explaining it, with its own new rules, attendant cost, and so forth. Anyone who wants it to be more reliable than that can still build it as such; bonuses to positive Reputation, levels with PRE Skills, and so forth.
Mostly because anybody not interested in having complementary skill rolls on their social skills could just sell COM back to minus a million and get tons of free points, much as they can do now, I guess. What's the current drawback of having less than 10 COM that wouldn't better be represented by a Disadvantage?
steamteck
May 30th, '08, 11:05 AM
Mostly because anybody not interested in having complementary skill rolls on their social skills could just sell COM back to minus a million and get tons of free points, much as they can do now, I guess. What's the current drawback of having less than 10 COM that wouldn't better be represented by a Disadvantage?
I've seem that sort of thing mentioned before. Do your players really do that sort of stuff? I can't imagine having to deal with stuff like that. Some crazy abuse like that seems a poor consideration for game design to em.
Markdoc
May 30th, '08, 11:27 AM
Okay, we're getting somewhere.
SNIP
All of that stuff aside; given that you've just described Comeliness as "...a complementary roll on Presence-based skills," why not keep it as a Characteristic and define it as exactly that? It would add at most two to three paragraphs to the entire book, as opposed to defining a new ability and explaining it, with its own new rules, attendant cost, and so forth. Anyone who wants it to be more reliable than that can still build it as such; bonuses to positive Reputation, levels with PRE Skills, and so forth.
But that is - as posted multiple times in this thread already - exactly what the printed rules suggest. It's not like "COM has no function" in the rules as written. So in practical terms, what's lacking is perhaps a more explicit statement on how and when to apply it - which skills could be appropriately COM based, for example. We're really only talking about adding one or two sentences.
It's true that COM functions similarly to PRE and you could make an analogous function by limiting PRE, but the atomic approach, reducing the entire game to ever smaller fragments and then building the powers you want with a list of limitations and advantages, however appealing intellectually, is not going to streamline the game. (I realise this is not what you are suggesting, just a general comment).
COM is simpler to explain than limited PRE and that explanation takes less space. You could equally easily argue that we don't don't need EB and HA - but the two concepts are so frequently used that not having them already preformed is arguably more cumbersome than doing so.
One thing this thread has made clear is that COM's used by many GMs - so it serves as a useful tool and adds granularity, allowing a rough separation of "personality" and "appearance". You could combine them and then limit them out again, but you lose a little "ease of use" in the process and it's not clear what you gain apart from saving 1 square centimetre on the character sheet.
cheers, Mark
Tonio
May 30th, '08, 11:37 AM
I've seem that sort of thing mentioned before. Do your players really do that sort of stuff? I can't imagine having to deal with stuff like that. Some crazy abuse like that seems a poor consideration for game design to em.
Well, I was exaggerating, of course... but in essence, it's not abuse. If all COM does is give you a bonus on social skills, if your concept doesn't call for a bonus on social skills, not only are you exempt from paying for said bonus, but you also get points back.
My mistake, though... I forgot you have to pay for negative COM, which is odd in itself.
Selling back all other characteristics gives you a substantial, if not serious, disadvantage, and is dangerous. Some more than others, of course (selling back CON will subject you to being Stunned very often, while selling back INT mostly means you won't know much about anything, and won't notice much of what's going on around you), but they're all still substantial. Selling back COM just means you'll have less of a bonus, sometimes. Having less of a bonus usually means buying less of something, mostly skill levels. I think that mechanic is better represented as starting out with "nothing" and buying that bonus up to whatever level you want.
Selling back COM to 0 (and therefore getting 5 points back) shouldn't be considered an abuse. If the character has no Social Skills, why should he want a bonus with them? You wouldn't ask an Energy Projector not to sell back his STR, would you? Well, he probably wouldn't want to, since STR is such a good deal... but still.
I guess it all comes down to: if all COM does is give you a bonus on Social Skills if it's positive, or a bonus on fear-based PRE Attacks if it's negative, why isn't it Skill Levels or Limited PRE? (Yes, I'm aware a similar case can be made for Armor, PD/ED/Damage Resistance, and FF, and for Ranged, Indirect STR and TK (if STR doesn't give Figureds), and I'd argue the same way there.)
CTaylor
May 30th, '08, 11:52 AM
The thing is, any clear definition of Com just winds up being a form of Pre and/or levels with Pre-based skills. The talent version is built directly as one of those two things.
Which ends up exactly the same thing, and again is no argument for deleting the characteristic. Even presuming your definition is accurate.
To the extent Com does anything, it's usable as a complementary roll on Presence-based skills
Perhaps in your campaign. Others handle it differently, which is why the arguments to delete Comeliness fall flat.
Markdoc
May 30th, '08, 11:58 AM
Selling back all other characteristics gives you a substantial, if not serious, disadvantage, and is dangerous. Some more than others, of course (selling back CON will subject you to being Stunned very often, while selling back INT mostly means you won't know much about anything, and won't notice much of what's going on around you), but they're all still substantial. Selling back COM just means you'll have less of a bonus, sometimes. Having less of a bonus usually means buying less of something, mostly skill levels. I think that mechanic is better represented as starting out with "nothing" and buying that bonus up to whatever level you want.
Given that a COM of 8-10 is considered normal, selling COM back to zero presumably means that you are noticeably ugly. Not "scream and run away in fear" ugly, but "man, get a load of that!" ugly. That's certainly going to inflict occasional minuses in certain (probably many) social interactions. It's not unreasonable for a character whose shtick is "ugly" to do so and it penalises you less than selling (say) EGO back to 0, but it also nets you a quarter of the points.
Of course a GM can always choose not to utilise COM in his games and if the game revolves largely around combat, you might never miss it. Likewise, I have seen games where EGO was never used and INT was basically only of use for PER rolls: again, these were combat-heavy games (without mentalists, obviously). But not all games are like that.
cheers, Mark
ajackson
May 30th, '08, 12:00 PM
It seems to me that this is almost exactly analogous to a brick's ability to pick up pieces of the landscape and hit people with them. Those things are unreliable to the extent that it's more-or-less up to the GM whether they're available.
Different sort of reliable. Brick tricks are situation-dependent but reliable when available. Com as a complimentary skill is unreliable when available.
Also, complimentary skills in general make the skill system more complicated, and should be avoided whenever possible.
Tonio
May 30th, '08, 12:06 PM
Which ends up exactly the same thing, and again is no argument for deleting the characteristic. Even presuming your definition is accurate.
A difference is that those that aren't interested simply don't buy the talent/perk, period, while those that want a disadvantage buy a Disadvantage, rather than getting sell-back points.
Perhaps in your campaign. Others handle it differently, which is why the arguments to delete Comeliness fall flat.
Well, no, that doesn't make arguments to delete COM fall flat. If the game included an ACT score, and said it stands for "Activeness" and represented how active a character is, saying that 0 means comatose, and above 20 is basically ADHD, but included no rules for it, and some GMs rule that ACT gives you a bonus similar to Lightning Reflexes, while others rule that it can be used as a complementary skill roll to DEX based skills... it should be a candidate for deletion (or modification). If it has no RAW-mechanics, any mechanics are by definition house rules, and it doesn't belong in the core rules.
The argument against COM is basically that, save for the complementary skill roll to social skills business, and the fear pre-attack bonus business. Those two are mutually exclusive, and are better represented with more straightforward mechanics. Any other use is a house rule.
Now, said house rule might be popular enough that it should become a core rule. If so, then do so. But don't keep around a redundant characteristic because it's used in people's house rules!
Beast
May 30th, '08, 12:16 PM
over all both cannot always be depended on every time
yes 1 is situational and the other is did I make the roll
so both are not 100% reliable
neither is CV
the point is you get dealt a hand you play it the best you can because this is not a game of what the cards say but how you play them
I guess you did not get the ulimate skill then
Different sort of reliable. Brick tricks are situation-dependent but reliable when available. Com as a complimentary skill is unreliable when available.
Also, complimentary skills in general make the skill system more complicated, and should be avoided whenever possible.
Tonio
May 30th, '08, 12:17 PM
Given that a COM of 8-10 is considered normal, selling COM back to zero presumably means that you are noticeably ugly. Not "scream and run away in fear" ugly, but "man, get a load of that!" ugly. That's certainly going to inflict occasional minuses in certain (probably many) social interactions. It's not unreasonable for a character whose shtick is "ugly" to do so and it penalises you less than selling (say) EGO back to 0, but it also nets you a quarter of the points.
Is that as per RAW? That sounds more like DF or a Social Limitation. Of course, I agree that someone that's noticeably ugly should get those effects, and I agree that COM represents how ugly you are, but there's no link between these, mechanically. If, for example, we start out COM at 0, and make it so COM/5 is a straight bonus/penalty to Social Skills (in situations where appearance counts), then we'd have a concrete, well-defined game mechanic to represent beauty/ugliness. (Of course, same thing could be done with keeping COM starting at 10, and saying the bonus/penalty is (COM-10)/5, but that's kinda clunky!) That, in my mind, would justify keeping COM. It's no longer just levels for Social Skills, it can also be a penalty for them.
Of course a GM can always choose not to utilise COM in his games and if the game revolves largely around combat, you might never miss it. Likewise, I have seen games where EGO was never used and INT was basically only of use for PER rolls: again, these were combat-heavy games (without mentalists, obviously). But not all games are like that.
A GM shouldn't have to house rule uses for a core characteristic, though. Just to be clear, I'm not arguing COM should go because it does nothing (or not enough, or nothing not already covered in other, more straightforward mechanics). I'm arguing that for COM to stay, it should do something (or more, or something not already covered in other, more straightforward mechanics). My opinion, additionally, is that it should stay, and said mechanics should be added, or better defined. At least at this point in time... I'm kinda fickle when it comes to opinions. =/
BobGreenwade
May 30th, '08, 12:30 PM
And so we come to the same place as the previous round of discussion on COM came to in this thread: what's really needed is not to get rid of COM as a Characteristic and replace it with a Talent, but a better definition of what it does. Several people already gave suggestions about clearer information, including an explicit statement that people with better looks tend to get more attention and better treatment; the demonstrated observation that beauty is not completely in the eye of the beholder, and does have definable standards; and other things that I'm just not remembering offhand.
We don't really need "COM Attacks" in the main rulebook, but a couple of paragraphs detailing how people with good looks but weak personalities are different from people with strong personalities but mediocre looks would be called for.
(The original assertion that COM "doesn't really do anything" is an argument for complete elimination; just replacing with a Talent would just give us a Talent that "doesn't really do anything.")
Oh, and I do agree that the current rules for negative COM are broken, mostly because of their gross inconsistency with other primary Characteristics. The effects of being immensely and horrifically ugly should be represented through Distinctive Features, Limited PRE, PRE-based Powers, and other constructs. A character who is 0 COM should be merely unappealing to look at, like Phyllis Diller or Ernest Borgnine. ;)
Beast
May 30th, '08, 12:36 PM
very well said
repped
And so we come to the same place as the previous round of discussion on COM came to in this thread: what's really needed is not to get rid of COM as a Characteristic and replace it with a Talent, but a better definition of what it does. Several people already gave suggestions about clearer information, including an explicit statement that people with better looks tend to get more attention and better treatment; the demonstrated observation that beauty is not completely in the eye of the beholder, and does have definable standards; and other things that I'm just not remembering offhand.
We don't really need "COM Attacks" in the main rulebook, but a couple of paragraphs detailing how people with good looks but weak personalities are different from people with strong personalities but mediocre looks would be called for.
(The original assertion that COM "doesn't really do anything" is an argument for complete elimination; just replacing with a Talent would just give us a Talent that "doesn't really do anything.")
Oh, and I do agree that the current rules for negative COM are broken, mostly because of their gross inconsistency with other primary Characteristics. The effects of being immensely and horrifically ugly should be represented through Distinctive Features, Limited PRE, PRE-based Powers, and other constructs. A character who is 0 COM should be merely unappealing to look at, like Phyllis Diller or Ernest Borgnine. ;)
ajackson
May 30th, '08, 01:21 PM
(The original assertion that COM "doesn't really do anything" is an argument for complete elimination; just replacing with a Talent would just give us a Talent that "doesn't really do anything.")
The Talent version would be "+1 to friendly presence-based skills when dealing with creatures that use human standards of beauty". That's well-defined, does something, and is worth about 3 points per level.
Markdoc
May 30th, '08, 01:28 PM
Different sort of reliable. Brick tricks are situation-dependent but reliable when available. Com as a complimentary skill is unreliable when available.
You are welcome to your opinion, but there's nothing in the rules that suggest this. Like any skill roll, they are context dependant. That doesn't necessarily make them unreliable. Or at least no more unreliable than any other skill roll: all skill rolls are subject to modification by context.
Also, complimentary skills in general make the skill system more complicated, and should be avoided whenever possible.
Again, you are welcome to your opinion, but mine is the precise opposite - that complementary skills reflect the way skills work in real life, encourage roleplaying and reward characters who have spent lots of points in skills. I strongly encourage their use in my games.
cheers, Mark
Markdoc
May 30th, '08, 01:33 PM
The Talent version would be "+1 to friendly presence-based skills when dealing with creatures that use human standards of beauty". That's well-defined, does something, and is worth about 3 points per level.
Cool. Strangely that's pretty much how COM works now, except that rather than giving a +1 to rolls, it allows you to make complementaries which may add to your roll - an approach I find superior, since it has more flavour, reflects the vagaries of personal preference and also depends more on your skill set.
cheers, Mark
CTaylor
May 30th, '08, 04:37 PM
A difference is that those that aren't interested simply don't buy the talent/perk, period, while those that want a disadvantage buy a Disadvantage, rather than getting sell-back points.
So you can't just leave COM as is without buying points into it, and buy a distinctive looks disad to look hideous? What's wrong with buy-back points, exactly?
The argument against COM is basically that, save for the complementary skill roll to social skills business, and the fear pre-attack bonus business.
That's not true, though. You're describing how you use COM and then declaring since that's all that anyone does then it's a mess. As people have explained in exhaustive detail repeatedly in this thread and elsewhere, COM is an interaction stat, a role playing stat that has nothing to do with presence. You can use it to assist presence attacks if you want, but then you can do the same thing with Strength (break things, lift something impressive) or Body (damn, that guy is huge).
You can try to reduce the stat to what you do with it or think about but in no way does that mean the stat is actually restricted to those things, nor does it mean that other uses or explanations have not been offered in this thread in the past.
what's really needed is not to get rid of COM as a Characteristic and replace it with a Talent, but a better definition of what it does.
Exactly, which is what I've said here repeatedly. All of the arguments do not promote the elimination of the state or the replacement of it with a talent. At best all they do is describe a lack of information in the book on how to use the stat in the game.
I'm sorry but that's all there is to it, and that strikes me as a poor reason to delete a stat from the game entirely. In my opinion, destroying portions of the game that were part of its inception, a game system with incredible international popularity and longevity, not to mention loyalty among its fan base is just ill-considered. Particularly for the reasons listed here.
ajackson
May 30th, '08, 04:57 PM
As people have explained in exhaustive detail repeatedly in this thread and elsewhere, COM is an interaction stat, a role playing stat that has nothing to do with presence.
To the extent that COM does not act like Presence, it acts like a special effect, and should thus be free.
Beast
May 30th, '08, 05:36 PM
you still have to pay for the base power to have a special effect
if your SFX is electricity but don't have any powers to simulate it's effects
how can you zap someone that is standing knee deep in a pond and get the extra damage
no it is a stat that CAN affect/ and or replace various skill rolls
these effects are not set in stone and are variable hence the roll (the beholders eye)
people have stated here that beauty is in the beholder's eye
yep you right and the Com roll is that reaction to the beholder's eye
if for some reason the GM states that you can't use your Com to complement your pursausion roll because your alien asexual foe feels you are only useful as food
that is the GM's call and I totally agree
on the other hand if you have a 30 Com and a pursausion roll of 11-
and try to talk you way out of a speeding ticket this is the perfect example
to use your Com as a complentery roll
you want a SFX interaction check out the ultimate energy projector
maybe a real expanation was left out because felt it wasn't PC to include and figured that some people might figure it out
To the extent that COM does not act like Presence, it acts like a special effect, and should thus be free.
ajackson
May 30th, '08, 05:39 PM
you still have to pay for the base power to have a special effect
Base power is Presence.
Vulcan
May 30th, '08, 05:52 PM
I agree that COM is underdefined as far as game mechanics. However, in most game I've been in, COM does play a (granted small, as befits its low point cost) role.
First, it is generally (there are a few excptions, but not many) accepted in our group that a character needs a 16 COM to get his own 'title'. (Yes, we play the comic-book supr hero version of Heroes). Someone without it can expect to see (slightly) less spotlight time than his more attractive teammates.
Next, the classic playboy persona makes a recurring appearance in our games as characters change and evolve, and usually at some point in the introduction of a new NPC the player in question asks the GM, "Is she hot?"
With COM, the GM has a simple answer. He just tells the player the COM score, and along with the general description the player decides whether or not she's hot enough to hit on.
Without COM, and in the highly likely case the GM hasn't thought out whether or not the character is attactive or not, he's kind of stumped. "Gee, ahh, well she doesn't have the perk 'attractive' so I guess she's average, I suppose..." (and yes, that is exactly how our main GM would respond.)
Using COM as a complementary skill roll to certain PRE skills seems like the best way to give it a game mechanic use. It would certainly reflect the 'some people find some things more attactive than others' principle that has been used as an argument against COM. After all, if it functions irregularly, then the person you're trying to influence just isn't into your looks even if you do have a 30 COM.
All in all, it seems to still be viable. And one stat more or less doesn't seem like it would simplify/complicate things to any significant degree.
Vulcan
May 30th, '08, 06:14 PM
Now, onto the big one. Figured characteristics. The real issue here is, who is going to be hurt by the change.
Power armor characters (and the related, OIHID 'mystically bestowed' concepts a la Shazam or Thor) will come out the best. It's amazing how much a 1/4 to 1/2 limitation on high scores can help a character's point total.
Energy projectors will be affected somewhat. Most are not horibly stat-heavy to begin with. Many (if not most) will just have to pay a bit more for their REC, END and STUN.
Martial Artists are going to take a BIG hit. DEX is really expensive, and rightfully so. SPD is also very expensive, and decoupling it from DEX only makes it more so. But a dedicated martial artist also needs a decent base PD/ED (aside from combat luck or light armor, this is usually their only defense - aside from a high DCV, which is also pretty pricy).
Bricks will probably take it the worst, the low cost of STR notwithstanding. High PD, ED, REC, END, and STUN are all typical, and 'unfiguring' figured characteristics makes it worse.
I think figured characteristics gives a small break to the characteristic-heavy characters, one that I don't see as being out of balance with the extra points the non-stat heavy characters have to spend on more powers - at least, as things are right now.
The obvious soloution is to give starting characters more points, right? Are you sure? Let's give everyone an extra 50 pts. The Bricks and Martial artists will spend all those points, and probably more, to get back to where they started from. Energy projectors will likely spend some of the points on 'unfigured' characteristics, and have several points left over to boost their powers. I don't even want to think about what happens to power armor/mystically bestowed characters at this point. Now, are we still in balance? Quite probably not.
Of course, STR is the exception. As has been noted, +5 pts of STR gives one:
+1d6 damage in melee and to grab/resist grabs/break out of entangles
the ability to lift twice as much weight
5.5 points in figured characteristics.
If we leave in figured characteristics, STR needs to come up to at least 1.5 points per, preferably 2 per to simplify the math.
Vulcan
May 30th, '08, 06:32 PM
Oops, now I've done it. x2 cost for STR? Is he nuts? Now how do I get a 60 STR brick that can compete with the other archetypes!
The problem here relates to the STR chart. A 60 STR character does 12d6 damage on a punch, and can lift 100 tons...
Wait a minute. 100 tons? 100 TONS!? How on earth does a normal (2 PD, 10 BODY, 20 STUN) person even survive being hit by this? By the rules, the normal will be at 0 BODY - badly hurt, but with prompt medical care he should survive. Compare this with someone getting hit by a semi at speed (that is likely quite a bit under 100 tons dead weight). SPLAT. Drop - heck, just SET 100 tons on a normal person. SQUISH.
Now imagine the 80 STR brick. 1600 tons, the weight of a modern naval destroyer. But the impact still is unlikely to kill the normal outright, he'll be at -4 body. It takes 110 STR - 22 dice - to kill a normal on an average roll. 50,000 tons of force. Can we say "overkill"
Bricks probably should not have STR as their only offensive power. The strength to lift 6 (40 STR) to 25 (50 STR) tons should be sufficient for most concepts, providing roughly 2/3 of their dice in damage. Make up the difference in HA, and voila, now the strength chart starts to fall into place vs. damage, and the bricks save some points. This also enhances entagles somewhat (I'm seeing some suggestion that they are underpowered in the Powers discussion) without being too overpowering.
In short, this would be the most realistic way to build a superheroic brick.
Vulcan
May 30th, '08, 06:33 PM
Yes, I realize I just used 'realistic' and 'superheroic' in the same sentence. That doesn't mean it's without merit.
Beast
May 30th, '08, 06:40 PM
Presence is how confident in yourself and ability to project it upon others
it is an inward thing that gets projected out
Like the way you might carry youself
Com is just the outside (looks)and can be used to either complement or be used instead of Pre to get your way
Hitler had a high Pre but was a butt ugly little man
most polititians have a high Pre some might even be considered handsome or pretty(John Edward comes to mind)
IMHO these are 2 distict things that are seperate but can be used together(think a one two punch)
Base power is Presence.
Beast
May 30th, '08, 06:51 PM
the 100 ton truck that hist somebody just did a move through on them
now if the just rolled over on them they might be alive till the next phase when the weight would kill them as a second attack unless it kept on rolling or somebody quickly lifted the truck off of them
1600 tons is a WW2 destroyer(heck a Fletcher class dd from 1942 displaces 2100 ton)modern DDs displace more like 3000 tons and those are the small ones
Oops, now I've done it. x2 cost for STR? Is he nuts? Now how do I get a 60 STR brick that can compete with the other archetypes!
The problem here relates to the STR chart. A 60 STR character does 12d6 damage on a punch, and can lift 100 tons...
Wait a minute. 100 tons? 100 TONS!? How on earth does a normal (2 PD, 10 BODY, 20 STUN) person even survive being hit by this? By the rules, the normal will be at 0 BODY - badly hurt, but with prompt medical care he should survive. Compare this with someone getting hit by a semi at speed (that is likely quite a bit under 100 tons dead weight). SPLAT. Drop - heck, just SET 100 tons on a normal person. SQUISH.
Now imagine the 80 STR brick. 1600 tons, the weight of a modern naval destroyer. But the impact still is unlikely to kill the normal outright, he'll be at -4 body. It takes 110 STR - 22 dice - to kill a normal on an average roll. 50,000 tons of force. Can we say "overkill"
Bricks probably should not have STR as their only offensive power. The strength to lift 6 (40 STR) to 25 (50 STR) tons should be sufficient for most concepts, providing roughly 2/3 of their dice in damage. Make up the difference in HA, and voila, now the strength chart starts to fall into place vs. damage, and the bricks save some points. This also enhances entagles somewhat (I'm seeing some suggestion that they are underpowered in the Powers discussion) without being too overpowering.
In short, this would be the most realistic way to build a superheroic brick.
James Gillen
May 30th, '08, 08:06 PM
Okay, we're getting somewhere.
It seems to me that this is almost exactly analogous to a brick's ability to pick up pieces of the landscape and hit people with them. Those things are unreliable to the extent that it's more-or-less up to the GM whether they're available. It seems to me that bonuses to PRE-based Skills based on COM are almost identical. If a brick wants to reliably have "pieces of landscape" available at any time, he buys a Power to that effect (probably in a "brick tricks" Multipower and probably with Power Skill: Brick Tricks).
Even in those, the Multipower usually implies OIF/appropriate objects of opportunity.
Again, I figure COM (as a mechanic) should be analogous to the Reputation Perk (if not an example of it) in that said Perk already boosts PRE Attacks/Interaction Skills on a situational basis. Simple.
jg
nexus
May 31st, '08, 05:16 AM
One thing you lose if Comeliness is a Talent that modifies Interaction skills is if your character concept is attractive, but doesn't merit have the Interaction skills that the Talent modifies it becomes kind of pointless to get the Talent. It's like getting Double Jointed without Contortionist. Even the everyman familiarities wouldn't be affected unless it's listed as an exception or built as Limited Overall Skill Levels. Complimentary rolls do effect Fams, IIRC. I'm sure someone will correct me if I'm wrong.
I know this isn't true of all games but in the ones I've played in Comeliness does have an effect. Hero doesn't have a "reaction table" but characters have made Com rolls to see if the impress, vamp or distract NPCs, high Com character get treated differently than average ones, etc. Flavorwise, I enjoy the granularity a characteristic overs over a tiered Talent. I can make a character that is slightly more or less attractive than another one without having a "major" impact. As a Gm and player that helps more define a PC.
Comeliness functioning as complimentary ability to Interaction skills makes a lot of sense and reflects the vagaries of physical appearance and it's impact pretty well. If your character has specialized or very racially or cultural good looks, Com can be Limited just alike anything else. A more marginal benefit is that is allows easy construction of things like "Spells of Beauty/Curse of Hideousness" etc. Personally, I think there should be Comeliness based skills including Seduction (with the Option of using Pre) as well.
Basically, Comeliness needs to be better defined. In fact, All the characteristic rolls need to be defined with more examples of how they work as part of the toolkit aside from the base for skills. Though I'll say this much I might be some statistical outlier but I've never been asked t make a Dex roll, a Str roll, a Con roll or an Int roll (aside from Perception) or Ego roll outside of Mental combat but I have been asked to make many Comeliness rolls, FWIW. And even unrolled it has had an effect on roleplaying and character interaction.
I'm not sure if this lengthy post even means anything. Opinions seem to be dug in on all sides of the issue at this point and most people, including myself are just repeating the same things in different way. If/when it's dropped if I am interested in 6th edition, I'll put it back in and if I'm not interested in 6th Edition its a moot point.
AnotherSkip
May 31st, '08, 06:21 AM
If you think Com is a useless Stat just ask 3 and Vitus if it had any effect on their game and/or i ever contributed to their roleplaying. ANYthing that helped make some of the more memorable posts on the Quote of the Week thread needs to be kept.
ajackson
May 31st, '08, 08:27 AM
One thing you lose if Comeliness is a Talent that modifies Interaction skills is if your character concept is attractive, but doesn't merit have the Interaction skills that the Talent modifies it becomes kind of pointless to get the Talent.
If you're not going to use your appearance, there's no reason it has to cost points.
Hugh Neilson
May 31st, '08, 08:45 AM
If you're not going to use your appearance, there's no reason it has to cost points.
Corollary: If it will have a game impact, it should cost points.
It seems like most arguments simply come back to "better defined mechanics" rather than demonstrating a talent is preferable to a characteristic.
Not everyone is a light sleeper, avoids damage through luck or has a perfect sense of direction. Everyone has an appearance. To me, that says appearance is best represented by a characteristic.
ideasmith
May 31st, '08, 09:04 AM
A relevant point:
If Comeliness is a Characteristic, you must decide how good looking other characters, on the average, consider your character.
If Comeliness is a Talent, you can 'opt out' of this decision, whether to indicate that this isn't important to your character concept, or to give the GM more options.
nexus
May 31st, '08, 09:12 AM
If you're not going to use your appearance, there's no reason it has to cost points.
Just because a character doesn't have Interaction skills doesn't mean they don't "use" their Comeliness or gain benefits for it. In the vast majority of Hero games I've played in high com brought benefits both mechanical and role playing.
nexus
May 31st, '08, 09:15 AM
A relevant point:
If Comeliness is a Characteristic, you must decide how good looking other characters, on the average, consider your character.
If Comeliness is a Talent, you can 'opt out' of this decision, whether to indicate that this isn't important to your character concept, or to give the GM more options.
You can do the same thing with a characteristic. Don't spend any points on Com and you're character is "average" (well slightly above for Heroic characters). Being a characteristic doesn't require the player to spend points on it.
ideasmith
May 31st, '08, 09:29 AM
You can do the same thing with a characteristic. Don't spend any points on Com and you're character is "average" (well slightly above for Heroic characters). Being a characteristic doesn't require the player to spend points on it.
Having a 10 Comeliness has neither of the effects I specified for 'opting out'.
Vulcan
May 31st, '08, 09:47 AM
By 'opting out', I presume you mean leaving it up to the GM?
nexus
May 31st, '08, 09:50 AM
Having a 10 Comeliness has neither of the effects I specified for 'opting out'.
What do you mean by "opting out"? If it not important to your concept for it be high or low, don't spend points on it or sell it back. The player doesn't have to think about it. If by "giving the GM options" you mean letting the GM decide if your character is attractive or not... well, the can always decide your PC is someone ideal of perfect beauty or whatever as a plot device regardless of it bing a characteristic or Talent. If the Gm wants to give you something for free, they can.
Beast
May 31st, '08, 10:56 AM
That is a call that should be made at the start of a campain by the Gm and players
remember Hero system is a tool kit
you may not use all the tools but others might so ther is no reason to eliminate it from the kit
1 other thing to point out
if Com is made into a talent(which means a fixed effect)you take away that beauty is in the eye of the beholder and force feed on others your beauty
I like the Com roll as a complementry or instead of Pre where appropriate
If you're not going to use your appearance, there's no reason it has to cost points.
ideasmith
May 31st, '08, 12:27 PM
By 'opting out', I presume you mean leaving it up to the GM?
I was referring to two different types of opting out. That is one of them. The other is indicating that you don't want your character's attractiveness to be an issue.
Paragon
May 31st, '08, 01:11 PM
But that is - as posted multiple times in this thread already - exactly what the printed rules suggest. It's not like "COM has no function" in the rules as written. So in practical terms, what's lacking is perhaps a more explicit statement on how and when to apply it - which skills could be appropriately COM based, for example. We're really only talking about adding one or two sentences.
The cost to benefit is also screwy. On the whole, because its used as complimentary skill, and complimentary skills contribute an average of +1 to the main skill per 2 roll made by, and Com costs 5 per each expected +2 (i.e. 10 more Com), it costs the same as simply buying Interaction levels or more Presence. There's no benefit to it, and more limitations.
[/QUOTE]
Paragon
May 31st, '08, 01:12 PM
Perhaps in your campaign. Others handle it differently, which is why the arguments to delete Comeliness fall flat.
Its irrelevant what anyone does in their campaign. What's relevant is what the rules do, which is for the most part, treat Comliness as an overpriced intermittant bonus to PRE skills.
Beast
May 31st, '08, 01:39 PM
no it ALSO gives a level of beauty or ugliness
the roll is a way of giving "the eye of the beholder" randomness
Com is the cover of the book
Presence is the contents
and I have seen books with great covers and sucky contents.sucky covers and great contents etc...
they can run the gambit from 1 extreme to the other
so with better expanation maybe a bit of price tweeking is in order
but then you are going to have those who will whine about having com only divisable by only 3 or 4 or even 5
for me leave it at 1/2 per
The cost to benefit is also screwy. On the whole, because its used as complimentary skill, and complimentary skills contribute an average of +1 to the main skill per 2 roll made by, and Com costs 5 per each expected +2 (i.e. 10 more Com), it costs the same as simply buying Interaction levels or more Presence. There's no benefit to it, and more limitations.
[/QUOTE]
Vulcan
May 31st, '08, 02:14 PM
I was referring to two different types of opting out. That is one of them. The other is indicating that you don't want your character's attractiveness to be an issue.
Ah, but what if your character's attractiveness is an issue for another character? As I mentioned before, the 'playboy personality' is a common archetype across most genres. The 'playboy' is going to be very interested in your character's attractiveness, whether you are or not! :D
ideasmith
May 31st, '08, 02:38 PM
Ah, but what if your character's attractiveness is an issue for another character? As I mentioned before, the 'playboy personality' is a common archetype across most genres. The 'playboy' is going to be very interested in your character's attractiveness, whether you are or not! :D
Sounds like Watched (5ER page 335) by playboys.
CTaylor
May 31st, '08, 04:25 PM
The other is indicating that you don't want your character's attractiveness to be an issue.
That's not up to you. It's up to the GM and the other players. In any case, a 10 COM is neutral, you're neither attractive nor ugly. It's a non-issue, in the sense you mean.
What's relevant is what the rules do, which is for the most part, treat Comliness as an overpriced intermittant bonus to PRE skills.
I'm amazed that you think the only way to use a stat is the specific places in the book that stat is mentioned. Again, your argument breaks down to "this needs to be better explained in the rules" not "we should abandon it."
Markdoc
May 31st, '08, 08:35 PM
A relevant point:
If Comeliness is a Characteristic, you must decide how good looking other characters, on the average, consider your character.
If Comeliness is a Talent, you can 'opt out' of this decision, whether to indicate that this isn't important to your character concept, or to give the GM more options.
OK, I agree - this is a pretty potent argument for keeping it a characteristic. It's simply too weird to say "I have no discernible COM. You can't tell if I am ugly, beautiful or merely average"
cheers, Mark
Markdoc
May 31st, '08, 08:39 PM
Sounds like Watched (5ER page 335) by playboys.
Ah .... so now you are suggesting that COM does play a role - since of course being watched by Playboys would imply attractiveness :D If it's going to play a role, we should probably have a stat for dealing with that...
cheers, Mark
nexus
May 31st, '08, 08:45 PM
OK, I agree - this is a pretty potent argument for keeping it a characteristic. It's simply too weird to say "I have no discernible COM. You can't tell if I am ugly, beautiful or merely average"
cheers, Mark
"You spread rep around before giving it to Markdoc again..."
ideasmith
May 31st, '08, 09:06 PM
Ah .... so now you are suggesting that COM does play a role - since of course being watched by Playboys would imply attractiveness :D If it's going to play a role, we should probably have a stat for dealing with that...
cheers, Mark
Why? Luck plays a role, but we don't have a stat for that. Wealth plays a role, but we don't have a stat for that. Every Disad, Power, Skill, Perk, and Talent in the book represents something that plays a role, but we don't have a Characteristic for each and every one.
Hugh Neilson
May 31st, '08, 09:27 PM
"You spread rep around before giving it to Markdoc again..."
Me too...
James Gillen
May 31st, '08, 09:44 PM
OK, I agree - this is a pretty potent argument for keeping it a characteristic. It's simply too weird to say "I have no discernible COM. You can't tell if I am ugly, beautiful or merely average"
cheers, Mark
It's a bit like saying having no Wealth Perk (or Disad) means my income could be anywhere from $18,000 to 90,000 a year. ;)
jg
CTaylor
Jun 1st, '08, 07:30 AM
Actually I give luck/unluck to everyone, everyone can make a roll in circumstances that merit it; if you buy either, you get more dice.
And monetary earnings is not guaranteed, you can make nothing a year as in have no income whatsoever. You cannot have no appearance whatsoever.
AnotherSkip
Jun 1st, '08, 08:01 AM
I repped him.
Even Permanently Invisible People have an appearance.
Think about that for a while. The people who would be the most likely to be the basis for no appearance who are almost an archetype unto themselves HAVE an appearance, you cannot get around it.
ideasmith
Jun 1st, '08, 08:15 AM
You cannot have no appearance whatsoever.
I guess it bears repeating: Invisibility with the Inherent (5ER page 258) Advantage.
Hugh Neilson
Jun 1st, '08, 09:16 AM
I guess it bears repeating: Invisibility with the Inherent (5ER page 258) Advantage.
As long as it covers every sense group in full, I suppose.
nexus
Jun 1st, '08, 09:24 AM
Which would still leave Unusual Senses.
Markdoc
Jun 1st, '08, 09:46 AM
The cost to benefit is also screwy. On the whole, because its used as complimentary skill, and complimentary skills contribute an average of +1 to the main skill per 2 roll made by, and Com costs 5 per each expected +2 (i.e. 10 more Com), it costs the same as simply buying Interaction levels or more Presence. There's no benefit to it, and more limitations.
[/QUOTE]
You're making the assumption - unwarranted, in the light of the rules as written - that COM rolls can ever only be complimentary. That's clearly not the case. They can - very often - be used as complementary, but COM can also be used for some interaction rolls in its own right. So yes, it's less effective than PRE, we get that already. It's also much cheaper than PRE and we understand why. I'm not sure it's necessary to retread that all over again.
I don't think people are saying that you couldn't get rid of COM and use PRE, if you really wanted, just as you could get rid of PD/ED and use DEF. But having a single stat and limiting it to generate other stat.s adds extra complication for zero benefit.
cheers, Mark
Markdoc
Jun 1st, '08, 09:49 AM
Why? Luck plays a role, but we don't have a stat for that.
No, we have dice for that
Wealth plays a role, but we don't have a stat for that. Every Disad, Power, Skill, Perk, and Talent in the book represents something that plays a role, but we don't have a Characteristic for each and every one.
No, but we do have stat.s for all the major physical attributes, of which physical appearance - using your own example - is clearly one.
cheers, Mark
Markdoc
Jun 1st, '08, 09:51 AM
It's a bit like saying having no Wealth Perk (or Disad) means my income could be anywhere from $18,000 to 90,000 a year.
And people can tell that just by looking at you? :D
cheers, Mark
BobGreenwade
Jun 1st, '08, 10:39 AM
I guess it bears repeating: Invisibility with the Inherent (5ER page 258) Advantage.Though technically true, this is such a rare case that it hardly bears considering for the purposes of discussing COM (no offense intended).
Paragon
Jun 1st, '08, 11:03 AM
no it ALSO gives a level of beauty or ugliness
the roll is a way of giving "the eye of the beholder" randomness
Com is the cover of the book
Presence is the contents
So when are we going to start charging for individual components of appearance? Someone might respond better to you because you have red hair or worse to you because you're short too, but we don't price those in.
If Comliness is going to be a standard value then it should have standard effects somewhat commensurate with that cost.
Paragon
Jun 1st, '08, 11:05 AM
You're making the assumption - unwarranted, in the light of the rules as written - that COM rolls can ever only be complimentary. That's clearly not the case. They can - very often - be used as complementary, but COM can also be used for some interaction rolls in its own right. So yes, it's less [/QUOTE]
And there's extemely minimal guidance for what those would do, so I have no evidence they aren't used even less often than the complimentary rolls. Given that my opinion still stands; Comliness has too little mechanical support for its current prominence.
Trebuchet
Jun 1st, '08, 11:10 AM
And there's extemely minimal guidance for what those would do, so I have no evidence they aren't used even less often than the complimentary rolls. Given that my opinion still stands; Comliness has too little mechanical support for its current prominence.Prominence? It costs less than any other Characteristic except END and has exactly zero official use.
Its current prominence consists of being in the list of Characteristics. :rolleyes:
BobGreenwade
Jun 1st, '08, 11:19 AM
It costs less than any other Characteristic except END and has exactly zero official use.Pardon my nitpicking here, but the last part isn't exactly true. As has just been mentioned, COM is used for Complementary Rolls for Interaction Skills under certain circumstances. That's greater than zero.
That's not even mentioning the possibility of Entangles that work against COM, as mentioned in The Ultimate Mentalist.
(Of course there are also many unofficial uses for COM, such as gauging NPCs' basic reactions in social situations or Mental Powers Based On COM, but you were explicitly and legitimately not including those.)
Paragon
Jun 1st, '08, 11:21 AM
Prominence? It costs less than any other Characteristic except END and has exactly zero official use.
Its current prominence consists of being in the list of Characteristics. :rolleyes:
And that's what I'm talking about when I used prominence. Since its part of the basic stat set, people expect it to actually be good for something. I haven't been a proponent of making it a talent (because I think the big problem is that it costs too much for its benefit even at 1 per 2 points of Comliness) but at least if you put it there, its clearly in subjective-land like some of the Benefits. No other attribute is like that; Presence is the closest, and even in its case the situations where its completely irrelevant are spelled out in the rules (and the cases where its less effective are, too).
If its going to be a completely subjective effector that applies only in situations when the GM decides it does, I don't think it belongs in the attribute set, and it needs to cost less or do more even as a perk; people waive around benefits as examples of things that are subjective, but the difference is that when those apply at all, they often have pretty noticeable impact (they frequently let you do things you couldn't otherwise do at all because of social or legal restrictions); as it is, even when Comliness applies its often marginal.
Paragon
Jun 1st, '08, 11:37 AM
Pardon my nitpicking here, but the last part isn't exactly true. As has just been mentioned, COM is used for Complementary Rolls for Interaction Skills under certain circumstances. That's greater than zero.
That's not even mentioning the possibility of Entangles that work against COM, as mentioned in The Ultimate Mentalist.
(Of course there are also many unofficial uses for COM, such as gauging NPCs' basic reactions in social situations or Mental Powers Based On COM, but you were explicitly and legitimately not including those.)
I also don't think things that have only appeared in the support products belong in a discussion of what the rules currently support,l so I think the Entangle example doesn't really counter the statement of what the current rules support; Steve has a lot of useful things in various add-ons that effect this sort of discussion, but until they're in the core book, they really don't.
James Gillen
Jun 1st, '08, 12:18 PM
And people can tell that just by looking at you? :D
cheers, Mark
Have you SEEN the cost of suits lately?
jg
Beast
Jun 1st, '08, 12:52 PM
and this is why we are discussing this for the 6th edition
and hopefully Steve Long with take note of this discussion and add that to the discription of 6th edition
and as a support book the point of which being is to do just that support the core book
think about how big 5th would have been had all the extra ideas been added
I also don't think things that have only appeared in the support products belong in a discussion of what the rules currently support,l so I think the Entangle example doesn't really counter the statement of what the current rules support; Steve has a lot of useful things in various add-ons that effect this sort of discussion, but until they're in the core book, they really don't.
CTaylor
Jun 1st, '08, 05:39 PM
And p