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View Full Version : How I Handle Familiarities: What Do You Think?



bcaplan
Feb 16th, '08, 05:50 PM
I've long thought that Transport and Weapon Familiarities are overpriced. In particular, it seems like it's usually a waste of CPs to have more than a few common Familiarities, because you'll rarely use them and you don't get a price break.

Here's an alternative system I'm using that seems to work:

For 2 CPs, you get Int/10 Transport or Weapon Familiarities. For every additional 2 points you spend, you double the number of Familiarities. E.g., if your Int is 20, you get 2 Familiarities for 2 points, 4 for 4 points, 8 for 6 points, etc.

Adding Languages: I drop the complex Language rules, and just have PCs buy "Language Familiarities." 2 points makes you fluent in one Language/10 points of Int, 4 points gives you twice as many, and so on.

Pulpy Bonus: For the price of 5 Familiarities, you can buy a "mystery" Familiarity. In essence, you get blank slot that you can fill in whenever you like. This allows a PC to suddenly announce that he actually knows how to speak the language of the Maoris, throw bolos, or drive a tank. Of course, once the PC reveals the mystery slot, it's no longer flexible.

Any thoughts?

ghost-angel
Feb 16th, '08, 05:57 PM
I don't like the Language one at all. But that's because I do like how Languages are handled now (without or without the Language Familiarity Chart - I've played both ways) with the breakdown in capability.

The TF and WF, I would make it INT/5 Base and 2pts gets you +2, then +4/2pts, and doubles from there.