View Full Version : The Clown Guild - The First Clan for the new MMO
Super Squirrel
Feb 20th, '08, 10:00 AM
I hearby call the CLOWN Guild to order. We are the first officially formed guild for the new Champions MMO.
Requirements for Membership:
You have to be a villain.
You have to be campy.
* Guild name subject to change depending on what happens with the MMO.
caris
Feb 20th, '08, 10:09 AM
I hearby call the CLOWN Guild to order. We are the first officially formed guild for the new Champions MMO.
Requirements for Membership:
You have to be a villain.
You have to be campy.
* Guild name subject to change depending on what happens with the MMO.
I claim the name Edward Everett Tanner III (rep to the first person to guess why).
Super Squirrel
Feb 20th, '08, 10:15 AM
He founded McDonalds?
Supreme Serpent
Feb 20th, '08, 10:16 AM
I just might recreate my old primary CoV villain, Toy King over here...:celebrate
Super Squirrel
Feb 20th, '08, 10:23 AM
I'm going with good old Super Squirrel.
I wonder if Acorn Bombs will be possible...
Super Squirrel
Feb 20th, '08, 10:24 AM
And I'll make my Arch-nemesis Dober-Man.
gojira
Feb 20th, '08, 10:30 AM
camp: providing sophisticated amusement by virtue of having artificially (and vulgarly) mannered or banal or sentimental qualities; "they played up the silliness of their roles for camp effect"; "campy Hollywood musicals of the 1940's"
Hmm, artificial ... vulgar ... banal... sentimental...
thinking...
caris
Feb 20th, '08, 10:50 AM
He founded McDonalds?
No that was Ray Kroc. Though interestingly enough late in Tanner's life he was Kroc's buttler. To my knowledge Tanner had no other connections to any of McDonalds mascots.
teh bunneh
Feb 20th, '08, 10:53 AM
Well, I'm evil but I'm not goofy.
What? :mad:
JmOz
Feb 20th, '08, 11:04 AM
Mary Andrews, Female, Harlequene like, WITH A GREAT BIG MALLET
Zed-F
Feb 20th, '08, 11:15 AM
Unfortunately for the CLOWN Guild, it looks like the ability to join the ranks of villainy and commit dastardly deeds will have to wait for an expansion. The initial release of COMMO is supposedly going to concentrate on the heroes.
Super Squirrel
Feb 20th, '08, 11:18 AM
Until then, I'll just have to use Omnipresent.
GamePhil
Feb 20th, '08, 10:55 PM
Do they actually have to be villains? All you have to do is look at Astro City to see an excellent example of clownish heroes, which personally I would be more interested in playing.
James Gillen
Feb 21st, '08, 12:50 AM
I had a Clown hero who bought 3d6 Luck and then 2 more dice of Luck with Costs END and x10 END.
jg
GamePhil
Feb 21st, '08, 01:08 AM
I had a Clown hero who bought 3d6 Luck and then 2 more dice of Luck with Costs END and x10 END.
jg
Well, since you're clearly baiting us, I'll say it: That's just pushing your luck.
Log-Man
Feb 21st, '08, 09:24 AM
Well, since you're clearly baiting us, I'll say it: That's just pushing your luck.
Half of me wants to cry because you said that. :cry:
The other half wants to cry because you said it before I did. :weep:
Chronosnight
Feb 21st, '08, 11:45 AM
I claim the name Edward Everett Tanner III (rep to the first person to guess why).
Because I know a edward, my friends last name is everett and my name is Tanner?!?!?!!?!
Arkham
Feb 21st, '08, 12:11 PM
Well, since CLOWN as a villain group will have to wait, shall we create our own arch-enemies first?
And if so, what would they be called?
Unnamed heroic clown group member: Bingo the Clowno
CLOWN member when villains ever can be played: Ku Klux the Klown
( Or would that be too dark? )
Armitage
Feb 21st, '08, 01:39 PM
Do they actually have to be villains? All you have to do is look at Astro City to see an excellent example of clownish heroes, which personally I would be more interested in playing.
If they were heroes, they wouldn't be the Criminal League Of Wacky Nonconformists.
(Assuming you buy that as the origin of their name.)
GamePhil
Feb 21st, '08, 03:02 PM
If they were heroes, they wouldn't be the Criminal League Of Wacky Nonconformists.
(Assuming you buy that as the origin of their name.)
Vigilantes (in this case, people who take the law into their own hands with a pie in the face rather than a bullet, but never mind that) are criminals. However, the acronym could be changed.
incrdbil
Feb 21st, '08, 04:40 PM
Dibs on the name 'Slapstick'
Concept forthcoming.
Captain Obvious
Feb 21st, '08, 06:09 PM
I call dibs on AE: Line for STR. No one steals my punchline!
Comic
Feb 21st, '08, 06:58 PM
Dibs on the name Comic.
Super Squirrel
Feb 22nd, '08, 06:34 AM
Dibs on Super Squirrel. :)
Mojo_Bones
Feb 22nd, '08, 06:37 AM
Damn, and I already had slapstick done:( OK I have Heckler in the bag then.
kridenow
Feb 22nd, '08, 07:07 AM
Well, since CLOWN as a villain group will have to wait, shall we create our own arch-enemies first?
Why not making CLOWN and its members your arch-enemies then ?
You'd be playing hero-side for a moment while defining at the same time what CLOWN is until you can switch side ?
Bazza
Feb 22nd, '08, 06:58 PM
And I'll make my Arch-nemesis Dober-Man.
Why not a bunny? :winkgrin:
incrdbil
Feb 23rd, '08, 07:08 AM
Ok, since playing villains might not be an option for a while, how about creating a supergroup especially aimed at HERO players, especially those on the boards here Anyone have an idea for a satisfactory inspiration, group name that we can promulgate to others?
Log-Man
Feb 23rd, '08, 07:19 AM
Damn, and I already had slapstick done:( OK I have Heckler in the bag then.
D'oh! There go my first two names.
I may have to use my fall back character...The Rubber Chicken!
incrdbil
Feb 23rd, '08, 09:10 AM
Ok, a concept. Totally useless before the game, but then why should we CLOWN's be efficient and logical
Slapstick
Val Char Cost
15 STR 5
24 DEX 42
23 CON 26
12 BODY 4
13 INT 3
14 EGO 8
18 PRE 8
16 COM 3
5 PD 2
5 ED 0
6 SPD 26
8 REC 0
46 END 0
32 STUN 0
6" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 127
Cost Power END
30 Telekentic Powers. : Elemental Control, 76-point powers, (38 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness (EC drained by any drain of multipower powers; -1/4)
30 1) Comedy of Errors: Change Environment 8" radius, -3 OCV, -5 Dex Roll and all Dex based Skill Rolls, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects, Selective Target (+1/2) (106 Active Points); Extra Time (Full Phase, -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; Extreme Damage to surroundings; -1/2) [Notes: Creates all sorts of havoc with very comic effects--
pulling mats form under feet, newspaper in face, making things slippery--localized TK effects continue some time after..and really trashes the place)] 11
30 2) Nothing funny about getting shot: FF (20 PD/20 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (75 Active Points) 0
22 3) I fly! Really! I just..liek to look around a lot.: Flight 25", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Must Land At The End Of Each Phase (-1/2) [Notes: His TK isn't quite strong
enough for continuous flight..plus he's really scared of beign up that high for too long)] 3
60 The Punchlines: Multipower, 75-point reserve, (75 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness (All powers drained as EC is drained; -1/4)
5u 1) Watch this trick!: Telekinesis (33 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4) (74 Active Points); Affects Whole Object (-1/4) 3
6u 2) Whammo, Anvil to the head!: EB 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) [Notes: Some number of objects are sued to injure the target in a comical fashioon. Even pavement. It's just as important the object be funny as dangerous.] 3
5u 3) The big wrap up.: Entangle 6d6, 6 DEF, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Cannot Form Barriers (-1/4) [Notes: Comically hinders a target with all sorts of funny items.] 3
4u 4) Missed me!: Missile Deflection (Any Ranged Attack), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Half Phase Action to reset; Reset action is being targeted by a ranged Missile Deflection attempt vs the targets maximum OCV for any ranged attack; +3/4), Full Range (+1) (55 Active Points) [Notes: Sets up a tkelekentic field, invisible to most, that will throw off the acuracy of the next ranged attack a target makes. Slapstick must hit the targets with a ranged attack to set the trigger, vs the targets best OCV.] 0
4u 5) Slaptick Routine: HA +7d6+1, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4) (74 Active Points); Hand-To-Hand Attack (-1/2) [Notes: A simple slapstick style of hand to hand fighting that looks silly..but its really quite dangerous.] 3
Powers Cost: 196
Cost Skill
3 Breakfall 14-
3 Acrobatics 14-
3 Sleight Of Hand 14-
3 Lockpicking 14-
3 Concealment 12-
3 Stealth 14-
9 +3 with telekentic attacks (multipower)
Skills Cost: 27
Total Character Cost: 350
Val Disadvantages
15 Psychological Limitation: Lets have some fun. We'll, I'll have fun at least.: Mischevious (Common, Strong)
15 Psychological Limitation: Mine, all the shinies are mine!: Greedy (Very Common, Moderate)
15 Social Limitation:I've got a Secret Na-na-na-na-na!: Secret Identity (Frequently, Severe, Not Limiting In Some Cultures)
20 Hunted: Those guys in funny uniforms who get upset when he steals stuff. Poo-poo heads. 8- (Mo Pow, NCI, Capture)
5 Distinctive Features: Registers as a mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) [Notes: Can be detected by cosmic energy Scans]
15 Hunted: Those mean guys who say I'm a mutant wierdo. Really bad sense of humor. Can't take a joke. Or an anvil to the head for that matter. 8- (Mo Pow, Harshly Punish)
0 Dependence: Money. I love love love money. Gimme Gimme Gimme. Gets really Grumpy if broke. (Common, 1 Week)
10 Rivalry: Oh, so you think that's funny! Amateur! : Professional (Practical Joke Escalation with CLOWN members), Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
5 Unluck: 1d6
50 Custom Disadvantage: Hated by Steve Long
gojira
Feb 23rd, '08, 03:17 PM
Dibs on Super Squirrel. :)
I just wanted to save this link here. I'm sure it'll be useful eventually.
http://devilspanties.keenspot.com/comics/20080212.jpg
Mojo_Bones
Feb 23rd, '08, 04:37 PM
Ok, since playing villains might not be an option for a while, how about creating a supergroup especially aimed at HERO players, especially those on the boards here Anyone have an idea for a satisfactory inspiration, group name that we can promulgate to others?
Maybe H.E.X. although what it would stand for, I am not sure. Either that or a Green Man reference. Sorry, that's all I got.
GamePhil
Feb 23rd, '08, 09:31 PM
There's a forum for new groups, have you put anything up there?
Captain Obvious
Feb 24th, '08, 12:10 PM
There's no reason to wait for villains on COL, now that I think about it. This could be the Crime-fighting League Of Wacky Nonconformists.
GamePhil
Feb 24th, '08, 12:31 PM
There's no reason to wait for villains on COL, now that I think about it. This could be the Crime-fighting League Of Wacky Nonconformists.
Oh, well done. Now I just need a name. I've always thought they'd be less annoying (slightly) as heroes, anyway.
incrdbil
Feb 24th, '08, 12:58 PM
There's no reason to wait for villains on COL, now that I think about it. This could be the Crime-fighting League Of Wacky Nonconformists.
And still achieve the same overall damage to society!
::switches some disads around on Slapstick::
Mojo_Bones
Feb 24th, '08, 02:41 PM
Actually that would work fine for me, as Heckler was originally a good guy (well mostly) in a Champions game. Loads of fun for me, sometimes not so much for the other players. I tried to keep that to a minimum, I swear!:eg:
Arkham
Feb 25th, '08, 10:54 AM
Excellent! Hopefully I'll actually be able to make a passable Bingo the Clowno in their system.
Lord Mhoram
Feb 25th, '08, 11:21 AM
A question from someone who has never played an MMO -
What exactly is a guild - is it just a group of people who link up online, are there things in the game to support it, or what exactly?
GamePhil
Feb 25th, '08, 11:31 AM
Depends on the game to some extent. Everquest II and World of Warcraft, they are primarily ways of getting a chat room together and a way to get a form of group storage. I believe that the EQII guilds also have some options that make the guild members more powerful in various ways, but I don't remember the details (you can also get a group home, but you can do that without the guild, it just makes it easier). in City of X, you get a superX base to operate out of, and the more members you have, and the more active they are, the more you get to build up the base, which can likewise include storage and a number of other features. I imagine CO will also have some kind of base for teams, but may start out with them just having a chat channel (or Secret Communicator, if you prefer).
Actually, that's kind of cool. Hope they have a graphic for it.
Lord Mhoram
Feb 25th, '08, 02:23 PM
Thanks.
Susano
Feb 26th, '08, 10:40 AM
Damn, and I already had slapstick done:( OK I have Heckler in the bag then.
Heckler? oh no.... :shudder:
Mojo_Bones
Feb 26th, '08, 02:46 PM
Heckler? oh no.... :shudder:
Oh c'mon, now you just need to make Force. :eek: :eg:
Mojo_Bones
Feb 26th, '08, 02:51 PM
A question from someone who has never played an MMO -
What exactly is a guild - is it just a group of people who link up online, are there things in the game to support it, or what exactly?
Also it is a great way to get help with missions you need or just find a group. That and general help are the main things the guilds I have been in in other MMOs have been used for.
Mojo_Bones
Feb 26th, '08, 02:56 PM
Ok, a concept. Totally useless before the game, but then why should we CLOWN's be efficient and logical
50 Custom Disadvantage: Hated by Steve Long
This is a disad we all must take.
Captain Obvious
Feb 26th, '08, 02:58 PM
Haha...if they let you design your own archenemy, the CLOWNs should all make clones of Steve Long as their enemy.
James Gillen
Feb 26th, '08, 10:37 PM
Haha...if they let you design your own archenemy, the CLOWNs should all make clones of Steve Long as their enemy.
I have a Stalker on CoV named "Timothy G. Gersh." :D
JG
bladesinger
Sep 26th, '08, 02:30 AM
hey guys
was curious , is this the same clown guild as in CLOWN from Europa (UO)
back in a day when CLOWN brought fear into the hearts of PK'ers
if so can u have whoever is ruinning clown.org email me so that
I can join the clown . org board .....its been far too long
Bladesinger
Blade
AmadanNaBriona
Sep 26th, '08, 04:10 AM
Ok, since playing villains might not be an option for a while, how about creating a supergroup especially aimed at HERO players, especially those on the boards here Anyone have an idea for a satisfactory inspiration, group name that we can promulgate to others?
Maybe H.E.X. although what it would stand for, I am not sure. Either that or a Green Man reference. Sorry, that's all I got.
the Hex-men?
;)
GamePhil
Sep 26th, '08, 05:32 AM
hey guys
was curious , is this the same clown guild as in CLOWN from Europa (UO)
C.L.O.W.N. was a group of super-powered thieves that were published for Champions before 5th Edition came out. For a variety of reasons (not the least of which that they were presented in such a way as to be quite annoying during a game), they were written out in 5th Edition's continuity. It seems unlikely that they're being run by the same people (if anyone could be considered to run C.L.O.W.N.), though for all I know the group in UO may have been inspired by Champions.
vBulletin® v3.8.0 Beta 1, Copyright ©2000-2008, Jelsoft Enterprises Ltd.